PRELUDE here is a world where elves dance beneath the stars, where the footsteps of humanfolk trace restless paths in ever-widening circles. There is adventure to be had in this land, and magic enough to lure seekers and dreamers with a thousand secrets. Here there are wonders enough and more to fill a dragon's lifetime, and most who live in this world are content with the challenges life brings. A few, however, remember the night-told stories that terrified and delighted them as children, and they seek out the whispered tales and grim warnings so they may disregard them. Intrepid or foolish, these hearty souls venture into forbidden places deep beneath the lands of their birth. Those who survive tell of another, even more wondrous, land, a dark and alien world woven from the fabric of dreams—and of nightmares. This is the Underdark. In gem-studded caves and winding tunnels, turbulent waterways and vast caverns, the creatures of the Underdark make their homes. Beautiful and treacherous Elaine Cunningham are these hidden realms, and perhaps chief among them is Menzoberranzan, fabled city of the drow. Life in the dark elves' city has always been dominated by the worship of Lloth—the drow goddess of chaos—and by a constant striving for power and position. Yet in the shadows of the temples and the grand ruling houses, away from the Academy that teaches fighting and fanaticism, a complex and diverse people go about the business of life. Here the drow, both noble and common, live, work, scheme, play, and—occasionally—love. Echoes of their common elven heritage can be seen in the artistry lavished on homes and gardens, the craftsmanship of their armor and ornaments, their affinity for magic and art, and their fierce pride in their fighting skills. Yet no surface-dwelling elf could walk among her dark cousins without feeling horror, and earning a swift and terrible death. For the drow, fey and splendid though they are, have been twisted by centuries of hatred and isolation into a macabre parody of their elven forebears. Stunning achievement and chilling atrocity: this is Menzoberranzan. In a time some three decades before the gods walked the realms, the chaos and turmoil of the dark elves' city achieved a brief, simmering equilibrium. Wealthy drow took advantage of such intervals of relative calm to indulge their tastes for luxury and pleasure. Many of their leisure moments were spent in Narbondellyn, an elegant district of the city that boasted broad streets, fine homes, and expensive shops, all crafted of stone and magic. Faint light suffused the scene, most of it from the multicolored glow of faerie fire. All drow were able to conjure this magical light, and in Narbondellyn the use of it was particularly lavish. Faerie fire highlighted the carvings on the mansions, illuminated shop signs, baited merchandise with a tempting glow, and glimmered like embroidery on the gowns and cloaks of the wealthy passersby. In the surface lands far above Menzoberranzan, winter was beginning to ebb, and the midday sun struggled to warm the harsh landscape. The Underdark did not know seasons and had no cycle of light and dark, but the drow still went about their business according to the ancient, forgotten rhythms of their light-dwelling ancestors. The magi- Daughter of the Drow cal warmth deep in the core of Narbondel—the natural stone pillar that served as the city's clock—was climbing toward midpoint as the unseen sun reached its zenith. The drow could read the magic timepiece even in utter darkness, for their keen eyes perceived the subtlest heat patterns with a precision and detail a hunting falcon might envy. At this hour the streets bustled with activity. Drow were by far the most numerous folk in Narbondellyn. Richly dressed dark elves wandered down the broad lane, browsed at the shops, or paused at chic cafes and taverns to sip goblets of spiced, sparkling green wine. City guards made frequent rounds mounted on large, harnessed lizards. Drow merchants whipped their draft animals—most often lizards or giant slugs—as they carted goods to market. And occasionally, the sea of activity parted to permit passage of a drow noble, usually a female riding in state upon a slave-carried litter or a magical, floating driftdisc. A scattering of beings from other races also made their way through Narbondellyn: slaves who tended the needs of the dark elves. Goblin servants staggered after their drow mistresses, arms piled high with purchases. In one shop, bound with chains and prompted by three well-armed drow, a dwarf smithy grudgingly repaired fine weapons and jewelry for his captors. A pair of minotaurs served as house guards at one particularly impressive mansion, flanking the entrance and facing each other so their long, curving horns framed a deadly arch. Faerie fire limned the nine-foot creatures as if they were living sculpture. A dozen or so kobolds—small, rat-tailed relatives of goblins—lurked in narrow stone alcoves, and their bulbous eyes scanned the streets anxiously and continually. Every so often one of the creatures scurried out to pick up a bit of discarded string or clean up after a passing lizard mount. It was the kobolds' task to keep the streets of Narbondellyn absolutely free of debris, and their devotion to duty was ensured by an ogre taskmaster armed with whip and daggers. One of these kobolds, whose back was lined with the recent marks of the ogre's whip, was busily engaged in polishing a public bench near the edge of the street. So anxious was the slave to avoid future punishment that he failed to notice the silent approach of a driftdisc. On the magical conveyance rode Elaine Cunningham a drow female in splendid robes and jewels, and behind her marched in eerie silence threescore drow soldiers, all clad in glittering chain mail and wearing the insignia of one of the city's ruling houses. The snake-headed whip at the female's belt proclaimed her rank as a high priestess of Lloth, and the haughty tilt of her chin demanded instant recognition and respect. Most of Narbondellyn's folk granted her both at once. They cleared a path for her entourage, and those nearest marked her passing with a polite nod or a bended knee, according to their station. As the noble priestess glided down the street, reveling in the heady mixture of deference and envy that was her due, her gaze fell upon the preoccupied kobold. In an instant her expression changed from regal hauteur to deadly wrath. The little slave was not exactly blocking her path, but its inattention showed a lack of respect. Such was simply not tolerated. The priestess closed in. When the driftdisc's heat shadow fell upon the laboring kobold, the little goblinoid grunted in annoyance and looked up. It saw death approaching and froze, like a mouse facing a raptor's claws. Looming over the doomed kobold, the priestess drew a slender black wand from her belt and began to chant softly. Tiny spiders dripped from the wand and scurried toward their prey, growing rapidly as they went until each was the size of a man's hand. They swarmed over the kobold and quickly had it enmeshed in a thick, weblike net. That done, they settled down to feed. Webbing bound the kobold's mouth and muted its dying screams. The slave's agonies were brief, for the giant spiders sucked the juices from their victim in mere moments. In no more time than the telling might take, the kobold was reduced to a pile of rags, bones, and leathery hide. At a sign from the priestess, the soldiers marched on down the street, their silent elven boots further flattening the desiccated kobold. One of the soldiers inadvertently trod on a spider that had lingered—hidden among the bits of rag—to siphon the last drop. The engorged insect burst with a sickening pop, spraying its killer with ichor and liquid kobold. Unfortunately for that soldier, the priestess happened to look over her shoulder just as the spider, a creature sacred to Lloth, simultaneously lost its dinner and its life. The Daughter of the Drow drow female's face contorted with outrage. "Sacrilege!" she declaimed in a voice resonant with power and magic. She swept a finger toward the offending soldier and demanded, "Administer the law of Lloth, now!" Without missing a step, the drow on either side of the condemned soldier drew long, razor-edged daggers. They struck with practiced efficiency. One blade flashed in from the right and gutted the unfortunate drow; the strike from the left slashed open his throat. In the span of a heartbeat the grim duty was completed. The soldiers marched on, leaving their comrade's body in a spreading pool of blood. Only a brief silence marked the drow soldier's passing. Once it was clear the show was over, the folk of Narbondellyn turned their attention back to their own affairs. Not one of the spectators offered any challenge to the executions. Most did not show any reaction at all, except for the kobold slaves who scurried forward with mops and barrels to clear away the mesa Menzoberranzan was the stronghold of Lloth worship, and here her priestesses reigned supreme. Yet the proud female's procession kept a respectful distance from the black mansion near the end of the street. Not a house like those known to surface dwellers, this abode was carved into the heart of a stalactite, a natural rock formation that hung from the cavern's ceiling like an enormous ebony fang. No one dared touch the stone, for on it was carved an intricate pattern of symbols that shifted constantly and randomly. Any part of the design could be a magic rune, ready to unleash its power upon the careless or unwary. This stalactite manor was the private retreat of Gromph Baenre, the archmage of Menzoberranzan and the eldest son of the city's undisputed (if uncrowned) queen. Gromph, of course, had a room in House Baenre's fabulous fortress castle, but the wizard possessed treasures—and ambitions— that he wished to keep from the eyes of his female kin. So from time to time he retired to Narbondellyn, to enjoy his collection of magical items, to pore over his vast library of spell-books, or to indulge himself with his latest mistress. Perhaps even more than his obvious wealth and famed magical power, Gromph's ability to select his consorts was a testament to his status. In this matriarchal city, males had a decidedly subservient role, and most answered to the whims Elaine Cunningham of females. Even one such as Gromph Baenre had to choose his playmates with discretion. His current mistress was the youngest daughter of a minor house. She possessed rare beauty, but little aptitude for clerical magic. The latter gave her low status in the city and raised her considerably in Gromph's estimation. The archmage of Menzoberranzan had little love for the Spider Queen goddess or her priestesses. Here in Narbondellyn, however, he could for a time forget such matters. The security of his mansion was ensured by the warding runes outside, and the solitude of his private study protected by a magical shield. This study was a large high-domed chamber carved from black stone and lit by the single candle on his desk. To a drow's sensitive eyes, the soft glow made the gloomy cave seem as bright as noonday on the surface. Here the wizard sat, perusing an interesting book of spells he'd acquired from the rapidly cooling body of a would-be rival. Gromph was old, even by the measures of elvenkind. He had survived seven centuries in treacherous Menzoberranzan, mostly because his talent for magic was matched by a subtle, calculating cunning. He had survived, but his seven hundred years had left him bitter and cold. His capacity for evil and cruelty was legendary even among the drow. None of this showed in the wizard's appearance, for thanks to his powerful magic he appeared young and vital. His ebony skin was smooth and lustrous, his long-fingered hands slender and supple. Flowing white hair gleamed in the candlelight, and his arresting eyes—large, almond-shaped eyes of an unusual amber hue—were fixed intently upon the spellbook. Deep in his studies, the wizard felt, rather than heard, the faint crackle that warned him someone had passed through the magic shield. He raised his eyes from the book and leveled a deadly glare in the direction of the disturbance. To his consternation, he saw no one. The magical shield was little more than an alarm, but only a powerful sorcerer could pass through with an invisibility spell intact. Gromph's white, winged brows met in a frown, and he tensed for battle, his hand inching toward one of the deadly wands on his belt. "Look down," advised a lilting, melodic voice, a voice that 6 Daughter of the Drow rang with mischief and childish delight. Incredulous, Gromph shifted his gaze downward. There stood a tiny, smiling female about five years of age, easily the most beautiful child he had ever seen. She was a tiny duplicate of her mother, whom Gromph had recently left sleeping in a nearby suite of rooms. The child's face was angular, and her elven features delicate and sharp. A mop of silky white curls tumbled about her shoulders, contrasting with baby skin that had the sheen and texture of black satin. But most striking were the wide amber eyes, so like his own, that regarded him with intelligence and without fear. Those eyes stole Gromph's annoyance and stirred his curiosity. This, then, must be his daughter. For some reason that thought struck a faint chord in the heart of the solitary, evil old drow. He had no doubt fathered other children, but that was of little concern to him. In Menzoberranzan, families were traced solely through the mother. This child, however, interested him. She had passed through the magical barrier. The archmage pushed aside the spellbook. He leaned back in his chair and returned the child's unabashed scrutiny. He was not accustomed to dealing with children. Even so, his words, when he spoke, surprised him. "So, drowling. I don't suppose you can read?" It was a ridiculous question, for the child was little more than a babe. Yet her brow furrowed as she considered the matter. "I'm not sure," she said thoughtfully. "You see, I've never tried." She darted toward the open spellbook and peered down at the page. Too late, Gromph slapped a hand over her golden eyes, cursing under his breath as he did so. Even simple spells could be deadly, for magic runes attacked the untrained eye with a stab of searing light. Attempting to read an unlearned spell could cause terrible pain, blindness, even insanity. Yet the little drow appeared to be unharmed. She wriggled free of the wizard's grasp and skipped over to the far side of his desk. Stooping, she fished a scrap of discarded parchment from the wastebasket. Then she rose and pulled the quill from Gromph's prized bottle of everdark ink. Clutching the pen awkwardly in her tiny fist, she began to draw. Elaine Cunningham Gromph watched her, intrigued. The child's face was set in fierce concentration as she painstakingly scrawled some wavering, curly lines onto the parchment. After a few moments she turned, with a triumphant smile, to the wizard. He leaned closer, and his eyes flashed incredulously from the parchment to the spellbook and back. The child had sketched one of the magic symbols! True, it was crudely drawn, but she had not only seen it, she had remembered it from a glance. That was a remarkable feat for any elf, at any age. On a whim, Gromph decided to test the child. He held out his palm and conjured a small ball that glowed with blue faerie fire. The little drow laughed and clapped her hands. He tossed the toy across the desk toward her, and she deftly caught it. "Throw it back," he said. The child laughed again, clearly delighted to have found a playmate. Then, with a lighting-fast change of mood, she drew back her arm for the throw and gritted her teeth, preparing to give the effort her all. Gromph silently bid the magic to dissipate. The blue light winked out. And the next moment, the ball hurtled back toward him, almost too fast for him to catch. Only now the light was golden. "The color of my eyes," said the little girl, with a smile that promised heartache to drow males in years to come. The archmage noted this, and marked its value. He then turned his attention to the golden ball in his hand. So, the child could already conjure faerie fire. This was an innate talent of the fey drow, but seldom did it manifest so early. What else, he wondered, could she do? Gromph tossed the ball again, this time lobbing it high up toward the domed ceiling. Hands outstretched, the precocious child soared up toward the glowing toy, levitating with an ease that stole the archmage's breath. She snatched the ball out of the air, and her triumphant laughter echoed through the study as she floated lightly back to his side. At that moment, Gromph made one of the few impulsive decisions of his long life. "What is your name, child?" Daughter of the Drow "Liriel Vandree," she returned promptly. Gromph shook his head. "No longer. You must forget House Vandree, for you are none of theirs." He traced a deft, magical pattern in the air with the fingers of one hand. In response, a ripple passed through the solid rock of the far wall. Stone flowed into the room like a wisp of smoke. The dark cloud writhed and twisted, finally tugging free of the wall. In an instant it compressed and sculpted itself into an elf-sized golem. The living statue sank to one knee before its drow master and awaited its orders. The child's mother will be leaving this house. See to it, and have her family informed that she met with an unfortunate accident on her way to the Bazaar." The stone servant rose, bowed again, and then disap- , peared into the wall as easily as a wraith might pass through a fog bank. A moment later, the scream of an elven female came from a nearby chamber—a scream that began in terror and ended in a liquid gurgle. Gromph leaned forward and blew out the candle, for darkness best revealed the character of the drow. All light fled the room, and the wizard's eyes changed from amber to brilliant red as his vision slipped into the heat-reading spectrum. He fastened a stern gaze upon the child. "You are Liriel Baenre, my daughter and a noble of the first house of Menzoberranzan," he announced. The archmage studied the child's reaction. The crimson glow of warmth drained from her face, and her tiny, pale-knuckled hands gripped the edge of the desk for support. It was clear the little drew understood all that had just occurred. Her expression remained stoic, however, and her voice was firm when she repeated her new name. Gromph nodded approvingly. Liriel had accepted the reality of her situation—she could hardly do otherwise and survive—yet the rage and frustration of an untamed spirit burned bright in her eyes. This was his daughter, indeed. Daughter of the Drow Chapter 1 TIME OF TURMOIL gnoring the muted cries of pain coming from the I far side of the tower chamber, Nisatyre parted the ^1 heavy curtains and gazed down at the market-ww*JSM place. The dark elf s eyes, black and unreadable in the faint light of the chamber, swept with a measured, calculating gaze over the scene below. The Bazaar was one of the busiest places in all of Menzoberranzan, and as heavily guarded as any matron's stronghold- Today even more soldiers than usual were in evidence, keeping the peace with brutal efficiency. As captain of the merchant band Dragon's Hoard, Nisstyre usually appreciated the diligence with which the marketplace was patrolled; it protected local business and made trade such as his possible. Today, however, Nisstyre's sharp eyes also saw opportunity of another kind. The drow merchant's lips curved as he watched a pair of guards drag away the body of a Calishite peddlar. The human's offense had been slight: he had been a little too vehement in his bartering, and his drow customer had settled the 10 matter with a poisoned dagger. Usually Menzoberranzan's shoppers welcomed such bargaining as the sport that it was. Today, however, the volatile drow were like dry tinder awaiting the slightest spark. Tb the casual observer, the bustle of the marketplace might appear normal enough. Certain goods were selling extremely well; in fact, demand for staple foods, weapons, and spell components was almost frantic. Nisstyre had seen market days like this many times before, usually up on the surface, when folk settled in for a particularly brutal winter or an expected siege. To his eyes, Menzoberranzan's drow were clearly preparing for something. Nisstyre doubted they knew what this something might be, but he recognized their unease and he intended to exploit it. The Fox, his contacts on the surface world called him, and Nisstyre delighted in the name. He rather resembled that feral animal, with his sharp-featured black face, elegantly pointed ears, and unusual mane of coppery hair. He possessed his namesake's cunning in full measure. Unlike most drow, Nisstyre carried no weapons and indeed was rather unskilled in their use. His weapons were his mind— which was as agile and treacherous as the sword of a drow warrior—and his magic. Once, many years ago, Nisstyre had lived in Ched Nasad, a city much like Menzoberranzan. Although he'd been a mage of considerable promise, the matriarchal society and the tyranny of Lloth had put limits on his ambitions—limits he did not intend to accept. He left the city and discovered a talent for trading; soon he had fought his way to the head of his own merchant band. His far-flung trade interests brought him wealth, but not the power he craved. That had come as a divine gift, and the divinity in question was Vhaeraun, drow god of thievery and intrigue. Nisstyre had embraced his god's directive—to establish a drow presence and power on the surface world—with all his heart. For once Has kingdom was established, he, Nisstyre, planned to serve Vhaeraun as a king. But first his—and Vhaeraun's— Subjects must be recruited from the ranks of the discon-Jented drow. • In these days, discontent was rampant. Nisstyre's many informers, and his own sharp eyes, told him that. The drow 11 Elaine Cunningham of Menzoberranzan were still staggering from the disruption of magic during the Time of Troubles, and from their defeat at the hands of Mithril Hall's dwarves. They had gone to war, full of confidence in Matron Baenre and her Lloth-inspired vision of conquest and glory. And they had failed utterly, driven back into the ground by a ragtag alliance of dwarves, gnomes, and humans—lesser beings all—and by the cruel light of dawn. In the aftermath of defeat, the stunned drow felt betrayed, adrift, and deeply afraid. The powers that had ruled them so mercilessly had also kept the city secure from the dangers of the wild Underdark. But what remained of these ruling powers? The ancient Matron Baenre, who had led the city for centuries, had erred in pursuing a surface war and had paid for this error with her life. Several of the most powerful houses were in turmoil. Under normal conditions, most of the city's drow cared little which eight houses sat on the Ruling Council. Now, however, the coming struggle for power threatened them all. Many feared the weakened and distracted city was vulnerable to attack, perhaps by the nearby illithid community, or perhaps by another drow city. In Nisstyre's opinion, these fears were not groundless. Fully half of Menzoberranzan's twenty thousand drow had marched upon Mithril Hall, and no one knew for certain how many had returned. Few houses gave an accurate accounting of their private forces at any time, and no one wished to admit to diminished strength during this time of turmoil. It was no secret that several of the city's strongest weapon masters—the generals of the individual house armies—were dead or missing. Nor were the losses limited to the city's professional soldiers. Hundreds of common folk had served as foot soldiers, and only a few dozen had returned to take up their labors. Magnifying this problem was the tremendous loss of life among the races who served Menzoberranzan's drow as slaves. Kobolds, minotaurs, and goblinkin had been drafted as battle fodder, and they had fallen by the thousand to the axes of Mithril Hall's dwarves and to the swords and arrows of their allies. The tasks these slaves once performed were now left undone. 12 Daughter of the Drow Other cultures might pool labor and talents to fill the void, but such was beyond the sensibilities of the proud drow. Status was all, and no one was willing to set aside hard-won position for the common good. Menzoberranzan's drow could not unite to win the war, and they would not band together in its aftermath. And therein, Nisstyre mused, lay his problem, as well. These dark elves could be motivated only by promise of personal gain. Status, power: these were the lures needed to coax the proud drow into the light. Although life was hard in the Underdark, and Menzoberranzan was facing a new and frightening level of chaos, most drow saw no other option. All the surface world offered was defeat, disgrace, and the searing horror that was the sun. With a deep sigh, the merchant let the curtain fall and turned away to observe a spectacle of a very different nature. A drow male, a commoner of middle years and unremarkable appearance, sat bound with chains to a heavy stone chair. Around him crackled a sphere of faint greenish light, and over him loomed a black-clad drow male who stood, chanting, with eyes closed and hands outstretched. Clerical magic flowed from each of the dark elf s fingers, sizzling like dark lightning into the chained drow. The prisoner writhed in anguish as his tormentor—a priest of Vhaeraun, patron of thieves—plundered his memories and stole his secrets. Finally the priest nodded, satisfied. The globe of light dissipated with a faint pop, and the prisoner sagged against his chains, moaning softly in a mixture of pain and relief. Strange treatment, perhaps, for a trusted informer, but Nisstyre had little choice. The price of misplaced trust was high. In Menzoberranzan, anyone suspected of worshiping any god but Lloth was summarily put to death. Those who followed other gods, or none at all, were wise to keep their opinions to themselves. Yet now, with their city in turmoil and their most basic assumptions suspect, there were a few drow who dared whisper the name of Vhaeraun, and who dreamed of a life free of Menzoberranzan's limitations. These drow Nisstyre was quietly seeking out. Some were like this tortured elf, whose hatred of matriarchal rule was so bitter that he 13 Elaine Cunningham would willingly endure anything to see it end. But most drow required more: something that could eradicate bitter memories and offer opportunities for power and status far beyond anything they now enjoyed. In time, Nisstyre vowed, he would find what was needed to sway the drow of Menzoberranzan to his cause. After all, the Dragon's Hoard was famous for procuring anything, without regard for the cost. Menzoberranzan was not the only land struggling with conflict and war. Far away, in a rugged land of hills and forests in the fareastern reaches of Faerun, the people of Rashemen knew their own time of turmoil. Magic—the force that ruled and protected their land—had recently gone treacherously awry. Ancient gods and long-dead heroes had walked the land, and a nation of dreamers had been tormented by strange nightmares and waking frenzies. Most dangerous of all, the mystic defenses crafted by the magic of the ruling Witches had faltered, and the eyes of many enemies turned once again upon Rashemen. Of all Rashemen's warriors, perhaps none had felt this disruption so much as Fyodor. He was a young man, a pleasant fellow who had shown a steady hand at the sword-smith's forge and a steady nerve in battle. He was a hard worker, but by all reports a bit of a dreamer even by Rashemi standards. Fyodor was as quick with a song or a story as any traveling bard, and his deep, resonant bass voice often rang out over the sound of a clanging hammer as he worked. Like most of his people, he appreciated the simple joys of life and he accepted its hardships with resigned calm. His gentle nature and ready smile seemed ill-matched with his fearsome reputation; Rashemen was renowned for the might and fury of her berserker warriors, among whom Fyodor was a champion. Rashemen's famed warriors used a little-known magic ritual to bring on their battle rages. By some quirk of fate, a stray bit of this magic broke free and lodged itself in young Fyodor. He had become a natural berserker, able to enter an incredible battle frenzy at will. At first his new 14 Daughter of the Drow skill had been hailed as a godsend, and when the Tuigan horde swept in from the eastern steppes Fyodor stood beside his berserker brothers and fought with unmatched ferocity. All would have been well, but for another lingering memory of the time of twisted magic. Fyodor, the dreamer, continued to be haunted by the nightmares that had plagued so many Rashemi during the Time of Troubles. He told no one of this, for many of his people—simple peasants for the most part—had deeply ingrained superstitions about dreams and saw in every ale-induced night vision detailed meanings, portents of doom. Fyodor believed he knew what dreams were, and what they were not. Tonight, however, he was not so sure. He'd emerged from a nightmare to find himself sitting bolt upright on his pallet, his heart racing and his body drenched with cold sweat. Fyodor tried without success to return to sleep, for he would face the Tuigan again tomorrow and would need all his strength. He had fought today and fought well—or so he had been told. His comrades had tipped their flasks to him and boasted of the number of barbarians who had fallen to Fyodor*s black sword. Fyodor himself did not remember much of the battle. He remembered less each time he fought, and that disturbed him. Perhaps that was why this nightmare haunted him so. la it, he had found himself in a deep forest, where he'd apparently wandered in the confused aftermath of a berserker frenzy. His arms, face, and body had been covered with stinging scratches. He had a vague memory of a playful tussle with his half-wild snowcat companion. In his dream, it slowly dawned on Fyodor that the game must have awakened his battle frenzy. He could not remember the outcome of battle, but his sword was wet to the hilt with blood still warm. Awake, Fyodor knew the dream, although disturbing, was no prophecy of a battle to come. He had indeed tamed a snowcat once, but that had been many years ago, and they had parted in peace when the wild thing had returned to its nature. But the dream haunted him, for in it he read his deepest fear: would the time come when the battle rage gripped him entirely? Would he, in a mad frenzy, destroy not 15 Elaine Cunningham Daughter of the Drow only his enemies, but those he loved? Again and again Fyodor saw the light of life fading from the cat's golden eyes. Try as he might, he could not banish the image, or thrust away the fear that this might somehow come to pass. And as he awaited the light of dawn, Fyodor felt the heavy weight of fate upon his young shoulders, and wondered if perhaps the dream held prophecy, after all. Shakti Hunzrin slumped deeper into the prow of the small boat and glared at the two young males laboring at the oars. They were her brothers, page princes whose names she only occasionally remembered. The three drow siblings were bound for the Isle of Rothe, a mossy islet in the heart of Donigarten Lake. House Hunzrin was in charge of most of the city's farming, including the herd of rothe maintained on the island, and Shakti's family responsibilities had • increased fourfold in the tumultuous aftermath of war. Yet the dark elf s mood was grim as she eyed her brothers, unblooded youths armed with only knives and pitchforks. Traveling with such a scant escort was not only dangerous, but insulting. And Shakti Hunzrin was ever alert for any insult, however slight. The boat thudded solidly into the stone dock, jarring Shakti's thoughts back to the matter at hand. She rose to her feet, slapping aside the hands of her unworthy escorts and climbing out of the boat unaided. Donigarten might be off the traveled path for most drow, but here Shakti was at home and in command. She stood for a moment on the narrow dock, head thrown back, to admire the miniature fortress above. The overseer's quarters loomed some hundred feet overhead, carved out of the solid stone that rose in a sheer wall from the water. Shakti's boat had docked at the island's only good landing site: a tiny cove unmarred by the sharp and rending rocks that surrounded the rest of the island. The only way off the island was through the stone fortress, and the only way down to the dock was a narrow stairway carved into the rock wall. The water around the island was 16 deep and cold, utterly black except for an occasional faint, luminescent glow from the creatures that lived in the still depths. From time to time, someone tried to swim these waters. So far, no one had survived the attempt. Shakti ignored the stairs and levitated smoothly upward to the fortress door. Not only did this small flight grant her a more impressive entrance, but it also had a practical purpose. The proud drow, with their love of beauty, did not allow imperfect children to survive and had little patience for those who developed physical defects later in life. Shakti was extremely nearsighted and took great pains to conceal this fact. She did not trust her footing on the treacherous stairs, and was not certain which would be worse, the actual tumble down the steep incline, or having to explain why she had missed a step. The overseer, a female from some lesser branch of the Hunzrin family tree, bowed deeply when Shakti walked into the vast center room. Shakti was somewhat mollified by this show of respect, and pleased to note that her brothers fell into guard position at either side of the entrance, as if she were already a respected matron. She laid aside her own weapon—a three-tined pitchfork with a slender, rune-carved handle—and walked over to the far window. The scene beyond was not encouraging. Moss and lichen fields had been dangerously overgrazed, and the irrigation system was clogged and neglected. Rothe wandered aimlessly about, cropping here and there at the meager fodder. Their usually thick, long coats were ragged and histerless. Shakti noted with dismay there would be little wool at shearing time. Even more distressing was the utter darkness that enshrouded the pasture. "How many born so far this season?" Shakti snapped as she shrugged out of herpiwafwi. One of her brothers leaped forward to take the glittering cloak. "Eleven," the overseer said in a (pirn tone. "Two of those stillborn." The priestess nodded; the answer was not unexpected. The rothe were magical creatures who called to prospective mates with faint, blinking lights. At this season, the rothe's courting rituals should have set the island aglow. The neglected animals were too weak and listless to attend to 17 Elaine Cunningham such matters. But what else could she have expected? Most of the ores and goblins who tended the rothe herds had been taken as battle fodder, without regard for the logical consequences. These were things the ruling priestesses did not heed, expecting meat and cheese to appear at their tables as if by magic. In their vaunting pride, they did not understand some things required not only magic, but management. This Shakti understood, and this she could provide. She seated herself behind a vast table and reached for the ledger that kept the breeding records. A sharp, pleasurable feeling of anticipation sped her fingers as she leafed through the pages. Keeping this ledger had been her responsibility before she'd been sent off to the Academy, and no one in the city knew more about breeding rothe than she did. Perhaps no one else shared her enthusiasm for the subject, but the drow certainly enjoyed the fine meat, cheeses, and wool her expertise produced! One glance at the current page dampened both her pride and her enthusiasm. In her years of absence, the records had been written in a small, faint hand. Shakti swore, squinting her eyes into slits in an attempt to read the careless writing. Her mood did not improve as she read. While she had been exiled to Arach-Tinilith, studying for the priestesshood and kowtowing to the Academy's mistresses, the herd had been sadly neglected. The rothe were highly specialized for life on the island, and carefully supervised breeding was essential. Muttering curses, Shakti leafed to the back of the book, where the records of the slave stock were kept. These were considerably less detailed; in Shakti's opinion, the goblins could do whatever they liked provided their efforts produced enough new slaves. But according to the records, the birth rate among the usually fecund goblins was also dangerously low. This Shakti could not afford. House Hunzrin could acquire more slaves by purchase or capture, but such things took time and money. "How many goblins remain?" Shakti asked tiredly as she massaged her aching temples. "About forty," responded the overseer. Shakti's head jerked up as if pulled by a string. "That's 18 Daughter of the Drow all? Herders or breeders?" "About half and half, but all of the goblins have been herding. To help keep order, the slaves have all been moved into the main hut." That was more bad news, for it meant the goblins lacked both the time and the privacy needed to procreate. Not that goblins required much of either, Shakti noted with distaste as she turned back to the ledger. Once again, she cursed the fate that had taken her away from the work she loved. At least the war had accomplished one thing: the rules that kept students sequestered at the Academy had been relaxed, for many of the young fighters, wizards, and priestesses were needed at home. The students had unprecedented freedom to come and go, and permission to leave was not difficult to obtain from the distracted masters and matrons. At that moment a drow male clad in the rough clothes of a common laborer burst into the room. He slammed the heavy door behind him and bolted it in place. The goblins are revolting!" he cried. The voice was familiar to Shakti; it belonged to a handsome drone who provided her with an occasional dalliance. She recognized the tone: a gratifying mixture of fear and disbelief. The faint, coppery smell of his blood drifted toward her. She was familiar with that, too. But these pleasant memories registered only on the edges of Shakti's thoughts; her concern was with the herd and her nearsighted eyes remained fixed on the page. "Yes, they certainly are," she agreed absently. The male fell back a step, his jaw slack with astonishment. He well knew that Shakti Hunzrin was capable of a good many things, but humor was simply not among them. Fbr a moment even the shock of the goblin uprising paled. Yet a second look at Shakti's peevish, squinting countenance convinced the drow of his error. He brushed aside his momentary surprise and strode toward the desk. He thrust his wounded arm close to Shakti's eyes, so the myopic priestess could make out the marks of goblin fangs, the long red scores of their claws. The goblins are revolting," he repeated. At last, he had her attention. "You've sent a message to the city guard?" Shakti demanded. 19 Elaine Cunningham He hesitated, a bit too long. "We have." "And? What did they say?" "Donigarten has it own protections," the drow quoted tonelessly. Shakti let out a burst of bitter laughter. Translated, that meant only that the ruling matrons had more important matters on their minds than the loss of a few goblin slaves and the premature slaughter of some of the rothe. The rest of the city was safe from any unpleasantness that might occur on the island, for the only egress from Donigarten was by boat, and the only boat was secured, docked behind the office. Which meant, of course, the goblins would attack this very room. Shakti snatched up her magic pitchfork—the weapon of choice for the Hunzrin family—and acknowledged her fate with a grim nod. It had come to this: the house nobles were forced to do battle with their own slaves. At once there was a scrabble at the door, the sound of goblins clawing at the stone with their small, taloned fingers. The Hunzrin princes flanked their sister and raised their unblooded weapons. Shakti, however, had no intention of waiting out the little monsters. It never occurred to her she might flee. The rothe herd must be cared for, and that was what she intended to do. So Shakti leveled her pitchfork at the door. Bracing the weapon against her hip, she covered her eyes with her free hand. The tines of her weapon spat magic. Three lines of white flame streaked toward the door, and the heavy slab of stone exploded outward with a spray of fragments and a thunderous roar. For several moments all was a confusion of blinding light, cries of pain, and smoke heavy with the smell of charred flesh. Then the surviving goblins rallied and came on. A half dozen of the creatures roiled into the room, brandishing crude weapons fashioned of rothe bone and horn bound together with dried sinew. Shakti's youngest brother leaped forward, pitchfork leading. He impaled the nearest goblin and flung it over his shoulder like a forkful of straw. The wounded goblin soared, flailing and shrieking, out the back window. There was a long, fading wail as it tumbled toward the luminous crea- 20 Daughter of the Drow tures waiting below, then a splash, then silence. Wild grins twisted the Hunzrin brothers' faces, and they fell upon the remaining goblins, pitchforks flashing as they reaped the grim harvest. Shakti stood back and allowed the boys their fun. When the first rush of goblins had been dealt with, she stepped into the blasted doorway to meet the next attack. A gangling, yellow-skinned female was the first to come. Holding high a bone dagger, the goblin flung itself at the waiting drow. Shakti coolly sidestepped the thrust and jabbed her pitchfork forward, stabbing through her attacker's uplifted arm. At a word from the young priestess, magical lightning lit the pitchfork's tines and streaked into the goblin's body. With the first jolt, the slave's fierce scowl melted into an almost comical look of surprise. Lank strands of hair rose and writhed about its head like the snakes of a medusa, and the goblin's scrawny body shuddered convulsively. The lightning flowed on and on, and although the goblin shrieked and wailed in anguish, it could not pull free of Shakti's pitchfork. Another goblin grabbed the yellow female's imprisoned wrist—whether to rescue its companion or to steal its weapon was unclear—and it, too, was held fast by the lethal energy flow. Two more goblins, trying to edge past the shrieking couple into the room, were caught in the chain of malevolent magic. With practiced ease, Shakti held her grip on the pitchfork and its magic. A few goblins managed to slip past the barrier of crackling energy and burning flesh. These were promptly skewered by the Hunzrin brothers and flung to the creatures waiting silently below. Finally no more goblins came. Shakti wrenched her pitchfork from the charred flesh of her first victim. The chain of goblins fell into a smoking pile. The drow walked over their bodies and through the door, her still-glowing weapon held before her like a spear. A few goblins—far too few!—remained, cowering and creeping slowly away. Murderous rage rose in Shakti's heart as she surveyed her disgusting foe, and only with difficulty did she refrain from striking again. The goblins were thin, exhausted, in no better shape than the cattle. The drow's practical nature acknowledged that the slaves might have 21 Elaine Cunningham seen no option other than to revolt. Yet when Shakti spoke, necessity, not compassion, governed her words. "It is clear," Shakti began in a cool, measured tone, "there are not enough slaves to tend the herd. But what have you gained by this foolish attack? How much harder will you have to work, now that you have foolishly depleted your numbers? But know this: the rothe herd comes first, and all of you will return to your duties at once. New slaves will be purchased and all successfully bred goblin females will be granted extra food and rest privileges; in the meanwhile you will adhere to a strict schedule of labor." She hefted her pitchfork meaningfully. "Go now." The surviving goblins turned and fled. The priestess turned to her brothers. Their eyes gleamed with excitement from their first battle. She knew just how to deepen that sparkle. "The patrol of fighters from Tier Breche should have stopped this little rebellion before it got this far. If any of them are still alive, they've got no right to be. You, Bazherd. Take my pitchfork and lead the hunt." The young male leaped forward to claim the powerful magic weapon. Shakti's lips firmed in a smile as she handed it over. Any blow against the drow Academy pleased her. She had no quarrel with Tier Breche in general, and usually conceded that the academies did well enough training fighters and wizards. But noble females were sent to the clerical school, and Shakti's resentment of her lot was deep and implacable. Oh, she would become a priestess, for that was the path to power in Menzoberranzan. But if another way presented itself, Shakti Hunzrin would be the first to take it. At the appointed hour, every wizard in Menzoberranzan worthy of the name slipped away to a private spot to answer an unprecedented summons. One by one, each took a vial bearing the symbol of House Baenre, broke the seal, and watched as mist poured forth and shaped itself into a shimmering doorway. And one by one, the drow wizards stepped through these magic doorways. Each one emerged into the 22 Daughter of the Drow same large, lavishly appointed hall, perhaps somewhere in Menzoberranzan, perhaps in some distant plane. All the wizards knew for certain was that this was Gromph Baenre's audience chamber, and they had little choice but to attend. Even House Xorlarrin, famous for its wizardly might, was there in force. Seven Xorlarrin wizards were masters in the Sorcere, the school of magic; all seven sat uneasily on the luxurious chairs provided them. As the wizards awaited the city's archmage, they eyed their colleagues with wary interest. Some had not seen each other since they'd trained together at Sorcere, for wizards hoarded their magical secrets to serve the power and prestige of their individual houses. Status was all, even among the city's mages. Glittering house insignias were much in evidence, and those whose heritage did not grant such a display settled for enspelled jewelry. Hundreds of gems flickered in the dim light of the hall, their colors reflected in the glittering black folds of the piwafwi cloaks worn by all. Some of the wizards were accompanied by their familiars: giant spiders, deep bats, magically altered beasts, even imps or other creatures of the Abyss. The large room filled up quickly, yet the silence seemed only to deepen, to become more profound, as each wizard entered the magic chamber. When the last chair had been taken, Gromph Baenre stepped out of nothingness and into the center of the room. As usual, Gromph was garbed in the glorious cloak of the arch-mage, a many-pocketed piwafwi that reputedly held more magical treasures and weapons than most drow wizards saw in a lifetime. Two magical wands were prominently displayed on his belt, and no one doubted many more were hidden about his person. Gromph's most powerful weapons, however, were his beautiful, tapered hands—so dexterous in weaving spells of death—and the brilliant mind that had brought him to the height of wizardly power . .. and doomed him to a life of discontent. In many other cultures, one such as he would be a king. And of all Menzoberranzan's wizards, only Gromph had the power to call such a meeting. "It is not customary for the wizards of this city to gather in one place," Gromph began, speaking aloud the thoughts of all present. "Each of us serves the interests of his own House, according to the wisdom of his matron mother. This 23 Elaine Cunningham is as it should be," he said emphatically. The archmage paused and lifted a single eyebrow, perhaps to spice his assertion with a dash of irony. "Yet, such alliances are not unknown. The city Sshamath is ruled by a coalition of drow wizards. We of Menzoberranzan could surely do as well if the need arises." Murmurs, ranging from the excited to the appalled, filled the magical chamber. Gromph held up a hand, a simple gesture that commanded—and received—instant silence. "If the need arises," he repeated sternly. "The Ruling Council will see to the troubles of the city. Our task is to wait and watch." Again he paused, and all present heard the silent message. The Ruling Council—the matron mothers of the eight most powerful houses—was little more than a memory. Matron Baenre, the most powerful drow in .the city, was no more. Triel, her eldest surviving daughter, would assume the leadership of House Baenre, but she was young and would almost certainly face challengers. Recently, the third-ranked house had been utterly destroyed by creatures of the Abyss, but not before its renegade leader had slain the matron and the heir of the fourth house. Auro'pol Dyrr, the leader of the fifth-ranked house, had fallen during the war. Since orderly succession was a rarity, each of these houses might well be ravaged by internal strife before new matrons finally took power. These matrons would then face challenges on all sides. Seldom in the long history of Menzoberranzan had so many Council seats been open at one time, and at least a dozen houses could be counted on to go to war in an attempt to advance their status. Overall, the struggle to restore the Ruling Council could take years—years the faltering city could not spare. "You know the problems Menzoberranzan faces as well as I do," Gromph continued softly. "If the city falls into anarchy, we wizards may well be her best chance of survival. We must stand ready to assume power." Or to seize it. These words were also left unspoken, but every drow in the room heard them, and marked them well. 24 Chapter 2 DAUGHTERS OF BAENRE aenre is dead. Reign long, Matron Triel." These words had been spoken many times, with varying degrees of sincerity, throughout the day as one by one the nobles, soldiers, and commoners of House Baenre filed past the fearsome black throne—a sentient wonder in whose gleaming depths writhed the spirits of Baenre victims—to pledge fealty to their new matron. Triel Baenre herself was not an imposing sight. She was well under five feet tall, her body as slim and straight as a child's. By the standards of drow elves, she was not particularly attractive. Her white hair was long and thin, braided tightly and wrapped around her small head like a crown. She was clad simply: a long hauberk of elven chain mail draped over the simple black robe of a priestess. Yet Triel did not require the conventional trappings of royalty. She was one of the highest-ranked priestesses of Lloth in the city, and in the full favor of her goddess. The young matron exuded power and confidence, and she greeted each of her subjects with a regal nod. 25 Elaine Cunningham Daughter of the Drew In truth, Triel was not as comfortable with her new role as she appeared to be. Seated upon her mother's throne, she felt aa if she were a child playacting. By the blood of Lloth, she swore silently, her feet did not even touch the floor! A minor indignity, perhaps, but to Triel's troubled mind her dangling feet seemed to be an omen, a sign she was not equal to the task before her. Triel knew that, by any measures known to her, she should have been ecstatically happy with her elevation. She was now matron mother of Menzoberranzan's first house. Triel was no stranger to power—as matron mistress of the clerical school Arach-Tinilith, she held a position of great honor—but she had never truly aspired to her late mother's throne. The former matron had reigned for so many centuries she had seemed eternal. Even her given name had been lost to memory. To generations of drow, Triel's mother was Baenre, was Menzoberranzan. Thus each repetition of "Baenre is dead" echoed through Triel's mind like a portent of doom, until she felt she must scream aloud or go mad. But at last the ceremony ended, and Triel was left alone to face the task of rebuilding the shattered household. It was a formidable challenge. A house's strength lay in its priestesses, and far too many had fallen in her mother's war. Many of the former matron's daughters—and their daughters in turn—had gone on to form houses of their own. In theory, these minor houses were allies of House Baenre, but their primary concern was spinning their own webs of power and intrigue. In addition to its lack of priestesses, the first house was without a weapon master. Triel's brother Berg*inyon had gone missing during the war. As leader of the mighty lizard riders, he had led the attack on Mithril Hall's surface-dwelling allies, and he had never returned to his family home. Many drow had fallen in the terror and confusion that followed dawn, and it was not unlikely the Baenre weapon master was among them. Triel suspected otherwise. She'd often sensed that the young male's instincts for self-preservation far outstripped his loyalty to his house. Whatever the truth behind his disappearance, Berg'inyon was lost to her. He might be a mere youth—barely sixty years of age—but he was a strong fighter, and he would be 26 difficult to replace. Lloth forbid, Triel thought with immense distaste, she might even be required to take on a patron to fill the role of weapon master! Yet Triel's most immediate task was to choose her own successor at Arach-Tinilith. Usually the position of Academy matron went to the highest-ranking priestess of Lloth in House Baenre. After Triel, that would be Merith, a commoner taken into the Baenre ranks years ago when her considerable clerical powers began to emerge. Merith coveted the title of matron mistress, but this was simply out of tiie question. In any capacity, she was a potential disgrace to House Baenre. The former daughter of a streetsweeper had no understanding of the subtle nuances of protocol, no - appreciation for the intricate warp and weft of intrigue. She was also sadistic in the extreme. In situations that called for a stiletto, Merith was a dwarven battle-axe. Triel expected her dear adopted sister to contract a rare, fatal illness any day now. That left Sos'Umptu, the keeper of the Baenre chapel, as the most likely candidate. Sos'Umptu was Baenre-born, her favor with Lloth was secure, and her standing as a priestess impressively lofty. So after due consideration Triel sent for her younger sister and offered her Arach-Tinilith. Sos'Umptu, far from being pleased at her promotion, was horrified at the suggestion she leave the Baenre chapel. Triel coaxed, wheedled, and threatened, but in the end she conceded that, at least for the time, she herself must fill both roles. Her younger sister received this decision with a relieved sigh, then glanced at the door that led toward her beloved chapel. "No, stay with me a while," Triel said tiredly. "I must speak with you on another matter. House Baenre needs high priestesses desperately, especially nobles Baenre-born. You know I have no daughters of my own, nor am I likely to have any. I must rely on my sisters and their children to rebuild our strength. You keep the birth records; what can you tell me about our prospects? Any outstanding talents among the young females?" The keeper of the chapel cleared her throat. "Probably the most gifted among them would be Liriel. Gromph's daughter?" she prompted, when Triel showed no sign of 27 Elaine Cunningham recognition. Memory fell suddenly into place, and Triel's eyes widened in wonder as she considered the possibilities. Gromph's pampered, wayward daughter, a high priestess of Lloth. How preposterous, and how delightful! From what Triel could recall, Gromph had fathered the child some four decades past and had inexplicably claimed her as his own. Liriel bore the name of her father's house, which was almost unheard of in their matriarchal society. Her mother, a useless beauty from some minor house, had disappeared, and for many years little had been heard of the child, except disapproving whispers that Gromph allowed the girl to run wild. With the onset of adolescence, Liriel had forged a place for herself in the frenetic social life of certain wealthy circles. Triel had heard tales of Liriel's exploits, which earned the girl notoriety and admiration in nearly equal parts. Although considered headstrong and capricious, Liriel reportedly had exceptional powers of mind and magic. What better use for such talents than the service of Lloth? Triel smiled wickedly. How that would enrage Gromph! By law and custom, noble females entered the clerical college with the onset of puberty or upon their twenty-fifth birthday, whichever came first. Gromph had not required his daughter to attend—perhaps he had even forbidden it! The archmage was hardly devout in the service of Lloth, and Triel had caught glimpses of Gromph's bitter resentment toward the priestess rulers. Yet if Matron Triel commanded, Gromph would have little choice but to send his daughter to Arach-Tinilith. And Liriel Baenre, as a high priestess of Lloth, would become not only a bright jewel in the crown of House Baenre, but also a powerful reminder to ambitious Gromph as to where the true power in Menzoberranzan lay. Triel turned to regard her younger sister. "Why, SoslJmptu," she said slyly, "you surprise me! I had not thought you capable of such devious subtlety." Sos'Umptu flinched and said nothing, for she had learned through hard experience to be leery of compliments. Indeed, Triel's eyes hardened dangerously as she continued to observe her younger sister. 28 Daughter of the Drow "It would seem," the new matron continued, "the keeper of the chapel has talents that reach beyond her chosen sphere of influence. See that your ambitions do not do likewise!" Sos'Umptu sank into a deep reverence. "I desire only to serve Lloth, and my sister the matron mother," she said fervently. Although it was almost beyond belief, Triel sensed the younger Baenre daughter spoke truth. The matron was not certain whether to regard Sos'Umptu's unnatural lack of ambition with relief or scorn, but she smiied at her sister and bid her to rise. "Your devotion does you credit," Triel said dryly, "and your idea has merit. Have someone find the girl and bring her here at once." "Do you want Gromph to be present when you speak to his daughter?" Heat flooded Triel's face until her countenance shone like an angry ruby. "I do not require my brother's blessing, in this matter or any other," she snapped. "Of course not, Matron Triel," Sos'Umptu hastened to say, dipping into another respectful bow. "But I thought you might, perhaps, enjoy witnessing Gromph's distress?" The dangerous glint in Triel's eyes warmed to become a comrade's gleam. "My dear sister, for the sake of House Baenre, you must venture out of your chapel more often!" Meanwhile, far from House Baenre's audience hall, Gromph's daughter skipped lightly through the tunnels of the Underdark. Her eyes gleamed red as they pierced the darkness ahead, and an occasional cross-draft rippled through the thick white hair that fell in wavy locks to her waist. She was dressed for travel in boots and breeches fashioned from thin, supple leather, a shirt of quilted silk, and a vest of fine chain mail. A three-foot, barbed-tip spear rested on her shoulder, and in her free hand she carried a small bolo, which she twirled in elaborate patterns as she walked. Behind her, well out of reach of the whirling weapon, trudged a young drow couple. The female wore the insignia 29 Elaine Cunningham of House Shobalar, a lesser clan known for the rare female wizards it produced. The other drow was an exceptionally handsome male, elaborately dressed but for the single-braided hair that marked him as a commoner. Both of these drow carried spears identical to Liriel's, and they darted wary glances here and there as they maneuvered through the field of small, sharp stalagmites that thrust upward from the rocky floor. The tunnel was narrow, barely wide enough for three or four drow to walk abreast. Countless eons past, trickling water had carved a series of furrows into the rocky walls, leaving long, narrow stone ridges rising up on both sides of the tunnel. The passage resembled the rib cage of some giant beast, and Liriel's companions found it more than a little unnerving. They kept firm grip on their weapons and silently cursed the impulse that had led them out of the relative safety of Menzoberranzan. The Underdark was unpredictable and full of danger. Few ventured out into it without considerable strength of arms and magic. Yet when Liriel Baenre issued an invitation, how could they refuse? Liriel was by far the most popular female in their set, a group of wealthy young drow both noble and common who pursued pleasure and intrigue with typical drow passion. She was younger than most of them—still short of her fortieth birthday, which placed her in the midst of the long, tumultuous period of drow adolescence—and she possessed the fresh beauty similar to that of a human girl not yet seventeen. She also enjoyed the wealth and station of a House Baenre noble. But many of the city's young drow possessed wealth, status, and beauty. Liriel was exceptional for her ready laugh and a zest for life that was rare in grim Menzoberranzan. Admittedly eccentric in her tastes, she preferred the pursuit of adventure and magical knowledge to social intrigue. Still, few could deny her quirky charm. Many young drow vied for the chance to share her adventures. Those who survived could count on enhanced social standing, as well as a few good stories to share at that evening's round of parties. Even with this pleasing prospect before them, Liriel's companions grew more uneasy with every step. The utter darkness of the passage did not inconvenience them in the 30 Daughter of the Drow slightest, but the silence deeply unnerved them. In Menzoberranzan, the noise of the city melted into a constant, spell-muffled murmur spiced by an occasional scream. In these tunnels their quiet footsteps thudded in their ears with a hollow, echoing sound, like stones falling into a deep well. Liriel, of course, walked like a shadow, thanks to her enchanted elven boots and two dozen years' experience with such exploration. Her gait was light and eager, her eyes fixed on the adventure ahead. Yet Liriel was not unaware of her companions' discomfort. She knew Bythnara Shobalar well; the two of them had trained together from a young age. Gromph had apparently tired of his precocious daughter soon after adopting her, and sent her to House Shobalar to be fostered and trained by that clan's female wizards. A childhood rivalry had sprung up between Liriel and Bythnara that had followed them throughout the years. Liriel took this in stride, and in fact found it rather enjoyable. It sharpened both their efforts and added a necessary spice to their friendship. Despite their mutual interest in magic, the two had little in common. Bythnara did not share Liriel's delight in adventure or her sense of fun. The female wizard could be remote at times—and downright dull the rest of the time—but Liriel was well accustomed to the limits of friendship. "Are we almost there?" Bythnara complained behind her. "Soon." "But we've been walking for hours, and by now Lloth only knows where we could be! We could die out here, and no one would know the difference!" Liriel glanced back over her shoulder and winked at her friend. She did not, however, slow her pace in the slightest. "Correction, Bythnara: you could die out here and not know the difference." The wizard's eyes narrowed. "Is that a threat?" "Of course not," Liriel said mildly, turning back to the path ahead. "It's an insult. When I die, I'll no doubt realize something has changed. You, on the other hand .. ." "Perhaps I don't run through life at your pace, but that is no matter for scorn. 'Caution is the better part of wisdom," " Bythnara quoted in a tight voice. "And the major part of boredom," Liriel returned lightly. 31 Elaine Cunningham "What about you, Syzwick?" she asked the male. Bythnara's latest consort was the son of a well-to-do perfume merchant. He was obscenely wealthy, highly decorative, spirited yet manageable—all qualities that made him very popular with the females in their set. "Are you having second thoughts, as well?" "Of course not," the male said staunchly, shifting his spear to his other shoulder. "Still, we have been gone quite a long time." "It'll be worth every moment," Liriel promised. She stopped suddenly, flinging out a hand to indicate they should do likewise. She pointed downward, and both of her companions gasped. The trio stood on the very edge of a riverbank. Several feet below them lay a calm, dark expanse of water. The river ran deep, silent, and very cold. Its waters were said to come from lands of ice far above the Underdark. Although the air here was warmer than the water, a constant cloud of mist floated over the river like a guardian wraith. The boat is moored right below us," Liriel said, pointing down at a long, narrow skiff. She leaped out over the dark water. Summoning her natural ability to levitate, she hung in the air for a moment and then floated down to land lightly at the bow of the boat. Her companions followed suit with considerably less gusto. They quickly seated themselves to calm the rocking of the craft. They knew they could not afford to tip over, and not just because of the icy waters. For they were hunting pyrimo, small, fierce fish that could strip a full-grown lizard mount to the bone in minutes. These fish were extremely aggressive, known to leap from the water to attack animals that came to drink at the river's edge. So sharp were their teeth and so powerful their jaws that the first bite was often painless, unnoticed. The pain came quickly enough, though, for any blood in the water summoned dozens of the voracious fish. Hunting them was a dangerous sport, and accidents were not infrequent. The first challenge was simply getting this far, for the tunnels that led to the river were seldom traveled and rarely patrolled. The river itself was a hazard—deceptively calm, given to sudden eddies and strong, random under- 32 Daughter of the Drow tows. And the fish were dangerous even in death. Their flesh was delicate, tasty—and highly toxic. Carefully prepared, pyrimo were more potent than wine, and any party at which they were served instantly became an event. Fatalities among the diners did occur from time to time, but they were rare. Carefully trained chefs prepared pyrimo knowing their own lives depended on the result. But the party was hours away, and before them lay the challenge of the hunt. Liriel placed a booted foot on the bank and shoved hard. Her boat, tethered to the rocky bank by a light mithril chain, glided toward the center of the river. When the craft stilled, Liriel took up her spear and stood in the prow, feet braced wide for balance. Bythnara echoed her stance in the stern, while Syzwick took a seat in the center for ballast. The boat was designed so two could hunt at a time, one on either end and well out of each other's reach. The fish attacked even when impaled, and more than one drow had been bitten by his hunting companion's speared catch. Whether by accident or design, who could say? Liriel took two small flasks from the bag at her waist and tossed one to Bythnara. The flasks were enspelled to keep the contents—fresh rothe blood—warm. Liriel opened her flask and poured a single drop of blood into the water. To the drow's heat-sensitive eyes, the droplet appeared bright red. It would be visible for only a moment, for the icy waters would cool it quickly. Liriel readied her spear and watched intently. The glowing drop disappeared, suddenly and completely. Liriel's spear flashed down into the water. She raised it triumphantly—a fish about the size of her hand thrashed and wriggled on the point. Pyrimo were impossible to see in the water, for their body temperature matched exactly that of the chill river. Clearly visible in the warmer air, the fish was a smooth oval, with silvery scales and delicate fins—a pretty thing, except for the steely, fanged jaws that spanned the width of its body. "Catch, Syzwick," Liriel said casually, and with a flick of her spear she tossed the lethal fish toward the male. The drow paled and cringed away. No need: the fish slapped wetly into the box at his feet, 33 Elaine Cunningham "If you'd missed . . ," Syzwick began. Liriel sent him a saucy grin. "I haven't yet! Don't worry, love, the last thing I'd want to do is drop a hungry pyrimo in your lap," she purred. "One bite, and you'd be no good to anyone." Bythnara's lips tightened; seeing this, Liriel suppressed a sigh. Her friend could be so possessive at times! Liriel had meant only to tease Syzwick a bit, knowing the handsome male appreciated bawdy humor. But Bythnara always mistook such remarks as statements of intent. Syzwick did not notice the female wizard's peevish expression; he grinned lasciviously at Liriel and raised an eyebrow. "One bite?" he challenged. Liriel swept him with an appraising glance. "Perhaps two," she allowed. Bythnara snorted and gave her flask of blood a vicious shake. Bright droplets scattered into the river. "Don't put so much blood into the water at one time," Liriel cautioned her sternly. She could tolerate Bythnara's foul temper, but only up to a point. "You don't want to start a frenzy." That thought sobered the jealous young wizard, and for a long time the two females hunted in silence. Perched on the very tip of the boat, Liriel worked quickly, leaning out over the water and spearing one fish after another. She herself did not care for the pyrimo, beyond the challenge of the hunt, but the fish had another value to her that her companions could not begin to fathom. The prospect of another hazardous adventure beckoned Liriel this day, and she was too pleased with life to allow Bythnara's snit to spoil her mood. The boat shifted slightly, and from the corner of her eye Liriel saw that Bythnara had seated herself and put aside her spear. The female grimaced and rubbed at her neck. She reached into her travel bag and removed a small vial. She poured some pungent liniment into her hand and began to massage the sides of her neck. A warning light flashed in LirieFs mind. She had hunted pyrimo many times, and well knew the strain caused by the watchful tension and lightning-fast spear thrusts. Bythnara 34 Daughter of the Drow was massaging the wrong muscles. For a moment Liriel felt a familiar, hollow feeling in her chest, the dull empty ache that came anew with each betrayal. She quickly thrust it aside and coolly, surreptitiously studied her childhood friend. As Liriel suspected, Bythnara's massaging fingers moved in a complex, familiar pattern. The wizard was casting a spell. It was not a common spell, but Liriel had learned it just last week from her new and powerful tutor. Bythnara, of course, did not know this. Liriel's teacher had forbidden her to share with anyone the spells he taught her, and for once she blessed the greedy, paranoid nature of Menzoberranzan's wizards. Bythnara rose, stretching, unaware her prey had sensed the hunt-within-a-hunt. The wizard's next move, Liriel knew, would be to fling out a hand and send a fireball sizzling toward the prow of the boat. Keeping her feet spread in a hunting stance, Liriel once again summoned the natural magic of levitation. Then, in one quick, fluid movement, she rose high into the air, whirled, and threw her spear like a javelin. The barbed tip tore into Bythnara's chest, and the wizard's languid yawn turned into a rounded O of shock and pain. Arms wind-milling, she toppled backward into the water. Instantly the pyrimo were upon her. Liriel floated above the river's misty shroud, watching with an impassive expression as the water below her churned and roiled, turning red in the darkness as it was warmed by the blood of her treacherous friend. When the wild rocking of the boat stilled and the waters had once again turned cool and dark, Liriel drifted back down. Syzwick still lay flat on the floor of the boat, where he had wisely thrown himself in an effort to keep the craft upright. Liriel regarded the handsome male for a long moment as she considered what best to do with him. The scented liniment Bythnara had used had no doubt come from his father's store. It seemed likely that Syzwick had plotted with Bythnara, Perhaps the female wizard had told her consort something that might help Liriel understand the motive for this attack. If so, Liriel intended to get some answers. She kicked him, none too gently. 35 Elaine Cunningham Syzwick scrambled onto the center seat, his eyes frantic as they met Liriel's implacable crimson gaze. "I'll swear to anything you like," Syzwick said, the words fairly bursting from him. "I'll say Bythnara attacked you. That's believable enough, considering how much she hated you. She's always hated you—jealous, mostly—and has never bothered to hide the fact. Everyone knows it. Everyone will believe us," the male babbled on, "for she's spoken often enough of wanting to see you dead. Mind you, as far as I know she had no real plans to move against you. And I swear—I swear it by Lioth's eighth leg!—that I would never go along with such a plan, even if she'd had one and demanded my help! You know that, Liriel. All her talk about wanting you dead—it was only talk; you know how these things go." "Yes," Liriel said in a dull, tight voice. She knew very well, indeed. And finally, Syzwick's frantic chatter was starting to make sense. The male honestly did not know of Bythnara's attack. He had seen only that Liriel had slain his lover, and his only concern was his own survival. Murder—for such it was in Syzwick's eyes—was perfectly acceptable, even lauded, among dark elves, provided it could not be proven. Syzwick was a witness, and he fully expected to be eliminated. The male was pleading for his life, promising to swear that Liriel had acted in self-defense. How ironic, she thought numbly, that in doing so he would be speaking simple truth! But she would never truly convince him of that. Nor, for her own half-understood reasons, did she want to try. "Bythnara slipped and fell in," she said at last. Syzwick's forehead furrowed in puzzlement, and he waited for Liriel to elaborate. When she did not, he accepted the lie with an eager nod. "Bythnara was reaching for a fish when the boat struck one of those little eddies," he said, improvising. "We were tossed about in a circle. She lost her balance and fell. We tried to reach her, but the pyrimo were upon her too quickly." He held his breath as he awaited the female's response. Slowly, a grim smile crept across Liriel's face, and Syzwick let out a sigh of soul-deep relief. 36 Daughter of the Drow "One more thing." "Anything!" he swore fervently. "Planning a deed requires layers upon layers; you know this. But after the fact, do try to keep things simple, hmm?" Syzwick was silent for a moment. "Bythnara slipped and fell in," he echoed. "Good boy," she said dryly. "You should also bear in mind that pyrimo can kill in more ways than one. I would hate to see one of my dinner guests develop, shall we say, a fatal case of indigestion." "I won't say a word," he promised. "Not ever." Liriel nodded, and her smile hid more than she cared to acknowledge. "In that case, let's get you and these fish back to Menzoberranzan." It was turning out to be one of those days, Liriel observed, when nothing seemed to go according to plan. She'd intended to deliver Syzwick back to the city along with most of the pyrimo catch, then head back into the Underdark to barter off the rest of the toxic little goodies. She had several deals to make, some spells to learn, a tutorial to attend, a few scores to settle, and an assignation with a certain mercenary to keep—all before that night's festivities began. In short, it was supposed to have been a fairly typical day. First came the hunting "accident;" then, just as she was leaving her house—a miniature castle in Narbondellyn that her father had given her on her twenty-fifth birthday—the silent alarm on her Baenre ring began to pulse. Liriel's brow furrowed with annoyance as she dug around for the ring in the bottom of her bag. She was supposed to wear the insignia at all times, but she never wore rings. Her long, shapely hands were one of her favorite features, and she liked to ornament them with elaborate painted tatoos and glittering nail polish, but she refused to wear rings. She could hurl a knife with the best tavern cutthroat alive, and, although most drew contended jewelry did not throw off their aim, Liriel figured she took enough chances without adding that particular risk. 37 Elaine Cunningham She found the ring and clenched it in her hand. Yes, there it was again: a silent, magical alarm, attuned to her senses alone. She'd heard it only once before, when the ring was given to her a couple dozen years ago. Every noble in Menzoberrauzan carried a house insignia; House Baenre went one step further and kept each of its members on a magical leash. At the sound of the alarm, the Baenre in question was supposed to drop everything and hasten to the family fortress. Until now, Uriel had been spared such a summons. Muttering imprecations, she saddled her riding lizard and spurred it toward her ancestral home. House Baenre was a sprawling, impressive affair. The natural rock formations were stunning enough, but over the centuries Baenre matrons had added elaborate carvings, onion-shaped domes highlighted with purple faerie fire, and a magical webbed fence supposedly woven by Lloth herself. It was, in LiriePs opinion, a bit much. Decadence was all fine and well, but this was definitely over the top. The gate swung open at her approach and a line of Baenre soldiers bowed low. An ogre servant hurried forward to take her mount, and an escort of eight armed females— the matron mother's elite guard—led her through the winding halls toward the very heart of the castle: the Baenre chapel. This, Liriel noted grimly as she marched along in the heat shadow of her escort, was starting to look very bad indeed. An even more impressive gathering awaited her in the chapel. There were two powerful priestesses: SosTJmptu, keeper of the chapel, with her somber priestess robes and her pinched, pious face, and Triel, the newly elevated matron mother. Of the two, Liriel vastly preferred the boring and dowdy SostJmptu. The keeper rarely stepped outside her beloved chapel, but at least she was passionate about something. Triel, on the other hand, was a two-legged spider: cold, utterly practical, ruthlessly efficient. Gromph stood stiffly beside his sisters. Liriel took heart at the sight of her father until she noted the grim expression on his face. And looming above the Baenre siblings was a giant magical illusion, a tribute to Lloth that constantly shapeshifted from a giant black spider to a beautiful drow female. Gromph had created the spectacular illusion some fifty years ago to placate the former matron. It was rumored this 38 Daughter of the Drow tribute to Lloth had purchased the life of the impious arch-mage, who had angered his mother once too often. It was less well known that he'd modeled the drow female after his then-mistress. Liriel did not remember the face of her long-dead mother, but her own resemblance to the spider-drow was uncanny, and unsettling. The young drow took a deep breath and stepped into the chapel. "Here at last," observed Triel in her tight, expressionless voice. Liriel saluted her with deep bow. "At your command, Auntie Triel." "Matron Triel," Sos'Umptu reprimanded sharply, her outrage at this lack of respect written clearly on her face. She took a deep breath and prepared to launch into the usual tirade. But Triel waved her sister to silence. She leaned forward and fixed Liriel with a long, searching gaze. "It has come to my attention that your twenty-fifth year has come and gone. Yet you did not enter the Academy, as is law and custom for all those of noble blood. Almost fifteen years wasted in frivolity, when you should have been preparing to serve House Baenre." Liriel raised her chin and faced the matron squarely. "I have used the time well. My father," she emphasized, glancing pointedly at the archmage, "arranged for me to have the best magical training possible." "You have not attended the Sorcere," Triel pointed out, naming the mage school. "Technically, no," Liriel agreed. Gromph had refused to sponsor her at the Sorcere, arguing that as the sole female there and as his daughter, she would be the target of much intrigue and would bring undue controversy upon the family. Promising her she would not feel the lack of such training, he used his power and wealth to secure for her the best tutors and gave her a generous allowance that enabled her to purchase whatever books and spell components she fancied. She cast a quick glance at Gromph, hoping he would support her. The archmage's tight, closed expression indicated she could expect no help there. "But I have studied with several of the Sorcere's masters. My current tutor is Kharza-kzad Xorlarrin," she added, 39 Elaine Cunningham naming a powerful wizard who specialized in the Grafting of battle wands. Triel snorted derisively. "By all reports, you've been instructing the old he-rothe, not the other way around! Kharza-kzad's boasts have spread from the Sorcere to Melee-Magthere and even into Arach-Tinilith. Your exploits have been the talk of the Academy." So have yours, Liriel thought with mutinous rage. It was well known that Triel had never taken a consort, and dark whispers suggested the matron mother's tastes were deviant even by drow standards. But to speak of such matters aloud would be less than wise. Nor did Liriel see any reason to either confirm or deny her tutor's boasts. She responded to Triel's baiting only with a noncommittal leer. The Baenre matron glanced toward Gromph's scowling face, and a tiny smile lifted the corners of her mouth. "In fact," she continued softly, "I think one could say many are looking forward to the day you finally enter the Academy." There. The old wretch had finally shown her steel. Liriel's heart sank, but she knew there was no possible way to parry the blow to come. Well, she thought grimly,, she could definitely imagine worse fates. Tbe loss of freedom would be hard to take, but she truly enjoyed the study of magic. And Kharza's boasts, although completely untrue, saved her the trouble of establishing a fun-loving reputation. She could hit the Academy running, in a manner of speaking. "When?" Liriel asked bluntly. "Considering you're fifteen years late, there's no real hurry. Tomorrow will be soon enough," Triel said. Her red eyes glowed with malicious amusement. "At your command, Auntie Triel," Liriel agreed. "I will report to the Sorcere before Narbondel reaches midpoint." Triel's smile broadened. "I'm afraid you misunderstand, dear child," she said with false sweetness. "You will report to Arach-Tinilith." "What!" The word burst from Liriel on a shriek of rage and disbelief. She whirled to face her father. The archmage raised his hand, and the look on his face was so forbidding that his daughter's protests and entreaties died unspoken. 40 Daughter of the Drow "It is the custom of the city, and it is Matron Triel's wish," he said stiffly. With great difficulty, the young drow managed a nod. Furious at Triel for shunting her off to the clerical school, she was almost as angry at herself for falling into the nasty little trap the old spider had laid for her. Triel had deliberately led her to believe she would be attending the Sorcere, when all along the matron had intended to send her to the clerical school. Liriel paid little heed to Triel's words of instruction and dismissal, and was only vaguely aware of her father's hand on her shoulder, guiding her none too gently out of the chapel. They were almost to the door when Triel called her name. Still numb with shock, Liriel turned to face the older female. All pretense of pleasantry had faded from the matron's face, and Liriel was stunned by the triumphant, icy malice in Triel's narrowed gaze. "Listen well, my girl: once you're in the Academy you will follow the same rules as every other novice. Much is expected of you. You will excel in your studies, uphold the honor of House Baenre, and earn the favor of Lloth, or you will not survive. It is that simple." She gave Gromph an arch glance, and Liriel an icy smile. "But you have one last night to carouse. Do have a good time." "Have a good time," Liriel mimicked bitterly as she and the archmage strode down the hall. "This, from someone whose idea of fun involves whipping people with snakes!" Her blasphemous remark drew a shocked chuckle from Gromph. "You must learn to guard your tongue," he admonished. "Few of the Academy's mistresses are burdened with a sense of humor." "Don't I know it! Father, do I really have to become a priestess?" she demanded. "Can't you do anything to stop this?' Liriel knew the words were a mistake the moment she spoke them. No one stayed healthy for long by pointing out to proud, frustrated Gromph that there were limits to his power. The expected rage did not come. "It is my will you become a priestess," the archmage said coldly. He was lying, of course, and he made no effort to hide the 41 Elnine Cunningham fact. Was her future not worth even that much, effort? "You have many talents," he continued, "and as a priestess you could accomplish a great deal." "For the greater glory of House Baenre," she said bitterly. "That too," Gromph agreed cryptically. He was silent for a long moment, as if carefully weighing his next words. "Do you know why we wizards are tolerated in Menzoberranzan?" Liriel cast a quick, startled glance at her father. "Target practice?" "Don't be flip with me!" snapped the archmage. "It is important you understand. Consider this: Lloth is the sole recognized deity in the city, and her priestesses rule virtually unopposed. Why does Menzoberranzan need males at all, except to breed still more priestesses? Why grant males the power to wield magic?" "Few drow females—at least in Menzoberranzan—have the sort of innate magical talent needed for wizardry," she responded. "So? Why tolerate wizards at all?" The young drow thought this over. "There are limits to clerical powers," she reasoned. "Not that any priestess would admit to it," he agreed in a sour tone. "But know this: few drow females have magical talent, and wizards have access to powers that followers of Lloth cannot manage. This power is carefully monitored by the matriarchy, of course, but Menzoberranzan needs her wizards." The archmage reached into a hidden pocket of his cloak and drew out a small book. "This is yours. Learn it well, for you would surely go mad in Arach-Tinilith without the escape this book offers you." He paused for a grim smile. "I had this compiled for you—a task that spanned several years and cost the lives of a number of wizards—knowing this day would come." That was quite a pitch, even for melodramatic Gromph, Liriel thought with a touch of wry humor. She took the book and opened it to the first spell. She skimmed the page, and the meaning of the symbols came to her with a rush of excitement and disbelief. "This is a spell for summoning a gate!" "And so is every other spell in the book," he agreed. "With 42 Daughter of the Drow this knowledge, you can travel where no priestess can follow." Liriel leafed through the spellbook, her excitement growing by the moment. Magical travel was extremely difficult in the Underdark, and those who tried it often ended up as a permanent part of the landscape. This gift would give her greater freedom than she had ever enjoyed. Best of all, her father had foreseen this day, and prepared for it! Liriel hugged the precious book to her chest. "I can't begin to thank you!" she cried joyfully. Gromph Baenre smiled down at her, but his amber eyes remained cold. "Not yet, perhaps, but when the time comes I will tell you how you can properly express your gratitude. Become a priestess and seize what power you can. But never forget you are a wizard first and foremost. Your loyalty belongs to me." The warmth fled from Uriel's heart. She held the arch-mage's hard gaze, and her golden eyes mirrored his. "Don't worry, Father," she said softly. "Lloth forbid I should ever forget what I am to you." 43 Chapter 3 FYODOR OF RASHEMEN awn touched the snow-tipped pines, and in the faint light the mist over Lake Ashane glowed a sunrise pink. On the eastern side of the lake rose a stark, steep hill, its crest hidden in dense clouds. At the base of this hill a young man reined his sturdy little horse to a halt. His mountain pony—a shaggy, barrel-shaped beast as ill-tempered as she was strong—stomped the frozen ground and nickered irritably. Take ease, Sasha," crooned her rider in a remarkably deep, rich bass voice. "We have ridden through the night, you and I, but at last we have found the place." The young man took a long, deep breath of the cold morning air. "Can you not feel it?" he murmured. "Here a mighty battle was waged and lost. Here we begin." With that, Fyodor of Rashemen swung down from his saddle. He considered the hill before him and decided he would have to walk. Sasha might look a bit like a mountain goat--except in battle, when she resembled nothing so much as a fierce, four-legged dwarf—but the slope was too 44 Daughter of the Drow steep even for her. So he left the horse untethered and began his trek up the mountain. Winter was harsh this year, and spring late to come. The air was brittle with cold, and the snow crunched and squeaked under his boots as he climbed. But Fyodor was at home with the harsh climate. This was his land, and he had spent all of his nineteen winters within its borders. Rashemen was written in the broad, chiseled planes of his face, the straight dark hair the color of bare-limbed trees, and his winter-pale skin. Fyodor was a strong man, stocky and just a bit short of six feet. He was also a simple man; he traveled clad in layers of warm, sturdy peasant clothes and a practical cloak of dark wool. His only weapons were a blunt, roughly hammered sword of some dark metal and a three-foot cudgel fashioned from light, rock-hard driftwood. He used the driftwood club now as a staff, plunging it into the snow again and again as he hauled himself up the hill. At last Fyodor reached the summit. He stood for a long moment, looking out over his land. Lake Ashane and the surrounding countryside lay before him, clearly visible despite the clouds that huddled over the mountaintop. To his north stretched the deep, ancient Ashenwood. Huge swaths of land lay barren, for in recent months hundreds of trees had fallen to the axes of the Tuigan barbarians. The invaders had razed large tracts of the forest to build ships for their ill-fated crossing. Fyodor shook his head in mute grief at the sight of yet another scar upon the land. The Tuigan barbarians had swept through his beloved Rashemen, leaving pain and destruction everywhere. He had fought them, and he would be fighting still but for the command of the Witches who ruled the land. Fyodor had proven his valor in battle and had been sent away with honor. Even so, he had been sent away. Fyodor accepted his fate without rancor, for none knew better than he the danger he posed to those around him. He would no doubt fight for Rashemen again, but he dared not do so until he had mastered the enemy within. Just the sight of the long-cold battlefield below him sent a familiar, dangerous heat through Fyodor"s veins. So the young man turned away from the blighted landscape and faced the task ahead. A stone tower crowned the 45 Elaine Cunningham hill; he gave it a quick glance and slogged off through the snow in search of an ancient well. Behind the tower he found a simple, circular stone wall and knew at once he had found the source of this place's unique power. He dropped to one knee to honor the ancient, mysterious spirit who dwelt on this distant hillside. The tower had been built on this place of power several hundred years before. The Witches' magic was more potent here, and a small circle of them could protect the western boundaries of their land- From here the dreaded Witch boats were launched against any who ventured onto Lake Ashane. Unmanned and armed with powerful magic, the Witch boats attacked all who dared set sail upon the lake. With the help of the place-spirit, the Witches could even summon water wraiths: creatures of steam who had a scalding touch, and whose breath was hot enough to melt elvish steel. Fyodor had heard these stories from birth, and now he was about to see such wonders for himself. Fyodor knelt by the well and brushed away some of the snow. He scraped together a handful of ice-encrusted soil and held it tightly in his hand. As he had hoped—and as he had feared—the memory of what had happened came to him. He saw a circle of women, black-robed and masked, their fingertips touching lightly as they chanted, melding their magic into one powerful spell. He watched in awe as the Witches summoned their legendary defenses against the Tuigan invaders. Unlike the powerful women who ruled Rashemen, or the Old Ones who taught gifted men to craft wondrous magical items, Fyodor knew no magic except for that which burned in his veins and sped his sword in battle. But he did have a trace of the Sight, as did many of his people. It was an unreliable gift, as hard to command as a dream, and it often seemed to Fyodor that insights came to him just often enough to be annoying. Yet in places like this, places of power, events both wondrous and terrible left echoes for those who could hear. Through the power of the Sight, Fyodor watched as the sorcerous Witch boats attacked the hastily built Tuigan crafts. He heard the Witches summon poisonous mists to 46 Daughter of the Drow enshroud the lakes, and call upon the giant dragon turtles that lurked beneath the waters. By the scores, by the thousands, the Tuigan died. All this Fyodor saw, and felt a grim satisfaction at the justice the Witches meted out. Then, suddenly, the vision faded. Still attuned to the echoes of battle, Fyodor felt the remembered presence of a new power, a malevolent magic that seared and corrupted all that it touched. Yet what he saw was only the shadow of a memory; there was no image to accompany the sense of lingering evil, nothing that could tell him of the battle's end. Fyodor cast away the handful of soil and rose to his feet. The answers he sought could be found only in the tower. Although he dreaded what he might find, he circled around to the lone door and kicked his way in. He quickly searched the lower levels. There was no sign of the mystic circle he had glimpsed. The women's dying agonies lingered in the air of the enchanted tower, but the Witches had simply disappeared. Fyodor was not surprised; even in death, the dark sisterhood cared for its own. No doubt the women's bodies had been magically whisked away for honorable burial in the Witches' stronghold city far to the east. Yet a mystery remained: one of those women had possessed an ancient magical treasure, and that treasure had not returned to the hands of the sisterhood. It had become Fyodor's task to find it. Fyodor continued his search until he reached the very top of the tower. The uppermost chamber of any keep was usually the most secure room, the place where treasures would be kept. The door was open a crack, its magical defenses apparently spent. Fyodor nudged the door with his cudgel and it swung inward, creaking softly. Immediately he was assaulted by a horrid stench: the sickly sweet, unmistakable smell of human carrion. Fyodor flung his arm across his nose to ward off the worst of the odor and pushed into the room. Sprawled about, in various stages of decomposition, were several red-robed figures. Some looked newly dead, others lay in steaming, rotting piles, and a few were little more than dust. "Red Wizards," he muttered, and he began to understand 47 Elaine Cunningham what had happened here. Despite his youth, Fyodor had spent years fighting the powerful enemies that surrounded his land. Until the coming of the Tuigan hoard, Rashemen's deadliest foe had been Thay, an ancient land ruled by the powerful Red Wizards. Many of these wizards used magic to sustain their wretched lives far past the natural span; this would explain the many stages of decay. But the deaths themselves? The answer to this seeming riddle was plain enough to one who had been raised in the shadow of Thay. The Red Wizards had formed a nominal alliance with the Tuigan invaders, but they were ever alert for opportunities to extend their own power. Any one of them would happily slay his fellows for personal gain. During the recent battle, these wizards had probably banded together to attack the Witches while the women were deep in their spell meld. Once they'd overcome the Witches in spell battle, the wizards had breached the tower and stripped it of its treasures. Then a single wizard had turned on the others and claimed all the treasures of the Witches' tower for himself. A quick search of the chamber confirmed Fyodor's suspicions. There was nothing of value: no spellbooks, none of the famed Rashemi rings and wands, not a single pot of anything that resembled a spell component. The bodies of the Red Wizards had also been stripped of all magic-bearing items. The surviving wizard had taken the magical treasures of both his enemies and his allies. No doubt this wizard had fled to a secret place, to study in private his stolen treasure until the time he had mastered enough power to return to Thay and increase his domain. Long before that day came, Fyodor would find him. But first, he had a task to complete. The young man dragged the dead wizards from the tower. He found a convenient, steep cliff on the south side of the hill and tossed the bodies into the ravine far below. There he left them for carrion. Fyodor did not consider giving the wizards the dignity of burial; in his land, honor must be earned. After all the bodies had been cast out of the tower, Fyodor drew water from the ancient well and sprinkled it around the defiled tower, and in each room. When the sacred site had been cleansed, Fyodor half-ran, 48 Daughter of the Drow half-slid down the hillside. He had far to go this day, with only the promise of battle at day's end to coax weary little Sasha onward. It was well for him, Fyodor mused, that the pony loved nothing better than a fight. Fyodor and Sasha spent the day searching for the renegade wizard. Although the Rashemi was a fine tracker who had hunted everything from wild rothe to the elusive snow-cat, he did not really expect to find the wizard's trail. The battle was many days past, and thousands of footsteps lay buried under the fresh snow. Yet he remembered an old story, and thought he knew where a wizard alone in this forest might go. The afternoon shadows were long when Fyodor found the first tracks. Huge, three-toed footprints, like those of a giant chicken, skittered through the forest. He followed the tracks deep into the Ashenwood. The forest was different here, quiet and watchful. The shadows were unnaturally deep, and the tall, snow-shrouded pines seemed to whisper secrets. Fyodor could sense the dark enchantment of the place, and Sasha whuffled uneasily as she slogged through the snow. Night was falling when Fyodor found what he sought. From atop a heavily wooded hill, he glimpsed a small clearing in a valley below. In it stood a trim wooden hut. In most regai'ds the hut was a fairly common Rashemi dwelling— tight and snug, with a thick thatched roof and brightly painted shutters. Unlike most huts, however, this one stood high off the ground on giant chicken legs. The hut strutted about the clearing as if it were a bantam rooster surveying its domain. Fyodor slipped from Sasha's back and edged closer to the clearing. He had come this far without any real plan for defeating the wizard, but usually a solution came to him, if he pondered a matter long enough. He crouched down to watch and to wait. He remembered the old stories, tales of a crone who had once lived in a magical hut. In the stories, the hut whirled and danced when the mistress—or now the master, Fyodor 49 Elaine Cunningham supposed—was sleeping safely within. At the moment, the hut looked as if it were patrolling the clearing. It seemed likely to Fyodor that the occupant was not home. He left Sasha on the hillside and made his way down toward the hut. It was risky, perhaps, but certainly safer than facing a red wizard's magic, or the lingering curses of the legendary crone. At the edge of the clearing Fyodor paused and began to sing the words to a childhood verse: "While the mistress is asleep, Chicken-legs a watch will keep. When the mistress wanders off, Chicken-legs will stand aloft. When the mistress comes again, Chicken-legs will let her in. Stara Baba casts this spell, Listen, hut, and hearken well." At the first note of the little song, the hut paused as if to listen. When Pyodor was finished singing, the hut ambled to the center of the clearing, folded its legs, and settled down much as a brooding hen would. The heavy front door swung open. Fyodor silently blessed the village storyteller. Many times he had stolen away to the old man's hut to hear stories of far places and homely magic, to learn songs and to dream dreams. Some people thought the old tales and songs were meant only to entertain children, or to while away the long winter nights. Those who had learned to dream knew better. The warrior drew his sword and walked cautiously toward the hut. Inside he found a jumble of various magics. Dusty vials cluttered the shelves, and long-dry herbs lay about on a table next to the ancient mortar and pestle once used to grind plants into potions. On the vast stone fireplace, an iron caldron bubbled and steamed despite the lack of fuel or fire, making the cottage pleasantly warm. But there was no sign of the treasure. "Time now to think, not to dream," Fyodor admonished himself, settling down into the room's only chair. "The wiz- 50 Daughter of the Drow ard did not carry away all the treasures of a Witches' tower in a sack." He scanned the room, looking for something that was out of place with the simple furnishings. Finally his eyes fell upon the small, elaborately carved wooden box on the table beside him. He picked it up and raised the lid. The box was empty, but for a few bits of junk and jewelry. Fyodor's eyes lit up. He selected a tiny golden circlet and carefully picked it up. As soon as it had cleared the edge of the box, the ring began to enlarge. It swiftly grew into a thick bracer engraved with magical symbols, large enough to fit a brawny man's forearm. The Rashemi dropped the treasure to the floor and took out a pale sliver of wood. This grew to become a wand carved from ash and painted with brightly colored symbols. On and on Fyodor went, and with each item he removed, another appeared to take its place. The pile of treasure was nearly knee-high before Fyodor found what he sought. It was a simple trinket, a tiny golden dagger, not more than three inches long, hanging from a thin chain. The dagger's sheath was carved with runes from some long-dead language, and the metal was worn and darkened with age. Fyodor quickly hung the chain about his neck and tucked the precious thing out of sight. The Witches had made no promises, but they had suggested this ancient amulet might be the key to Fyodor's release. Leaving the rest of the treasure heaped on the floor, the young Rashemi slipped out into the night. Immediately the hut rose and resumed its pacing. Fyodor scrambled up the hill with all possible speed, for he wanted to be far from the clearing when the Red Wizard returned. He patted Sasha and swung up into the saddle. As he reined the pony away, he cast one last, triumphant glance back toward the wizard's borrowed retreat. At that moment the shadows on the far side of the clearing seemed to stir. A single, ghostly figure emerged from the trees. And then another. Soon there were six of them, man-shaped, but so lithe of form and graceful of movement that they seemed unreal, insubstantial. Slowly, stealthily, the shadows eased away from the sheltering darkness and crept into the clearing on silent feet. 51 Elaine Cunningham Fyodor recoiled and sucked in a silent, startled breath. Dark elves! He had heard many fearful stories about the drow, and from time to time his people encountered them in the mines deep under the rocky hills of Rashemen. He himself had never seen one. They were beautiful, with their glowing red eyes and skin so dark it seemed to swallow the moonlight. They were also hunting, and no living predator was as deadly. Without making a sound, Fyodor slid to the ground. Although he was far from the drow band, he did not want to take any chances. To their eyes, the heat given off by a man and his horse would shine as brightly as a beacon. He led Sasha behind some snow-covered brambles and crouched to watch. The dark elves stalked the pacing hut, their drawn weapons gleaming in the faint moonlight. One of the drow— a thin, fox-faced male with a thick mane of coppery hair— came forward. His hands traced strange symbols in the air as he chanted in a harsh, sibilant language. "The forest is thick with wizards tonight," Fyodor murmured uneasily. He watched as the drow's feet left the ground and the figure began to float upward toward tbe door of the hut. As he hung suspended in the thin, cold air, the wizard cast another spell, then reached for the latch on the heavy wooden door. , "Oh, but he's going to wish he hadn't," the Rashemi observed with a wry smile. The hut had its own magical defenses, but surely the absent wizard had placed additional wards around his stolen hoard. Disaster came quickly in the shadow of that thought. A burst of crimson light flashed from the door, sending the drow wizard hurtling backward through the air. He crashed into a pine and plummeted to the ground. Snow tumbled from the tree's branches and covered him like a thick, rounded shroud. None of the other drow came to the wizard's aid, for every eye was fixed upon the large wooden door that had suddenly appeared in the center of the clearing. Every weapon was raised for battle. The door burst open, and from some invisible place beyond rushed tall, dog-headed warriors clad only in their own furry hides. Gnolls, for such they were, were natural 52 Daughter of the Drow enemies of elves, and they fell upon the dark-elven thieves with fierce howls and slashing swords. On and on came the gnolls, pouring through the magical portal as if they were angry bees erupting from a hive. Fyodor counted twenty before the crush and turmoil of battle made further reckoning impossible. Fyodor's heart hammered as he watched the battle, and despite everything he had heard told of the drow he found himself hoping the elves might prevail. There were but six drow against creatures twice their size and four times their number, but how they fought! Fyodor was a warrior from a nation of renowned fighters, and never had he seen such swordcraft. He watched in awe as elven steel twirled and slashed, as the drow danced and thrust. He studied the dark elves, how they fought, how they moved. How they killed. The gnolls fell quickly, and for a moment it seemed the drow would win the day. Then Fyodor heard a familiar, dreaded sound: the dry, thumping whoosh of giant wings and an eerie, wavering cry too harsh to have come from a living throat. The drow heard it, too, and they looked up into the sky. Their red eyes widened at the sight of the horror hurtling toward them. There were simply no words to describe darkenbeasts. The monsters flew, but they were not like birds. They had been living creatures once, but transformed by a Red Wizard's magic they became twisted, deformed abominations. Fyodor had no idea what sort of animal this darken-beast had been, but it must have been large. As the creature swept down like a swooping hawk, its outstretched wings blotted out the moon. The darkenbeast swooped toward the tallest drow, a male who fought with two slender swords. At the moment this elf s flashing blades held off three gnolls, and as he fought he danced on a pile of gnoll bodies, whether to intimidate his enemies or to face the much taller gnolls eye-to-eye, Fyodor could not say. Enormous talons flexed wide as the darkenbeast closed in. At the last moment, the drow dove aside with incredible agility, and the monstrous claws closed around the three gnolls. The darkenbeast lumbered into the sky with its burden. An angry cry rang out when it realized it had been 53 Elaine Cunningham cheated, and it simply dropped the gnolls. Flailing and howling, the dog-men fell to the ground. They hit hard and lay silent and broken. Huge wings beat wildly, filling the air with their thumping rhythm as the darkenbeast climbed for another attacking stoop. Nor was the darkenbeast the drow's only problem. A vortex of tiny, sparkling crystals rose from the snow, spinning wildly and gaining mass and power by the moment. With a sharp crack, the whirling ceased and a manlike creature, eight feet tall and stocky as a dwarf, waded toward the dark elves. Fyodor muttered an oath. Skilled though the drow might be, they could do little against an ice golem. Sure enough, the dark elves' swords glanced ineffectually off the solid ice of their newest foe. A huge white fist closed around one warrior, and the ice golem raised the drow high. The golem regarded its captive stolidly, not flinching from the blows the drow struck again and again. The dark elf s arm slowed and the blows came with less force as the unnatural cold of the golem's grip stole the drow's life-force. With a casual toss, the ice creature flung the dead drow aside and looked about for another victim. Fyodor felt the hair on the back of his neck stand on end, and a prickle ran down his arms. He glanced down. The snow beneath his feet had melted to slush. "No," Fyodor whispered. "Not again, not now." i He struggled against the rising tide of heat and fury, but it was too late and he knew it. His last conscious thought was regret for Sasha. The fierce pony would certainly rush into battle beside him. He had little hope for her life against such foes. Then the battle rage took him. Nisstyre stirred and struggled beneath his snowy blanket. Every bone and sinew ached from the fall. He had not expected this attack—his spell should have disarmed any traps on the hut's door—but then, he had never encountered the humans known as Red Wizards. He would be better prepared next time, provided he survived this attempt. Finally he clawed his way out of the snowbank and drew 54 Daughter of the Drow in air with a deep, ragged breath. Then he saw the apparition storming down the hill, and he almost forgot to exhale. A human man—or so Nisstyre assumed—rushed toward the clearing. Dark hair stood up about his head like the bristles of an enraged hedgehog, and his face was suffused with intense heat. The warrior's countenance glowed an angry red in both the light- and heat-spectrums, yet a faint, unnerving smile curved his lips. As he thundered toward the battle he thrashed the air with a long, broad-bladed sword. At first glance, the warrior appeared to be about seven feet tall, but Nisstyre was accustomed to magical illusions and he saw beyond this one. The man was in reality less than six feet tall, and although he was powerfully mus-eled he should not have been able to swing that enormous black sword as he did. The weapon was broad, and its edge appeared to be thick and dull, yet each wild pass cut the air with a strongly audible swish. By some magic that Nisstyre did not understand, this warrior was much more than he should have been. The drow wizard struggled painfully to his feet. Although he felt and resented the strange power of this human, his first thought—and his first spell—had to address the most immediate threats. A strange, ugly dragon-thing was plummeting, with gaping jaws and outstretched talons, toward his band of thieves. Nisstyre flung a hand skyward. An enormous fireball hurtled toward the flying monster, and the two deadly forces collided in an explosion that shook snow from the trees and knocked the ice golem to its knees. The dragon-thing spiraled to the ground and crashed with a burst of oily flame. With a final, almost grateful cry, the creature gave up its unnatural life. Meanwhile three drow fighters leaped upon the golem, chipping and hacking at its icy flesh. The golem flung them off as easily as a dog might shake water from its coat. It rose to its feet, and its ice-colored eyes settled on Nisstyre. The golem began its advance. Before the wizard could summon a defensive spell, the human leaped the last few feet of his descent and sprinted through the clearing. Ignoring the drow around him, he 55 Elaine Cunningham barrelled straight toward the ice golem. He ducked a swing of the golem's clublike fist and, grasping the hilt of his sword with both hands, he hauled it back for a mighty blow. The thick black blade whistled in and struck the golem's hip with a tremendous, booming crack. For a moment it seemed as if the hit had been no more effective than those of the drow. Then wavering lines rippled through the golem's body and down its leg. The massive limb crumbled into shards of ice, and the golem toppled. The human leaped onto the fallen creature, and his black sword rose and fell again and again until the golem was reduced to a sparkling pile. That accomplished, the battle-mad human threw himself at the nearest gnoll. With one mighty swing, he struck the head from the powerful creature. "But the sword has no edge," Nisstyre muttered, and his coppery brows knit with consternation as he scrutinized his unexpected ally. The human had already flung himself upon a pair of sword-wielding gnolls. One of the dog-men got through the human's guard and slashed a dark red line across his thigh. The fighter did not falter, did not so much as flinch. Sweat poured from the man's red face and hung in tiny icicles from his jaw—vastly increasing his fearsome appearance—yet each swing was as powerful as the last. He did not tire; he did not concede to pain. The human would be a considerable adversary, and prudence dictated Nisstyre deal with him at once. But, since the man vented his battle lust only upon the gnolls, the drow wizard bided his time. No sense wasting the lives of his own warriors, when this human seemed so determined to die fighting. Soon only two of the dog-men remained, easily outclassed by the five surviving drow. The fight would soon be over, the human's usefulness ended. Nisstyre began to mentally browse through his repertoire of human-killing spells. Then, as if it sensed its defenders would soon be overcome, the hut itself entered the battle. Running wildly about the clearing, the magical hut began to stalk the drow. The dark elves were fast and agile, and could easily have escaped into the forest. Yet Nisstyre warned them back. His outstretched hands crackled with lethal magic as he shouted at his drow band to stand and 56 Daughter of the Drow fight, on pain of death. Like a crazed chicken, the hut chased the dark elves around the clearing, kicking and scratching. Finally it trapped one beneath a huge foot. Its claws raked at the fallen drow again and again, leaving long bloody furrows with each pass. The human charged in. Before Nisstyre could react, the crazed warrior began to hack at the hut's birdlike leg as if he were a woodsman felling a tree. Two blows, and the hut began to stagger. Three, and the leg gave way. The hut wobbled, then toppled to the ground. It rolled several times and came to rest on its thatched roof, lying feet-upward and looking very much like a dead, one-legged bird. Then, to Nisstyre's horror, the hut simply faded away. Hissing his rage, the drow wizard stooped and picked up a fragment of the ice golem. He spat the words of a spell and flung the shard at the human warrior. Instantly the man was encased from neck down in a thick, immobilizing crust of ice. Nisstyre stalked over to face his unwanted ally. "Whoever you are, whatever you are, you cost me a fortune in spellbooks and treasure," he snarled. "Do you know how long IVe been stalking that thrice-damned Red Wizard?" Although he spoke in perfect Common, the widely used trade language of these lands, there was no spark of understanding in the trapped man's face. The human's faint smile never faltered, and his blue eyes promised death. Nisstyre realized that the magical attack had added his name to this strange warrior's list of enemies. "How do you fight like that?" the drow demanded. "What magic.do you possess?" The human did not speak, but Nisstyre did not really expect or need an answer. He would get his own. The wizard tossed a pinch of yellow powder at the human. Immediately a faint, blue glow emanated from a point just below the man's collarbone. The other drow had crowded around to watch, and in a corner of his mind Nisstyre noted that the magic-finding spell caused all of them to glow in a dozen places as magical weapons concealed until now were revealed. He noted the measuring, wary glances they exchanged as the balance of power 57 Elaine Cuniiingham among them shifted swiftly and subtly. Later, he would address such matters himself. Nisstyre pointed to the glowing dagger tucked in the belt of his strongest fighter. "Use that, and cut through the ice. I want that amulet unharmed, but break the chain if you must." The tall drow drew his enspelled dagger and began to chip through the ice that covered the human's chest. Once the blade slipped and drew blood; the man's faint smile never faltered. Finally the drow freed the dagger pendant and broke the chain with a yank. He handed the device to Nisstyre, but the wizard shook his head. "No. You take it and return to the Underdark. We'll study it later. I'll follow you in a day or so; at the moment I want to see if I can ascertain just where in the Nine Hells that hut went." "And the human?" "Leave him," Nisstyre snarled. "Let him suffer from the cold and exposure. He will die far too soon to suit me." The wizard cast yet one more spell, and a glittering oval appeared in the clearing. He gave a few more instructions to his captain, and then disappeared alone into the forest. One by one, the drow thieves slipped through the gate on their way to distant, even more dangerous, lands. When the last drow disappeared and there was no one left to fight, the battle rage that had gripped Fyodor faded away. He slumped in his icy prison, utterly exhausted. He never felt the pain, or the cold, or the tired muscles for as long as the battle lasted. That always came later. He had seen other berserkers die of exhaustion, or from the cumulative effect of countless, unnoticed wounds. And these were men who, unlike him, could control their battle rages and bring them on at will. Fyodor considered himself very lucky to have lived out nineteen winters. Sasha, he noted with deep sorrow, had not been so fortunate. The fierce pony lay tangled with the body of the gnoll she had battled with teeth and hooves, but the numerous thin slashes that scored her shaggy coat did not come from a dog-man's sword. Drow steel had slain Sasha while she fought the gnoll, and for no apparent reason other than the joy dark elves took in wanton killing. A cold, lingering anger 58 Daughter of the Drow kindled in Fyodor*s heart—not a remnant of the berserker rage, but the natural wrath of a man who abhorred cruelty, and who had suffered the senseless lose of a friend. For a long moment, Fyodor was aware of nothing but hie anger and his grief. Then he realized his icy prison had thinned. The terrible heat of his berserker rage had melted much of the ice and he could move a bit. The battle fury had left him, but he still had his natural strength, honed by his seven-year apprenticeship to the village swordsmith. So he bunched his muscles and pushed against the icy shell. Moments passed, and nothing happened. Fyodor tried rocking back and forth, throwing his weight from one side to the other. Finally the ice around hie feet gave way. He toppled like a felled tree, and his prison shattered when he hit the ground. He was wet to the skin and cut by the ice shards in a dozen places, but at least he was free. Exhausted but determined, Fyodor hauled himself to his feet and collected his fallen weapons. He might not have been able to answer the drow wizard while in the grip of his battle fury, but he had understood every word. The amulet he needed was on its way to the dreaded Underdark. Fyodor staggered toward the rapidly fading light that marked the magical doorway. Without hesitation, he stepped through the gate. 59 Chapter 4 THE UNDERDARK nly one day, Liriel thought grimly as she lashed her supplies into the long, barrel-shaped craft. The life she knew would end in just one day. But _____ until the moment this day was over, no one—not her father, not Matron Triel, not Lloth herself—would keep Liriel from living the time that remained to the fullest. The young drow gave her boat one last inspection. It was an odd craft, fashioned of thin, lightweight metal and padded inside and out with air-filled sacks. The sides curved up, the front came to a rounded point, and ropes controlled the position of two short paddles. Next Uriel checked her cargo: the pyrimo, a supply of freshwater mussels harvested from the shallows of Lake Donigarten, and clams brought to the Bazaar from some distant sea. There were also a few magical items of minor value and a festive gown that had been the height of fashion two seasons past. When all was ready, Liriel took the guide rope and dragged the boat to a small, black opening in the rocky floor. Water trickled into the hole from a crack in the wall, and the 60 Daughter of the Drow distant rush of water sounded from somewhere far below. She pointed the rounded prow at the opening and then threw herself facedown into the boat. The craft, tipped and then shot down into the tunnel, falling rapidly and gaining speed by the moment. Liriel seized the guide ropes and used the paddles to nudge and bump her way through the twisting tunnel. A spray of water shot up over the boat with each bump, and webs from the low ceiling tangled in her flying hair. The roar of water soon became deafening as the flow grew deeper and faster. Then, suddenly, the tunnel was gone. Water flowed in from a dozen similar passages and converged into a white-water river of astonishing speed and fury. Wild, exultant laughter burst from Liriel and was snatched away by the rush of wind and water. Few of her friends enjoyed this sport—it provided little opportunity for intrigue, and there were merely survivors, not winners—but Liriel loved every wet, bruising moment. Water-running required quick reflexes and nerves of ice. For what she had in mind, she would have need of both. In the water ahead loomed a large black stalagmite, a thick black rock formation that thrust upward to touch the descending finger of an equally forbidding stalactite. Like mirror images, the two stone spears marked the left-hand boundary of the water-running course. Few who'd ventured beyond that marker had survived. Liriel counted off the seconds. At the last possible moment, she pulled hard on the left-hand rope. The craft swung around hard, and the force of the onrushing water sent it into a roll. Twice, three times the barrel-shaped boat spun before it righted itself. Liriel came up soaking wet and gasping from the cold. She pulled the right oar into position and steeled herself for the jolt to come. Her boat crashed broadside into the stalagmite and was pinned there by the force of the onrushing waters. Liriel tugged at the right oar rope with all her strength, and the boat pushed slowly away from the rock. Now came the tricky part. Sometimes it took her two or three runs before she found her secret tunnel. But luck was with her today. Her boat was swept into the hidden undertow that rushed toward a second stone chute. The drow let 61 Elaine Cunningham out a whoop of glee and hung on for her very life. This tunnel shot down in an almost straight drop. Liriel closed her eyes and braced herself against the sides of the boat with hands and feet, for nothing she could do now would alter her course. Then, suddenly, the tunnel was gone and Liriel's craft was free-falling through a tumbling spray of water and mist. Her boat hit the water below in a smooth dive and plunged deep. When her descent finally slowed, Liriel scrambled out of the boat and swam upward. She broke the surface and gasped in air, then swam for the rocky shore with strong, even strokes. She rolled out onto the bank and lay there, exhausted but triumphant: she had survived one more run! After a few moments' rest to catch her breath, Liriel sat up and surveyed her surroundings with proprietorial pride. The waterfall ended in a large, icy pond surrounded by the rocky walls of a deeply buried grotto. Caves and alcoves were scattered here and there, begging to be explored. Eerie blue and green light filled the cavern, for the rocks here emitted the strange, radioactive power that was unique to the Underdark. Such sites of power, known as faerzress, were highly prized by the drow and jealously guarded. This one was Liriel's alone. She earned it anew each time she made the treacherous journey. A dry, metallic whisper came from the depth of a nearby cave, a sound like that of chain mail being dragged along rock. Then came the rapid click of taloned feet, the angry roar of some enormous creature preparing to oust the invader from its home. Liriel leaped to her feet just as the deep dragon burst from its lair. Fyodor slumped against the rocky wall of the tunnel, and his eyes drifted shut. Strange, he thought numbly, how the darkness did not deepen when he closed his eyes. He opened and closed them several times and could discern no difference whatsoever. Never had he seen such blackness, not on the darkest winter night. It closed in on him, even more stifling than the narrow tunnels he'd stumbled through, or the 62 Daughter of the Drow knowledge that countless tons of earth and rock loomed over his head. This, then, was the Underdark. He could hear the faint, fading footsteps of the drow tllieves, but he could not tell from whence the sound came. Sound played tricks down here, bouncing off tunnel walls and echoing through stone. The footsteps were distorted by other noises: the constant drip of water, the rattling tumble of loose rocks and soil, the scurrying feet of small, unseen creatures. So winding were the tunnels, so full of turns and unexpected drops and climbs, that Fyodor could not even tell if the drow were above or below him. He might be a fine tracker in his own land, but he was very, very far from home. After several moments of internal debate, Fyodor felt around in his pack and took out a stick and a strip of doth. He wound the cloth around the end of the stick, then reached for the flask tucked into his sash. Carefully he poured a little of the liquid onto the cloth. He fumbled in his bag for flint and steel. The sparks lit up the blackness like flashes of lightning, and the torch easily caught flame. In the sudden flair of light, Fyodor got his first good look at the Underdark. "Mother of all gods," he whispered in a mixture of horror and awe. He was in a cave, larger than any he had imagined possible. The ceiling arched high overhead, and long, twisted spires of rocks stabbed downward. The path he followed had a solid wall of rock along one side, and a sheer drop on the other. Just a few paces from where he stood, the pathway fell hundreds of feet into a gorge. On the far side of the divide was a lacy rock curtain resembling a giant honeycomb. Behind it Fyodor saw more paths winding up along the cliffs sheer walls and openings that could only be more tunnels. Wondrous bridges fashioned of stone and magic spanned the gorge at several levels. This place was a crossroads built throughout countless centuries by alien and unknowable cultures. Its vastness and complexity overwhelmed Fyodor as even the darkness could not. Yet he set aside such thoughts and pressed on with his search. Dropping to one knee, the Rashemi examined the rocky floor. Finally he found a marker: a single droplet of 63 Elaine Cunningham nearly melted slush. The drow thieves had passed this way. Fyodor followed the trail of diminishing dampness into a side tunnel, knowing as he did each step took him closer to death. He had no idea where he was and knew no way to return to the surface once he retrieved the precious amulet. He had entered the Underdark fully aware of the danger— indeed, the apparent futility—of this course of action, but what other choice did he have? Without the amulet he would die. Perhaps his time would not come for a year; perhaps it would come tomorrow. Without warning, a giant insectlike creature darted into Fyodor's circle of torchlight. Bottle-green in hue and fully five feet in length, the monster looked like some unholy offspring of a spider and a scorpion. It had no eyes that Fyodor could see, but its excited chittering left little doubt it sensed the man's presence. Long, whiplike antennae groped here and there for its prey, and the enormous pincers on its spine-covered front legs flared and snapped repeatedly with a sound like that of steel traps closing. Perhaps, Fyodor thought grimly, his time would come today. Liriel stood absolutely still as the deep dragon stalked toward her. Both of its sharp-fanged maws dripped with hungry anticipation, and its two heads bobbed as it walked. For this dragon was a freak, a rare product of the strange radiation of the Underdark. Smaller than most of its kind— a mere fifty feet from the top of its two horned heads to the tip of its single tail—the dragon was covered with shimmering purple scales that emitted their own weird light. The two-headed beast began to circle Liriel, like a house lizard playing with a doomed scurry rat. The head on the right wore an expression of weary resignation, the one on the left a sly, if slightly dim-witted, smile. "Small, she is," chirped the smiling dragon head, eying the dark-elven girl. "Hardly big enough to bother snaring. I'll have this one, and you can eat the next drow that happens by, hmm?" 64 Daughter of the Drow "Don't be such a dolt," snapped the right-sided head in a voice that was deep and gravelly, yet definitely female. "We go through this ridiculous game every time she comes. It's getting old. Eat the drow or don't, and have done with it!" "Hello, Zz'Pzora," Liriel said, addressing both heads and holding out her hands to show she held no weapons. Tve brought you the usual goodies." "And a gown for me?" the left head inquired eagerly. *FU need something to wear at Suzonia's next dinner party!" The right head rolled her eyes. "We get out so seldom," she said with dry sarcasm. "It's so important we make the right impression." Liriel bit back a grin. The dragon was clearly confused, but she was often rather amusing. The two heads had different, distinct personalities that were almost always in conflict. The left head was vain and flighty, and liked to fantasize about visiting the Underdark cities and frolicking on the surface. The right head's persona was more typical of dragonkind. She loved solitude, treasure, and magical items. This head was the brighter of the two, and had a sharp wit and a sarcastic tongue. While all dragons were dangerous and unpredictable, Zz'Pzora had a little insanity thrown in to make things interesting. Even so, Liriel had come to consider the dragon a friend. A large, dangerous, and unpredictable friend, perhaps, but no more treacherous than any of the young drow's other associates. "I'm going to get your things now," she said, pointing toward the water. The boat had bobbed to the surface and had drifted nearly to shore. Both of the dragon's heads nodded eager agreement. It took but a few minutes for Liriel to tow in the boat and unpack her cargo. The dragon quickly devoured the seafood, the two heads arguing all the while over the choicest tidbits. The left head squealed with delight at the sight of Liriel's cast-off gown and begged her counterpart to join her in The Change. Deep dragons were natural shapeshifters and could change at will into either snake or drow form. Zz'Pzora's drow shape had but one head, but even this form could not grant the dragon her left-headed longing for society. The drow-dragon had features that were decidedly undrowlike: round, dark eyes; a button 65 Elaine Cunningham nose; and full pouting lips. Her skin retained the bright purple hue of the dragon's scales and cast the same faint purple light as usual. In any form Zz'Pzora was, to say the least, conspicuous. Undaunted by such limitations, the drow-shaped dragon wriggled into the gown. Hands on hips, she paced along the shore in a broad parody of a seductress's slink. "It's very becoming, Zip," Liriel murmured, struggling to keep the mirth from her voice. "Suzonia will be consumed with jealousy." With a happy sigh, the drow-dragon flung herself down beside Liriel, ready for some gossip. At ZzTzora's urging, Liriel told stories about her life in Menzoberranzan: the round of parties, the social intrigue, even the incident with Bythnara Shobalar. A queasy expression crossed the dragon's purple, elven face. *^So a wizard died to get me the pyrimo. I wish you'd told me that earlier!" she said in the low, gravelly voice of her right-headed persona. Before Liriel could respond to this, the drow-dragon's face twisted into a sly smile. "If you'd told me, I would have enjoyed it far more!" put in the left-headed side. "Especially if some of those fish had eaten—" That was a bit much for Liriel. "I have to get back now," she said abruptly. "Where are my weapons?" The drow-shaped Zz'Pzora pointed toward a small cave. Blue light spilled from the low opening, marking it as an especially powerful source of the radiant energy. Liriel stooped and entered the small cavern, There she found the sack she'd left with the dragon two years earlier. Eagerly she opened it and drew out a small, spider-shaped metal object. The eight legs were perfectly balanced and evenly spaced, and each ended in a sharp tip. She took the weapon by one leg and hurled it at the wall of the cave. The legs bit deep into the stone. "Perfect," she breathed. With her lethal aim, a thrown dagger could handle most creatures of flesh and bone; this new weapon could pierce the carapace of many an Underdark monster. The dark elf pried the metal spider out of the rock with her knife, not wanting to lose a single one of her new toys, and then she tied the bag of magic- 66 Daughter of the Drow enhanced throwing spiders to her belt. Before she left the grotto, she gathered fragments of scales the dragon had broken or shed. The scales of a deep dragon were a rare and valuable spell component, and once dissolved in acid they could be used to make the prized ever-dark ink used by drow wizards. Since Liriel's allowance did not begin to cover her expenses, she had developed a lucrative trade of her own, These scale fragments would bring her enough gold to fund more adventures, buy more books, and learn more spells. The elf quickly said her farewells to Zz'Pzora, and the two friends made their way to the far side of the grotto. There, in a small recessed alcove, hung a leather sling. Liriel seated herself and took a deep breath. Above her soared a long, straight shaft. The opening was too far away for her to see, but she knew from experience it would take her to a point very near the entrance to the water run. She and Zz'Pzora had rigged up a series of ropes and pulleys in this shaft. The dragon would pull Liriel up now, and return the boat to its starting point at her leisure. Still in drow form, Zz'Pzora grabbed the ropes. The dragon's first tug sent Liriel jerking sharply upward. As the drow rose in a series of quick bursts followed by long teasing pauses, she fervently wished she hadn't exhausted her levitation spells for the day. There was no telling when the dragon's sly, chaotic persona might overwhelm the more sensible head, and it was a long way down. At the bottom of the shaft lay the crumpled remnants of old bones, a silent testament to the fate of other creatures who had fallen—or been thrown—into the shaft. But once again, Liriel made the ascent without incident or treachery. She dropped the three pebbles that signaled the dragon of her safe arrival, then took her new spellbook from her pack and unwrapped the skins that protected it from wear and water. In the book was a spell that would enable her to establish a portal to a familiar spot of her choice. She chose Spelltower Xorlarrin. With a mischievous smile, Liriel imagined Kharza-kzad's reaction to her latest prank. Her hands flashed through the gestures of the spell and she summoned the gate easily. Yet she lingered at the lip of the shaft, and her eyes scanned the 67 Elaine Cunninghara beloved landscape of the wild Underdark. She suspected it might be a very long time before she would see it again. If there was ever a time when Fyodor needed the strength of his berserker rage, it was now. Yet the familiar heat and fury did not come to the young Rashemi. He had already fought too much for one day. So he drew his sword and slowly, carefully began to back away from the enormous scorpion-spider. But the creature seemed fascinated by the light of the torch. It made no move to attack, but as soon as Fyodor eased out of range, it skittered forward until it was back in the circle of light. The man tried this escape several times, not knowing what else to do and hoping it might tire of the game. As it happened, the monster did just that. The result was not at all what Fyodor had hoped it might be. One of the creature's antennae furled back, then whipped up toward Fyodor's face. Reflexively, he raised the torch to ward off the attack; antenna met flame with a searing hiss. The giant arachnid reeled back, but not before its second antenna snapped forward, low and fast. This one hit Fyodor's ankle, and the end wrapped around and around as though it were a striking whip. So quickly did the second strike come that Fyodor was yanked off his feet when the creature retreated from the torch's flame. The back of Fyodor's head hit hard on the rocky floor, and a hundred tiny, brilliant lights burst behind his eyelids. The painful light flashed and faded in an instant, and Fyodor once again found himself in total darkness. The fall had knocked his torch from his hand. He groped around for his sword; it, too, had fallen out of reach. Fyodor was not one to be easily discouraged, but he was beginning to dislike his chances in this fight. He drew a knife from his sash and hauled himself into a sitting position. He did not need light to know where one of the creature's antennae was. As if sensing Fyodor's intent, the insect relaxed its whip-like hold. The flow of blood resumed in the man's numb foot, 68 Daughter of the Drow and feeling returned with a sharp, prickling rush. Perhaps, he dared to hope, the creature had lost interest in him now that there was no more light. But then there came the quick skittering rush of many legs and a sharp, rending stab as the creature's small, beak-shaped mandibles found Fyodor's leg. The man hissed with pain and drove down hard with his knife. The weapon glanced off the creature's bony shell. He stabbed two more times, with no success. The monster clung, and its side-by-side mandibles began to grind together in an attempt to rip loose a chuck of meat. Fyodor's next thrust was into the flesh of his own leg. Using the knife as a lever, Fyodor pried the creature's beak open. He rolled away from the grasping mandibles, several times and as fast as he could. In his wild retreat he rolled over a hard, familiar shape. Fyodor's hand closed on his cudgel and he rose to his feet. The next time the antenna whipped forward to seize his ankle, he was ready. As long as the creature's antenna held him, he had a good idea where the rest of the body must be. Rushing forward, he began to beat wildly at the arachnid. Many, perhaps most, of his blows rang with the sound of wood on rock, but a good many of them landed on the monster's shell. Once the creature seized his ankle with a pin-cer; Fyodor thrashed the clawed appendage until it let go. The taut antenna also relaxed, and it seemed the scorpion-thing would release him altogether. Fyodor was not feeling so generous, himself. The fighter planted a heavy boot on the creature's antenna, pinning it firmly to the ground. He did not dare let the monstrous insect out of the range of his driftwood club, for fear he could not see or turn aside the next attack. Fyodor redoubled his efforts and smashed with all his strength again and again into the arachnid's protective shell. Finally he was rewarded with a cracking sound and the sudden pulpy give that suggested victory was within reach. The man continued to batter at the creature until it was reduced to a sodden mass. Breathing hard, Fyodor reached for the flask tucked into his sash. His leg burned with cruel heat where the giant scorpion-thing had bitten him, and he knew the pain he felt 69 Elaine Cunningham now would be a pale thing compared to what must come next. He pulled the cork from his flask and tipped some of the liquid onto the open wound. Some tame later—perhaps a short time, perhaps not— Fyodor came to himself again and found he had been sleeping on a bed of cold rock, For many minutes he lay where he had fallen, piecing together bits of memory until he could recall all that had happened to bring him to this place. The terror that was the Underdark came back to him, with one thing added. He could no longer hear the footsteps of the drow he sought. 70 Chapter 5 FAERIE FIRE harza-kzad Xorlarrin's expression when Liriel breezed into his suite of rooms was all she could have desired. The wizard's thin face tightened with shock, sending ripples through the web of worry lines that creased his forehead and collected around his eyes. He also looked guilty, and his red, slightly protruding eyes scanned the tower chamber furtively as if he feared what might follow her into the room. "I'm here for my lesson," she announced smugly. The wizard stepped closer to examine the delicate web of spinning, glowing lights that framed the magic door. "I haven't taught you how to access a gate!" he protested in his querulous voice. "How did you do it? No one knows a gate into my rooms except—" He broke off abruptly, and in a quick nervous movement he ran both hands through what remained of his hair. Liriel smiled and draped her arms around the wizard's neck. She would have her magic lesson, but she also had a certain, velvet revenge to exact. 71 Elaine Cunningham "I know you haven't taught me that particular trick," she purred, "and just think of all the opportunities lost. Imagine, if I could just pop into your private study any time I pleased..." The Xorlarrin wizard cleared his throat several times and backed away. "Yes. Well. Perhaps another time, I'm sure, but at the moment I am otherwise engaged." "No, you're not," she said, and her voice was suddenly steely. "It's time for my tutorial." Kharza sighed and raised his hands. "Very well. But first you must tell me how you learned to conjure a gate and who gave you the spell. For your own safety I must know this. Wizards are a treacherous lot, and most gates have hidden requirements, secret limitations. You can't run in and out of them on a whim, you know." The girl produced her new spellbook and assured her tutor that "her father the archmage" felt she was ready to study and cast such magic. Liriel had discovered early in life that Gromph Baenre's name was a real conversation stopper, and she dropped it whenever it seemed likely to speed things along. As she'd anticipated, Kharza-kzad's protests evaporated at once, and they were able to get down to business with a minimum of his usual fussiness. Together they went over Liriel's new spellbook, rehearsing arcane words and gestures, exploring the limits and the secrets of the various magical gates. Liriel threw herself into the lesson with her customary intensity, and her focus did not falter until they neared the center of the book, "This gate goes to the surface," she murmured. The eyes she lifted to her teacher's face were wide with astonishment and wonder. This gate goes to the surface! I had no idea such things existed!" "Of course, my dear," the wizard said mildly. "There are many such spells. Some raiding parties use them, as do merchants. Have you never wondered how fish from the Sea of Fallen Stars, which is many hundreds of miles from here, appear fresh on your plate?" "I have no idea how it gets from the market to my plate," she said absently. "But just imagine, Kharza! To see the Lands of Light with your own eyes!" The Xorlarrin wizard frowned, troubled by his pupil's 72 Daughter of the Drow rapturous expression. "If you must talk of such things, Liriel, take care who might be listening. These spells are hoarded like rare gems, and the teaching of them is carefully regulated by the masters of the Sorcere. If it were known you were learning to access such gates, your studies with me would be quickly ended." The light faded from Liriel's eyes. "They are ending," she mourned. "This will be my last lesson. Tomorrow morning I have to report to Arach-Tinilith." "You, a priestess!" The wizard was clearly aghast at the thought. "Don't get me started," she grumbled. She untied the strings that held a small leather bag to her belt. "But I did bring you a farewell gift. This bag holds the latest harvest of deep dragon scales. You can send the usual half-profit to me at my new address. Or better yet," she said slyly, "y°u could bring it to me, during one of our little assignations. I would so hate to have them end, just because I've been sent to the Academy. And think of all those who have been entertained by your boastful tales. Surely they are expecting sequels." A look of sheer panic crossed the wizard's face, and he quickly put some space between himself and his student. Liriel might be young, but she already possessed a considerable grasp of magic and a creative flair for vengeance. "I meant no harm," he sputtered. "And no harm was done, dear Kharza. But I think you should know," she whispered as she swayed seductively close, "that your little stories failed to do me justice. Failed miserably. It's a shame, really, that you'll never learn the true limits of your imagination." With that parting shot, the drow girl stepped into the still-glowing gate and vanished. Her light, mocking laughter lingered in the tower chamber, and it was ringing still when a thin, red-haired drow stepped into the room from an antechamber. "That is one tigress who can draw blood with velvet paws," he observed wryly. Nisstyre, merchant captain of the Dragon's Hoard, settled down in Kharza's chair and leveled a long, speculative gaze at the older wizard. "She seems very interested in the Night Above. We should encourage that." 73 Elaine Cunningham "Even if I wanted to, I could do nothing," Kharza said stiffly. "Oh, but you can." Nisstyre slapped a thin, leatherbound book onto the desk. "This book contains obscure human lore—nothing of great consequence, but it may serve to whet her taste for forbidden subjects. Find a way to get it to her. If I read that girl aright, she will devour it and demand more. Then, you will introduce us. She can return here often, using that gate she conjures so nimbly, and she and I can talk." "It is risky." "Wizards who follow Vhaeraun take many risks," the merchant returned slyly. He broke off the wizard's sputtered protests with a fierce glare. "You say you are not of my faith. Perhaps that is true. But you continue trading with me, knowing what you know about me and my work. In many circles, that could raise a few eyebrows." He chuckled briefly. "Not to mention a few scalps. Or do the matrons of Menzoberranzan still indulge in that particular pastime? I've heard a story of some minor matron who routinely scalped her patrons when she tired of them. Had the scalps tanned and sewn together, I believe, and the hair woven into a sort of wall hanging. I do hope she had the taste not to hang it in her bedchamber," he added thoughtfully. "That could prove somewhat daunting to her current favorite." Kharza swallowed hard, although he knew by Nisstyre's sly expression that the merchant was baiting him. The Xorlarrin wizard drew his tattered dignity about him as best he could and tried to take control of the situation. "I paid you a substantial advance for the Rashemi wands you promised me," he said stiffly. "Yet you return to me without them." Nisstyre waved the protest away. "A temporary delay. The raiding party preceded me through another gate, albeit one that brought them to a point some distance from this tower. They will arrive in the city any day." That much was true, if somewhat misleading. Nisstyre prided himself in not telling outright lies. If Xorlarrin read in these words the promise that his paid-for goods would be delivered, well, it was not Nisstyre's fault the old drow heard what he wanted to hear. 74 Daughter of the Drow His business over, the fox-faced merchant rose to leave. "Don't forget to give that book to the Baenre girl. In time, that little princess will convert to the path of Vhaeraun, of that I am confident." His thin lips twisted into a parody of a smile. "I never thought I would mourn the death of the old Baenre hag, but I'm rather sorry she did not live long enough to witness her granddaughter's defection!" Blithely unaware her future was being decided back in Spelltower Xorlarrin, Liriel hurried to her house in Narbondellyn to prepare for her last night out. She was hosting a party that night at a mansion rented out for such affairs. A small army of servants tended to the details; she had only to show up and enjoy. The young drow sat with unusual patience as a skilled servant wove her hair into dozens of tiny braids, then looped and tied the plaited strands into an elaborately contrived whole. Liriel usually left her hair flowing free, but tonight she needed a hairstyle that could hold up to considerable abuse. Her gown for the evening was also durable and designed for movement. Pure white and daringly cut, the dress had several long slits on the skirt to allow her to indulge to the fullest her passion for dancing. Tonight's festivities would include a nedeirra—a wild, acrobatic dance competition—which Liriel would launch with a solo dance. Liriel loved the freedom, the sense of rhythmic flight, that she felt when dancing. In her mind, the rest of the evening's revelry, although pleasurable, would be a pale thing compared to the nedeirra. When Liriel arrived at the rented mansion, her friends were already gathered. It was the custom for guests to come early, to mingle and plot and drink spiced green wine. The arrival of the host or hostess was the traditional signal for the dancing to start. Liriel walked into the room to the accompaniment of a slow, pulsing drumbeat. The nedeirra was beginning. All eyes were upon her as she began to stamp a rhythmic counterpoint to the drum. Her arms started an intricate weave, and one by one other drums joined in, as well as 75 Elaine Cunningham strange percussion instruments known only to the drow. Then a deep-voiced flute began to play a strange, compelling tune, a melody that had once been sung by elves in the Lands of Light, many centuries past. Those long-dead elves would not recognize their song; its fey magic had shifted and changed to reflect the beings who now played it. Beautiful still, the music retained all of the mystery of the elven race, and none of the joy. The drow had forgotten that emotion. But they understood pleasure, and they would pursue it wildly in an attempt to fill the unrecognized void in their elven souls. The tempo of the music quickened, and over the ragged, syncopated rhythm of the drums the flutes wailed and soared in eerie melody. Liriel twirled and leaped in time to the music, and her body dipped and swayed as she beckoned to the waiting drow. Then, with a sudden flash of magical fire, the dark dancer was outlined in faerie fire of purest white. That was the signal all had awaited, and the other drow poured onto the dance floor. Even in dance, the dark elves competed with each other. Some used their natural ability to levitate to perform intricate soaring leaps. Others shunned acrobatics and went right to seduction, trying to draw as many greedy eyes as possible with then* writhing, sensuous movements. Yet regardless of style, all the drow listened carefully as they danced; within the intricate music were hidden clues that told what was to come. The rhythm was uneven, with the strong beats coming unexpectedly, almost randomly. Those who failed to read the music aright were in danger of missing a beat. Any drow who misstepped was immediately limned in faerie fire by one of the wizards who encircled the dance floor and watched intently as the dark elves whirled and leaped and stomped. These dancers had to leave the floor to a chorus of barbed comments and mocking laughter. But their fun was not entirely ruined, for all remained on the sidelines to place bets concerning who might next follow them. On and on went the music, with few of the skilled drow missing the complex steps. Ebony faces shone with sweat, and some of the dancers began to discard outer garments. Sometimes a nedeirrct continued until many of the dancers dropped from exhaustion, but Liriel had other plans for the 76 Daughter of the Drow evening. From her place on the center of the dance floor, she signaled for the finale. One of the hired wizards floated high over the dancers. His hands wove a spell, and in response the music began to quicken, speeding toward an impossible tempo. The magic touched the dancers, as well, and their feet kept pace with the pulsating music. Paster and faster they whirled, and multicolored faerie fire blinked into being on every dark elf, turning the nedeirra into a firestorm of dancing lights. Finally the drums joined in a roll and the flutes soared to a last keening note. Then, suddenly, the room went dark and silent. It was a spectacular spell, and the drow applauded delightedly. Then, as was custom following a nedeirra, the dancers began to remove their finery. Personal servants rushed forward to collect the discarded clothing. The party-goers were ushered, unselfconsciously naked, into another room. This was a large, low-ceilinged chamber whose walls, floor, and ceiling were honeycombed with vents. Scented steam poured into the room, cleansing the dancers and soothing weary limbs. The direction and intensity of the steam's flow changed constantly: one moment massaging with short, pulsing bursts, the next playing over the dark elves' skin like a gentle, sultry breeze. As the steam bathed the drow with a succession of pleasant sensations, they walked about, flirting perhaps, or laying multi-layered traps for social rivals, or aipping from goblets of luminous green ulaver wine. When the last jet of steam faded away, the dark elves slipped away in groups of four or five through the many small doors that lined the chamber. There, in small private rooms, they would relax on couches, exchange gossip, and score points in witty conversation as skilled servants massaged them with scented oils. Massage was a favorite treat at parties, and as near to relaxation as the ever-wary drow came. Liriel forwent her own massage to wander from room to room, taking advantage of the small groups and the unusually mellow mood to chat with her guests. Her friends did not know she would be leaving them tomorrow, but to each one she said an unspoken farewell. In her own fashion. 77 Elaine Cunningham More often than not, sudden shrieks and gales of laughter marked Liriel's passing. Dark elves delighted in cantrips— small, harmless spells cast to play pranks upon their companions. With her wizardly training, Liriel excelled at this sport. Wherever she went, amorous hands suddenly turned icy, or scented oil changed fragrance to become the signature perfume of a hated rival. The drow, with their dark, wicked sense of humor, considered no gathering complete without a few such pranks, and tonight Liriel had spared no effect to accommodate them. Much later, content and clad in a fresh change of festive clothing, the guests gathered in yet another hall for dinner. It was an elegant affair with several removes, each served with a different potent wine. The conversation grew raucous soon after the soup course, and here and there a few drow slipped under the tables to contemplate the evening's events or to forge new social alliances. The general anticipation accelerated as the rumor spread that pyrimo would be served as the final remove. Parties such as this often ended with wild merrymaking, and a pyrimo course almost guaranteed the celebration would reach dizzying heights of frenzy. And so it was. And so it continued, until the bell tolled that marked the end of the last watch. By law and custom, parties ended at the start of a new day. Liriel stood at the door of her rented mansion and watched as her guests were helped—or poured, as the case may be—into magical litters or lizard-drawn carriages. Later, her hired servants would toss the less mobile guests out into the street, where they would be collected by their slaves and carted home. Those drow who still possessed a measure of their wits lingered in small groups about the mansion and in the street, as if loath to see the night end. Suddenly the noisy, reeling throng of party-goers fell silent, and their various conveyances gave way to a driftdisc emblazoned with the House Baenre insignia. The magical seat floated toward the mansion in impressive silence, and Liriel's throat tightened as she watched it close in. She ran through life at a pace few could follow, yet this moment had caught her. 78 Daughter of the Drow And how little Triel had trusted her niece's word! The matron had threatened to send someone to bring Liriel to the Academy if she were late. By LiriePs reckoning, she had hours to spare. Yet seated on the magical conveyance was no less a personage than SosTJmptu, Triel's faithful lap-lizard and apparent lieutenant. The driftdisc stopped at the mansion's gate and the keeper of the Baenre chapel alighted. Her face puckered with outrage as she picked her way through the crowd and the debris, and she fairly pounced upon her scandalous niece. "I've never seen such frivolous excess, such disgraceful behavior!" she scolded. "Really?" inquired Liriel, her eyes wide with mock innocence. "If that is so, you really ought to get out more." 79 Chapter 6 ARACH-TINILITH omething must be done about that Baenre brat!" stormed Zeld Mizzrym. The priestess fairly quivered with wrath, and beneath the black and pur-l pie folds of her robe her bosom rose and fell in an indignant rhythm. Matron Triel Baenre leaned back in her chair and surveyed the mistress in charge of the first-year students. Her raised brow warned the angry drow to tread carefully. "What has my niece been accused of this time?" she asked, pointedly emphasizing the relationship. "More pranks," gritted out Zeld, who was apparently too angry to take the hint. "This morning Shakti Hunzrin found a field of mushrooms growing under her bed—in the appropriate fertilizer, I might add." The matron mistress sighed. Liriel had spent less than three days within the spider-shaped compound, yet she was the suspected perpetrator of nearly a dozen little pranks. She was good at it, Triel had to give her that much, but the Baenre matron feared the young female would go too far. A less skilled 80 Daughter of the Drove prankster would have been caught in the act by now, and the day would certainly come when Liriel would also misstep, Triel had plans for the talented young female, plans that did not include turning her into an ebony statue in order to instruct other students in the merit of observing proprieties. "Can you prove that Liriel was involved?" she demanded coldly. The mistress hesitated. "No, I suppose not. But Shakti stands adamant in her accusations, and she does have the right to accuse and censor a younger student." Triel sighed again. It was not uncommon for novice priestesses to develop among themselves academic rivalries, personal vendettas, and free-floating hatreds. In fact, such was excellent training for life beyond the Academy and was seldom discouraged. But this was becoming a problem. Although Shakti Hunzrin was not Liriel's only victim, she was becoming a favorite target. Not that anyone cared. Shakti's family was not a major power, and even some of the wealthy commoners looked down at the Hunzrin family business, snobbishly considering the farming nobles to be little more than jumped-up clod kickers. Shakti did not help matters, with her ubiquitous pitchfork and her endless, droning monologues about the care and breeding of rothe. In addition, the Hunzrin girl was utterly humorless, vindictive to her peers, and ruthlessly vicious in her dealings with servants and younger students. The humiliating pranks played against her had evened a dozen scores and had earned Liriel a great deal of quiet applause. In short, things at Arach-Tinilith hadn't been dull. Just last night, chapel had been disrupted when Shakti—a diligent, plodding student who was slowly near-ing high priestess status—approached the altar to offer the evening sacrifice. Shakti's magical pitchfork had followed her, its tines moving in a wickedly precise imitation of her distinctive, waddling gait. Liriel had denied involvement, of course, but Triel knew what she knew. There was little the matron could do about the matter, for strangely enough, Lloth had not been displeased. It seemed even an evil goddess enjoyed a bit of dark humor now and again. In time the capricious Spider Queen would no doubt tire of Liriel's antics, but at the moment the impish female was a 81 Elaine Cunningham novelty, and she stood in the full favor of Lloth. "We serve the goddess of chaos," Triel pointed out. "Lloth be praised," the mistress intoned reflexively. "But someday soon that spoiled little wench will go too far!". "And when that day comes, Lloth will instruct me," snarled Triel. "See that you do not presume to speak where the Spider Queen does not!" Zeld's eyes widened as she realized how badly she had overstepped. She dropped into a deep bow. "I beg your pardon, and Lloth's," she murmured, and her fingers instinctively fluttered through the rite of supplication meant to ward off the Spider Queen's disfavor. Triel cut the prayer short. "How is Liriel progressing with her studies?" "In some things, extremely well," the mistress admitted. Her voice was calmer now, and she chose her words with greater care. "She has an uncanny ability to learn and memorize spells. It is rumored she has been trained as a wizard." Zeld voiced that observation with the rising inflection of a question. Triel responded only with a cold, level stare. "You are letting her progress at her own pace, as I instructed?" "We are, Matron Mistress. The girl has been tested carefully, and found ready to leap ahead in several areas of study. She shows an astonishing aptitude for magical travel. Today she began studying the lower planes with the twelfth-year class. At the rate she learns, she may be able to summon smaller denizens, perhaps even plane-walk, before her first year is over. However," Zeld cautioned, "Liriel is disgracefully ignorant in many areas, far below acceptable standards even for a first-year novice. Her formal education has been sadly neglected. She knows almost nothing of Menzoberranzan's great history, and precious little about the worship of the Spider Queen. And while she understands social protocol well enough, she has no idea of how to conduct herself within the ranks of Lloth's clergy." "It is your job to fill in these gaps," the matron mistress pointed out coldly. "If indeed Liriel has found time to play pranks, she is not being kept properly occupied." Zeld stiffened, but she knew better than to argue with powerful Triel. "You have my word: House Baenre will gain 82 Daughter of the Drew another high priestess in record time." "Excellent. I want to be kept informed of Liriel's activities." "Oh, I'm sure you will hear of them," the mistress said dryly. "Remember, she was placed in a twelfth-year class to study planar travel. For at least part of the day, Liriel and Shakti Hunzrin will be classmates." In the privacy of her dormitory room, Shakti Hunzrin hurled her treacherous pitchfork against the wall. The impact of the weapon and its clattering descent were muffled by the priestess's shrieks of rage. The next items to take flight were Shakti's clothes. Somehow, her garments had been saturated with the scent of rothe manure, and the furious female tore them off and flung them aside. She stalked over to her washstand and sniffed at the water in the pitcher. At least that had not been tainted with the odor, she thought grimly. She poured some water into the basin and began to scrub herself with a sponge. There was no doubt in Shakti's mind who was responsible for this latest indignity. She remembered the disbelief and rage in Liriel Baenre's eyes when she had commanded the new student to serve her at breakfast. Shakti had been totally within her rights to do so, yet Liriel had openly, boldly denied her the respect she had earned through twelve years of hard labor in this spider-shaped prison. And even worse, the little chit had gotten away with it! Just another example, Shakti thought bitterly, of how badly managed the city was. The priestesses set the rules and disregarded them at will. To Shakti's eyes, Liriel could do whatever she liked, and for no better reason than the name she had inherited. A Baenre could do no wrong, it seemed, not even after the old matron had led Menzoberranzan into near ruin. But whatever else the past two days might have brought, at least they had given Shakti a focus for her rage, and her resentment, and her frustration. All that was wrong with Menzoberranzan finally had a name. Shakti hated Liriel Baenre. The purity and strength of that emotion surpassed anything the young priestess had ever experienced. She hated Liriel for her royal birth, and 83 Elaine Cunningham for all the turmoil caused by her grandmother's long reign and disastrous war. She bated the girl for her beauty and her instant popularity at the Academy. She hated Liriel's sharp wit; whenever the wench was about, Shakti sensed there was a joke being told that she herself could not perceive. Worse, Shakti felt certain she was the butt of that joke. She hated Liriel for her quick mind, and the ease with which the girl learned things that should have taken her years of toil. But most of all, Shakti hated Liriel for the freedom she had enjoyed for fifteen years. She herself had been forced to enter the Academy at the onset of puberty. Why should a Baenre be treated any differently? For all of those injustices, vowed the Hunzrin priestess, Liriel Baenre would pay dearly. The dark elf dressed and armed herself quickly, then slipped down the winding halls that led toward the dormitory of the first-year students. Liriel, of course, had been given her own room even though most priestesses had to coexist in twos and threes until their fifth year of study. All of the first-year students were in class, an hours-long lecture on the atrocities committed against the drow by faerie elves, followed by the usual exhortation to spread Lloth's glory by conquering first the Underdark, and then exterminating all other races of elves. It was a fine speech, Shakti thought bitterly, and as usual completely ignored by the priestesses in power. When Menzoberranzan had finally marched to battle, it was against a distant hive of dwarven drones. And what did that disastrous attempt have to do with the First and Second Directives of Lloth? Less than nothing, fumed Shakti. But if it served no other purpose, at least the indoctrination session would grant her the privacy she needed for the task ahead. What the female intended to do was risky in the extreme, but she was in no mood to contemplate subtleties. She found Liriel's room, then cast a simple spell to raise a sphere of silence around her. After darting a quick look over each shoulder, she pointed her pitchfork at the door. Magical fire spat from the weapon's tines, and the stone portal shattered without a sound. Batting aside the dust and smoke, Shakti stepped into the room. Her rival had spared no expense where comfort was con- 84 Daughter of the Drow cerned, the priestess noted bitterly. Liriel's room was hardly the spare, functional cell of a novice priestess. The narrow cot had been replaced by a floating bed heaped with silken cushions. A large, gilded chest stood against one wall, and a low study table was equipped with silver candlesticks and a supply of expensive tallow candles. Fine artwork hung on the walls, and Shakti's feet sank deep into a priceless carpet as she stalked over to the carved wardrobe. She flung open the door and began to riffle though the clothes stored inside. The black, red-trimmed robes of a novice hung crammed against one side of the wardrobe; most of the space was taken up by festive gowns, scandalous undergarments and nightclothes, and frivolous dancing shoes. Shakti sniffed. No wonder the wench had been given her own room. If even half those clothes were put to their apparently intended use, no roommate would ever be able to sleep or study. But most interesting to Shakti were the travel garments, the sturdy boots and the assortment.of armor and weapons that were arranged in a single neat pile. It was conceivable Liriel could find time and opportunity to wear her party clothes without leaving Tier Breche, but this was gear more suited to an Underdark patrol than a coeducational debauch. Yes, it was true students had more freedom to leave the Academy these days, but it was also clear Liriel was being pushed through Arach-Tinilith with desperate, almost indecent haste. House Baenre needed high priestesses to rebuild its strength, or it would surely fall from its lofty place of power. Shakti sincerely doubted Matron Triel would approve of her precious niece leaving Arach-Tinilith for any purpose. For the first time in nearly three days, Shakti's lips curved in a smile. At last, she had a weapon to use against her new foe. It might be some time before she caught Liriel, but now she knew what to watch for. It was impossible, Liriel noted wearily, for a drow to die from sheer boredom. The fact that she sat in this chair, still alive and breathing after listening to four hours of ranting, 85 Elaine Cunningham rambling diatribe, was ample proof of that. To her amazement, the other novice priestesses seemed to be genuinely stirred by the lecture. Murmurs of excited agreement, and even an occasional shout of "Praise LlothT echoed through the lecture chamber. Perhaps the other females were simply better at dissembling. Liriel doubted that, but even if it were true she had no desire to hone her thespian skills by adding her own ecstatic shouts to the general chorus. She managed to swallow every one of the sarcastic comments that popped into her mind, and that hi and of itself was a sincere tribute of respect to Lloth. Such restraint was painfully unnatural for Liriel. Yet the Academy was not quite as bad as she had feared. She had been allowed to bring a few simple belongings from her house, and she was granted unlimited access to Arach-Tinilith's wonderful library of tomes and spell scrolls. She longed to explore the magical treasures of the Sorcere, as well, but she had the sense to leave that challenge for another day. Apart from lecture sessions such as the one in which she currently languished, Liriel found the lessons fascinating. Clerical magic was especially intriguing, and it immediately became clear she was far beyond her classmates in ability. The spells themselves were very like those she had cast in her first few years of mage study, with one important difference: their success depended upon the favor of Lloth. Liriel had heard Lloth's name aU her life, but the Spider Queen had never been real to her. Casting her first clerical spell had changed that, instantly and dramatically. The young drow had worked wizardry magic for years, drawing upon her own innate talent and the quick mind that wrapped itself around complicated spells as if swallowing them whole. With hard work, good training, and piles of money lavished on books and spell components, she'd made herself into a credible mage. But now, when she cast her first clerical spell, she called upon Lloth, and the goddess had answered. That moment was an epiphany for Liriel. The young female was not accustomed to depending upon anyone, and from her earliest years she had realized there was in truth no one there for her. She took what was offered her, but in any way that truly mattered, she walked alone and she knew it. Now, suddenly, she had the ear of a goddess! 86 Daughter of the Drow Liriel well knew the reputation of Lloth and the fate of those who fell out of favor with the Lady of Chaos. Perhaps Lloth would someday turn against her, as well. But for now, Liriel felt gratitude, even dawning affection, for the Spider Queen. Betrayal, if indeed it came, would be nothing new to her. So Liriel said a silent prayer and did her best to tune out the strident, ranting voice of the mistress. Lloth would just have to read her heart and understand. Finally the lecture was over. Nothing that painful could last forever, Liriel noted dryly. She darted from the hall with less than decorous haste. The next lesson was much more to her liking: studying the lower planes. Perhaps she was not free to explore the Underdark, or wander the city in the company of her pleasure-loving companions, but she was learning to look into new worlds. Now that had potential! Liriel vowed she would plane-walk within the year. She had a great deal to learn before that would be possible, but the learning was a part of the journey. So while her first-year classmates went to take their midday meal, Liriel hurried toward her room to collect her scrolls and her scrying bowl. The latter was a standard-issue affair, round and black and perfectly smooth, and it would do until she was able to have another one made to her liking. There was a fine artisan down in the Manyfolk district who could carve a bowl from a single piece of obsidian and set it in a silver holder engraved with runes and scenes honoring Lloth. For a moment Liriel wondered what might happen if such a bowl were left in Zz'Pzora's lair for a while to absorb the Underdark magic. Her eyes danced as she thought about what creatures she might summon, and what mischief they might join in making! Then Liriel saw her shattered door, and her happy mood dissipated like spent faerie fire. Cautiously she edged closer, ready to cast a sphere of darkness around anyone she might encounter. That would slow down the intruder and give her a split second to consider her next course of action. Although the philosophy "kill them all and let Lloth sort them out" worked well enough in the world at large, the Academy had its own hierarchy and a web of intrigue she did not yet fully understand. It would not be wise, for example, to attack someone who was searching her room on 87 Elaine Cunningham Mistress Zeld'a orders. Liriel was spared the necessity of attacking, for she found her room empty. A faint, telltale odor lingered in the air, and her lips curved in a hard little smile. It might be a few days before Shakti Hunzrin realized she herself was the source of the pungent scent. Thanks to a specially tailored cantrip, the wretched she-rothe would exude the odor of manure through her pores until Liriel tired of the game and released the spell. In the meantime, this invisible manure-trail gave her an amusing way to keep track of the priestess's comings and goings. The first thing Liriel did was check her book chest. To her relief, the lock was undisturbed. Shakti had been more interested in browsing through her wardrobe. An image of the stout priestess strutting about clad in some of the more revealing finery popped into Liriel's mind, and she laughed aloud. She abruptly sobered and surveyed the damage. Technically, she should tell Mistress Zeld about the intrusion and have the Academy repair the door at once. That would no doubt lead to an inquiry, however, and some things were best left unexamined. Even if she wanted to report Shakti, doing so might focus a bit too much attention on her own recent activities. No, there was a better way. Liriel hurried down to the kitchens to recruit some manual labor. As she made her way toward the dungeonlike lower levels, she reflected on her recent spate of pranks. In a corner of her mind, Liriel acknowledged that she was privileged and indulged, that she'd led a much different life from that most drow of Menzoberranzan knew. But her charmed existence had ended, and the pranks had been a last—and admittedly dangerous—attempt to deny this reality. Shakti's blatant attack signaled that she herself had pushed too far. Liriel did not intend to start a war, and she resolved to act with more discretion henceforth. She had seen the obsidian statues in the Academy's courtyard—all that remained of students who had misstepped—and she did not wish to join them. The time for midday meal had passed, and the kitchen dungeons were quiet now. There, up to her elbows in a vast kettle of soapy water, was an ogre female. The creature was fully twice the size of the slender drow and seemed fash- 88 Daughter of the Drow ioned to inspire fear-tinged loathing. Muscles bulged under the ogress's leathery hide, and canine fangs jutted up from her lower jaw. Her face was set in a hate-filled scowl. Clad only in a leather apron, the ogress attacked the pots with a ferocity that suggested a mortal vendetta against dirt. Trays of sliced raw fish lay on a nearby table, ready to be spiced and served at the evening meal. The drow selected a nice tidbit and popped it into her mouth, then turned a comrade's smile upon the ogress. "Chirank, I have another job for you," she said. The female's face lit up. "If Chirank do job, what you give this time?" she said in a deep growl. Liriel held up a large gold coin. The ogre seized the coin with a soapy paw and bit down on it hard. She regarded the deep tooth marks with pleasure and grunted happily. Seeing that the deal was made, the drow took a step forward. "You remember where my room is? ... Good. There was a battle of sorts there, and I need someone to clear away the mess at once." "Much blood? Drow bodies?" Chirank asked hopefully. "Not this time," the dark elf replied in a dry tone. "All it needs is a little light housekeeping. Then there is the small matter of the missing door." "Chirank not take," the ogress said defensively. "Of course not. But you could, if you wanted to?" The ogress shrugged, her animal eyes wary. Liriel came one step closer. "Remember the room where you put the rothe manure? I want you to go there, steal the door, and hang it on my doorposts. You'll need to replace the lock, as well." "Hard to do," Chirank bargained. The elf held up two more coins. "You and I both know you can pick locks as fast as any halfling. No one will see you, I promise." "You make Chirank look like drow again?" the ogress asked with a mixture of fear and fascination. Liriel considered. It wasn't a bad idea. Although Chirank was a house slave and might well be sent into the student quarters on some errand or other, her presence might draw unwanted attention. So Liriel quickly cast the illusion that made the hulking ogre appear to be a delicate drow female 89 Elaine Cunningham dressed in the flowing robes of a high priestess. The drow pursed her lips and considered the overall effect. "Grab that spoon over there," she suggested, pointing to a long metal ladle drying on a rack. As the ogress did as she was bid, Liriel shaped the spell for a second illusion. The ladle in Chirank's hand changed into the snake-headed whip favored by priestesses. This one was particularly fearsome, with four angrily writhing heads and a handle fashioned from smoke-blackened bone. The ogress shrieked and dropped the whip. It fell to the stone floor with a metallic clatter. "Hear that? It's just a ladle," Liriel soothed. "If you carry that and walk fast, no one will stay around you long enough to realize they don't recognize the face you're wearing." The drow's reasoning made sense. Everyone in the Academy, from the lowliest slaves to the most advanced students, gave wide berth to an angry, whip-wielding high priestess. Chirank bent and gingerly picked up the writhing whip. She clanked it against her wash kettle a couple of times to reassure herself it was indeed nothing more than a harmless spoon. Finally she nodded, visibly impressed. "You got this magic, why you need Chirank?" the ogress asked, reasonably enough. "This Shakti drow fear you, if this magic you use." "Let's just say I prefer not to be noticed," Liriel said. The ogress grunted in understanding. She well knew the wisdom of keeping out of sight as much as possible. Even so, she would do all the little drow asked of her, this time and any other. This drow treated her like a pack sister. They didn't trust each other, but they worked together for theft and for vengeance. That was as close to home as Chirank was ever likely to get again. And with the gold the dark elf gave her, Chirank might be able to have a dagger smuggled in. Ogres were not trusted with sharp utensils of any kind, and for good reason. Chirank was a slave and would no doubt spend the rest of her days laboring for the dark elf priestesses, but when she died it would be an ogre's death, and her body would be covered with the blood of many drow. The ogress smiled so fiercely that her tusks pierced the magical illusion and gleamed against her drow-h'ke face. "Time to raid," she growled happily. 90 Chapter 7 OTHER WORLDS ater that day, Liriel retired to her newly repaired and neatly swept room to attend to her studies. She had found an interesting scroll in the depths of Arach-Tinilith's library that gave a spell for conjuring a viewing portal into another plane. It was an extremely difficult spell, one that would stretch her abilities to their limits and beyond. Liriel was in deep contemplation of the scroll when a timid knock sounded on her purloined door. Her concentration shattered, and pain erupted behind her eyelids. She swore furiously and rubbed at her eyes with her fists. If she had been attempting to cast the spell and lost her concentration, she might well have been killed by the magical backlash. Who could have been so stupid as to interrupt her at such a time? The study hour was sacrosanct, and during this time no priestess was allowed to disturb another. Yet once again came that faint knock. Liriel pushed back her chair and stalked over to the door. She leaned close to the crack and hissed, "This had better be worth the pain I plan to inflict. Who is it?" 91 Elaine Cunningham "It is I," came the muffled response in a familiar, querulous male voice. "Do let me in, Liriel, before someone happens by." "Kharza?" she mumbled, startled by the unexpected visit from her tutor. She flung open the door and, seizing the wizard by the sleeve, dragged him into the room. "I'm so glad you came! You won't believe what I'm learning to do!" she cried happily. Her anger was completely forgotten; now that Kharza-kzad was here, he could help her with her new spell. She retrieved the scroll from her desk and waved it at him. "This will let me see into other planes! Why did we never study such things?" "Brow priestesses draw their power and their allies from the lower planes. As you know, a wizard has other sources of power," Kharza-kzad replied, absently fingering the sleeve of his robe. "We seldom call upon the power and services of abysmal creatures, and they are not really all that entertaining to observe." Liriel grinned and sank down onto a heap of cushions. "Even so, you can help me learn the spell. Sit down, Kharza, and stop fidgeting. You're making me edgy." The wizard shook his head so emphatically that the thin white strands of his hair leaped into disarray. "I can't stay long. I only wanted to bring you this." He drew a small, dark-bound book from his sleeve and handed it to her. Intrigued, Liriel opened the book and held it up to catch the feint candlelight. On the pages of yellowed parchment were strange runes, angular like those of the drow language, but simpler and crudely drawn. "What is this?" "It is a curiosity I came across," Kharza said, speeding through the words as if they'd been well rehearsed. "A merchant of my acquaintance sold me a box of books. Some were valuable, some merely interesting. Fm afraid this is among the latter, but I thought you might enjoy it, knowing how insatiable you are." Liriel tossed a teasing leer in his direction. "You don't know the half of it." The wizard sighed. "An old drow's pride is his downfall," he said, ruefully quoting a familiar expression. "You will never forget my lamentable lack of discretion, will you, or tire of tormenting me?" 92 Daughter of the Drow "Probably not," she agreed cheerfully, and then bent over her new treasure. The unfamiliar language was no barrier: a simple spell transposed the scratchlike markings into elegant drow script. Liriel skimmed a few pages, then raised incredulous eyes to her tutor. "This book is from the surface!" "Yes, I thought it might be," he said, shifting uneasily. "It has stories about a people called the Rus, their heroes and their gods. There's something in it about rune magic. What is that?" "You know of course that runes and glyphs can be enspelled and used as defenses," he began. ^es, yes," she interrupted impatiently. "But this is something different. This is a magic cast by shaping new runes. How is that done?" "Of that, I know nothing, but it sounds too easy to be powerful." Kharza-kzad dismissed the notion with a sniff. "Human mages seldom—if ever—reach the level of power we know here Below. I wouldn't waste any time on the magic system of some long-dead human culture. The book, I thought, might help in some small way to satisfy your longing for far places during the time you are confined in Aracfa-Tinilith." He shrugged apologetically. "It seems this was hardly necessary. I had no idea you would be studying other worlds so soon." The female's smile was brilliant and genuine. "All the same, the book is wonderful and I shall read every word. That you thought of me at all is gift enough." Kharza-kzad cleared his throat nervously. "Then I should be returning to the Spelltower Xorlarrin. If you have no objection, I will conjure the same gate you used to enter my study." "Why did you not come that way in the first place, instead of creeping down the halls?" "I did not copy the spell from your book. And, despite rumors to the contrary, I did not know where your room was," he said, with an unexpected touch of dry humor. "Without a firm destination in mind, magical travel can be dangerous and unpredictable." "Indeed. You might have ended up sharing a bubble bath with Mistress Zeld," she murmured, her face deceptively serious. 93 Elaine Cunningham Tes. Ahem. Well." The wizard hesitated, and his worry lines deepened into a look of near panic. "If you like, I can make the gate permanent so you can step into the Spelltower whenever you like. Then I can continue to help you with your magical studies, and get such supplies and goods as you require to you easily, whenever you wish." The words rushed out, and he shifted from one foot to the other as he awaited her response. Liriel's smile froze. Although the gift of a single book had seemed genuine enough, such extravagant generosity from the wizard simply did not ring true. Kharza-kzad was cautious, fretful, and solitary by nature. He did not care for students and spent more time researching spells and creating wands than he did teaching in the Sorcere;.his title of master was mostly honorary. The only reason he had agreed to tutor her at all was her father's name and influence. Neither did Kharza enjoy taking risks, yet here he was, offering to flout the rules of Tier Breche in order to continue her instruction. The old drow had a double agenda, of that Liriel had no doubt. But then, so did everyone. As long as she tread carefully, she saw no reason why she could not take what he offered. "That is very kind, Kharza," she said. "They try to keep me very busy here, but I'm sure I can slip away sometime soon." Tes. Well. You do know where to find me." The wizard's hands flashed through the gestures of the spell, and a faint oval door appeared in the room. He gave Liriel the word of power that would activate the gate, and then stepped out into the freedom of Menzoberranzan. Left alone, Liriel sighed deeply. If Kharza had deliberately set out to avenge himself for her teasing, this would have been an inspired way to do it. Knowing escape was just one word away would be pure torture to the restless young drow. Her father had given her a book of spells so she might leave the Academy if necessary, but he had later impressed upon her the need to use such spells with extreme discretion. What he probably meant was that she was only to use them at his bidding, she thought with a rush of rebellious anger. But she had enough sense to understand the risk, and to take it only for good cause. 94 Daughter of the Drow She lit another candle from the flame of a nearly spent stub, and then settled down at her study table to read. The book Kharza had given her was very old, and the stories were simple and rather quaint. These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page. Long into the night Liriel read, lighting candle after precious candle. She'd never given much thought to humane, but these stories fascinated her. In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land. Liriel pored over each word, absorbing the language of that long-ago time, the thinking of the people, and their strange magic. Her excitement grew with each page. The concept of rune magic fascinated her. Some runes were simple and could be taught; others were unique and deeply personal. A caster, she learned, had to fashion such a rune before it could be used in magic. The process was known as shaping. This was done in three steps—planning, carving, and activating. Over the course of a journey, or as the result of a quest or adventure, a rune would slowly take shape in the mind of its caster. Only when the rune was fully realized could it be carved. Many spells specified what surface was required. A simple rune to speed healing, for example, must be carved on the limb of an oak tree. "What's a tree?" Liriel muttered, and then continued her study. The final step charged the rune with power through anointing it or reciting the words of a spell. This step also seemed to be highly personal; no purchased spell scroll would yield the secret. Liriel nodded thoughtfully as she absorbed the philosophy. Kharza was right: at first consideration rune magic did seem ridiculously simple. Yet it demanded something of the caster. The magic came from a journey, whether a journey of the mind or the quest of an adventurous wanderer. A journey. A grand quest. A wave of longing struck her with the force of a blow. This, she realized suddenly, was what she had craved all her 95 Elaine Cunningham life. This is what all those forays into the Underdark had been about, and the endless social flitting through the city. She was a born traveler, trapped among beings who were content to live and die in a cavern that measured a mere two miles across. Wondrous though Menzoberranzan might be, it was a small place for such as she. Liriel buried her head in her hands and struggled to keep from screaming aloud. The young female had never known despair, but it closed in on her now. The walls of her room tightened, too, until they threatened to swallow the candlelight. Then, as suddenly as it came, the moment passed, chased from her mind by a bold plan. Liriel slowly raised her eyes to her scrying bowl. Why not? she thought rebelliously. If she was allowed to glimpse into the Abyss and study its creatures and its fell secrets, why shouldn't she learn more about her own world? I^rhaps somewhere in the Lands of Light, descendants of the Rus lived out their lives with the lusty, brawling abandon she had glimpsed in this old book. Why should she not find them and study their ways? It occurred to her that even that might not be enough. Instantly Liriel pushed aside that thought and snatched up the precious spell scroll. She had learned to take what life offered, without reflecting overmuch on what she might not have. So the dark elf lit yet another candle, and began to study how she might gain a window into the Lands of Light. Fyodor had no idea how long he had wandered in the Underdark, for here even time seemed distorted and unreal. It was not just that he was deep below the surface, far from the comforting rhythms of the sun and the moon. The constant, raw-nerved alertness required to stay alive gave each moment an incredible clarity, so each lingered in his mind long after it should have given way to the next. In a way, the slowing of time was like that which he experienced during the berserker rage, and it was almost as exhausting. He'd carried into the Underdark food and water enough 96 Daughter of the Drow for two days, and although he had eaten and drunk sparingly, both were almost gone. Worse, his supply of torches was nearing an end. He had seen nothing down in this land that looked as if it would burn, and that was a problem. As long as he had light, Fyodor could follow the trail of the drow thieves. He faced a hard choice: pressing on, or trying to find a way back to the surface so he could get the supplies he needed to try again. Fyodor pressed on. The tracking was difficult, and if he faltered now he might never find the trail. Although there were five drow, they walked lightly, and any trail was difficult to follow in terrain so different from his own land. As he pondered the difficulties of his quest, it did not occur to him to ask what he would do when he found the drow. He knew what he could do, and that knowledge spurred him on. In hie land, famed for her berserker warriors, Fyodor was a champion. He had earned respect in his land, and already there was talk of making him a Fang—a chieftain in charge of a band of warriors. He was respected, but he was also feared for what he was. He, in turn, feared what he might become. One of Rashemen's most misunderstood magics involved the distillation ofjhuild, a libation so powerful it was commonly—and accurately—called "firewine." A less potent version was distilled as a trade good, but it was definitely an acquired taste, one few foreigners cared to develop. Each berserker warrior carried a flask that held an endless supply ofjhuild and drank it from time to time with no more effect than would be expected from any other strong distilled drink. But before battle, jhuild was used in a ritual that inflamed the passions and raised warriors to an impossible level of skill and ferocity. This was something Rashemi were trained to do since birth, and no one who lacked this training could successfully bring on a berserk. Unlike his fellow warriors, Fyodor was a natural berserker. The rage came upon him without benefit of jhuild or ritual. He fought with greater ferocity than his brethren, but without the control. As long as the rage lasted, he could not use strategy, or change his tactics in order to aid or protect his fellow Rashemi. All Fyodor could do was attack, to slaughter his foe until no more stood against him. Someday this would 97 Elaine Cunningham mean his death, of that Fyodor had no doubt. Yet it was not death he feared. Fyodor's deepest fear was that the day would come when he could no longer tell friend from foe. The battle in the forest clearing troubled him deeply. Before that night he had fought only to protect his people and his land. He had entered the battle frenzy for the sake of a band of drow thieves! What next: would he join Thay's wizards in storming the tower circles of Rashemen's Witches? No, it was far better he should die here, in this deep, distant land. The path before him rose up sharply and suddenly. Fyodor scrambled to the top of the incline and lifted his torch high. Ahead the tunnel dipped and made a hard turn to the right. To his surprise, a faint light emanated from the passage. Carefully, as silently as he could, he crept toward the light. The sound of dripping water grew louder as he went, and the air became as moist as a marshland in springtime. When at last he rounded the corner, the sight beyond stole his breath. He was in yet another cavern. This one was smaller than the last, but stranger than any sight he had yet seen. The walls were wet here, and growing on them in strange-shaped formations were patches of moss and fungi that glowed in luminescent shades of purple and blue. The light reflected off the wet black rock and filled the whole cavern with the strange color. Fyodor held out his hand; even his skin seemed to glow weirdly in the faint bluish light. The young warrior took a deep breath and looked around. He had come to think of the Underdark as little more than a hive of solid rock, but in this cavern grew a staggering variety of plants. Curly, dark blue ferns surrounded a small pool, and pale silvery moss hung, like a lacy veil, in draping folds from the ceiling of the cavern. Nearby, under an overhanging ledge, grew clusters of mushrooms. Fyodor crouched down for a closer look. Never had he seen mushrooms with such colors or such odd shapes. Some looked like the mushrooms of his home forests, except they were much larger and of a deep shade of violet. Others were more ethereal, with delicate stems and thin, fluted edges that looked as if they might crumple if 98 Daughter of the Drow touched. There were puffballs, swirled with crimson and lavender, and pale mushrooms that stood like short, stout sentinels. He might try to eat some of the odd plants, Fyodor decided, but only as an alternative to starvation. Even in his homeland mushrooms held poison; who knew what effect these strange plants might have? At least the pale, thick mushrooms were somewhat familiar. If it should come to this, he would try those first. He reached out to touch one. The mushroom twitched away and let out a shrill, whistling shriek. Fyodor jerked back his hand. "The mushrooms scream," he muttered in disbelief. Who knew what the ferns might have to say? He didn't care to find out, but there was water beyond the fern bed and he could not afford to pass it by. He waded through the curling blue ferns without incident, then stopped short. The bones of some long-dead wanderer lay half in, half out of the water. But such bones! They seemed to be the remains of a lizard, but the skeleton was fully the size of a paladin's war charger. Stranger still, remnants of rotted leather and bite of metal lay around the enormous bones. Fyodor leaned in for a closer look. The skeleton was intact, but for a broken bone on one leg. The warrior shook his head as he realized what must have happened. Someone had ridden this lizard creature as a mount, and when the leg broke, the useless lizard was simply abandoned. Even the gift of death had been denied the wretched thing. Fyodor thought of Sasha, and wondered what manner of being could treat a trusted mount in such fashion. The man bent to drink of the water, and instantly knew how death had finally come to the desperate creature. The water had a faint mineral smell. Fyodor dipped his hand in and sniffed. Once before he had smelled lime, during a season when plague took many in his village. He would never forget that terrible summer, or the scent of the lime sprinkled into the single, yawning grave. He rose and backed away from the deadly pool. Fyodor looked around the cavern. Water ran in rivulets down the walls, and louder trickling sounds echoed through the cavern from the tunnels beyond. Surely not all of the pool's tributaries were poisonous, He had to have water soon, and this was probably his best chance of finding it. Yet 99 Elaine Cunningham the tunnels here were so twisted that the water he heard moat clearly could be around the corner, or a day's walk away. His beat chance, he decided, would be to continue following the drow thieves. They would also need drinking water, and perhaps they would lead him to it. So he quickly examined the tunnels leading out of the cavern and found the marks of passing elven boots. The luminous blue glow1 faded as he left the cavern behind, and the pale light of his torch seemed pure and healthy in comparison. The path Fyodor followed was narrow and steep, and he soon struggled for breath in the thin, unfamiliar air. He had not gone far when he found the water. A small waterfall spilled down a rocky alcove, scattering droplets into a shallow, fast-running stream. The water followed the path for a few paces, then disappeared into a hole in the tunnel floor. Over the opening, draped from one side of the tunnel to the other, hung an enormous spiderweb. The entrapped droplets caught Pyodor's torchlight and turned the web into a thousand rainbow prisms. Fyodor noted a few tiny insects skimming the surface of the stream—a good sign that the water was potable. He tasted the water and found it sweet. Fyodor threw himself to the ground and drank deeply. Heaving a sigh of satisfaction and relief, he reached for his water flask. His hand froze, and he cursed himself for a fool. Where there were webs, there were usually spiders, yet he had approached this gigantic web with no more sense than a fly. Eye-to-eye with the biggest spider he had ever seen, Fyodor thought he knew how a trapped fly must feel. The spider's head was nearly as big as a man's fist, and in the faint torchlight its furred, rounded black abdomen glistened like that of a well-groomed housecat. The entire creature must have been nearly three feet across, and its eight enormous legs bent in a tense crouch. Fyodor*s startled face stared back at him, reflected a thousand times in the creature's multiple eyes. The horror he expected to feel did not come. Unlike the scorpion-thing, this creature was no mindless, ravening beast. It had an air of watchful intelligence. It was clearly as interested in him as he was in it, and just as cautious. Slowly, silently, the giant spider backed away, one leg moving at a time. When it 100 Daughter of the Drow was beyond reach it uttered a low, chittering sound and began to rise into the air. Fyodor watched in awe as the spider slid upward on a silken thread. He had seen spiders do that many times in his world, but had never noticed the grace and beauty of the silent flight. It was uncanny that so large a creature could walk such a gossamer path. Stranger still, the giant arachnid simply disappeared in midflight, long before it reached the tunnel's ceiling. A magic-user? he mused. If the mushrooms in this place could scream, perhaps a spider could wield magic. Or perhaps it answered to someone who could. That thought spurred Fyodor to action. He quickly filled his flask and hurried along the tunnel. If that spider was indeed some sort of messenger, his presence in this place would soon be noted. If he did not retrieve the amulet soon, he would surely die in this bizarre, nightmarish world. Above all, he must keep his wits about him every moment. This much he knew: the Underdark was no place for those who dreamed. The night was nearly spent before Liriel felt ready to try the spell. First she lit several candles and placed them around the edges of the scrying bowl. A conjured image had no heat, and therefore could not be seen without light. She filled the scrying bowl with water and, in lieu of the powdered substance called for by the spell, she broke an edge off one of the ancient pages of her book and crumpled it into the water. Chanting softly, she spoke the words of the spell. The water roiled wildly, then smoothed to a glossy black. Eagerly she bent over the bowl. In it she saw water, a vast expanse of it, rising and falling in white-crested waves. A sea, she thought excitedly. She had heard of such things. It was wonderful, this sea, so vast and open and full of possibilities. The water rose and fell even though there were no visible rocks and rapids to explain such movement, and cutting through the wild water was the largest, strangest boat she had ever seen. The boat was long and narrow, fashioned of some thick, 101 Elaine Cunningham pale substance and crowned with enormous white wings that curved tightly to one side. The wings did not move, yet the boat flew through the water with exhilarating speed, sending white spray high as it cut through the waves. Most wondrous of all was the prow of the boat, which was crudely carved to resemble the head of a dragon. So descendants of the Rus still lived, Liriel marveled, and they still traveled the seas in their far-sailing ships. Where might that dragon's wings take her, she thought longingly, if only she could travel with the restless humans! She bent low, gripping the sides of the scrying bowl with both hands as she devoured the image before her. The boat turned sharply. Its white wings fluttered for a moment and then snapped hard to the other side. Straight ahead, visible over the rampant dragon on the prow, was an island, its edges muted by mist and the spray of water. Liriel knew about islands, for even in the city there were small islets of rock and soil in Lake Donigarten. But this place was no more like the rothe pasture than black, brooding Donigarten was like this sea. The island was huge, with a wild rock-strewn shore and sloping cliffs. And it was green, so green that beholding it hurt the eyes. Closer and closer the island came, for the boat was flying toward it with astonishing speed. A cove came into view, a large, deeply curving bay sheltered by the tallest, strangest plants Liriel had ever seen. There were docks there, and the tiny forms of the people who waited to welcome the travelers home. Liriel felt the lure of that harbor as strongly as she had heard the call of the sea. Not blinking, hardly breathing, she gazed into the bowl. Several more minutes passed before she acknowledged the pain smoldering behind her eyes. At first she put it down to her intense concentration; then she noticed the sky was changing color. The wondrous, vivid midnight blue was fading away to luminous silver. The sea also changed, becoming a bright, rose-touched gray that hurt the eyes. Suddenly Liriel understood what was happening. "Dawn," she whispered in awe. The sun approaches." The sun. The inexorable, searing enemy that had defeated her people in battle against the dwarves, the blinding light that kept them imprisoned Below. Oddly enough, 102 Daughter of the Drow Liriel experienced none of the fear or loathing she had been taught she should feel. All she felt was a consuming lust to see such wonders with her own eyes. For such a thing, she would give anything, she vowed. Then the reality of her life returned to her with the force of a dagger's thrust, and the enticing image in the scrying bowl winked out of view. Liriel slumped back in her chair. No, she corrected herself; for such a thing, she would give everything. She might not fear the sun, she whose eyes had been trained to candlelight from her fifth year of life. But Liriel knew what would happen to her if she walked in the Lands of Light. Her dark-elven magic would be burned away. She'd heard the whispered stories about the disastrous surface war, and how spells went awry and 6pell components disintegrated with the coming of dawn. On the surface, she would be vulnerable as never before. Her magical weapons would lose their potency, as would her armor. Her innate drow powers would fade as well. Liriel supposed she could live without faerie fire, and the delicate flight of levi-tation, and the magical piwafwi that granted her invisibility. She might even be able to survive without the incredible resistance to magical attack that was a drow's birthright. She supposed she could live, but walking into such a life would be no different from a musician willingly giving up hearing, or an artist, sight. Yes, perhaps she • could have her journey into the light, but at the cost of her very identity. Dark-elven magic was more than a collection of spells and powers and weapons. It was her passion and her heritage. It flowed through her blood; it shaped her every plan and act. With it, she was drow. Without it, what would she be? Like one asleep, Liriel rose from her table and picked up the scrying bowl. She tipped it, letting the water slowly spill out onto the carpeted floor. Then she hurled the scrying bowl aside and flung herself facedown on her bed. For the second time in her life, Liriel wished she could weep. The first time was the day she had lost her mother. Now she mourned the loss of an open sea, and a newborn dream. 103 Chapter 8 THE DARK MAIDEN iriel's sleepless night left her heavy-eyed and short of temper. Her mood did not improve as the day wore on, not even during the advanced class _____ on the lower planes. Shakti Hunzrin was there, heavily doused with perfume to disguise the lingering scent of the pasture, but her usual scowl had been replaced by a smug little smirk, and she followed Liriel's every move with measuring, speculative eyes. The stout priestess was plotting something, of that Liriel had no doubt. Although the young Baenre was not overly concerned by this, she was in no mood to play this particular game. Nor did she have time. Mistress Zeld seemed devoted to filling her new student's every moment with two different activities, preferably on opposite sides of the Academy. Liriel's scant leisure time had been taken away so she might attend still more classes, and even her meals were henceforth to be taken in the company of a tutor. Being lectured on the intricacies of clerical protocol was enough to destroy even Liriel's appetite. She pushed aside her food untasted, 104 Daughter of the Drow although the entree—spiced, steamed snails—was one of her favorite dishes. Liriel literally had to run to keep up with her new schedule, and by the end of the day her arms were heaped high with spell scrolls and lore books to be learned by the following round of classes. Not one to take abuse silently, Liriel made her way to Mistress Zeld's study, where she voiced her concerns with her usual vigor. Mistress Zeld sat in cold silence until the Baenre princess had finished ranting. "The matron mistress bade me to make you into a high priestess in record time. I have my orders," she said in a soft, menacing tone, "and you have yours." There was little Liriel could say to counter that, so she rose to leave. She knew Zeld suspected her of the pranks, and she had thought the mistress was merely trying to keep her too busy to indulge in such mischief. If that had been the case, a little reminder of Liriel's family name and paternity would probably have been enough to bring the mistress back in line. But since this directive had been handed down from Matron Triel, there was no way Liriel could turn it aside. Fine, Liriel concluded bitterly as she strode toward her room, heavily laden with her assignments. I'll become a high priestess before I'm forty-five, for whatever good that will do. I'll be dead of exhaustion, of course, but at least House Baenre can have the satisfaction of cremating me with one of those snake whips in my hand! By the time she returned to the dormitory, most of the students were already asleep. The door to her room was intact and locked shut, but the faint, mingled odor of perfume and rothe droppings lingered in the hall. Liriel knew immediately her privacy had been invaded once again. With a hiss of rage she flung aside her scrolls and books and bent to examine the lock. A quick glance told her what had gone awry. Chirank had not replaced the old lock, as Liriel had directed. All Shakti needed to enter the room was one of her old keys, for the students were not allowed to barricade their doors with spells. Liriel cursed the ogre for her stupidity, herself for her carelessness, and the book that had kept her up all night with ancient tales and futile dreams. She jerked open the 105 Elaine Cunningham door and stalked in to access the damage. The lock on her chest of books showed several tiny new scratches, as if someone had tried to pick it. Yet the thin, nearly invisible strand of spiderweb Liriel had stretched along one side of the chest remained unbroken. Shakti might command formidable magic, Liriel conceded, but she had a lot to learn about thievery. Inside the wardrobe all seemed to be as she left it. Not satisfied with appearances, the young wizard shielded her eyes, then cast a spell that would reveal magic. A sphere of faint blue light blinked into view around her neat pile of travel gear. Liriel reached out to touch the glowing orb; she felt nothing, but the moment her fingertip passed through the light, the sphere popped as silently as a soap bubble. It was an alarm, set to go off when the pile of clothing was disturbed. So that was what Shakti was up to, Liriel realized with a touch of amusement. The Hunzrin priestess intended to catch her sneaking out of the Academy, If so, she'd have to do better than that! The dark elf waited until the blue glow of the spell faded away. Several moments passed, for there were many magical scrolls and items in her room and the telltale light made the room painfully bright. When she could see again without discomfort, she carefully, methodically searched her chamber for any other gift Shakti might have left behind. At last she found it: hidden in the elaborate twists and folds of a wall hanging was a small, oval gem. It was an undistinguished stone, cloudy white with flecks of blue, but Liriel recognized it for what it was. Such a gem could be enspelled for any number of purposes, and was sometimes used as an aid to viewing both distant planes and nearby foes. This gem was beyond doubt some sort of scrying device. Liriel held the stone in a tightly clenched fist as she debated what best to do. The spells needed to activate the gem were very difficult, and she adjusted her opinion of Shakti Hunzrin upward by several notches. When the priestess was not motivated by sheer rage, she could be a credible foe. Perhaps even a worthy one, Liriel mused. There was a temptation hidden in that thought, and the young drow seized it immediately. A low, dark chuckle 106 Daughter of the Drow escaped her as the idea took hold. If Shakti wanted to try to catch her sneaking out the Academy, Liriel was more than willing to oblige. "Very well," she said aloud, "let the hunt begin." First Liriel conjured a sphere of darkness around the gem, effectively locking out spying eyes. That would pique Shakti's interest and get the game started. Then she quickly dressed in her travel clothes and armed herself with an assortment of small weapons and practical spells. The spell-book Gromph had given her she tucked at the top of her travel bag. By the time she was ready, Liriel had concocted a plan that gave her escape that added, piquant touch of creative revenge. Draping her piwafwi around her shoulders, she slipped out into the hall. The magical cloak could grant its wearer invisibility, and in her enchanted boots Liriel walked as silently as a shadow. As quickly as she dared, she made her way toward the luxurious suites that housed Arach-Tinilith's mistresses. One of these instructors, a newly elevated priestess from House Faen Tlabbar, was reputed to possess in full measure the wanton nature of that clan's females. Mistress Mod'Vensis Tlabbar seldom lacked for company, not with the masters and students of both the mage school and the fighting Academy so close at hand. In Liriel's opinion, the bedchamber of a Tlabbar female was an excellent place to stash Shakti's scrying gem. That, of course, was the tricky part. To fortify her resolve, Liriel imagined what was likely to take place a few hours hence. The spell she'd cast would obscure the gem for several hours, giving Shakti ample time to take her accusations and her scrying globe to Mistress Zeld. The scene that would be revealed when the sphere of darkness faded would very likely be different than the one the Hunzrin priestess anticipated. Liriel smiled dreamily as she visualized Shakti's expression of triumph transform into one of chagrin—and panic. She did not envy Shakti the task of explaining how and why she had intruded thus upon the privacy of Mistress Mod'Vensis. Doing so would take a much nimbler tongue than Shakti possessed! 107 Elaine Cunningham With that pleasant thought to sustain her, Liriel crouched low and waited. The unusual silence behind the Tlabbar priestess's door suggested the evening's festivities had yet to begin. Soon enough, a handsome young fighting student crept down the halls toward Mod'Vensis's door. Liriel wondered briefly if there was any truth in the rumor that the Tlabbar females brewed a potion that incited passionate devotion in any male who imbibed it. A good idea, Liriel supposed, if one lacked the time and talent for more conventional seduction. The behavior of the young male seemed to support the rumor, for his manner as he hurried toward the meeting with his mistress displayed more ardor than discretion. The male moved to the door and began to tap out some elaborate code. Liriel drew her piwafwi more tightly around her to help muffle her heat shadow. She flexed her fingers a few times to limber them up, then crept in closer. With the stealth she had learned from her maid—an enslaved halfling pickpocket—she tucked the scrying gem into the cuff of the male's boot. The door opened, and female hands bedecked with a lethal manicure and a fortune in gems reached out and yanked the male into the room. Smiling broadly, Liriel hurried back to her own room. Using a thin-«dged knife as a tool, she quickly replaced Shakti's lock with her old one. Then she closed her door and set a simple alarm of her own: a small pyramid of drinking goblete stacked against the door. It would not be as effective as a magical ward, obviously, but if anyone tried to push open the door, the noise would at least draw some unwanted attention! One thing remained to be determined: her destination. Liriel took Gromph's spellbook from her pouch and dropped it open on her study table. Feeling reckless and nearly giddy with the thought of freedom, she closed her eyes and stabbed her finger downward to choose the spell she would cast. She looked down and quickly clasped a hand to her mouth to hold back a shriek of pure elation. Tonight, she was going to the surface. Liriel spoke the word of power that brought Kharza-kzad's gate into existence. She leaped through, landing in a crouch in her tutor's suite of rooms in Spelltower Xorlarrin. Kharza was 108 Daughter of the Drow not in his study at this hour, but she followed the soft, grating sound of the wizard's snores into his bedchamber. Not all dark elves slept, but Kharza was obviously one who did. A few drow still took their rest in the form of elven reverie, a type of wakeful meditation. With each passing century, those drow dwindled in number. The dark elves, no long able to find peace within themselves, needed the oblivion of true sleep in order to rest. That was fine with Liriel, for it was much easier to track down someone who snored than someone who merely dreamed. She soon found the bedchamber and jumped onto her tutor's bed. Kneeling over the wizard, she seized his bed-shirt with both hands and shook him awake. Kharza came out of his unelven reverie sputtering and disheveled, and he immediately groped about for some sort of weapon. Liriel shook him again, and at last his eyes focused on his attacker. His panic melted, and exasperation flooded his wrinkled face. "What time is it?" she demanded. The wizard huffed. "Under the circumstances, don't you think / should be the one asking that question?" She gave him another sharp shake. "No, up on the surface. What time is it there? At what hour of Narbondel does the sun set, and when does it return?" Twin emotions—dread and understanding—dawned in Kharza-kzad's eyes. "You are going Above? But why?" "Call it a hunt," the drow girl said casually. She rolled off the bed and stood there, hands on hips. "Well, aren't you going to help me?" The wizard threw back the covers. "I ought to send you right back to Arach-Tinilith," he grumbled, but he shrugged on a robe and tied it about his waist as he followed his student into his study. He assured Liriel it was early night in the Lands Above, and together they rehearsed the words and gestures of the gate spells she would need. **I must insist upon one thing," he cautioned. "You must cast a gate that will seek out other drow on the surface. The Lands of Light are filled with hazards that you have never faced. You will be safer in the company of other drow." "Really?" she said with cutting sarcasm. "I've never noticed that to be the case before." 109 Elaine Cunningham Kharza did not dispute her observation. "Even so, with your House Baenre insignia and your own not inconsiderable magic, you will be welcomed by any raiding party or merchant band that knows of Menzoberranzan. You should be safe enough." Reluctantly Liriel agreed. She did most of her exploring alone, and she did not want her first glimpse of the Lands of Light tainted by the presence of strangers. But, eager to be on her way, she cast the spell and stepped into the gate. Instantly she was flung into a whirling, rushing tunnel, an exhilarating free-fall that went far beyond such things as speed and time and place. It was a little like water-running, but without the rocks and the noise and the jarring bumps. It was terrifying, and it was wonderful. And it was over too soon. Liriel suddenly found herself on her knees. Her head spun, her stomach entertained second thoughts concerning her last two meals, and her hands clenched something moist and green. "Green ferns," she muttered, recognizing the plants. "How very odd." The sick feeling that followed the magical travel faded quickly, and the drow rose slowly to her feet. Shading her eyes with her hand, she raised her gaze slowly to the sky. The sky\ The glimpse her scrying bowl had given her did nothing to prepare her for this vast and endless canopy, as brilliant as the nearly black sapphires that drow loved above all gems. As she gazed up and up, something deep within her seemed to break free and take flight. Then there were the lights! The largest and brightest must be the thing Kharza had called a moon. It was round and brilliant white, just barely peeking out from behind the distant hills. Dotting the sapphire sky were thousands of lesser lights that to her sensitive eyes showed not only white, but yellow and pink and clear light blue. If this were night, Liriel marveled, how bright could it possibly be with the coming of dawn! And the air! It was alive, and it whirled about her in an exuberant rush, carrying with it a hundred green scents. Liriel stretched her arms out wide and lifted her face to the dancing wind. She resisted, just barely, the temptation to 110 Daughter of the Drow toss off her clothing and let the capricious breezes play over her skin. The sounds that the winds brought her were just as exotic as the scents, and as enticing. She heard the low, hollow call of some unknown bird against a background chorus of repetitive, grating croaks that sounded faintly like Kharza's snoring. She crept toward the croaking sound, through a thick bed of those strange green ferns. Beyond was a pond, and the sound came from small green creatures sitting on broad leaves that floated on the water. The creatures looked a bit like fat, rounded lizards, and for many minutes Liriel was content to listen to their song. In the Underdark, lizards did not sing. Beyond the pond was a forest, a vast jumble of plants that was a little like the groves of giant mushrooms that grew here and there in the Underdark. This one was filled not with fungi, but with tall green plants. She had seen something like these plants in her book, a rough sketch that illustrated a myth called "The Tree of Yggsdrasil." Those plants, then, must be trees. Liriel hurriedly skirted the pond to examine one of the trees more closely. She stroked its rough skin, then plucked one of the leaves and crushed it between her fingers so she might breathe its scent. Everywhere she looked was green, bright and vivid in the brilliant light of the rising moon. The vision in her scrying bowl had not fully prepared her for that. Green was the rarest color in the Underdark, and here there were so many varieties of green that the single word did not begin to cover all the shades and nuances. Liriel wandered deeper into the grove, touching this tree and that, exploring the scents and textures and colors of the forest. Then, with a soft cry of delight, she bent to pick up a small, familiar object. It was an acorn, an oft-used design in her new lore book. She stood and examined the leaves of the tree just above. Yes, the shape was right. This, then, must be an oak, the tree mentioned so often in the rune magic of the ancient Rus. On impulse, Liriel climbed into the oak tree's arms and scrambled up as high as she could go. Finding a comfortable perch, she leaned back and gazed out over the pond below and the bills beyond. It was a wonderful thing, this tree. She 111 Elaine Cunningham could see why rune magic used the oak tree's power to aid in healing. There was a grandeur and mystery to this tree she had never seen in Underdark plants, not even the largest wild mushrooms. She thought of myconids, rare sentient mushroom-people taller than drow, and she wondered what manner of tree-creatures might dwell in this wondrous forest. Then the scent of smoke came to her on the dancing wind, and the rich smell of roasting meat. Liriel had almost forgotten Kharza-kzad's insistence that she use a gate enspelled to seek out a drow encampment. The smoke, she supposed, must come from such a camp. She knew she should show herself to the drow strangers immediately, before they sensed her presence and launched an attack. On the other hand, the scent of roasting meat alone did not signify she had found other People. Drow ate their food raw as often as they cooked it. She did not relish the idea of stumbling into the midst of humans or, even worse, faerie elves. Then the music began, and Liriel knew at once the gate spell had worked as intended. The music was familiar, with an eerie, haunting melody and intricate layers of rhythm. The pure, silvery tone of the pipe was new to her, but the style was unmistakably drow. Liriel climbed down from her oaken perch and crept through the too-green plants toward the inviting music. She paused at the edge of a small forest-cavern—a patch of open ground surrounded by trees—and gazed in wonder at the gathering before her. There> whirling and leaping around a blazing campfire, danced a score of dark elf females. Four others hung back beyond the circle, playing silvery flutes and small drums. Without exception, the females were tall, and the muscles on their bare limbs were taut and long and powerful. Each had long, silvery hair that seemed to capture and hold the firelight. Apart from their height, these females looked just like the drow she knew in Menzoberranzan—slender, fey, achingly beautiful. They had no more concern for modesty than any of her peers, for they were clad only in scant, gossamer gowns that whirled about their legs like smoke. The tallest of the females broke away from the group. 112 Daughter of the Drow She stood, smiling, her hands outstretched in a gesture of welcome toward Liriel's hiding place. "Join us, little sister," she called in the drow tongue. Just those words, and then the dark elf whirled away to resume her ecstatic dancing. Liriel, poised for a fast retreat, paused to consider the invitation. If the strange female had approached her with conversation, Liriel would have been far more wary. These drow wanted merely to dance. After a moment of fierce internal debate, Liriel decided to join the moonlit revel. She quickly stripped off her chain mail and weapons. Dancing while armed was not only an insult in drow society, but a hazard. A single knife wielded amid a throng of leaping, whirling drow could do considerable damage, and weapons were by law and custom left beyond the circle of a dance floor. Dancing was as close to an honorable truce as dark elves could come, and therefore Liriel did not fear these drow strangers as much as she might have under different circumstances. And though she left her weapons behind, she took her magic with her. She would be safe enough. Clad only in her leggings and tunic, Liriel leaped into the circle of song and firelight. The other drow parted to make room for her, and she fell easily into the flow and pattern of the dance. The moon rose slowly into the sky, casting long tree-shadows into the firelit clearing. At last, the music ended and the dark elves whirled the dance to a finish. The tall female who had summoned Liriel came forward and dropped to one knee—a gesture that in Menzoberranzan signified surrender. Since Liriel was alone and this powerful-looking female was surrounded fay a score of comrades, the Baenre girl took it to be an offer of peace. She accepted the gesture with her own: both hands held out, palms up, to show she held no weapons. The strange female rose, smiling. "I am Ysolde Veladorn. These are my friends and fellow priestesses. Our campfire is yours, for as long as you would like to share it. From whence, if I may ask, have you come?" This was strange behavior for priestesses, but Liriel was not inclined to point this out. "I am Liriel of House Baenre, 113 Elaine Cunningham first bouse of Menzoberranzan," she said. That announcement was usually received with a mixture of fear and respect. A strange emotion—compassion, perhaps?—crossed Ysolde's dark face. "You have traveled far," she observed. "Would you sit with us awhile, and share our meal?" Liriel glanced toward the campfire. One of the dark elves had taken up a harp—an instrument rare in the Underdark—and was playing softly. The other females were lounging about, laughing easily and passing around portions of the roast meat. There was a comfortable, unguarded air about these drow that Liriel found odd but strangely appealing. "I will stay," she agreed, and then added, "Of course, I will pay for the food." Ysolde smiled and shook her head. "That is not needed. In honor of our goddess, we share what we have with travelers." That custom is new to me," Liriel observed, as she followed the tall drow to the fire. "But then, I just started at the Academy." One of the other females, a shorter, slimmer version of Ysolde, lifted her head suddenly from her meal. "Not Arach- Tinilith?" Liriel nodded and accepted a skewer of roasted meat and mushrooms. "You know of it?" The drow exchanged glances. "We have heard tales of Menzoberranzan," one of them said carefully. Liriel got the impression they would have liked to ask more, but Ysolde sent a calm, silencing gaze around the circle. "Thank you for joining us in the ritual," the tall female said. "To have a stranger among us is a special offering to the goddess." Fear knotted LiriePs throat, and she nearly choked on her first bite. Disbelief followed at once, quickly giving way to outrage. She threw aside her meal and leaped to her feet. "I might not be of your number, but you would not dare to offer a Baenre female to Lloth!" she snarled. "The ritual knife you raised to slay me would turn back against you!" Every jaw dropped. Then, to Liriel's utter astonishment, the silver-haired females began to laugh. Ysolde rose and laid a hand on the girl's shoulder. "We do 114 Daughter of the Drow not worship the Queen of Spiders. Our goddess is Eilistraee, the Dark Maiden, patron of song and swordcraft. The dance you joined was a ritual of praise to her!" It was Liriel's turn to gape. In Menzoberranzan, rituals usually involved sacrifice of some sort. Prayers were chanted to Lloth and an occasional hymn intoned, but dancing was strictly for social events. The thought that dancing could be considered an act of worship was utterly amazing. Even more shocking was the concept that some drow worshiped another goddess. Which brought Liriel to the most basic and profoundly disturbing question of all: there was another goddess to worship? Before Ysolde could continue, the sound of another musical instrument floated toward them from beyond the distant hills. It was a wind instrument, with a deep, haunting call unlike any Liriel had ever heard. The drow froze, listening. "What is that?" Liriel demanded. "The hunting horn of Eilistraee," the tall priestess replied. Her voice was hushed and her face rapt, attentive. All of the drow listened intently as the horn winded again, this time in a simple fragment of melody. The dark elves exploded into action. They peeled off their gossamer robes and pulled on breeches and boots, tunics and deep-cowled cloaks. They strapped on weapons: swords as finely crafted and sharply honed as any Liriel had seen in Menzoberranzan, longbows many times the size of the tiny crossbows the Underdark drow used for their poison darts, and silver-tipped arrows as long as Liriel's arm. One of the drow doused the fire; another bundled up the discarded dancing gowns. An eager gleam shone in every eye as the drow prepared for battle. Their excitement was contagious, and Liriel watched with a mixture of curiosity and envy. These strange drow were preparing for some grand adventure, here beneath the open sky. "What is happening? Where are you going?" "The hunting horn. It is the signal that someone nearby needs our aid," responded Ysolde. She paused in the act of strapping on a quiver of arrows and looked at the young drow. There will be battle. If you wish to join us, we would welcome another blade." 115 Elaine Cunningham Daughter of the Drew For a moment Liriel was tempted. She was intrigued by these draw, so different from any she knew, and she felt the call of the hunt. Yet wouldn't hunting with these silver-haired females, on the bidding of this upstart Eilistraee, be an insult to Lloth? And if the Spider Queen should turn against her, Baenre or not, there would be no place for her in Menzoberranzan, Ysolde read the girl's answer in her hesitation and sent her an understanding smile. "Perhaps that is best. You do not yet understand what we do or what enemy we prepare to fight. But remember, a rightful place awaits you in the Lands Above. You may join us any time you wish, to live beneath the sun and dance in the moonlight." And then the drow were gone, melting into the forest with as much stealth as any Underdark patrol. Liriel stood alone for a long moment, breathing in long draughts of the crisp night air and letting the wind play against her heated skin. Perhaps she would come here again, but only to learn and observe. Fascinating though these strange priestesses might be, Liriel was not willing to relinquish her own goddess to join them, nor could she settle down in this remote forest-cavern. If ever she should come to the surface for any length of time, it would be to travel far on some grand adventure. That thought came to mind unbidden, and it was as appealing as it was impossible. Liriel quickly thrust it aside. She gathered together her things and prepared for her return to Menzoberranzan. The trip back to Spelltower Xorlarrin would be more complex than the one that brought her here. That spell, although extremely powerful, only worked one way. To return she could need to take a relay of gate spells. Magical travel was unreliable in the Underdark, for areas of strong magical radiation—like the grotto where Zz'Pzora made her lair—could distort spells and throw the traveler dangerously off track. Liriel opened her spellbook to the first of the spells. This one, Kharza said, placed a gate somewhere in the series of open caverns near Dead Dragon Gorge, some six or seven days' travel from Menzoberranzan and very near a labyrinth of caves that lay 116 near the surface. It was an easy site to reach by magical travel, for it had much open space and no radiation magic. From there she could find the site of a second gate that would bring her to the perimeter of the city. The final spell was more difficult, and the gate had a secret to ensnare the wizard who traveled to Spelltower Xorlarrin without Kharza-kzad's blessing. She quickly spoke the words to the spell, and darkness enveloped her like a welcoming embrace. Liriel looked around at the Underdark, at the comfortable familiarity of the tunnels and caverns. For good or ill, she was home. An eerie, high-pitched cry sounded, reverberating off the walls of a good-sized cavern somewhere up ahead. Other voices joined in a chorus of excited, wavering hoots and shrieks. From behind her, Liriel heard an answering call. She spun around, hand on the hilt of her short sword, as two narrow slits of bright light came swooping down toward her. The distinctive violet shade—the color of glowing amethysts—could mean only one thing: a dragazhar. Liriel threw herself flat and rolled aside. A large form swept over her, close enough for her to feel the rush of air. Her eyes, still attuned to the bright lights of the midnight sky, slipped back fully into the heat-sensing spectrum. The dragazhar, or nighthunter, flapped by on velvet black wings like those of a giant bat. The creature had the long tapered head of a scurry rat, a whiplike tail tipped with a razor-sharp triangular spike, and long curving ears reminiscent of dragon horns. With a wingspan of some seven feet, the nighthunter was one of the most dangerous of all the Underdark bats. Liriel crouched, pulled several throwing knives from their hiding places, and waited for the creature's next pass. The expected attack did not come, but sounds of battle— repeated dull thuds and the cries of the wheeling bats— came from the cavern ahead. Ten dragazhar, she guessed from the echoing calls, a full hunting pack. Seldom did they attack anything but small animals, but whatever they'd attacked this time was giving them a good fight. And if there was anything Liriel enjoyed, it was a good fight. Weapons in hand, the drow inched her way down the tunnel. 117 Klaine Cunningham Faint light greeted her as she rounded a sharp turn, the pale violet light cast by certain luminescent fungi. The light increased with each step, until the tunnel was nearly as bright as the midnight sky she had left behind. The sounds of battle grew louder, too, and the mighty thwacks of an unseen weapon brought squeals of anger and pain from the giant bats. This ought to be worth watching, Liriel thought happily as she scrambled down a steep, dipping curve. Then the cavern was before her. Thick black spears of rock thrust from the floor and the ceiling of the cave, meeting here and there like bared fangs. Several dragazhar wheeled and swooped, darting between the stalactites with astonishing agility. Not one of the creatures had gone unscathed by battle. Most were scored with long, bloody lines, one had lost its tail, and yet another flopped helplessly on the cavern floor, its broken wing hanging limp. Yet the dragazhar's adversary was hidden from view. She crouched low behind a rock formation and edged her away around for a better look. What she saw was more surprising than anything this night had yet shown her. The nighthunters' bane was merely this and nothing more: a single human male. 118 Chapter 9 THE TREASURE HUNTER iriel had glimpsed an occasional human in the market. A few of humankind's shadier and more desperate merchants ventured into the Underdark, but like most dark elves of her class she despised these merchants as vermin and had no dealings with them. She had never been this close to a human. Curious, she crept closer. This one was young, about her own age as humans reckon time, or perhaps just a bit older. The man was about a head taller than she was. He was taller than most drow mates and much broader. His thick muscles made him resemble a tall dwarf, but his face was beardless and finer of feature. He had none of the drow elegance of form, and in Uriel's estimation his sole claim to masculine beauty was the color of his eyes, which were as bright and clear as pale blue topaz. The man had dark, fine hair cut carelessly short and skin so pale it almost glowed in the faint light of the cavern. Liriel absently fingered a lock of her own white hair. The human was designed backward, dark where she was 119 Elaine Cunningham light, like some inverted mirror. And the strange way he fought! He had seized one of the deepbats by the tail and was bashing at it with a long club. The man used the creature as a shield, too, by swinging it at any other bat that ventured close. The entrapped dragazhar had given up any thought of fighting and was flapping frantically in an effort to escape. The battle was not without humor, and an amused chuckle escaped Liriel. Instantly one of the bats swerved and darted toward her hiding place. Its narrow eyes gleamed with hard, gem-colored light, and it fairly cackled with excitement as it closed in on its new, smaller prey. Liriel leaped to her feet, a knife in each hand. She threw both knives at the same instant. With deadly precision, the knives buried themselves deep into the eyes of the attacking bat. The creature crashed into the tunnel wall and rolled to the floor in a shower of loose rocks and dirt. Already the dark elf had her second weapon ready: a sling she'd fashioned of leather and rope. Liriel stooped and snatched up a handful of small rocks. She put one into her sling and began to twirl it. The weapon whistled as it whirled around her head, and'the sudden release sent the stone flying with the speed of a fireball toward the place where the human battled the nighthunter. The missile struck the entrapped dragazhar between the eyes. Stunned, the creature flopped forward. The man flung up his arms to shield himself from the falling beast, but the deepbat's weight was too much for him and he went down under the giant creature. His club skittered along the rocky floor. After a moment, the human flung aside the bat's wing and crawled out. He met Liriel's amused, curious gaze, and his strange blue eyes widened with alarm. He drew a large dark sword from a shoulder strap and crouched in a defensive position. So intent was he upon the unexpected appearance of a drow that he disregarded the attack coming from the remaining nighthunters, flanking him and swooping in from either side. Liriel pointed. "Behind you!" she shouted in the drow tongue. The young man hesitated, perhaps not understanding 120 Daughter of the Drow her words, perhaps unwilling to turn his back on a dark elf. Liriel quickly spat the words of a spell and flung out her hand. Magical fire sped toward the human. He dropped to the ground and rolled out of the path of Liriel's fireball. He could be quick when he wanted to; she had to give him that much. More agile than he appeared, he was back on his feet in time to see the elf s magic missile collide with the attacking bats. One of the deepbats wheeled aside at the last moment; the fireball struck the other directly. The force of the blow flung the creature backward, and its giant wings folded together before it like prayerful hands. Liriel followed the attack with a series of thrown knives. One after another, three blades hissed through the air and sank deep into the dragazhar's eyes and heart. The human gave her a quick, grateful nod and raised his sword to fend off an attack from the surviving deepbat. The dragazhar had circled the cavern and was closing in on the human. Fangs gleamed in the faint light as the creature dove toward its prey. The human held his sword high, ready to ward off the deepbat's bite. That's it, Liriel thought with a stab of disappointment. The battle is over. She saw clearly what the human could not: the real attack would come from the deepbat's tail. The dragazhar's long tail was curled high and back, ready to strike with the barbed, poisoned tip. No weapon she could throw would stop it in time. Liriel watched, helpless, as the deepbat swooped in. As she'd expected, the creature's flight curved abruptly upward, taking its body out of sword's reach. The barbed tail whipped forward. But the man heaved the sword upward. Its heavy blade struck the nighthunter and knocked its flight askew, and the fighter lunged at the creature's striking tail. He caught it, just above the barbed tip, and hung on with both hands. "Now what?" Liriel muttered grimly. The man had parried the attack successfully, but he had no weapon to finish off the bat. To her amazement, he began to twirl the deepbat overhead like a giant bolo. It was an amazing defense—the force of the spin kept the bat from attacking him—but it was also 121 Elaine Cunningham woefully shortsighted. Despite his apparent strength, the human could not keep the bat circling for long, nor could he get up enough speed to successfully fling it to its death. An ogre or bugbear might have done so, had such a creature the wits to conceive the plan, but the moment this man released the bat, it would be free to fly back and attack. Unless... A quirky plan popped into Liriel's mind, and she seized it at once. Marshaling all the discipline of her magical training, she shut out the sounds of battle and traveled back in memory to her last night of freedom in Menzoberranzan. She closed her eyes and remembered the throbbing music and the faerie lights of the nedeirra dance. Deep in the frenzied ecstacy of the dance, she had been only faintly aware of the wizard who floated high above the floor, his hands weaving a spell that would speed the movements of the dancers into a sinuous, syncopated blur. But she had seen, and now she remembered. Her eyes snapped open, and her hands echoed the gestures of the spell. Immediately blue faerie fire outlined the human and the bat. She heaved a sigh of relief as the magic took hold and the man's movements began to pick up speed. Liriel took her short sword from its belt and stalked in as close as she dared. Gripping the weapon with both hands, she tensed and waited for the right moment. Faster and faster twirled the man and the bat, caught in the grip of the dark-elven spell and limned with faerie fire. Soon the giant bat was spinning so fast it left a trailing circle of light behind it. Its shrieking wail was entirely lost in the whirl of wind. That should do it, Liriel thought. She leaped forward, her sword lashing up. The force of the impact nearly wrenched her arms from their sockets, but the keen elven steel slashed through sinew and bone and neatly severed the deepbat's tail. Suddenly released from its spin, the creature arrowed straight toward the cavern wall and splatted there like a giant insect. The human tumbled just as violently in the opposite direction, rolling until he struck the base of a large stalactite. He lay there, either dazed or dead. Liriel tucked her sword back into its scabbard. Her head tilted to one side as she regarded the strange male. Several 122 Daughter of the Drow minutes passed and still he did not move. She began to feel the stirrings of worry, and she crept over and stooped down for a closer look. Gingerly she reached out to touch the pale skin of his face. His hand flashed forward and closed around her wrist. Liriel sprang backward with a startled hiss, but the man's grip was too strong to break. Her free hand sought the hilt of a knife, and her narrowed eyes fixed upon the pulsing vein in his neck. One quick slash, and she would be free. "My thanks, lady," he said, in an unexpectedly deep, rich voice. His blue eyes, at close range, were even more startling. "If not for your magic, that monster would have gotten the better of me. It is said in my land that only a fool takes a snowcat by the tail." He glanced down at her tightly clasped wrist, and at the knife in her other hand. A wry smile twisted his lips. "If that is so, then I am twice a fool." He spoke in Common, a language used by some merchants. It was similar to the goblin tongue, so Liriel understood it, and could speak it after a fashion. It occurred to her that she could actually communicate with this human, and in her excitement she forgot her murderous intent and her own captivity. "How did you know how the deepbat would attack?" she demanded. His blue eyes widened at this unexpected question. "Wyverns attack so," he said simply. "Wyverns?" "They are like small dragons, with pointed, poisoned tails." Dragons, she understood, and she could picture such a creature. "And that sword," she said, gesturing with her knife toward the dull, heavy blade lying several feet away. "Why do you carry such a weapon? What good is a sword without an edge?" Again, that faint smile. "You see the sword, how large and heavy it is. At most times, I cannot seem to hold on to it. If it were sharp, little raven, would I not cut myself when I dropped it?" Liriel knew about ravens, too. Some wizards kept them as familiars, and the sleek black birds were both beautiful and treacherous. The comparison pleased her, even if his 123 Elaine Cunningham foolish answer did not. She rocked back on her heels—as far back as she could go with her wrist still firmly in his grasp—and considered the strange man. A lone human, wandering in the Underdark. Either he was extremely powerful, utterly mad, or more foolish than she could have believed possible, "What are you doing here?" she asked bluntly. His blue eyes searched her face, and he seemed to weigh his words carefully before he spoke. "In my land, it is the custom for young men to go on dajemma. This is a journey to far places, so we may see and understand more of the world." "Dajemma" she repeated. What a marvel, that a people would actually encourage their young to travel! She couldn't help but contrast this attitude with cloistered, xenophobic Menzoberranzan, and a fierce stab of envy and discontent pierced her. She brushed away the sharp pain, for such was heresy, and turned her attention back to the human. The lust for exploration and adventure she understood with all her soul, but why would any surface dweller choose to travel the deadly Underdark? He had to have some motive beyond simple curiosity. Perhaps he would not willingly reveal it, but she could simply take it from his mind. Even a novice priestess could cast a spell that allowed her to glimpse the thoughts of another. To do so, she had to touch the sacred symbol of Lloth. Yet one of her hands was firmly trapped by the human, and her other gripped the knife. She could kill him, but not before he crushed the bones of her wrist. An illithid standoff, she thought wryly, remembering the comic sight of two mind flayers facing each other, frozen by each other's mind-controlling spells. To tip the balance, Liriel reached for another weapon. She produced her most dazzling smile and turned it full-force upon the human. "Even a snowcat—whatever that might be—must be clever enough to realize when a fight is over. Let go of me, and I shall put away the knife," she purred invitingly. Then we can . .. talk." The man regarded her with frank admiration, but his eyes remained wary. Then, suddenly, he shrugged and released her wrist. "I suppose there is no harm in it. Why 124 Daughter of the Drow would you help me in battle, only to turn against me now?" Why indeed? thought Liriel wryly, noting that this man had a lot to learn about drow. On the other hand, she had a lot to learn about humans, and never had she had the opportunity to study one at close hand. She slowly eased away, backing up until she was beyond his reach. Only then did she tuck the knife away. Liriel touched the symbol of Lloth that hung about her neck and silently spoke the words that would enable her to glimpse into his thoughts. Lloth was with her, and as the spell took form Liriel saw foremost in the man's mind the image of a tiny golden dagger suspended from a fine chain. A treasure hunter, the drow thought with disgust, and she rapidly adjusted her opinion of the man downward. For the sake of a golden trinket, he had braved the Underdark alone. Not only was he human and male, but he was also apparently on the simple side. Yet he had shown both strength and courage. Liriel admired these qualities even in lesser beings. And surely he could tell her more about the surface. It might be amusing to keep him around for a while. With Liriel, action usually followed on the heels of impulse. She rose to her feet, her chin lifted to a regal angle. "I am returning to my city now. You will come with me," she commanded. Her mind worked furiously even as she spoke. She would leave the human at her house in Narbondellyn, under the guard of her other servants, and then return to the Academy, No one would be the wiser. Later, she could always claim she'd bought a human slave from a merchant band. Human slaves were rare in Menzoberranzan, but not unheard o£ Her tale would ring true enough. The man studied her for a long silent moment. He clearly did not grasp her intent, for his eyes held no fear and his dark brows met in a frown of puzzlement. "This is a fearsome land," he said slowly, "and no place for one alone. If you wish to travel together I will offer you my protection for the length of our shared path." "Your protection?" she echoed incredulously, too stunned even to laugh. That a human, and a male at that, should offer to shield her—a noble female drow, a dark-elven wizard 125 Elaine Cunningham and a novice priestess of Lloth—was utterly ludicrous. "You know nothing of the Underdark, do you?" "It would seem not," he agreed. "Look closely," she advised him, holding her arms out wide to invite his inspection. "Black skin, white hair, pointed ears, eyes that glow red in the darkness. Stop me if any of this sounds familiar." "You are drow," he said, still not understanding. "Good. Very good," Liriel said approvingly. "You've heard of us, then. The drow rule this fearsome land'—your words, not mine—and we make the rules. If I hadn't come along just now, you'd be deepbat food. By my rules, your life is mine. It just so happens I have need of a new slave." The man considered this, tugging thoughtfully at his ear. "But why? You say you have no need for protection." "I want to learn more about the surface," Liriel said frankly. "Knowledge is a good thing," he agreed, "and certainly no man could wish for a more beautiful mistress. But no man or woman of Rashemen lives as slave to another." Liriel lifted a single white brow. "Perhaps you'll start a trend." "Perhaps not," he said mildly, but Liriel saw the flash of anger in his blue eyes and she tensed in preparation. The human lunged for his club. As his hand closed around the grip, Liriel snatched a knife from her sleeve and hurled it. The blade bit deep into the wood and quivered there, just inches from his hand. Without missing a beat, Liriel conjured a small, transparent globe. Streams of light writhed inside, and the missile pulsed with barely contained power. She tossed it up and down a few times, and a meaningful smile played about her lips. "A drow fireball," she said in a casual tone. "They explode on impact. And you may have noticed I hit what I aim at." The human eased his hands away from the club and raised them in a gesture of surrender. "You argue well," he conceded. The wry humor in his voice surprised Liriel. The human showed more wit than she'd anticipated. It was almost a shame to enslave such a creature. 126 Daughter of the Drow "It would be a waste to leave you here to die," she mused, speaking as much to herself as to the human. "And die you surely would, alone and virtually unarmed. It's a marvel to me you managed to survive nearly a full day!" "Just one day?" he echoed in disbelief. The drow looked puzzled for a moment, but then her face cleared. "You must have come in through the Drygully Tunnel. The surface entrance is perhaps a day's travel from this cavern, but I suppose you could have wandered around for any length of time." "Just one day's travel," the man repeated thoughtfully. "One," Liriel confirmed. She stepped closer and prodded him with her foot. "On your feet. We're leaving, now." He did as she bid, and instinctively the drow backed away a step. At close range, the man seemed much larger. Liriel stood perhaps two inches over five feet and had the delicate form common to elves. He was at least a head taller and powerfully built, with broad shoulders and thick-muscled arms. The drow was impressed, but not unduly concerned. With her magic and her superior weapons, she still had the upper hand. The stranger seemed to realize this, for he gave her a respectful bow. "I am Fyodor of Rashemen, and it seems we will now travel dajemma together. But before I see your land, perhaps you would like to hear a story from mine?" The drow scowled, puzzled by the strange offer. "There will be time for that later." "Oh, but later I may not be able to recall this particular story." That, she believed. He did seem a bit slow-witted, with his fearless eyes and slow, deliberate way of speaking. And frankly, she was starting to feel a bit curious about what he might say. There was something about his manner and the cadence of his speech that she found familiar. The stories in her new lore book had much the same flavor. So with a curt nod, she bade him proceed. The man leaned back against the rocky wall and folded his arms over his chest. "A certain peasant was walking through the forest on his way to market. He had a large sack slung over his shoulder,1* Fyodor began in his deep voice, sounding as calm as if he were sitting by his own fireside. "Nearby a wolf—a large, 127 Elaine Cunningham fierce predator—escaped from a trap and ran for his life, with the hunters close behind. The wolf came upon the peasant and begged him to help. So the peasant hid the wolf in his bag. When the hunters came, the peasant said he had seen no wolf. When all was safe, he opened the sack and the wolf sprang out, teeth bared." "The man was a fool for helping such a creature," Liriel observed. "So it would seem. The peasant begged for his life, reminding the wolf that he had saved him from the hunters. The wolf merely replied, 'Old favors are soon forgotten.' "Now, the peasant was troubled by this dim view of life. He asked the wolf if they might ask the opinion of the next three persons they met. If all agreed that old favors are soon forgotten, the peasant would say no more and consent to being the wolfs dinner. So off they walked, and after a time they came upon an old horse—that is an animal large enough to ride—and asked whether he thought old favors were soon forgotten. The horse thought about this and agreed that it was so. 'For many years I served my master, carrying him wherever he would go, and pulling his wagon to market. Yet now that I am old, he has turned me out of the pasture to die here along the road.' The peasant and the wolf thanked the horse and went on their way. In time they came upon an old dog, lying in the shade of a tree, and they put the question to him. The dog responded at once, *Yes, that is the way of the world. For many years I served my master, guarding his house and family. Now that I am old, and my teeth too dull to bite, he has cast me out.' "Soon after that they came upon a fox, which is a small, clever cousin of the wolf. They told the fox what had happened between them and asked the question. But the fox replied, 'I do not believe your tale! Surely so large a wolf never fit into that sack.1 And so the wolf, anxious to prove his tale, crawled into the sack. The fox grabbed the drawstring in her teeth and pulled it tightly shut. To the peasant she said, 'Quickly! Throw the sack and the wolf down yonder ravine, and then we shall discuss what payment you owe me for saving you!' "The peasant took up the sack and swung it with all his might. As he did, he struck the fox and knocked her into the 128 Daughter of the Drow ravine along with the wolf. Then the peasant stood at the edge of the high cliff and called down to the injured fox, 'Old favors ore soon forgotten!' " Liriel laughed, delighted with the unexpected, devious twist at the end. "Do you know other stories like that one?" "Many." The draw nodded, silently confirming her decision to add this human to her collection of servants. She put her scowl back in place and brandished the glowing ball in her hand. "You will walk in front of me. If you try to escape or attack, I will throw this fireball at you." "As you say," he agreed. Together they left the dimly lit cavern and made their way back toward Liriel's gate. But the man could not walk in the darkness, and he stumbled repeatedly. Finally, near the mouth of a small tunnel, he stopped and took a stick from his pack. Striking stone against steel, he made a spark and lit the cloth-wrapped end of the stick. The sudden flair of light stung Liriel's eyes. "Put that out," she demanded. "Unlike you, I cannot see in the dark," he said mildly. "Nor can I walk farther without a drink. Fighting monsters and telling stories are thirsty work." When the drow did not object, the man pulled a flask from his sash and tipped it back for a hearty swallow. He then offered the flask to Liriel. "This was brewed in my homeland. We are famed for such things. You are welcome to some if you like, but it is very strong," he cautioned her. Liriel smirked. Many nonPeople, from ores to deep dwarves, harbored this misconception about the seemingly delicate drow. The wines and liqueurs of the faerie elves were not unknown in Menzoberranzan, and although these might taste sweet and light, a few small glasses could send the heartiest dwarf into a snoring stupor. Drow libations— perhaps predictably—were even more potent. So she accepted the flask and took a mouthful. The liquid had a horrid, acrid taste, and it burned her mouth as if it were molten rock. Liriel spat it out and threw the flask to the ground. The smoky brew spilled out in a spreading puddle. Immediately the man lowered his torch. The liquid caught flame with a loud burst, and a wall of nre 129 Elaine Cunningham sprang up between him and his drow captor. Liriel reeled back, her hands clasped to her sensitive eyes. Over the roar of the fire, she heard the man's deep voice. "Good-bye, little raven. Old favors are soon forgotten!" Anger flamed in the dark elfs heart, as bright and hot as the fire that blocked off the tunnel. How could she have been so stupid! To be tricked by a human, and a male at that! Her pride in her heritage of drow might and magic had led her to underestimate an opponent. As Liriel's thoughts flashed over the events of the past hour, she conceded she was probably fortunate to have lost nothing more than a potential slave. And, having wasted so much time with the human, she would be lucky to get back to Arach-Tinilith before the day's classes began. Still... A slow, admiring smile spread across her face. The blue-eyed human had shown rare cunning. He'd played a good trick on her, one she would long remember. As Liriel hurried toward the site of the second magic portal, she suspected this night's events would linger in her mind for a very long time. 130 Chapter 10 WANDERLUST iriel made her way back through the Underdark without further incident, taking the relay of magical gates that moved her steadily back toward Menzoberranzan. Her last spell brought her to Spelltower Xorlarrin. When she emerged through the portal, Kharza-kzad fairly pounced on her. The wizard grabbed his pupil by both shoulders, and the expression on his face suggested he was not certain whether he should embrace her or shake her until her teeth rattled. "Where have you been so long?" he demanded. "Narbondel's Black Death is long past—the new day approaches! Fve been here the entire time you were gone, pacing, nearly out of my mind with worry!" "Narbondel's Black Death," Liriel repeated softly, absently brushing aside the wizard's hands. On the surface world, that would be midnight. Soon dawn would come to the forest glade, and she would not be there to see it! On the other hand, she had not realized so much time had passed, and she did not want to be away from the 131 Elaine Cunningham Academy when the spell obscuring Shakti Hunzrin's scrying stone wore off. There was always the possibility Shakti might convince Mistress Zeld she had been tricked, that someone else had sent prying eyes into Mod'Vensis Tlabbar's bedchamber. The list of suspects, Liriel knew, would be very short indeed. "Listen, Kharza, I've got to get back to Arach-Tinilith. We'll talk later." "That's it? That's all you have to say to me? After all I've been through—the terrible risk, the worry, the sleepless hours—the very least you could do would be—" Liriel stepped through the portal, leaving the wizard fussing and sputtering behind her. Alone hi the silent darkness of her own room, she reasoned Kharza would get over his ire sooner or later. Sooner, if he didn't have an audience. He would have larger worries if it were discovered he'd helped her slip away from the Academy on an unauthorized adventure. It was better for them both that she return at once. This way, if Zeld and her henchdrow decided to storm Liriel's room, they would find their suspected prankster at her study table, chipping away at her mountainous pile of books and scrolls with all the diligence of a mithril-mimng dwarf. With all possible speed, Liriel stripped off her travel gear and donned the black, red-trimmed robe of a novice priestess. She lit a study candle and placed a few spent candle stubs beside it, then she tossed several books and scrolls onto the floor beside her study table. The general effect suggested a long, frenzied study session had taken place. Liriel nodded in satisfaction and sat down at her study table. All that remained to be done was to actually learn some of this stuff. Yet try as she might, Liriel could not concentrate on the spells that, under most circumstances, would have commanded her avid attention. The details of her adventure kept coining back to her: the wondrous lights of the night sky, the comforting strength of the mighty trees, the strange customs of the Dark Maiden's priestesses, and the peculiar encounter with the human. It was almost too much for Liriel to absorb. In particular, the human's story kept coming back to her, 132 Daughter of the Drow playing in her mind like an insistent, remembered melody. Liriel enjoyed the unexpected, devious little twist at the story's end. It was the sort of tale that would delight most drow, were they in the habit of telling and listening to stories. The meaning of the tale, however, puzzled her greatly. When the human had offered her the story, she had been merely curious, thinking storytelling to be an odd human custom, perhaps similar to the wicked verbal thrust-and-parry beloved by the drow. But no, the human's story was too well chosen, too similar to what later occurred between them. Like the peasant who saved the wolf from hunters, Liriel may well have saved the man's life in coming to his aid against the deepbats. By drow standards, she was more than justified in considering his life hers by purchase. Slaves were taken on much slimmer justification than that. Such as none at all. But, "Old favors are soon forgotten," the man had told her in his story, and then proceeded to trick her and snatch back his freedom. Was the human apologizing in advance for his duplicity, or perhaps even warning her of his intentions? If that were so, Liriel mused with a touch of dark humor, the man had a dangerously overdeveloped sense of fair play! Also troubling to Liriel was that the man's tale was in many ways similar to those she had read in her book of ancient human lore. Did all humans tell such stories? Was storytelling a natural gift of humankind, or perhaps an art form they nurtured and developed? It seemed incredible to her that this short-lived race, which she had always believed to be vastly inferior to the drow, could have such an intriguing custom. There was another possibility, with even more potential, and it again had to do with the similarities between the man's story and the stories in her book. He had called himself Fyodor of Rashemen. Where that might be, Liriel had no idea. But perhaps the far-traveling Rus had spread their culture and their magic to the land of the blue-eyed human. Perhaps the Rashemi custom ofdajemma, the tradition that sent young men out on a journey of exploration, was a gift from Fyodor's restless ancestors. 133 Elaine Cunningham Perhaps. The problem was, Liriel would never know for sure. Rashemen might encourage its young people to travel and explore freely, but the drow of Menzoberranzan had other opinions on the matter. With a sigh, Liriel pushed away the scroll she'd been pretending to read. Not bothering to remove her robe, she flung herself onto her bed for a short nap. She'd need the rest in order to face the day ahead. It would be a difficult day, for she was not well prepared for her classes. Even the pleasant prospect of learning the details of Shakti's misfired plot did not cheer her. The new day drew near, and the sounds of early risers drifted into her room, but sleep did not come to the young drow. The reality of her situation pressed in on her, with all its disagreeable requirements. The trip to the surface had been thrilling and disturbing, but it had been an enormous risk. And for what? She was stuck in Arach-Tinilith for a good many years to come. Since the moment the webbed fence of the Academy had closed behind her, Liriel had tried to deny her fate and in doing so had taken far too many chances. If she were to survive in this grim, vicious place, she would have to give up her pranks and rein in her dark sense of humor. That would be struggle enough, but she knew in her heart she also had to resign herself to abandoning her dream of adventure in far places. After tonight, that was. As the dark elf nestled into her silken pillows, she knew one more wakeful night awaited her. After tonight, she would devote herself to her clerical studies. She would make peace with Mistress Zeld and apply herself to duty with a devotion that would shame even the pious, single-minded SosTJmptu. She would become a high priestess in record time, and a credit to House Baenre. After tonight. Please, Llotk, Liriel prayed silently as she drifted toward slumber. Please grant me just one more night For the first time in days, hope spurred Fyodor"s steps. After a few hours' search, he found the tunnel the drow girl had mentioned. There was a small, rock-strewn cavern with 134 Daughter of the Drow a trickle of water at the bottom, and beyond, a path curved steeply upward to disappear into a hole in the rocky wall. If anything fit the name Drygully Tunnel, it was this. He slid down into the gorge and splashed through the shallow stream. As he suspected, the hole was the opening into a tunnel. The way was steep, and the narrow tunnel curled upward in a tight spiral, but the young man fairly sprinted up the path toward the light of the sun. He would return to the Underdark, for he had pledged to seek the amulet and he would do so for as long as he lived. Even so, the thought of a brief respite lifted his spirits immeasurably. He had not realized until now, when escape was close at hand, just how oppressive was the Underdark. It stole hope; it shut down the soul. Yet Fyodor remembered the exuberance of the drow girl's laughter, the avid curiosity in her golden eyes. This was someone who lived with intensity and abandon, not some soulless survivor. Yet he could not help but wonder what manner of being could thrive in such a dark and evil place. Fyodor had known hardship and danger all his life, and surviving the last few days had tested his strength and his courage. He could not begin to fathom what the Underdark would do to those who lived out all their days in its depths. The elven girl was beautiful beyond telling, as brave and capable in battle as any maid of Rashemen, but she was clearly, unmistakably drow. What that meant, Fyodor simply did not know. Again the young fighter reminded himself he must keep alert to his surroundings, that this grim and dangerous land was no place for those who dreamed. But as he scrambled up the steep path, the dark lass was with him at every step. Time in Arach-Tinilith traveled at its own pace. Liriel was certain at least two or three days dragged fay during the morning indoctrination session. She silently blessed the countless vigorous, night-long parties she'd attended over the years. Without such training, she would never have developed the stamina needed to stay awake now. Even so, 135 Elaine Cunningham the girl could feel her eyes glazing over as the mistress ranted on and on. Liriel hoped the mistress would mistake her dazed expression for rapt attention. Even the lesson on the lower planes was disappointing. The mistress conjured a viewing portal to Tarterus, which, in Uriel's opinion, was not even an interesting place to visit. It was a place of gray mists and aimless despair. The winding paths didn't seem to go anywhere, and the winged, dog-faced horrors who inhabited the place were fairly banal incarnations of evil. They flew, they shrieked, they tore to shreds any hapless being who ventured into their dark realms. It was all numbingly predictable. Nor did the session provide any entertaining personal drama. Shakti was there, sullen and withdrawn, yet still clearly in the favor of the attending mistress. It would seem her failure had been a private one, Liriel concluded. Apparently Shakti had resisted the urge to run to the authorities with news of the Baenre female's supposed defection. This annoyed Liriel—she had hoped to cause Shakti embarrassment of some sort—but she was also impressed with her enemy's patience and resolve. The Hunzrin priestess was a dogged sort, obviously prepared to stalk her prey for however long it took her to uncover something sufficiently damning. Shakti was shaping up to be a credible foe. As patient as a spider, the Hunzrin priestess would be there watching, always watching, waiting for her enemy to misstep. This knowledge did nothing to brighten Liriel's mood. The afternoon did not promise to be much of an improvement, for once again Liriel had to face the consequences of her unconventional childhood. Weapons training was required of all drow, regardless of class or gender. Liriel was deadly with anything that could be thrown, and she'd always found such expertise to be sufficient to her needs. Unfortunately bolos, slings, and throwing spiders were not in the classic repertoire of a noble female. When draw entered the Academy, they were expected to have proficiency with both the sword and the drow signature weapon: a tiny crossbow used to shoot poisoned darts. The bow was no problem—Liriel could hit whatever she aimed at—but she'd never had much interest in the art of swordcraft. As she was 136 Daughter of the Drow to learn this day, interest was optional; proficiency was mandatory. Her swordmaster was one of the older students at Melee-Magthere. A stocky, rather unattractive male from some lesser family, he seemed alternately annoyed at having to tutor a first-year priestess and delighted to have the chance to lord it over a Baenre female. 'Tour wrist is shaking," he scolded her. "Just two hours of practice, and you're tiring already!" Liriel dropped her arm so the tip of the heavy sword rested on the floor of the practice hall. "I'm not accustomed to holding a sword," she said defensively. "That's apparent," the male sneered. "I've seen mere children who could fight better. What have you been doing all these years?" She pushed back a damp lock of hair and gave him a hard-edged smile. "Ask around. What did you say your name wasr "Dargathan Srune'lett." "House Srune'lett," Liriel mused, looking the stocky fighter up and down. "Yes, now that you mention it, I can see the family resemblance." The male scowled, and his face heated to a livid red. The priestesses of Srune'lett were often referred to as the "fat sisters"—not in their hearing, of course—and many members of the clan, both male and female, lacked the lithe, slender form that was the drow ideal. Dargathan, it would seem, was more than a little sensitive about this fact. He raised his sword in a slow, menacing arc. "Guard position," he snarled. Liriel faced him squarely and lifted her too-heavy weapon. Before her tired muscles could react, the male lunged in. His sword slashed open her tunic in a diagonal rip that ran from shoulder to waist. She looked down, incredulous, at the silver line of chain mail that showed through. The girl raised murderous eyes to her opponent and held his taunting gaze for a long moment. Then she leaped at him, her sword diving in toward his heart. The male easily batted aside her thrust and danced back with a speed that belied his ungainly physique. 137 Elaine Cunningham Daughter of the Drow "Guard position," Dargathan repeated, smugly this time. "Work on your stance. You're still exposing too much of your body to your enemy. Remember, left foot back, left shoulder back. Keep the target small." Liriel gritted her teeth and did as she was told. Again and again the male drilled her on stance, walked her through the basic thrusts and parries of single-sword combat. Dargathan might lack the tightly muscled form and lightning-fast brilliance that marked the best drew fighters, but as the hours passed Liriel had to admit he was a credible teacher. The male challenged her every move, demonstrating step by step the skills a fighter would gain through years of laborious study and practice. By the standards of most races, Liriel was a competent fighter. Far more was expected of a drow. As the session went on and on, she slowly redefined her concept of swordcraft and came to realize how little she truly knew of the art. She also ached in every muscle, bone, and sinew. "That will do for now," Dargathan said finally. "There are two main tenets of swordcraft: know the basics, and prepare for the unexpected. We've made a start on the first. With hard work and excellent instruction, there might yet be some hope for you." With that smug pronouncement, the male sheathed his sword and strode from the practice hall. Liriel waited until he reached the door, and then called his name. Dargathan turned back to see his pupil holding her sword like a ready javelin, high and back over her shoulder. Her eyes gleamed with dangerous light as she hurled the weapon straight at him. The sword flew hard and true, and the blade wedged deep into the crack between the doorpost and wall. It quivered there, just inches from his wide-eyed face. "Thank you for the lesson, most excellent of instructors," Liriel said sweetly, hands on hips and stance tauntingly feminine. "But perhaps next time we should work on preparing for the unexpected?" To further underscore her point, she snatched her bolo from a hidden pocket and began to twirl it overhead. The male turned and fled the room, his superior airs completely abandoned. 138 It was possible, Liriel noted as she tucked her preferred weapon back out of sight, to have a little fun now and again even in Arach-Tinilith. As soon as the evening chapel was over, Liriel hurried to her room. Nothing, not even the burning stiffness brought on by her grueling practice session, could deter her from making her final journey to the surface. For her last secret jaunt out, no other destination would suffice. Liriel quickly dressed and armed herself. She noticed as she did that her piwafwi had lost a bit of its luster, that her tread in the enchanted elven boots was a little less silent. It amazed her that an hour's visit to the surface could so diminish her drow magic. How, she wondered, did the priestesses of Eilistraee survive? How much of their magic, their heritage, did they abandon ao they could dance in the moonlight? Were they drow still, or merely dark-skinned faerie? These were but a few of the questions she wanted to ask of the Dark Maiden's priestesses. The young wizard quickly studied the spells she would need, then summoned the portal that would take her into Kharza-kzad's study. She hoped her tutor was already asleep so she might be spared his endless questions. But to her surprise, low, angry male voices came from the wizard's private rooms. Her natural curiosity urged her to investigate; Kharza was such a reclusive sort that the presence of another dark elf in his retreat must signal something truly momentous. But the moonlight beckoned her with a call too powerful to be ignored, and once again she made her way through the whirling tunnel that led to the forest glade. Again she found herself on her knees clutching the ground. Again came the startling impact of the vivid green that surrounded her on every side. And again she heard the dark elven music, the eerie, twisting melodies that were so familiar. Of course, in the Underdark, such music would not be played on a harp. The drow considered that instrument to be both insipid and disturbing. But here, in the moonlight, the delicate silvery tones of the harp sounded 139 Elaine Cunningham Daughter of the Drow somehow right and fitting. Liriel quickly made her way toward the music. The sound was easier to follow this time, for she anticipated the odd, linear path music took through the open air, and she followed it straight back toward the Dark Maiden's glade. So different, this world. Liriel was accustomed to tracing sounds that were sifted through layers of magic, that echoed and reverberated through a labyrinth of rock. Here, the source of any single sound might be simpler to discern, but the demands on her ears were so much greater. The dark passages of the Underdark, the teeming cavern that held Menzoberranzan: though far from silent, these places were cloaked in an ominous hush. Here all was cheerful cacophony. Tiny, harmless insects chirped all around her, and plump little waterlizards sang their songs. The trees sang too, with a whispery rustle of wind-tossed leaves. The sounds of this starlit land were like its colors— too vivid, too varied. This world taxed the senses in ways even exuberant Liriel had not imagined possible. Here her every nerve felt raw and exposed. She had never felt so small, so overwhelmed. She had never felt so alive. Liriel ran through the maze of green and brown toward the firelit glade. There she found the priestesses of Eilistraee, all clad in silvery gowns and sipping from mugs of some steaming, fragrant brew. Ysolde Veladora looked up at LirieFs approach and beckoned her closer. "I am glad you returned tonight, little sister," she said in a joyful voice as she rose to greet Liriel. "We have another visitor, someone who is anxious to meet you." Another drow rose to stand beside Ysolde. Liriel gasped, and the strange stories of the Time of Trouble became instantly, frighteningly real. It was whispered that Lloth had walked the streets of Menzoberranzan in the form of a tall, too-beautiful female drow. This strange female, then, could be none other than Eilistraee herself. The drow stood fully six feet tall, and silvery radiance lingered about her like captured moonlight. Hair the color of spun silver spilled nearly to her feet, and her flowing robe flickered with its own light. Even her eyes were silver, larger than those of most drow and framed with thick, pale lash- 140 es. Her skin was as dark as Jjriel's own, and it shone proudly black in the brightness that surrounded her. Awed and fearful, Liriel sank to her knees. She had doubted any goddess but Lloth could exist, and now her unquestioning faith in the Spider Queen would mean her death. The young drow's hand crept up to the sacred symbol that hung about her neck. It marked her as a follower of Lloth, a novice priestess of the Lady of Chaos. In her homeland, those who called upon any deity but Lloth were summarily slain. She had little doubt what her fate would be at Eilistraee's hands. Ysolde's smile faltered at the girl's strange reaction. Understanding came quickly, and consternation flooded her face. She darted forward and lifted the young drow to her feet. "Liriel, there is no need for fear. This is my mother, Qilue Veladorn. She is a priestess of the Dark Maiden, as are we all." The tall drow smiled, and her silver eyes reassured the girl. 1 hear you are a traveler, Liriel Baenre. I, too, am far from my chosen home. Join us, if you would, and perhaps we wanderers can exchange stories of distant lands." Liriel still felt dazed, but she was drawn in by the beautiful drow's warmth and charm, and she allowed Ysolde to lead her to the fireside. For a time she was content to sit, to sip her mug of hot spiced wine, and to listen as the other females talked. The priestesses treated Qilue with great deference, and they were full of questions about her work in the Promenade Temple. LirieFs natural curiosity did not allow her to remain silent for long. "Where is this temple? Is it in the forest as well?" Qilue smiled. "No. The Promenade lies near Skullport, a place that has precious little in common with this peaceful glade." "Skullport," Liriel mused. The sound of it was intriguing, tantalizing the imagination with suggestions of dangerous adventure and the promise of the open sea. "Where is this place?" "It is an underground city, much like your Menzoberranzan, and it lies hidden far below the great coastal city of Waterdeep. Most of Waterdeep's inhabitants know little about the lands beneath their feet, and not many venture 141 Elaine Cunningham Daughter of the Drow into its depths. Of those who do, few survive. It is a dangerous, lawless place." Qilue's voice was grim, and her lovely face saddened as she spoke. "If you feel that way, why do you stay there?" Liriel asked. "We are needed," the priestess said simply. That was too simple for Liriel to absorb. She had been raised to examine everything for layers of meaning and motive, and it seemed to her there must be something more to the situation than Qilue was admitting. Was Skullport like the Underdark, in that the drow could not remain away for long without losing their powers? "Can't you cast magic on the surface?" she blurted out. Qilue looked surprised. "Yes, of course. The Dark Maiden hears and answers her Chosen wherever they might be." Liriel nodded thoughtfully. What the priestess spoke of was clerical magic, of course, which was much different from the innate power she herself had wielded since childhood. Still, it was something. She wondered if Lloth could hear her, so far from the chapels of Menzoberranzan. Her hand crept up to the Spider Queen's symbol, and she silently spoke the words of the clerical spell that would enable her to read the thoughts of this regal drow. Not a glimpse came to her, not a whisper. The spell did not work; the prayer went unanswered. In the Lands of Light, she was truly alone. She looked up to see Qilue's kind eyes upon her. "Ysolde tells me you are an accomplished wizard, with many gate spells at your command. So tell me, what is your next destination?" "This will be my last trip to the surface for many years," Liriel admitted sadly. "I am not supposed to leave Arach-Tinilith until my training is complete. So far I've been lucky, but I would be caught sooner or later. My people, to put it mildly, would not approve." "I see. And their approval is so important to you?" "My survival is important to me," she returned bluntly. Qilue was silent for a long moment. "You have other choices." To dance in the moonlight," Liriel said bitterly. That is a fine thing, but then what? What of the dawn? I would be 142 hated and hunted by every human and faerie elf under the sun, without even the simplest magic to shield me." She gathered up a corner of herpiwafwi in her hand and shook the glittering cloak in Qilue's face. "Look at this: it dims by the moment. So far from the powers of the Underdark, its magic is fading. In my homeland, I can walk silent and invisible. Here I would be vulnerable, visible to all eyes. My weapons, my armor, my spell components—all would be melted by the sun." "You would not be helpless," Ysolde put in. "You have a sword." Liriel groaned and clasped the aching muscles of her sword arm. "Don't remind me! So what you're saying is that I would have to depend upon the least of my abilities for survival. Thank you, but no." "You would learn new ways," Ysolde said. That's what I'm afraid of!" Liriel said passionately. "You don't understand at all. / cannot abandon my heritage. I can't forget the drow culture, or lose my innate magic, or give up all I have learned through three decades of study in dark-elven wizardry! Perhaps that might seem like nothing more than a collection of customs and powers and spells to you, but it's what I am." Qilue laid a hand on her daughter's shoulder. "Let her be, Ysolde. We all must follow the path that is given us," she said in gentle rebuke. To Liriel she said, "You have come here to learn. Since your time with us is short, why don't you ask whatever questions you might have?" The older female's forthright, considerate manner took Liriel by surprise. Never one to refuse an opportunity, she asked about Rashemen and the customs of the land. "Rashemen lies far to the east of here," Qilue began. "It is ruled by Witches, wise women who wield a powerful, little-understood magic. One of my sisters studied among them for a time." She paused, and a slight smile curved her lips. "Many called her Witch, but few understood why." The Witches of Rashemen would grant a drow such training?" Liriel asked in disbelief. "Are these humans utter fools?" In Menzoberranzan, magical secrets were carefully hoarded, grudgingly shared. This was not merely an issue of greed, but survival. Any weapon given to another drow 143 Elaine Cunningham would almost certainly be raised against the giver. "They taught my sister," the priestess responded with careful emphasis, "knowing they had nothing to fear from her. What is your interest in this land?" "In the Underdark I came upon a human male. He called himself Fyodor of Rashemen and told me he was on dajem-ma—a journey of exploration." "That is their custom," Qilue agreed, "but I'm surprised one of them would venture Below. The people of Rashemen are generally fearless, but they do not throw away their lives." lfYou haven't met Fyodor, then," Liriel said dryly. "He seemed pretty determined to do just that. Tell me, do you know of a people called the Rus?" The priestess accepted the quick change of subject without comment. "There was such a people, many centuries past. Over the years they mingled their blood with the folk of many lands, so much of their language and customs have been lost. The old ways are strongest on the island of Ruathym." "Did the Rus go so far as Rashemen?" The priestess considered. "I am no sage, but I seem to recall that long ago, before the forests and rivers of the Anauroch turned to dust, Rashemen was overrun and settled by a race of seagoing barbarians who traveled as far inland as the rivers allowed. I had never drawn a connection between the two, but now that I consider the matter I see the ancient magics of these two lands have much in common." She held up a hand to forestall Uriel's next question. "Of these magics, I know little. All I know is this: both cultures are strongly linked to their lands. Both draw magic from special places of power, as well as the spirits that dwell there." Liriel nodded. She knew all too well that the Underdark had its own sites of power. It was that, perhaps more than anything, that tethered her to the lands below, for her people's dark magic drew heavily on the strange radiations of the Underdark. "The Witches rule their land, so they must remain within its borders," Liriel reasoned. "But what of the Rus, who 144 Daughter of the Drow traveled constantly? It seems unlikely they would leave such power behind." "Of the Rus, I do not know," Qilue admitted. "From the old tales, I would guess most of those raiders depended on the sword and the axe rather than upon magic. But the Witches can and do travel, although infrequently. My sister spoke of a unique artifact, an ancient amulet that could store the magic of such places in the event the Witches needed to leave their land." "An amulet," Liriel repeated, thinking of the tiny golden dagger she had glimpsed in Fyodor's mind. "Do you know what it looks like?* "Oh, yes. My sister carried it for a time, many years ago. The Windwalker, she called it. It is a tiny dagger in a rune-carved sheath." With great difficulty Liriel cloaked her excitement. "How does it work?" she asked as casually as she could. "I do not know all the details," the older drow said. "Sylune—my sister—told me the amulet will store magic from places of power, but only temporarily. Few Witches leave their land for very long, so that is enough for them. But legend suggests the Windwalker can make such powers permanent. How, I do not know. The knowledge has been lost." Maybe, maybe not, Liriel noted silently. Her nimble mind leaped from one possibility to another, weaving the disparate threads into a new and hitherto unsuspected whole. If the far-traveling Rus had settled Rashemen, the Windwalker could well have been of their making. If this were so, then rune magic was the key to the amulet's power. If the amulet Fyodor sought was indeed the Windwalker, then this ancient device was somewhere in the Underdark. If she could find it, perhaps she could adapt it to store her own magic. And why not? The draw's inherent magical powers, and the magic of most of their crafted items, were magnified by the radiations peculiar to the Underdark. Was that not a form of place magic? If, and if again. There were far too many 'ife', but in her excitement Liriel was not discouraged. For the first time, her dream of travel and exploration in the Lands of Light seemed within her grasp. Some drow—such as these priestesses— 145 Elaine Cunningham might abandon their heritage and forsake the Lady of Chaos, but that was not an option for Liriel. She loved the wild beauty of the Underdark, and although she longed for adventure in the world beyond, she wanted to be able to return home. If she could find this amulet and test its powers, there might be a way for her to come to the surface whole, on her own terms: silent, unpredictable, mysterious, powerful, magical, deadly. Drow. On impulse, Liriel reached forward and embraced the regal female. "I have to leave now, but I can't tell you what this visit has meant to me!" Qilue regarded the girl's excited face and shining golden eyes for a long moment. "The Promenade Temple," she repeated softly. "Remember that name, if ever you should need it." 146 Chapter 11 FALSE TRAILS leet and silent, Liriel ran through the forest back toward her magical gate. Her flight surprised a strange creature, a large dun-colored beast with enormous brown eyes and a pair of many-pronged horns. The animal bounded off and was soon lost among the trees. For just a moment Liriel paused to watch the graceful creature. Any other time, she would have followed it, perhaps to hunt, perhaps just to learn more about the strange and fascinating beast. Tonight a more important prize awaited her. She had an idea where the Windwalker amulet might be, and her time to find it was short. Quickly she stepped into the gate that returned her to the Underdark. The magical flight was swift and brief, and it brought her near the place where she and the human had joined in fighting the deepbats. Liriel retraced her steps to the glowing cave where she had met Fyodor of Rashemen. There was a mystery here, one that she must solve. She crouched down to examine the body of a deepbat the human had slain. 147 Elaine Cunningham Even in death, the creature was imposing. The crumpled wings spanned a good seven feet, and the dagger-sharp fangs jutting from the deepbat's slack mouth were fully the length of her fingers. It was a marvel the human had managed to kill such a creature, but even stranger that the giant bats had attacked at all. Although they were dangerous in the extreme, dragazhar were highly intelligent creatures who rarely attacked anything larger and more threatening than a scurry rat. Something must have happened to embolden or threaten them, to force them beyond their normal behaviors. Seizing the dragazhar's wing with both hands, she hauled the creature over onto its back so she might examine its underbelly. There she found the answer she sought. Scoring the creature's abdomen and legs were several long, thin cuts: the interweaving marks of twin blades. Such wounds were too fine, too precise, to have been inflicted by the human's dull blade. Draw steel had marked the dragazhar. She examined the bodies of three other dead bats and found similar markings, including the telltale poison darts from a drow crossbow. These bats had most likely come across Fyodor as they fled from another, larger battle. After tangling with a band of drow fighters, a lone human must have seemed very easy prey. This discovery supported one of her suspicions: in pursuit of the amulet, Fyodor had followed a band of drow into the Underdark. What the man planned to do once he caught up with the drow, Liriel could not begin to fathom. He fought well enough, but he was one lone human against the deadliest fighters of these deep realms! It did not occur to Liriel to ask what she herself might do, alone against a band of drow fighters. After all, she was a Baenre princess and a wizard, and deadly determined to find the Windwalker amulet. She searched the rocky floor until she found a series of blood drops leading out of the cavern. Some of the bats had survived Fyodor*s sword and cudgel, and one of them had been wounded badly enough to leave a trail. Since wounded deepbats invariably returned to their lair, she suspected its flight would retrace the path that had brought it to this cav- 148 Daughter of the Drow ern. Liriel conjured a globe of faerie fire so she might follow the trail. Excitement sped her steps as she traced the way toward the site of the first battle. The blood-drop trail ended in a vast, dark cavern. There was no light here, none of the phosphoric rock or glowing plants that lit what she had come to think of as Fyodor's cavern. But Liriel saw well enough. Patterns of heat in the air, in the rock, gave the grim landscape a precision and nuance the light-sighted could not begin to imagine. In the Underdark, even the coldest stone held some heat. And the corpses of two drow males, as cold as their stone tomb, gave off the dull, bluish glow peculiar to lifeless flesh. Liriel hurried toward the dead elves. She dropped to her knees and began to search the bodies. Her efforts turned up a number of fine knives and trinkets, but not the amulet she sought. Swallowing her disappointment, the female sat back on her heels and considered the situation more closely. The males had been commoners, and neither wore an insignia that claimed alliance to one of Menzoberranzan's noble houses. They were well armed, but even so it was odd there were only two. Liriel dared the Underdark alone because of the magic she commanded, but only drow wizards went out in such scant company. These males had no spellbooks, no bags of strange components, no wands or other magic weapons. They were definitely trained fighters, probably thieves, and nothing more. Both of the dead males had suffered strikes from the dragazhar's fangs and wing claws, but none of these wounds were deep enough to prove fatal. These drow had likely been killed by strikes from the deepbats' poisonous tails. Liriel rose to her feet and conjured another globe of faerie fire. Holding it high, she surveyed the cavern. The bodies of a dozen dragazhar littered the cavern, attesting to a long and bitter fight. Was it possible these two drow had fought alone? But no, there were weapons scattered on the cavern floor, more than these two dead drow could possibly have wielded. Two fine matching swords, slender and carved with runes, caught Liriel's eye. She stooped and ran her fingers along one of the shining blades; magic throbbed through the 149 Elaine Cunningham sword like a pulse. These were priceless weapons, the pride of the drow who had wielded them. She abandoned the idea that the surviving drow had fled, leaving the bodies of their two comrades behind. No dark-elven fighter would leave such weapons unless he was long past need of them. A few paces beyond the discarded weapons, Liriel saw a spattering of cold, dried blood. She searched for several moments before she found the next splotch, some ten feet away. Suddenly she understood what had happened here. Deepbats usually took their prey back to the lair for leisurely snacking, especially if they felt threatened. A battle with drow would certainly qualify as that—Liriel marveled the dragazhar had persisted so long against such odds. They must have needed food very badly. It was odd, though, that they'd left two bodies behind. After a moment's hesitation, Liriel once again began to follow a bloody trail. The deepbat lair must be very close. As large as the dragazhar were, they could not carry the bodies of full-grown drow very far. As she suspected, the cave was not far away. Its mouth was placed high on the rocky wall of the tunnel, a near-horizontal slit that seemed too narrow to admit the giant bats. Liriel leaped up, grabbed the ledge, and hauled herself up for a peek. Only a few adult dragazhar were in the cave, asleep and hanging by their tails from the cavern's ceiling. There were also many young, perhaps forty or more. These baby dragazhar were rather cute, with their well-groomed, jet black fur and plump, small bodies. They hung sleeping in a neat row, by all appearances sated and content. Liriel nodded as several pieces of the puzzle fell into place. The necessity of feeding so many young had driven the dragazhar to attack a drow party. The bats had left the two poisoned dark elves behind, probably because the baby dragazhar could not feed upon poisoned flesh. Judging from the number of young, Liriel estimated the cave was home to several hunting packs of bats—at least three or four score of adults. That was certainly enough to destroy a small party of drow fighters-She carefully scanned the low-ceilinged cave. Few drow ventured into such areas, but those who did claimed they 150 Daughter of the Drow were veritable treasure troves. Liriel had a very specific treasure in mind. The drow cast a cautious glance over each shoulder. The tunnel was dark and silent for as far as she could see. The bats were out hunting again, except for the few nursemaids left behind to tend the young. Liriel realized her chances were not good; on the other hand, they'd never be better. Liriel pulled herself up onto the ledge. Clutching her piwafwi close, she edged into the lair. The acrid smell of bat guano assaulted her, and she blessed the enchanted boots that allowed her to walk without the sickening crunch that should have heralded her intrusion. She had not gone far when her foot nudged something soft. She crouched for a closer look. It was the body of a tall drow male—or what remained of him. Fine chain mail had turned aside the fangs of the deep-bats and left the torso mostly intact, but the limbs were little more than bone. Two other bodies lay nearby, in no better condition than the first. If Liriel had needed a reminder of the importance of stealth and silence, she could not have asked for a better one. Carefully she patted down the partially eaten bodies. She found a good supply of poisoned darts and several very nice knives. Usually she would have taken such items, but these bodies would be searched later, and she did not want anyone to suspect she had already been hi the cave. Several moments passed before Liriel found what she sought. One of the dead drow wore a leather pouch, suspended from his neck by a long thong and hidden beneath the chain mail vest. In the bag was a three-inch dagger, tucked into a rune-carved sheath that hung from a broken chain. Clutching the amulet triumphantly in her hand, Liriel backed out of the lair. She hurried back to the relative safety of the glowing cavern and examined her trophy more closely. Yes, it was the very trinket she had glimpsed in Fyodor's mind. She understood now how such a thing could lure a man into the Underdark. This, if it was indeed the Windwalker, was a unique magical treasure, an artifact from a long-gone era of strange and powerful sorcery. Finding such a thing was a worthy We quest. Possessing it was worth all the risks 151 Klaine Cunningham Fyodor had taken. Would take. With that thought, Liriel's triumph evaporated and her face creased in a scowl. Of course the human would return, and if she had found the dead merchants, he might also. The man had certainly shown himself to be strong and resourceful. But without the benefit of elven boots and the shielding invisibility of a piwafwi, he would no doubt join the drow fighters as food for the deepbat young. Liriel did not stop to ponder why she should care about the matter one way or another. There was no time to waste, and she quickly formulated a plan that would accomplish what needed to be done. She took out her spellbook and summoned the magic gate that led to Kharza's tower. What she had in mind would require the wizard's help. But Kharza was not alone when she stepped into his study. Her tutor sat behind his desk, his pale-knuckled hands clasped tightly before him. Lounging in a chair nearby was a drow male, probably the most strikingly exotic dark elf Liriel had ever seen. His long, copper-colored hair was bound back in a single thick tail, and in the faint candlelight his eyes gleamed as black as bis ebony-hued skin. His angular face was defined by fine, high cheekbones, a sharply pointed chin, and a thin blade of a nose. He was slender and richly dressed, and his manner suggested both pride and power. Liriel took in all this with a glance, and just as quickly dismissed him. Another time, she might be interested, but now more important matters absorbed her attention. "Kharza, we must talk," she said quickly, glancing pointedly at the stranger. Before the wizard could respond, the red-haired drow rose to his feet and swept Liriel a polite bow. "I would greet you, lady, but I do not know your name and house," the male said. "Kharza-kzad, would you be so kind?" The wizard's worry lines deepened into veritable canyons, but he launched into the formulaic introduction. "Liriel of House Baenre, daughter of archmage Gromph Baenre, may I present to you my associate Nisstyre, captain of the merchant band Dragon's Hoard." Nisstyre's black eyes lit up and he bowed again. "I was 152 Daughter of the Drow not expecting such an honor. Our mutual friend assures me you were pleased with his recent gift?" "The book of human lore," Kharza said reluctantly, noting Liriel's blank expression. "Nisstyre was the source of it." "And I would be happy to supply you with others, if you should so desire. The Dragon's Hoard is famous for procuring anything, regardless of cost. I'm sure the wizard would be happy to attest to our discretion. We have been supplying his house for many years." Such arrangements, Liriel knew, were not uncommon. Many of the noble houses sponsored merchant bands, for such was their only tie with the world outside Menzoberranzan. In turn, the threat of retaliation from some powerful matron granted the merchants a degree of security they might not otherwise have enjoyed. Liriel recognized at once the value of such an ally, and she turned the full force of her smile upon the exotically handsome male. "I do not require any books tonight, but perhaps you can help me with another matter. I need to hire some discreet muscle." The merchant lifted one copper-colored brow. "There are mercenary bands in this city, I believe." "Yes, and most answer to some matron or other," she said, dismissing that possibility. "This is personal, and private." "I see. What, exactly, did you have in mind?" "1 found a drow patrol in the tunnels, killed hi battle with dragazhar. I want some of the bodies moved to the mouth of the Drygully Tunnel, along with a few of the dead bats. There you will set the scene to make it appear the battle occurred in that place." Nisstyre studied the girl for a long moment. "Such a thing could be done, but I fail to see its purpose." Liriel's chin rose to a regal angle. "Accept the task or decline it, but do not presume to question me." "A thousand pardons, lady," the merchant murmured without a trace of sincerity. "And if I accept, I trust you can fund such an expedition?" He casually named a price; it was steep, but not nearly as high as Liriel would have expected. "You shall have that and more," she promised. "I can give you your fee now, in gold or gems as you wish. I will also 153 Elaine Cunningham show you the location of the dragazhar lair. You're welcome to all the treasure you care to dig out of the bat guano. I don't lay claim to any of it. In addition, I counted some forty dragazhar young. Deepbats are popular companions to wizards; harvest a few of the young for training as familiars, and you'll earn your fee again, some twenty times over. All this you may have, provided you do as I say—without question. Do you accept these terms?" Nisstyre smiled. "With pleasure." "Excellent. Kharza, I need you to come, too." The wizard balked. "I, enter a dragazhar lair?" "Well, why not? What good is magic unused?" "But—" "If we disturb the deepbats' food supply, they will attack. Count on it. And from what little I could see, Fd say the cave holds a large community, at least six hunting packs. Well need an extra wizard." "I believe I can assist you there, my lady," broke in the merchant. "Like yourself, I am well versed in the Art." Liriel looked the copper-haired male up and down, and she believed his claim. Merchant captains often possessed great wealth and influence. No one could attain a position of such power without considerable might of arms or magic, and this one did not have the look of a fighter. He was too thin, too finely drawn, almost effete in his elegance. "Will he do, Kharza?" "His skills are adequate," the old drow said grudgingly. Liriel nodded. "Good. Let's get started, then." "What, now?" the merchant inquired. "Of course now!" she snapped. She snatched up an hourglass from Kharza's desk, turned it over, and set it down with a thunk. "I must collect some things from my room. Get three of your best male fighters—three, no more—and meet me here before the sands run out." With that, she conjured the portal to Arach-Tinilith and fairly leaped into it. "How interesting," Nisstyre said, turning mocking black eyes upon his host. "You did not tell me Liriel Baenre has been to the surface." "How did you—" Kharza-kzad broke off suddenly and bit his lip in consternation. "How did I know?" the merchant mocked. "It is obvious, 154 Daughter of the Drow my dear colleague. Not the particulars, of course, but the general idea is plain. As you may know, the Drygully Tunnel leads to the surface. The little princess wishes to discourage someone from following her back into the Underdark. What better way than to stage a fearsome battle? Scatter the bodies of a few drow fighters, several monstrous bats, and the most intrepid of surface dwellers who stumbles upon the scene might think twice about pursuit. Quite ingenious, really. What I would like to know," he said thoughtfully, "is what foe she considers worthy of such effort." Tm sure I have no idea," the Xorlarrin wizard said, folding his arms across his meager chest. "And Tm even more certain I don't care to find out!" The merchant rose from his chair. Placing both hands on the desk, he leaned down to look directly into the old wizard's face. "Risks," he said in a confidential whisper. "Every follower of Vhaeraun must be prepared to take them." With that final taunt, he left Kharza-kzad alone to sputter out his usual denials. It was an odd game, but one Nisstyre enjoyed playing. In time, perhaps Kharza would become so accustomed to the insinuations that he would come to think of himself in those very terms. This was unlikely, to be sure, but a Xorlarrin wizard, a master of the famed Sorcere, would be a prized addition to Vhaeraun'a band. The merchant hurried from the Spelltower Xorlarrin to his rented house near the Bazaar. Now that he had met Liriel Baenre face-to-face, he was more interested in her than ever. She thought for herself, followed her own rules. No slave to the fanaticism that paralyzed so many of Menzoberranzan's drow, she was a prime candidate for conversion to the ways of Vhaeraun. Granted, she had in full measure the haughty arrogance of noble females, but that could change in time. In fact, the task of humbling the little princess greatly appealed to Nisstyre. First, of course, he would have to win her over. That she would hire him for this task was a stroke of purest luck. It was also ironically amusing, for of course the dead drow Liriel had described were his own lost thieves. She had saved him the trouble and expense of hunting them down. 155 Elaine Cunningham Nisstyre did not mention that fact to her, and he saw no reason to enlighten her now. He hurried to his hired barracks and selected three of his strongest fighters. When they had been briefed and armed, he led them swiftly back to Spelltower Xorlarrin. Liriel was there already, fairly bursting with impatience. She looked the males over and pronounced them adequate. With Kharza-kzad's help, she sent the drow fighters into the gate toward their dead comrades. Nisstyre she left to his own resources. If he was not wizard enough to handle such a task, it was better she knew it now. When her forces had gathered, she led them to the site of the dragazhar battle and quickly laid out her plan. "Five drow came into this cavern. Two of them you see dead before you; the other three are bat food. Now, we can do this one of two ways. We can retrieve what's left of the three drow in the cave and risk rousing the deepbats, or the three of you can help stage a false battle, then leave a fresh trail to the surface and beyond." The fighters exchanged glances. Two of them were plainly relieved at this turn of events—not even the most battle-thirsty drow relished the idea of fighting the deadly bats— but the third, a tall drow with short-cropped hair and a tattooed cheek, sneered in open contempt. "This was not your original offer," Nisstyre pointed out. "What of the dragazhar lair? The treasure, the baby deep-bats?" "My original offer specified you would do as I say, without questions," Liriel said impatiently. "After this task is accomplished, I will show you the cave. You can harvest the bats and treasure later, on your own time." The merchant accepted her terms with a bow. "As you say. But I am curious why I am here, if there is to be no battle with the dragazhar." "Who says there won't be?" she retorted. "You wouldn't ask if you knew how close the dragazhar cave is. The longer you stand there talking, the greater the risk." "I see." Nisstyre considered for a moment. 1 know of another opening to the surface, not far from the Drygully Tunnel. It is nearer, and it is a shorter path to the Night Above. Shall I have my fighters use it?" 156 Daughter of the Drow Liriel agreed readily. She did not want Fyodor of Rashemen to meet the three drow on his way back. That the human would be back, she did not doubt, and he would be no match for these three trained and well-armed drow. Perhaps he could track Nisstyre's band to the surface; perhaps he could even catch up with them. But she doubted it. More likely he would follow them as long as the trail lasted, and then once the trail was lost he would go on his way, seeing no reason to return to the alien dangers of the Underdark. That suited her perfectly. So Liriel supervised the fighters as they hoisted the two dead males and carried them to the mouth of the Drygully Tunnel. Nisstyre came in handy after all, casting spells of levitation that floated several of the giant bat carcasses to the cavern. The wizard also arranged the faux battle scene with gory flair and an artistic eye. In all, Liriel was pleased. One more thing remained to be done. Liriel selected the largest of Nisstyre's fighters, the bold male with the dragon tattoo festooning one cheek. In her estimation, this one could best survive what she had in mind. Also, the fighter had made little effort to hide his disdain for this errand. Liriel was not accustomed to such insubordination from a servant and she did not want to see his attitude go unrewarded. So she ordered the fighter to remove one of the leather bracers that protected his forearms. He did so, and as he held out his arm to her a curious, slightly mocking smile played about his lips. Liriel grabbed his wrist and squeezed it, hard, "What is your name, and what do you find so amusing?" she demanded. "I am called Gorlist. I destroy my enemies; I do not waste time laying false trails for them to follow," the drow said with no little pride. For good measure, he tightened his fist, so the muscles in his arm swelled and rippled impressively. The display of strength broke Liriel's grip with contemptuous ease. "No false trails," she echoed with a touch of dark humor as she renewed her grip on the fighter. "Funny you should say that, Gorlist." In a single lightning-fast movement, Liriel drew a knife 157 Elaine Cunningham and slashed a long, deep line across the male's arm. Gorlist's eyes widened incredulously as blood gushed from the cut. He snatched his arm from her grasp. "Do not bind it; do not try to stanch the bleeding in any way," she instructed him. "Leave a trail to the surface even a heat-blind idiot could follow. Note that I do not insult you by asking you to leave a false trail. Real blood, I'm sure, is much more to your liking." "But the loss of blood! I may not survive to reach the Night Above!" he protested. "Oh, stop whining. You don't have to bleed all the way to the surface. Just mark the trail to the right tunnel, that's all I ask," she said impatiently. Gorlist's outraged scowl did not lessen. Apparently, this male did not know his place; Liriel was more than happy to remind him- She took hold of his wrist again. With the forefinger of her free hand, she traced the edge of the cut with one finger, "If I had wanted to kill you, I would not have cut you there," Liriel said. Using his blood as ink, she slowly, teas-ingly traced another line on his arm, this one a fraction to the side. "I would have cut you here" A knife appeared suddenly in her bloodstained hand, and she pressed hard against the line she had drawn. She met the male's angry glare with a cold smile and a challenging gaze. Nisstyre intervened. "And we are grateful for your expertise," he said as he gently disengaged his fighter's wrist from Liriel's grasp. "You, Gorlist, will do as you are bid. The three of you, go with all haste to the surface. And after that?" he asked, turning the question to Liriel. "Where shall they go?" She paused, not sure how to answer. Her only thought had been to lay a trail out of the Underdark, and she did not know of any surface destination to give them. Wait: yes, she did. "Waterdeep," she said decisively. The merchant captain's thin lips curved in a smile. "Well chosen. It is a long trip, but one they would soon make regardless. The Dragon's Hoard has a base near that city." "In Skullport?" Liriel asked, thinking it more likely the 158 Daughter of the Drow drow merchants would thrive underground than in a human stronghold. Nisstyre's smile broadened. "For a noble female of Menzoberranzan, you know much of the wider world. I would not be surprised if we should meet again soon, my dear Liriel." "Not unless you plan to enroll in Arach-Tinilith," Liriel responded, using a tone of voice designed to quench the too-familiar spark in the wizard's black eyes. "I shall be there for a number of years." "Such a waste," the merchant said fervently. "Such blasphemy," Liriel returned lightly. "But since you are not of Menzoberranzan, perhaps Lloth will overlook your words. Now, perhaps you'd like to see the way to the dragazhar lair?" Nisstyre followed the girl to the narrow tunnel that led to the deepbat cave. He noted the confident way she moved through the wild terrain, her utter lack of fear despite the fact that they were merely two against the dangers of the wild Underdark. The young female was clearly a seasoned adventurer with a lust for the unknown. Yes, he could lure this one up into the Night Above, Nisstyre assured himself complacently. A push, a nudge, and she would be his. And, by extension, Vhaeraun's. In some matters, even the God of Thieves had to take second place. 159 Chapter 12 TROLLBRIDGE yodor followed the steep tunnel path for many hours, with little sense of how much time actually passed. When he could no longer run, he walked, and he rested what little he dared. After a time— how long or short he could not say—the path leveled off and ended in a small cave. The darkness here was less intense, and when Fyodor put out the last of his torches, he found he could see well enough. After a quick exploration he found the exit, a small opening just slightly higher than his head and not much larger than a badger hole. Fyodor used his sword to chip away at the rock and soil. When he thought the opening might suffice, he grabbed the edge and hauled himself up. Slowly, laboriously, he eased his shoulders through the opening. Finally he rolled out, exhausted but exultant. For a long moment he merely lay there, breathing hard and taking stock of his surroundings. The ground beneath him was hard and rocky, and the walls of a ravine rose steeply on either side of him. By the 160 Daughter of the Drow smooth, round stones around him he knew this to be a dry riverbed. Something or someone must have diverted the river, for at this time of year the water should have been rushing along, swollen by the melting ice and snow. The air was crisp, but much warmer than when he had last seen daylight. Either he had been wandering in the darkness much longer than he would have thought possible, or he had emerged many miles from the Ashenwood and the magical gate that had taken him into the Underdark. Fyodor lifted his eyes upward. A deep tangle of trees met overhead, and through the thick green curtain he glimpsed the faint pink and silver glow of sunrise. Dawn was breaking. It was the most beautiful sight he had ever seen, and one he had not expected to see again. Thanks to the drow girl, he had found his way back to the sun. He therefore owed her his life, not once, but twice over. He rose and scrambled up the steep bank, searching for anything that might tell him where he was. The forest around him was thick and dark, but ahead to the west the foliage around the dry riverbank dwindled to a low growth of brambles and newly leafed bushes. It was springtime here, and the season was much further along than in his native Rashemen. Fyodor made his way quickly along the riverbank toward the forest's edge. A hill sloped down before him into a low, fertile valley. There were meadows, already thick and lush, and a vast tangle of berry bushes dusted with white flowers. Even more encouraging were the fields of rye growing beyond, for the carefully tended crops spoke of a nearby settlement. The young warrior nodded in satisfaction. Despite his joy in finding a way to the surface, he was determined to return to the Underdark as soon as possible so he might pick up the trail of the drow thieves. Even if the settlement were no more than a few farmhouses, he could purchase what supplies he needed for his journey. The silver coins he had earned during his apprenticeship still hung heavy in his purse. With long, eager strides, he took off in search of the village. He had not gone far before he heard the busy sounds of hammers and saws. Beyond the fields huddled a cluster of buildings within a sturdy wooden palisade. Fyodor hurried 161 Elaine Cunningham Daughter of the Drow to the gate and knocked loudly. A small portal opened, and a stern, gray-whiskered face glared out at him. "Who are you, and what do you want?" the man demanded coldly. "I am a traveler seeking to purchase supplies," Pyodor replied. "Hmmph! Too early for that," the guard grumbled, but he eyed the young man with a slightly less glacial expression. Fyodor glanced back toward the east. The sun had broken over the forested hills and was shining over the grain-fields in long, slanted rays. "The morning is young," he agreed, "but I can hear that your village is already hard at work." "Getting ready for the spring fair, we are," the guard offered, "The river's gone down a mite, and merchants will be coming through any day now. Where did you say you hailed from?* "My homeland is Rashemen." "I heard tell of it," the guard said, and las eyes narrowed in speculation. "You be one of them crazy berserker fighters?" For a moment Fyodor was uncertain how best to answer. Many people feared the warriors of Rashemen, and they might well deny him admittance to their village. He desperately needed supplies and could not afford to lose this opportunity. On the other hand, it was his custom to speak the truth. "I am, sir, but I fight only when I must." "Hmm. Well then, it might be that the townsfolk can sell you what you need." The wooden gate swung open, and Fyodor gazed in puzzlement at the strange village beyond. Cattle and goats were penned in small enclosures, munching dried winter fodder despite the lush grazing in the meadows beyond the village walls. Buildings lined the street: strong, sturdy wood-and-stone structures that lacked any of the homey comfort of Rashemi cottages. There were no painted shutters, no carefully tended beds of herbs and flowers to brighten these dwellings. No storks nested on the roofs, which were fashioned not of neatly woven thatch but of hard, dark slate. There was not a touch of color, not a bit of beauty. All stark wood and stone, the town reminded Fyodor of a forest 162 in midwinter. Its inhabitants were no less grim. No small clusters of villagers stood about in courtyards, sharing mugs of steaming kvas along with the morning's gossip. Men and women rushed about, tending to business and speaking to each other only in terse, sharp words, when they bothered to speak at all. Dozens of villagers were busily shoring up the walls of the palisade, nailing crossbars into place and caulking every narrow crack with thick, reddish clay. Others were building rows of wooden booths on both sides of the main street, and the din of their pounding hammers filled the morning air. Still others were laying out goods of their own for sale: woolen blankets and skeins of undyed yarn, simple pottery, dried fish and game, wheels of cheese, pots of honey and barrels of mead. These activities were clearly those of a village preparing for a spring market, but there was none of the joyful anticipation that would have marked such preparations in Rashemen. The atmosphere here would have been more appropriate to a people besieged. "Where is this place, and what is it called?" Fyodor asked curiously. "You must forgive me, but I have wandered far and have lost my bearings." The guard gave him a sharp glance. "Village is called Trollbridge, and it's a half day's travel from nowhere on every side. Trade routes and rivers everywhere, and us •mack dab in the center of it all, like the itch you can't quite reach on the middle of your back," he grumbled. "Trade routes?" Fyodor prodded. To the north of us is Evermoor Way, the travel road what goes from Tribor up to Silverymoon. Just beyond is River Dessarin. Dead Horse Ford crosses over the Ironford Path, what cuts up to the Calling Horns hunting lodge. Where'd you come in from?" The forest." It was the best answer Fyodor could give, and apparently it was a good one. The one man's eyebrows flew upward, ami he nodded, visibly impressed. "Ain't many men can travel alone through the High Bbrest. I thought them stories about berserkers got kinda tall, but getting out o' that place alive takes more than what most men have got. And it's no wonder you're feeling turned 163 Elaine Cunningham Daughter of the Drow around. A man can wander a lifetime in that forest and never find his way out." Although the names of the roads and rivers meant nothing to him, Fyodor had heard of the High Forest. It was a deep, magical woodland, incredibly ancient and vast, and it lay many hundreds of miles from his homeland. This knowledge was staggering, but he accepted it as he did most things: with fatalistic calm and an eye toward what needed doing. "I would be grateful if you can tell me where I might buy supplies," he said. The guard puckered his lips thoughtfully as he eyed Fyodor's heavy sword. "It'll be three, mebbe fours days before the caravan comes in," he said casually. "Might be you can stay on until then? We got work to be done, if you'd care to sign on for a few days' pledged hire." It was on the tip of Fyodor's tongue to ask why the man thought he might be needed. The townsfolk worked at a frantic pace; at this rate, the booths would be finished by highsun. And why, for that matter, would he be required to sign a pledge to remain for the agreed-upon time? Was not a man's word good enough for these grim-faced villagers? "A meal, then," Fyodor asked, sidestepping the guard's question. "Does Trollbridge have an inn?" The guard's eyes took on a hard glint. "So you'll be staying. Good, that's very good." He hailed a passerby, a tall, rangy man who wore a stained linen coat and a dour expression. "You, Tosker! Take this man over to the Steaming Kettle and tell Saida to treat him well." The man pulled up and looked Fyodor over. His eyes took note of the young man's weapons, measured the width of his shoulders. "You a sellsword?" "Sir, I am not." That was all Fyodor cared to say on the matter, and more than he could say in a civil tone. In Rashemen, warriors fought only when they must. It was no small thing, the taking of life, and the young warrior had nothing but contempt for those who killed for profit. "Oh. Well, come along anyway," the man said grudgingly. Fyodor followed his reluctant guide down a narrow side street to the inn. Not at all like the cozy, homelike taverns of his land, this was a big barn of a place, with thick stone 164 walls and long, narrow windows paned with leaded glass. A wooden bar ran the length of one wall, and along it stood a row of stools. About half the seats were taken by village folk who'd stopped for a quick meal of dark ale and steamed grain porridge. The Rashemi took a stool beside bis guide. Saida, the innkeeper, bustled over to them with a steaming bowl in each hand. She was a plump, brisk matron with nut-brown hair, and she wore a no-nonsense expression and a thick shawl of practical gray wool. But the vest she wore over her chemise was tightly laced and bright red. It was the first gfint of color Fyodor had seen in this dismal place, and he took that as an encouraging sign. He greeted the woman pleasantly. "Good-day, Saida. Can you tell me where I can buy some travel supplies?" Tve got plenty of supplies on hand," she replied. "What do you need?* Fyodor listed dried trail food, a length of rope, and as many pitch torches as he could reasonably carry. Tosker choked on a mouthful of ale and turned narrowed eyes on _tihe young man. "Sounds like you're planning to go Below. Only a fool would do that." "Yes, you are probably right," Fyodor said mildly, and took a long pull at his mug. The brew was bitter, but it filled his too-empty stomach with a pleasant heat. "If it be drow you seek, you needn't leave this accursed valley to find them," came a quavering voice from the corner of the room. Fyodor turned. A wizened man hauled himself out of his chair and staggered toward the bar. His face was crisscrossed with old scars, and the lid of one eye sank deep over an empty socket. Though the morning was young, he had clearly been drinking for some time and was already long past the point of discretion. "Be quiet, you old fool," Saida snapped. But the man stumbled closer to the bar, too deep in his ate and his memories to be deterred by her words. "Every year they come," he muttered, his scarred face haggard with remembered horrors. "Every year. Can't never tell when, but usually they strike during moondark." 165 Elaine Cunningham Daughter of the Drow Fyodor did some quick calculations. The moon had been waning the night he followed the drow thieves into the magic gate. If he had wandered in the Underdark for three or four days, then this would indeed be the time of the new moon. That would explain the repairs to the walls, the penned animals, the general sense of foreboding. But what of the frantic preparations for the spring market? "If your village is hi danger, is it not strange to hold a fair?" he asked. "Or are the merchants in these lands not afraid of such a threat?" "They would be plenty afraid, if they knew about it," Saida said grimly. "The caravans have usually come and gone by now. But the river's high this year, and the caravans late in coming. They dont like to stop here, us being so far off the path and all. If the drow attack while the merchants are here, it will likely be the last spring caravan to come through Trollbridge. And then, I ask you, what are we to do?" A man several seats from Fyodor slammed down his mug. "All the more reason why we should hunt down the drow fiends before they can strike," he growled. "Stake their bloody corpses out in the fields to scare away the crows." A muttered chorus of agreement rose from the bar, and the sheer hatred in the villagers' voices sent a prickle of revulsion down Fyodor's spine. He pushed aside his half-eaten bowl of porridge, bis hunger forgotten. He was about to ask Saida the cost of the meal when the dark-bearded man to his left elbowed him. "You're a likely-looking young fellow. If n you know how to use that sword you carry, you might do well to stay around Trollbridge a few days. One man's nightmare is another man's opportunity, I always say." The bearded man drew a leather thong from beneath his jerkin. Suspended from it was a dark, triangular bit of leather. Although it had been dried and tanned, it was unmistakably an elven ear. The man brandished the trophy in Fyodor's face. "The wizard rulers of Nesme are ready to pay good silver for every black ear we can bring 'em. You with me, son?" Fyodor dared not answer. If he spoke his mind, the black-bearded man would surely attack him, and the young warrior knew he would meet drawn steel with the cold fury of a 166 berserker rage. Fortunately, the bounty hunter did not press the point. "Good silver!" the man repeated to the room at large. "Yet here we sit with our hands in our breeches! Why huddle within walls every moondark? It's time to hunt!" They say drow are hard to kill," put in another man, a lank fellow with a quiver of arrows slung over his shoulder. He patted the quiver strap. "But Fm thinking they'll die when you shoot 'em, same as any other wild beast." Tosker shifted uneasily on his stool. It was clear all this talk of battle did not sit well with him. "Better yet, we could find out where they come out, and seal them in." "And what would you know about that?" snapped the bounty hunter. He leaned forward over the bar to level a glare at Tosker. "You know the farmlands, but when was the last time you stepped foot beyond the fields? There are more eavee in these hills and woodlands than a dog has ticks. A man could search a lifetime, and not find a place where the drow come out!" Fyodor knew of such a place, but he could not bring himself to speak. In less than two days' march, provided they had the courage to enter the Underdark, these folk could find the cavern were he had encountered tile drow girl. He could guess what would befall the lass should these hard, bitter people find her, and he wanted no part of that. There was no doubt in Fyodor's mind that the people of Trollbridge had suffered at the hands of dark-elven raiders. He suspected the drow committed almost as many atrocities as tile stories credited them with. But he had been to war, and he knew what horrors mankind was capable of committing. He had not given up on his own deeply flawed race, and he was not about to condemn every member of another. Young as he was, Fyodor trusted himself to make such decisions on one person at a time. His limited Sight gave him an occasional glimpse into what was or what might be. He did not depend solely upon it, but he had learned he was as good at reading character as many a wiser man. Even so, the dark elven girl was a mystery to him. Her laughter had been purely elven, a magical sound that reminded Fyodor of faerie bells and delighted babies. Treacherous she certainly was, and as deadly in battle as the stories of drow had led 167 Elaine Cunningham him to expect. Yet she was not animated obsidian, or some walking, breathing caricature of evil. Fyodor had been startled by the look on her face when he spoke ofdajemma. For a moment he saw a kindred spirit behind those strange, golden eyes. Even more troubling was the fleeting but certain conviction that this girl could become as powerful—and as important—as the Witches he had been raised to revere. Most disturbing of all was the sense that his destiny was somehow linked with hers. Yet she was drow! Fyodor did not know what dark secrets might be veiled in such beauty; he only knew he could do nothing that might give the dark-elven girl to these vengeful townsfolk. So Fyodor kept his peace and finished his breakfast amid the morose company of the villagers. When he had eaten his fill, he bought from Saida the things he would need. The innkeeper charged him more than the goods should have cost, but he did not take the time to bargain. As precious as his moments in the sun had been, they were time stolen from his quest. As soon as he could reasonably slip away, Fyodor left the village of Trollbridge behind and retraced his steps into the forest. He found the cave opening and wriggled his way inside. The sudden darkness closed around him, and he lit the first of his pine-pitch torches. On impulse, he searched around for a rock big enough to seal the opening, and he hoisted it into place. Then, holding his torch high, he began the steep descent back into the Underdark. 168 Chapter 13 BOTTLED DARKNESS lowly, carefully, Liriel tried to pull the tiny dagger from its rune-carved sheath. Three days of almost constant study had passed, days that had impressed upon the young wizard the hazards and challenges inherent in her quest. There was no doubt in her mind that the amulet was an artifact of great power. She had cast several formidable spells upon the amulet, spells that should have shown her the meaning of the tiny runes carved on the sheath. All were in vain. A magic more potent than hers protected the ancient secrets. And the amulet's chain, which had been broken when she'd taken it from the body of the drow thief, had simply healed itself. New links had grown to fill the gap, but so perfectly matched were they to the weathered gold that Liriel could no longer tell where the break had been. She had never heard of a magical item that could repair itself unaided. As she tugged at the tiny dagger, her concern was less for the delicate amulet—which could clearly take care of itself—than for the magic such an action 169 Elaine Cunningham might unleash. Yet try though she might, she could not pull the dagger free. Dagger and sheath might as well have been carved from a single piece of metal, so tightly were they bonded together. With a sigh, Liriel slumped against her chair. She had come too far and risked too much to fail now. Getting the amulet had been the easy part. Finding time to study it had been a far greater challenge. She'd not dared approach Triel for a leave of absence, knowing the matron mistress would almost certainly deny the request out of hand. The best hope Liriel had was to keep the matter from Triel's eyes altogether. There were rumors of several challenges to House Baenre's position, so the harried matron had more important matters to attend than following her niece's every move. And if Liriel's instructors, and Matron Zeld in particular, believed the matron mistress had sanctioned the girl's absence, they would not challenge Triel's decision. On the other hand, the Academy matrons might very well be curious and seek answers in a less direct fashion. They might be loyal to Triel, but they also kept an eye to the advancement of both their houses and their careers. Liriel fully expected to have the eyes of a dozen noble houses prying into her business, trying to discern what House Baenre might consider important enough to warrant granting one of their females time away from Arach-Tinilith's training. And so it had been. Liriel and Kharza-kzad had placed layers of wards about her Narbondellyn home, and the air about her fairly crackled with frustrated magical probes. In the three days since she'd left Arach-Tinilith, two of her servants had disappeared. Liriel did not expect to see them again, and indeed they would be of little value to her after their abductors had finished extracting what information they could. But for the intervention of two powerful wizards—the reluctantly supportive Kharza-kzad and the archmage himself—Liriel would not have been left in peace this long. For yes, she had decided to risk involving her father hi this plan. Doing so created an extremely ticklish situation. Gromph Baenre had the influence necessary to get her out 170 Daughter of the Drow of Arach-Tinilith, yet the Academy's matrons would assume he would not dare to do so unless it was at Triel's bidding. Liriel knew that proud Gromph would not appreciate this reminder of his limitations, and that he would not act on her behalf unless there was potential gain. So she'd told him enough about her trip to the surface, including the information on the priestesses of Eilistraee, to whet his interest. She stressed there were drow on the surface who could cast magic, who had powers that those who dwelt below did not know. She promised to learn what she could from them and bring this knowledge back to him. Gromph had questioned her closely, and only when she'd agreed to act as his emissary to the drow community above did he agree to help her. At least he'd agreed. How he would explain his actions to Triel if the matter came to light was his concern; Liriel was more than content to let the two Baenre siblings fight it out. Still, the expression on her father's face when she'd spoken of a rival deity made her wonder if it had been wise to involve him. What use would ambitious Gromph make of this information? Nor did she trust Kharza-kzad. Like Gromph, he had his own agenda. This had been made abundantly clear by the wizard's gift of a gate that would enable her to slip out of the Academy at will. Before that, Liriel had assumed the old wizard's interest in her had been strictly personal, that he enjoyed their association for the bragging rights it gave him. Even if he had not told one lying tale, it was apparent he found the company and attention of a beautiful young female gratifying. But there was more. Liriel was convinced her tutor had plans of his own, and that he wished to make her a part of his unseen design. Still, she needed Kharza-kzad. As a master of the Sorcere, he had access to scrolls and books denied most wizards, and Spelltower Xorlarrin was as well equipped a magical laboratory as Menzoberranzan could produce. This, it seemed, was due in no little part to the wizard's constant and secret trade with the merchants of the Dragon's Hoard. Which was yet another risk that Liriel had taken. She'd sent for Nisstyre and asked him to sell her every book of human lore he could buy or steal on extremely short notice. 171 Elaine Cunningham Possession of these books was illegal, of course, and even though such an exorbitant purchase would bring her to near-ruin Liriel saw no alternative. She dared not ask specifically for books of rune lore for fear that doing so would show too much of her hand. The black-eyed merchant was also a wizard, and he knew more about the Lands of Light than any of Menzoberranzan's magic-wielders. He would be more likely than Kharza, even more likely than Gromph, to put together what she planned to do. Nisstyre, however, had been nothing but helpful. He brought several boxes of books to her and bid her take whatever she liked and return the rest at no cost. He offered to answer any questions she might have about the Lands of Light, and even hinted he would be pleased to act as her guide. He hinted at a great many things, actually, with a boldness that few males of Menzoberranzan would have dared. Although Liriel had little interest in a personal liaison with the copper-haired merchant, she might have taken him up on one or two of his other offers if she'd had the time. Time. With a sigh, Liriel cast a quick glance at the glowing sands in her hourglass. What little time she'd purchased was almost out, for sooner or later the too-busy Triel would hear of her niece's absence and force her back into Arach-Tinilith. In truth, three days of freedom was more than Liriel had expected. She had used her stolen time well. She had committed to memory maps of the lands above her, learned more about the people and their ways. What she did not learn, however, was how the amulet in her hand could be turned to her purpose. Aimlessly, Liriel twisted at the dagger. To her amazement, the tiny hilt turned in her hands and the weapon came free of its sheath. The dark elf examined the golden object and received her second surprise. It was not a dagger at all, but a small chisel. The tool remained bright and sharp-edged, with not a hint of corrosion despite the water that filled the bottom of the sheath. "A chisel," she murmured. "Of course!" The dark elf seized her book of rune lore and paged 172 Daughter of the Drow through it with growing excitement. Near the end she found a crudely drawn picture of an ancient, sprawling oak. The tree was called Yggsdrasil's Child, and its thick, gnarled trunk was marked with the runes of a thousand spells. According to the text, only the most powerful runes could be carved on this tree, and only with tools forged by powerful runecasters and blessed by the gods of the ancient Rus. Liriel raised the tiny chisel and regarded it with awe. Was it possible she held such a thing in her hand? She studied the picture closely. Yes, some of the markings on the ancient oak were identical to those on the amulet. But could she, a drow of the Underdark, use this tool to carve a spell onto the sacred oak? The casting of a rune was not like the wizardly spells she wielded with ease and authority. A rune such as she would need was not learned from a scroll, but carved into the mind and heart. And the tool for such a task was a long and perilous journey, such as the ancient Rus had undertaken to expand both their domains and their magical power. Only through change and growth, through hard-won insight, did such a rune come to the caster. Shaking with excitement, Liriel picked up a large parchment scroll and smoothed it flat. It was a map of the north-lands, and according to Nisstyre it depicted the lands that lay above the Underdark she knew. Her finger found the distant city of Waterdeep and then traced a path across the sea to Ruathym. On that island lived the ancestors of the Rus. And on that island stood Yggsdrasil's Child, the ancient sacred oak tree. This, then, was her destination. If her journey yielded her the rune she needed, she would cast the spells that would give her permanent possession of her drow magic. First, though, she would have to carry this magic across the miles to Ruathym. The droplets of water trapped in the sheath had suggested an answer to that problem, for her book of rune lore contained many stories of sacred wells and springs. Water was plentiful in the Underdark and had little potency beyond its common, life-sustaining nature. But Liriel's dark homeland had its own places of power. 173 Elaine Cunningham "Liriel Baenre, you have finally gone utterly and completely mad!" This pronouncement, coming as it did from an insane, two-headed purple dragon, lacked some of the impact it might otherwise have had. "I'm telling you, Zz'Pzora, this will work," the young drow insisted as she chipped away at the wall of the grotto with a small mithril pick. "Just try to hold steady for another minute or two." "Hold steady, she says," grumbled the dragon's right head, literally talking to herself as she addressed her other head. "What does the drow think we are, a hummingbird?" The left head's answer was lost in the noise of yet another ringing blow and the thumping whoosh of the dragon's wings as the creature struggled to maintain its position. A warm, strong updraft helped hold the dragon aloft, but hovering in one place was extremely difficult for any dragon under the best of circumstances. Zz'Pzora's task was complicated by the added weight of the drow who straddled the base of the dragon's dual necks. Liriel was not all that heavy—most deep dragons considered a ninety-pound drow a snack, not a burden—but Zz'Pzora was small for her kind. Nor did the drow balance herself well. She leaned far to the side, and each time she pounded the rock her hold on her dragon mount became just a bit more tenuous. At any moment, the reckless dark elf would take them both crashing to the floor of the grotto. "Look around you," the dragon's right head begged. The creature dipped dangerously close to the cavern floor, and she beat her purple wings frantically until she had regained her position. "The entire cavern glows with energy! Take something that's easier to get at." Liriel shook her head and pounded again. A thin crack appeared in the rock, outlined by an eerie blue glow that shone even through layers of magic-dead stone. "This is the best place, Zip, and you know it," the drow said in a distracted voice. More careful now that the rock had given way, she tapped gently at the wall, slowly enlarging the network of spreading cracks. "The Banshee's Needle holds more magic than any ton of rock in this place." The Banshee's Needle, a slender bit of glowing rock that 174 Daughter of the Drow seemed to hold and condense the radiations of this hidden cavern, was so named for the banshee—an undead drow female—that had once haunted Zz'Pzora's lair. The banshee was gone long before ZzTzora's time; the dragon's mother had vanquished the undead elfin a horrendous magical battle that may well have contributed to her future offspring's unusual appearance. Whatever the case, the mutant dragon did not like to think about the matter too deeply or too often. At that moment Liriel dropped her pick to the rocks below and began to painstakingly peel away the layers of rock with her hands and a knife. Zz'Pzora flinched at the metallic crash of mithril meeting stone. "That could very well have been us, you know," the right head pointed out. Tm hurrying," Liriel assured the dragon. The drow was well aware of the precarious nature of her situation. She wished she could have brought Kharza along to aid her work with spells of levitation, but the fretful old wizard would likely have died of fright during the trip. Water-running was not a sport for the timid. Liriel could have floated up to the Banshee's Needle under her own power, but doing so would have exhausted her ability to levitate for the rest of the day. The drow still had to make the long trip up the shaft, and she had to rely on Zz'Pzora to hoist her up. It was not unlikely that the dragon, in a fit of pique, might "accidentally" lose her grip on the rope. So Liriel clung to the dragon's purple neck with one hand as she tapped away at the wall of glowing rock. Suddenly brilliant blue light bathed the grotto—the Banshee's Needle was free of its rocky sheath. The drow worked even more quickly now, for neither her light-sensitive eyes nor her dragon helper could take much more of this. She carefully inserted the tip of her knife under the exposed sliver of stone and pried it loose. The amulet hung ready about her neck; she dropped the glowing bit of stone . into the sheath and quickly twisted the dagger-hilted chisel back into place. "Got it!" she exulted. "Let's go down." Tiamat be praised!" grumbled the dragon, both heads joining in unison in an oath invoking the god of dragons. 175 Elaine Cunningham The creature swept down toward the cavern floor and skidded to a grateful stop. Liriel slid off the dragon's shoulders and began to gather, up her magical items. If the renewed glitter of her piwaftui was any indication, her things had more than regained the magic they'd lost in her two moonlit visits Above. And so soon! Usually a new item needed to bask in such sites of power for years in order to become imbued with magic; an item whose magic had been lost completely needed at least a year to regain potency. For the first time, Liriel felt truly confident her plan would work. "Now what?" the right head inquired. "After all the trouble we've gone through to get that thing, you could at least tell me what you plan to do with it." Tm going on a long journey, Zz'Pzora," Liriel said happily. "Good!" huffed the dragon heads in unison. The purple creature settled back on her haunches and folded her arms across her chest in an oddly elven gesture. "You're much more trouble than you're worth," her right head added caustically. The drow raised a single eyebrow. "And Fll miss you, too," she returned with equal warmth. "But I won't be making the trip for some time, not until I've finished my training at Arach-Tinilith. As a high priestess, HI have the power and status HI need to come and go as I please." "In that case, you'll be coming again soon?" Liriel shook her head. "I'm sorry, Zip, but I don't dare leave the Academy again. PI! come to see you as soon as my training is finished." "Hmmph." Zz'Pzora pouted. There was no other word for it. The sulky expression looked a bit out of place on the scaly, fearsome faces of the purple dragon, but Liriel found it rather endearing. "The years will pass quickly, you'll see; my training and my journey will soon come to an end. When I return, would you like me to bring you something from the Lands of Light?" she wheedled, thinking that perhaps naming her destination would lift Zz'Pzora from her dark mood. The dragon's reptilian eyes—all four of them—widened in surprise. A crafty smile spread across the left head's face. 176 Daughter of the Drow Until now, the practical right head had dominated the dragon's words and actions, but finally something had ignited the interest of the dragon's flightier half. "Yes," the head said, and the decisive tone sounded odd in its chirpy, little-girl voice. "Find me a way to get to the surface." Liriel blinked. "Actually, I was thinking more along the lines of a spellbook, a treasure of some sort." "Nevertheless, you have offered, and I have answered." Again that decisive, passionate tone, so unexpected of Zz'Pzora's left-headed persona. Even the dragon's right head looked at her counterpart with amazement. After a moment's shared silence, the drow shrugged. "All right, Zip, I'll do what I can." Promises of both drow and deep dragon were easily made and seldom kept, but Zz'Pzora seemed satisfied with this response. Liriel gathered up the rest of her.magical items and took her place in the shaft. For once the dragon hoisted the drow up without any of the sudden jerks or teasing pauses that usually denned the trip. When the drow reached the top, she heard the faint, distant sound of the dragon's two voices raised in a haunting song of farewell. For the first time, a touch of sadness tainted LiriePs excitement, and she began to ponder all she would leave behind. She was not entirely sorry the trip lay several years in the future. There was still so much to do, so much to learn and experience, in her native Menzoberranzan. And the more powers she gained, the more she could take with her into the Lands of Light. Yet, whenever her time came, Liriel knew she would be traveling alone in a strange land. Perhaps, the drow mused as she stepped through the gate that would bring her back to Spelltower Xorlarrin, she might try to keep her promise to the dragon after all. 177 Daughter of the Drow Suddenly Shakti stopped her restless pacing. Perhaps, she mused, a few hours might be enough. She straightened the folds of her robes and impatiently smoothed her hair back into place—she had a habit of tugging at it during her rages. Her suppers crunched the shards of broken pottery as she stalked from the room in search of Matron Zeld. Chapter 14 SHAKTI hree days!" raged Shakti Hunzrin, hurling her water pitcher at the door of her room. The fine earthenware shattered with a satisfying crash and a cascade of dust and splinters. This did little to improve the draw's mood; there was scant pleasure to be had in the destruction of inanimate objects. She continued to pace the room restlessly, feeling as thoroughly out of sorts as a dwarf in water. The priestess had wasted much time and several good spells watching the comings and goings of her Baenre rival. All that effort was for naught. The matron mistress had, against all logic, simply given her precious niece a leave of absence. And for what? By all reports, Liriel had barricaded herself in her home. No doubt the little princess needed time to recover from the rigors of a full five days at Arach-Tinilith, Shakti concluded sourly. But three days? She herself had been granted only a few hours' leave here and there, and that only to attend the pressing concerns of her family business. 178 "Why do you need the time away, and why do you come tome?" They were reasonable questions both, and Shakti was prepared for them. "It is breeding season for the rothe," the Hunzrin priestess explained. "No one knows more about the matter than I. Not even the rothe themselves," she added proudly. Mistress Zeld's brow furrowed at that strange pronouncement, but she quickly decided not to pursue the matter. "But you are a twelfth-year student, nearing high priestess status. I have no authority over you." Shakti leaned forward. "But you can give me permission to leave. It is to both our advantages that I go. I can bring back information." "I must admit, I have little interest in the social life of cattle," the mistress said in an acid tone. The young priestess fell silent, struggling against her rising anger. She had not expected the mistress to be so difficult. By all appearances, Mistress Zeld held little affection for Liriel and would not be displeased to see her young student brought down. If doing so could bring trouble to House Baenre, so much the better. "May I speak frankly?" Zeld's lips curved in ironic amusement. "That would be refreshing." It could also be deadly, and knowing this, Shakti chose her next words with care. "Arach-Tinilith is the strength of our city, the glory of Lloth. For centuries untold, the students were not allowed to leave the Academy until their training was completed. Now, in these troubled times, individual houses need all the talents at 179 Elaine Cunningham their command, including those of their youngest members. Even so, permission to leave the Academy is not granted lightly, and not without some greater gain in sight." Mistress Zeld listened carefully, hearing the words that Shakti left unspoken. "And you are saying your need is great enough to justify your release." The Hunzrin priestess dipped her head in a respectful bow. "Not as great, perhaps, as the plans and designs of some of the greater houses." "I see." Zeld leaned back in her chair and considered the younger female. Finally, the young priestess had stated her intent, and done so with impressive subtlety. Of course, Mistress Zeld had understood Shakti's motivation from the start, and she stalled merely to force the Hunzrin female to lay some inducements on the bargaining table. Shakti was not alone in wondering what plot House Baenre had in mind that would require the involvement of Gromph's wizard daughter. Many had tried to discover this—without drawing fire from the powerful first house—and so far all had failed. Perhaps the singleminded, hate-filled young priestess could do better. If Shakti failed, it would be no great loss. But if she succeeded, Zeld's own clan would be pleased to receive this information, and she herself would surely be rewarded for Shakti's efforts. "You have my permission to leave, provided you return in time for chapel. There are other conditions, of course." "Naturally." "You will give me a full report upon your return. Leave out nothing." Shakti nodded respectfully and rose to leave. "The Hunzrins have purchased new breeding stock to revitalize the herd. We plan to introduce both wild rothe and the larger, surface rothe into the line. We expect good results from this mix. I will be happy to bring you a copy of the breeding records. This might be useful, if ever you should be questioned about your decision to grant me a leave of absence." "Your attention to detail is commendable," Zeld said dryly. "There is one more condition. If you fail, we did not have this conversation." A grim smile firmed Shakti's lips. They understood each other perfectly, without a direct word being spoken. "I 180 Daughter of the Drow understand your reticence," she said softly. "Rothe breeding is hardly a popular topic of conversation. I have noticed no one has quite the same enthusiasm for this subject as I do." "Not even the rothe, most likely." But Shakti, in her hurry to leave, did not hear the mistress's arch comment. It would have been lost on the serious young priestess, anyway. And this, Zeld concluded, was just as well. Shakti was talented, devious, hardworking, and utterly vicious. Young though she was, the Hunzrin priestess didn't miss much, and she was proving herself to be a formidable enemy. Had she been blessed with a bit more perspective, which often manifested itself in dark humor, she would have been far more dangerous. Even without it, she was definitely a female to watch. Every draw, even the powerful mistresses of Arach-Tinilith, kept an eye open for potential rivals. Trust Liriel Baenre to have a house right across from Narbondellyn's most infamous festhall, Shakti thought with bitter scorn. Seated in a plushly cushioned alcove and shielded from view by the curtains that draped it on all sides, she shifted the heavy velvet and peered out across the street at her enemy's miniature castle. In her hand she gripped the moonstone she'd had enspelled to seek out her rival, the same stone that had inexplicably ended up in Mistress ModVensis Tlabbar's bedchamber. Retrieving it had been no little matter, and at the moment Shakti regretted the effort. The stone's magic could not penetrate the veil of spells hiding Liriel from view. Shakti had tried clerical spells, as well, but Lloth did not respond to her entreaties. Whatever plot House Baenre had in mind, it had apparently found favor with the Lady of Chaos. That made matters all the more difficult, for Shakti's only hope of gaining access to Liriel's castle was by physical means. Her spies had reported seeing the girl leave the place early that day, but who knew how long she might stay away? If Shakti was to find a way in, she must do it soon. 181 Elaine Cunningham The nearsighted priestess squinted frantically, but she could see nothing from this distance that would help her. With a hiss of frustration, Shakti left the festhall and hurried across the street, lake many of Menzoberranzan's drow, she traveled swathed in her piwafwi, her face hidden by the deep cowl of her hood. She was all too aware, however, that her stout figure and distinctive, ungainly walk made her conspicuous, and she did not want to be seen examining the house too closely. One pass, two at the most, was all she dared risk. At first Shakti saw nothing that might help her. The houses in this city, even those of the commoners, were virtual fortresses protected by magic and ingenious hidden devices. As far as she could see, there was no way in. Then suddenly, she detected a movement in the seemingly solid stone of the front door. A tiny swinging door poked up and outward, and the mottled red and black head of a lizard poked through the opening. Its tongue flicked out to taste the breeze, and it darted off into the shadows. The priestess smirked. Finally, the chink in her rival's defenses! She'd heard rumors the spoiled princess kept a menagerie of exotic pets brought from distant places in the Underdark, even from the Lands of Light. This door was no doubt designed to allow Liriel's collection of pet lap-lizards to come and go as they pleased. It was possible this door also had magic wards. Shakti would never know for certain unless she tested it. So with all possible speed, the priestess made her way to the home of a certain wizard, a commoner of considerable skill whose talents were for hire. Granted, there were priestesses in her family who wielded more powerful clerical magic than her own, and two or three who might be able to cast the needed spell. But that would mean invoking Lloth—a dangerous enterprise at any time and utter insanity when the purpose was a direct attack against a Baenre female. Besides, this was a personal matter and Shakti did not wish to involve her family. Among the drow, it was far less expensive to buy a service than to accept a favor. The price for the latter was never quite what one expected it to be. Within the hour, Shakti and her hired wizard slipped 182 Daughter of the Drow through a back door in the Hunzrin compound. She led the mage to the barracks that housed the clan's soldiers. She selected a soldier—a dispensable male, of course—and explained the task before him. "You will enter the home of Liriel Baenre through the door used by her collection of pet lizards. This wizard here will shrink you to a fraction of your normal size." "How small?" the soldier ventured. Shakti held out her hands, one above the other, measuring a distance of about six inches between them. The male blanched, his face paling nearly to blue in the heat spectrum. "But the lizards—" he began. "You are armed," she snapped. "The soldiers of House Hunzrin have been trained to handle foes greater than lap-lizards!" The soldier considered the wrath on the priestess's face and decided that the safer course would be to hold his tongue and do as she said. Never mind the fact that to a six-inch drow, a large gecko was nearly as fearsome a foe as a dragon! So he inclined his head in a gesture of respect and acceptance. "As you command, Matron—" the male paused, letting his intentional error linger in the air like incense. "Lady Hunzrin," he corrected. It was an obvious ploy, a ridiculous currying of favor that would have earned him a sharp cuff—or worse—from most drow females. But even a lowly soldier could recognize the ambition, the pride, on this one's face, and the singlemind-ed fervor exceptional even among the fanatic drow. Shakti would hear only the implied compliment in the male's words, and not the mockery. As he'd anticipated, the young priestess received his flattery with a complacent smile. She nodded to the wizard, who handed the soldier a small vial. "When you are safely inside, drink this potion. It will reverse the spell and return you to your normal size," the wizard instructed. "Be certain you are not seen," Shakti added. "Kill the servants only if you must. Once you are sure we will not be detected, you may let me in through the back. The doors will almost certainly not be warded from the inside." 183 Elaine Cunningham At a nod from the priestess, the wizard began to cast the spell. Eyes closed, he half sang the arcane words in a long, drawn-out chant, all the while sweeping the air with elaborate gestures. Shakti sat calmly through the spell, patient for once despite her eagerness. Considering the price of this spell and the reputation of the wizard, she'd expected a bit of a show. Through it all, the soldier stood at attention: tense, stoic. The chant rose to a high, wailing note, and the wizard ended the spell with a flurry of hands and a brief flash of purple light. Smoke, the same eerie purple hue as the vanished light, wafted from the wizard's outflung hands. It streamed unerringly to the soldier and surrounded him, head to foot, like a drow-shaped cloud. Immediately the cloud began to move inward, compacting itself against the soldier's body and pressing him on all sides. The male's eyes bulged as the magic haze tightened around him. Slowly, inexorably, the draw's body began to give under the pressure. Agony twisted his face, and his mouth opened in a shriek of anguish. On and on it went, the shrinking and the screaming. Shakti leaned forward, her eyes gleaming with twisted pleasure as she watched. Finally the male was small enough to suit her purposes, and she stopped the wizard with a nod. The purple smoke dissipated at once, and the soldier, now small enough to sit on Shakti's hand, slumped to the floor. "By the way, this may hurt," the mage said casually. The priestess took in the wizard's sated expression, the perverse delight in his eyes, and saw opportunity written there. Even in vengeance, Shakti was a frugal manager, as canny as any merchant in the city. Tour fee," she said, handing the wizard coins totaling slightly less than the agreed-upon amount. She nodded pointedly to the tiny drow on the floor, and her single raised eyebrow suggested the wizard had already been amply paid by the pleasure his spell brought him. The wizard did not argue with her silent logic. He took the offered coins and, with a final satisfied glance at his handiwork, slipped out into the darkness that was Menzoberranzan. 184 Daughter of the Drow Shakti stooped and picked up the soldier, marveling at how fragile the fighter was at this size. She could crush him merely by tightening her fingers. Only with great effort did the priestess restrain from following the tempting impulse. Instead she promised herself a treat when this was over a dozen tiny soldiers, acting out a battle to the death for her amusement. How marvelous, how godlike, that would feel! How thrilling, the sense of power! It would be as if she were touching the very shadow of Lloth. Such a thing was more than an amusement, the young priestess rationalized; it would be an act of devotion, and well worth the high price of the wizard's spells. Shakti tucked the male into the front of her robe. He should be secure enough, clinging to the chain of her bouse insignia and wedged in her ample cleavage. It pleased her, this blatant reminder of the power females wielded over lowly males. Shakti Hunzrin was not one for subtleties. The Hunzrin priestess stooped, under the pretense of picking up a dropped package, and surreptitiously placed the miniature fighter near Liriel's front door. As instructed, he sprinted toward the lizard door and pressed it inward. Shakti took a deep breath and began to walk away. She would circle around and approach the house from the back. If all went well, her tiny spy would admit her to the Baenre girl's castle, and she would search the place quickly, before its owner returned. A sound came from behind her, a high piping cry that sounded like the squeaks of a wounded scurry rat. Shakti froze, and swore. The tiny door had been trapped, after all. She spun around and glared furiously at the small figure staggering toward her. She snatched up the drow male and held him close to her eyes. Protruding from his body was a dart, such as those the drow used in their tiny crossbows. Considering his current size, the male might as well have been impaled upon a three-foot spear. And he'd been gut-shot, one of the more painful and lingering deaths. Shakti swore again, and her eyes darted to the street. A 185 Elaine Cunningham patrol of lizard-mounted drow approached, making their silent rounds of the city. "You were worried about lizards," she hissed at the tiny male. "Yet if you were to live long enough, you would be grateful you met this one." With those words, she tossed the drow soldier in the path of a passing lizard mount. The creature's long, slender tongue whipped out and curled around the unexpected morsel. Back it snapped, so quickly that the lizard's rider did not notice what his mount had eaten. Once again Shakti retraced her steps to the Hunzrin complex. Now that she knew the nature of the traps guarding the door, she would send in another servant, one far more valuable than a male soldier. Less than an hour later, Shakti stepped triumphantly through Liriel's back door. She regarded the creature who had let her in with a mixture of pride and revulsion. Its face was a hideous parody of a drow visage. Dark blue in color, with long pointed ears that looked almost like horns, the head could well have belonged to some creature of the Abyss. But its body was that of a thick snake, nearly ten feet in length and covered with dark blue scales. The creature's swaying tail ended in a barbed, poisonous tip. This was a dark naga, one of the rarest creatures of the Underdark and a valued ally of House Hunzrin. "Pay Ssasser now," hissed the naga in an airy, whistling voice. He bared his fangs in a grin of anticipation, and his long pronged tongue flicked out. "Ssasser's servitude to Hunzrin family over." That was not the terms of our agreement. When I have Liriel Baenre under my power, you will be free," Shakti reminded him. The creature scowled, and then it brought forth a tremendous belch. Its thin lips pursed and it spat a small dart at Shakti's feet. This did Ssasser swallow, when through the door Ssasser came. A good trap, it was. If Ssasser knew not about the magic trip-wire, dead might Ssasser be." 186 Daughter of the Drow Shakti kicked the dart aside. Among the dark naga's many talents was the ability to swallow virtually anything without harm. Weapons, poisons, spellbooks—all were safely stowed in the internal organ that allowed the naga to carry whatever it needed. Granted, catching a crossbow-fired dart was a bit out of the ordinary, but the naga had clearly been up to the challenge. "Cost Ssasser, it did, the spell of invisibility," the dark naga hinted. "And you will have another, at no additional charge," the priestess promised. Above all its other weapons, the naga was prized for its magical ability. The high cost of developing its natural magic often forced the nagas into servitude. This creature was in debt too deeply to buy its way free of the Hunzrin family anytime soon, so Shakti felt she could be generous. She bade the snake-thing return to House Hunzrin, and then began the search of the castle. Liriel's home was, as Shakti expected, a virtual den of dissolution. Since the Hunzrin priestess had little interest in luxuries, she gave most of the house scant attention. The one room she want-ed was the study. And in it, she found what she sought. Books were rare and expensive, but Liriel had more than her fair share of them. Most, beautifully bound in rare leathers and embossed with elegant drow runes, were neatly organized on shelves. Shakti gave these no more than a glance. She was more interested in the crude, battered books that seemed to be scattered everywhere. Books were stacked on the study table, piled against the wall, tossed about on the floor. And such books! Many of them were about humans and human magic—subjects strictly forbidden in Menzoberranzan. Elated with this discovery, Shakti hugged one of the damning volumes to her cbest. Drow had died for lesser offenses, and the possession of these books was enough to bring serious trouble even to a member of House Baenre. But that was not quite enough for Shakti; she wanted to know why Liriel sought this information about the surface world. No one took such risks motivated only by intellectual 187 Elaine Cunningham curiosity. Was House Baenre planning another strike against the surface? Or perhaps seeking an alliance with a group of humans? If either of these things proved true, the city would almost certainly rise up in rebellion. Shakti tossed the book aside and reached for another. Instantly she froze as loose pages fluttered from the discarded book. The priestess stooped and picked up a page. It was fine vellum parchment, covered with small, elegantly formed drow script. Even without light, the nearsighted priestess could read the page, for it was written in everdark ink, the rare, glowing ink used only by the most powerful and prosperous of drow wizards. As she read, her excitement grew. These were Liriel Baenre's notes, written in her own hand! Shakti scanned page after page, and the emerging picture surpassed her darkest dreams of vengeance. Liriel Baenre had found a way to take her innate drow powers to the surface. She'd found an amulet, a human artifact of some sort, that granted her this power. The pages fluttered unheeded from Shakti's hands as the importance of this discovery struck home. She read in these handwritten pages Liriel Baenre's death warrant. Most of the city's drow would cheerfully kill to possess such magic. And then what might happen? For good or ill, such a thing could change Menzoberranzan forever. But how, wondered Shakti, had Liriel done such a thing? Eagerly the priestess took up one book after another. Finally, tucked between the pages of a particularly battered volume, she found what she sought: a handwritten bill signed only with a faint, familiar design. Shakti recognized the mark of the Dragon's Hoard. A wild grin twisted Shakti's face. She knew the merchant band well. In fact, she had recently acquired a new rothe stud from the Dragon's Hoard, a white ram whose compact size and unusually fine fleece marked him as the property of House Zinard, a family of the drow city Ched Nasad. The rothe was stolen, of course, for the Zinards would never part with such a valuable animal. It was whispered around Menzoberranzan that contraband goods of almost any kind could be had from the 188 Daughter of the Drow Dragon's Hoard. The merchant band protected the many secrets of its clients, but surely Shakti could find a way to make one of the merchants talk. She was as talented at torture as any drow in Menzoberranzan. Oaths of secrecy, even fear of death at Captain Nisstyre's hands, would mean little to the unfortunate male who fell into her hands. Before the bell rang to summon Lloth's faithful to chapel, Shakti had extracted some fascinating information from her chosen captive. The merchant had known nothing about Liriel Baenre, but he'd spoken eloquently on the subject of his employer. Nisstyre, it seemed, was not just any merchant captain. He was a wizard trained in the schools of Ched Nasad, who had fled the city many decades past rather than submit to the mind-searching test of loyalty to Lloth. Shakti thought she might know why. In his last, agonized moments, the tortured drow had confessed that he himself was a follower of Vhaeraun, the drow god of intrigue and thievery. It seemed unlikely the servant would dare to follow such a god without the knowledge and consent of his master. This gave Shakti a powerful weapon to use against Nisstyre, but oddly enough the female was not inclined to wield it. The concept of a rival deity fascinated her. She had never entertained such thoughts, knowing it was her lot to become a priestess of Lloth. She had always resented this, but had never seen another way. Now, for the first time in her life, Shakti began to move past discontent toward ambition. The city teetered on the brink of anarchy. What better time than this to break the power of Lloth's priestesses? And what better tool than a rival deity? If this Vhaeraun had a powerful, hidden following in the city, perhaps she could find something that would persuade them into open warfare against the faltering matriarchy. Even more delightful, a proven connection between Vhaeraun's followers and House Baenre could very well topple the threatened first house. Liriel would not survive such a conflict, of course, but even that delightful 189 Elaine Cunningham prospect paled before the larger picture emerging in Shakti's mind. Anarchy was all well and good, and necessary to bring about sweeping change in Menzoberranzan society, but someone would have to bring the city back to order. Shakti was supremely confident of her management skills, but she also realized that no one person, no one faction, was strong enough to regain control. Her family controlled much of the city's food supply, and that was a powerful tool. She would also need strong allies and ties to the world outside the city. Who better to provide both than a powerful merchant captain who was also a wizard? And for that matter, who better to snatch Menzoberranzan from the hand of Lloth but Vhaeraun, the drow god of thievery! The female nodded slowly. Sometime very soon she would pay a visit to this Nisstyre. 190 Chapter 15 COUNCILS AND CONSPIRACIES ach day at Arach-Tinilith ended in the Academy chapel, in a session of prayer and praise to the goddess of the drow. Although the services took many forms, they were always eerie, impressive affairs. The chapel itself inspired awe, carved as it was from a single mass of black stone. Circles of seats surrounded a central platform, each row higher than the last so all could see the dark altar. Eight curving beams buttressed the circular room and met at the top of the domed chamber, becoming part of an enormous sculpture of a spider with the head of a beautiful drow female: a favored form of the Spider Queen. Raerie fire outlined the gigantic spider and cast shadows across the sea of dark faces below. All of Arach-Tinilith gathered there, from the matron mistress to the lowliest novice priestess, and the rhythmic chanting of hundreds of dark-elven voices echoed throughout the high-domed chamber. And of all the voices raised, perhaps the most iervent belonged to Shakti Hunzrin, who had tucked within the folds of her robes papers that could 191 Elaine Cunningham not fail to destroy her hated rival. The chanting gathered speed and power as the time for the dark ritual grew near. One of the older students slowly approached the altar, carrying before her a silver tray. On it lay a drow heart, still throbbing with life newly taken. It was the heart of a male, which was usually considered a lesser sacrifice, but this night the ritual had a special power. This night the sacrifice fulfilled one of Lloth's most brutal requirements. Devotion to the Spider Queen was all-important, superseding any personal loyalty. Lloth was especially offended by the possibility that one of her priestesses might become too fond of a lowly male. So from time to time, a priestess was commanded to slay her lover, a matron to sacrifice her house patron, a mother to offer up the sire of her children. Knowing this, the drow had learned to be wary of giving and receiving affection; the penalty was too cruel for all involved. But as the young priestess approached the altar, the hard set of her face and the blood on her delicate hands proved she had been equal to the task. The priestess lifted the tray high, and the thunderous chant rose to a single, keening note. In voices as haunting and high-pitched as elven flutes, the drow females began to sing a ritual song of summoning. Matron Triel Baenre stepped forward, robed in the somber black of a high priestess. Her voice, magically enhanced to match the power of the assembled singers, chanted a low-pitched prayer in weird counterpoint to the song. Tonight the song and the chant were largely a formality, for Lloth rarely spoke now except to the most powerful of her priestesses. It was whispered in Menzoberranzan that the loss of so many priestesses in the war and in the struggle for position that continued to this day had diminished the very power of the goddess. In times past—before the Time of Trouble, before the disastrous war—ceremonies such as this were often rewarded with some manifestation of Lloth's approval: a new spell, the creation of a magical item, the summoning of a scurrying rush of spiders, even an appearance of one of the goddess's minions. On rare occasions, the avatar of Lloth herself appeared to her faithful. But it seemed as if those times had passed. 192 Daughter of the Drow Suddenly the faerie fire died, plunging the chamber into utter blackness. The song and the chant fell silent, and every eye was fixed in fearful fascination upon the faint glow dawning in the very heart of the chapel. In the midst of the room, where the altar had been but a moment before, stood a huge, hideous creature. Its formless body resembled a mound of half-melted wax, and large bulbous eyes shone with baleful red light as it glared out at the assembly. A mixture of elation and dread gripped Lloth's faithful. This was a yochlol, a creature from the lower planes and a handmaiden of the Spider Queen. For good or ill, the yochlol's appearance meant Lloth's eyes were upon them. "Anarchy." The yochlol's voice was faint and airy, a mere wisp of ^ sound, yet every ear in the room heard the single word of 4 warning. The creature's body shifted and flowed, and an armlike appendage shot toward the student priestess and knocked the silver tray from her still-uplifted arms. The sacrificed heart flew across the room to land in the lap of an aged priestess. In the utter silence the sound of the tray hitting the stone floor was a ringing portent of doom. The yochlol oozed forward and snatched up the heart from the old priestess's bloodstained lap. It held the sacrifice aloft. "Another life taken," the creature hissed. "Do you think this carnage pleases Lloth?" Triel Baenre stepped forward and sank into a respectful bow. "For centuries untold, this has been the custom of the drow, by the command of Lloth. Teach us where we have erred." Too much blood stains the streets of Menzoberranzan," announced the yochlol in its otherworldly whisper. Too few drow remain, yet you slay each other without thought for the consequences. In your selfish ambitions, you have endangered all. By the decree of Lloth, this striving between houses must cease. Likewise, the struggle for personal power within each house must end. Until Lloth instructs otherwise, there is to be peace among her followers. Tonight, at the hour of Narbondel's Black Death, the twenty most 193 Elaine Cunningham powerful houses that remain will gather together in Qu'ellarz'orl." The yochlol named them in turn, from House Baenre down to House Vandree. "So you are ranked by the word of Lloth, and so you will remain until it pleases the goddess to release you from this enforced peace. Any house that has not settled its affairs and chosen a matron by the appointed hour will be summarily destroyed," the creature admonished. "Go now, each to her own house, and carry with you the word of Lloth." Another tremor passed through the yochlol's form, and the handmaiden melted into a bubbling puddle. Steam rose from the seething mass, forming into a multitude of wraith-like spiders and floating up toward the carved image of Lloth that surrounded the chapel with its stone embrace. Then, as suddenly as it had come, the manifestation of the yochlol was gone. The drow priestesses sat stunned and silent. Lloth, the Spider Queen, the Lady of Chaos, was calling for peace! No one was sure what to make of such a thing! Again Matron Triel broke the silence. "You have heard. At the appointed hour, we will meet at House Baenre." Scowls met this announcement. The yochlol had decreed the gathering take place in Qu'ellarz'orl. This, the most prestigious district of Menzoberranzan, took its name from the tiny cave that served as a meeting chamber for the Ruling Council. Every female in the room aspired to sit in that chamber, and most of them understood this meeting might realistically be their only chance to do so. Nonetheless, no one dared to protest the directive of the matron mistress. By the word of Lloth, Triel Baenre was still matron of the first house. There were practical considerations, also, for in all of Qu'ellarz'orl, only the vast Baenre chapel was large enough to house such a gathering. So the drow slipped away into the darkness. As each female hurried to her family fortress, she pondered how best to turn these new developments to her own advantage. The strange, unnatural peace would end in due time, and much could be done in preparation for that delightful day. 194 Daughter of the Drow A lone figure stood at the base of Narbondel, the natural stone pillar that supported the vast cavern and marked the passing of time. Gromph Baenre, the archmage of Menzoberranzan, waited and watched as the magical heat in the core of the pillar sank toward its lowest point. Soon it would be midnight—Narbondel's Black Death—and he would cast the powerful spell that started the process anew. Although there were none about to see and envy him, Gromph's proud stance suggested he was keenly aware of the impressive picture he made. The magnificent cloak of the archmage, a glittering piwafwi whose many pockets held more magic than all of the Sorcere, was draped proudly about his shoulders. Jeweled broaches adorned his shoulders and held the cape in place. The archmage touched one of them, a fist-sized sapphire that held the magic needed to enspell the city's timeclock. Gromph knew he was striking even without the trappings of power. Tall and handsome, as fit and youthful in appearance as any student of the fighting school, he could draw eyes to him in admiration as well as in fear and respect. And he was greatly feared, for in all of Menzoberranzan no wizard was as mighty as he. This dark hour was uniquely his, and the casting of this spell was a daily, private celebration of his own power. The wizard began to meditate, to gather his thoughts in preparation for the casting. Then, from the corner of his eye, he noted a driftdisc floating down the broad street toward him. Behind it marched not the usual armed escort, but a group of robed priestesses. Gromph frowned as he recognized the matron of Barrison DeFArmgo, the second-most powerful house of Menzoberranzan. What might she be doing at this hour, riding forth in state? His puzzlement grew as he noted another driftdisc approaching from elegant Narbondellyn. Close behind it were several slave-carried litters. More priestesses came, some mounted on lizards, others on foot. They streamed past him on all sides, nearly all the priestesses of the city, moving with quiet determination toward the Baenre fortress. Rage, hot and fierce, burned in Gromph's heart. It was obvious an important meeting had been called, and he had 195 Elaine Cunningham not been included, or even informed. Something momentous was happening, and he must know what it was. He grasped the house insignia that hung about his neck, and spoke the words that would transport him with the speed of thought to the Baenre stronghold. To his utter astonishment, nothing happened. The powerful archmage of Menzoberranzan stood alone in the center of the dark courtyard, barred from his family home. Because he could do nothing else, Gromph turned to the cold stone pillar and began to recite the words of the spell. Triel Baenre sat at the heart of the Baenre chapel, looking out over the dark faces before her. Although this was her stronghold, her kingdom, she felt ill at ease with the task ahead and was not sure how to begin such a meeting. For good or ill, the decision was taken from her. A small, rather wizened drow female made her way boldly toward the Baenre throne. The other priestesses fell back to make room for her, and even Triel rose to her feet and offered the seat of honor to the newcomer. For the old drow was Hesken-Faj, the matron of House Symrywin and the most powerful priestess in all of Menzoberranzan. Although her house had been ranked a mere eighteenth for centuries untold, the matron had a power that all recognized and respected. Hesken-Faj was often called "the eyes of Lloth," and on the rare occasions she ventured from her house she was granted great respect. But Hesken-Faj waved away Triel's offer of the throne. "I have been sent to speak, not to rule," she said impatiently. The old female turned to the assembled priestesses, clearly eager to have her say and be off. To each new matron, Lloth sends congratulations. Rule long and well, and restore the faith of Lloth to its former power. You have already heard there is to be no more war in Menzoberranzan. The city must be restored. No priestess shall slay another, and all healthy drow children must be reared, even the males. Until Lloth directs otherwise, the Ruling Council will enforce these new laws." The old drow then named the eight matrons who would 196 Daughter of the Drow lead the city. "See that you rule well," she admonished, "for Lloth's peace is temporary and easily broken. Know that those who break peace for their own advancement will be destroyed. Those who extend Lloth's reign will be rewarded. That is all I have to say." With those words, the matron became as insubstantial as mist and faded from sight. Triel cleared her throat. "All have heard. Now that the Ruling Council has been established, all future meetings will be restricted to the Eight. If any of you have words to speak that concern this general council, you may do so now." Shakti Hunzrin leaped to her feet. Such a moment might never come again, and she meant to seize it with both hands. Lloth might have averted anarchy for the moment, but Shakti would do what damage she could. "Something has come to my attention that concerns each drow present," Shakti began. "A novice priestess has dabbled in strange magic, human magic. To what purpose, I cannot know. This priestess possesses an amulet, a human artifact of great antiquity that allows her to carry drow magic up into the Lands Above." Shakti took several sheets of parchment from the folds of her robe and held them high. "I have here the proof, written in this priestess's own hand. This magic is wielded by Liriel, of House Baenre. To this council I give my discovery, and the task of deciding what must be done with it." There was a momenta-just a moment—of blank and utter shock. Then the meeting exploded into chaos. The priestesses received this news with wildly varying opinions. Some argued excitedly about the possibilities, others loudly called for the death of the Baenre traitor, still others—grim-faced—muttered prayers to Lloth. Finally Matron Triel rose to her feet. Despite her lack of physical stature, all eyes turned upon her as she stood before them, her small face blazing with wrath. "Silence!" Triel thundered. Silence fell, complete and immediate. The single word carried the force of a spell, and not one person in the chapel could have spoken even if she had dared to try. "This is disturbing news," the Baenre matron admitted. She spoke in a cold, perfectly even voice, but the look she gave Shakti was one of pure malice. "Of course you all realize 197 Elaine Cunningham this discovery puts me, personally, in a most difficult position. Liriel Baenre's actions took place under my rule, and it hardly matters whether she acted with my approval or without my knowledge. I am grateful indeed for Lloth's peace," Triel added honestly and pointedly. "But in the spirit of this new unity, we will discuss what might best be done, and we leave the decision in the hands of Lloth. You," she said, pointing toward a stunningly beautiful female seated with the delegation from House Faen Tlabbar. "Speak your mind, Matron Ghilanna." The newly elevated matron rose in a whisper of silk and the gentle tinkle of silver jewelry. House Faen Tlabbar had suffered more inner turmoil than most, for both its former matron and her heir had been slain. All the city knew Ghilanna had won her position through a vicious, bloody battle with her seven sisters, yet the female's delicate appearance was completely at odds with her deadly reputation. Ghilanna Tlabbar was tall and slender, as vain of her appearance and reputedly as wanton in her habits as any Tlabbar female. Unlike most of the priestesses in attendance, she dressed not in somber robes but in an exquisite black gown. Black seed pearls and fine embroidery graced the tightly molded, daringly cut bodice, and the entire length of her legs was clearly visible through the gossamer layers of her skirts. Yet her lovely, painted face was set hi grim lines. "This new magic could mean the end of matron rule," Ghilanna said bluntly. The people of Menzoberranzan submit to our rule—at least in part—because they lack options. Few can survive in the wild Underdark for long, and indeed such a life would hardly be worthy of the name. Nor is there a place for us in the Lands of Light. Recent events have proved that dramatically. But consider this: if wizards could cast their spells on the surface with all the power they wield Below, what would keep them under our command? Their eyes are trained to the light, and with their magic they could survive, perhaps even thrive, in the world above. "Even the commoners," Ghilanna continued earnestly, "the artisans and the soldiers, might be tempted to try to carve out a place for themselves Above. And why not? The lowliest drow has at her command powers that a human 198 Daughter of the Drow wizard might envy. We possess a natural resistance to magic that is the envy and horror of other magic-wielding races. Their spells slide off us like so many drops of water. Invisibility, silence, darkness, invulnerability to magic— these things are the heritage of every drow. Never forget that few can match the deadly skill of a drow fighter—and who among us is not trained in arms? Consider all these things, and ask yourselves how many drow would remain in Menzoberranzan, under our rule, if they knew they had the power to thrive elsewhere." Mez'Barris Armgo, the matron of House Barrison Del'Armgo, was the next to receive Matron Triel's permission to speak. As ruler of the second house, Mez'Barris was clearly furious such permission was necessary. To add to this insult, the young matron of a lower house had spoken first! Yet Triel had firm control of the assemblage, and the best Mez'Barris could do was vent her ire on the upstart Tlabbar matron. The look she cast over the lovely female was one of utter disdain. "That was a fine speech," sneered Mez'Barris. "Trust Ghilanna to bring style and flair even to blasphemy. And blasphemy it was—only thus can we describe her words," Mez'Barris shouted in ringing, impassioned tones. "Do we or do we not rule by the grace and power of Lloth? The Spider Queen is not threatened by a girl-child's magical trinket, and neither are we, her priestesses!" She sat down amid a murmur of agreement. "I agree with Matron Mez'Barris that this discovery poses little threat to the matriarchy. Quite the contrary. This could benefit us all," put in Matron Miz'ri. Her clan, House Mizzrym, was notable for its trade contacts, its willingness to deal with nondrow, and its delight in treacherous double-dealings. The matron's red eyes held a hard gleam now as she considered the delightful possibilities. "With this trinket, as you call it," Miz'ri went on, "we could go into the Lands of Light armed as never before. Who could stand before our merchant bands, our raiding parties? Consider the wealth! This new magical device is a tool, like any other. We have it, and we should use it." Kyrnill Kenafin rose to speak. Her house was currently ranked tenth, but her arrogant manner and cruel, crimson 199 Elaine Cunningham Daughter of the Drew eyes marked her as the tyrant she was. In House Kenafin, priestesses reigned supreme, and they took immense delight in subjugating and terrorizing the house males. "This talk of commoners, males, and wizards wielding such a thing is utter nonsense. Do they dare to handle a snake-headed whip of a high priestess? Of course not! Likewise, if the priestesses of Lloth claim this new magical item as our own—as well as all copies made at our command—who will gainsay us?" Kyrnill punctuated her question with a hard, cocky smile. "I would like to know," began Ker Horlbar, one of the two ruling matrons of House Horlbar, "why this claim was brought against House Baenre in defiance of Lloth's peace?" Several of the drow priestesses exchanged arch glances. The Horlbar clan depended upon agriculture for their wealth and position, and their chief rival in this pursuit was House Hunzrin. Lloth might declare peace, but her followers would still find a way to strive against each other. "It is not my purpose to accuse the first house," protested Shakti, again rising to her feet. "This discovery goes beyond the ambitions of any single drow. It may be even more important than increasing the wealth and position of House Horlbar." This barbed response brought a chorus of mocking laughter and some scattered applause from the assembled drow. Even some of the priestesses who had frowned when Shakti first rose to speak sent approving nods and long, measuring glances her way. The young female was not yet a high priestess, nor her mother's heir to House Hunzrin. In Menzoberranzan, power was not given, but seized. Any female willing and able to do so was worthy of serious consideration. The discussion went on for some time. Triel listened as each priestess spoke, but no answer came to her. Even if her own house had not been involved, this discovery had more depth of possibility, more layers of danger and implication, than even a drow could fathom so quickly. At last she turned to Zeerith Q*Xorlarrin. The regal female was renowned for her diplomatic skills and was often called upon to mediate in disputes between houses. Even now Zeerith sat serene amid the controversy. This situation would surely test even her fabled judgment. 200 "What do you say on this matter, Matron Zeerith?" Triel demanded. She was confident the matron's judgment, although seemingly impartial, would honor the long-term alliance between houses Xorlarrin and Baenre. "Speak, and we will accept your counsel as if it came from the mouth of Lloth." The matron rose. "Clearly, we need to know more about this human artifact. Since it is an instrument of magic, I suggest it be entrusted to the collective masters of the Sorcere. Only the mage school has the resources needed to study and reproduce such an item. They will do so, of course, under the close supervision of the Ruling Council. Until a decision is made, we must keep this knowledge from the common folk. I say any priestess who speaks of this amulet outside of this room, except to the master wizards of the Sorcere, will be punished by the Ruling Council and suffer loss of rank and honor, with the threat of worse to follow when Lloth's peace is revoked." Most of the drow nodded, silently accepting Matron Zeerith's decree. "Now, as to the young novice who started all of this," con-turned Zeerith unexpectedly. "By the decree of Lloth, no priestess can slay another. It seems to me that Liriel Baenre has not yet reached that status, and she is therefore not protected by the Spider Queen's decree. Furthermore, Liriel Baenre has shown herself to be a wizard of considerable power, yet she has not submitted to the mind-search tests required to determine her loyalty to Lloth. For both these offenses, I call for her death. That is my decision, and, by the word of Matron Triel, it is the will of Lloth." This decree, so unexpectedly harsh from the subtle, conciliatory Xorlarrin matron, sent a ripple of dark murmurs through the room. "No." The single word shocked them all into silence. SoslJmptu Baenre, the usually reticent keeper of the Baenre chapel, walked to the center of the room. She stood before the altar and faced them all, her slender form rigid with certitude. "No," she repeated. "This is not the will of Uoth." Triel rose from her throne, shaking with wrath. She was 201 Elaine Cunningham Daughter of the Drow not happy with Zeerith's sentence, but she had pledged before all the powers of Menzoberranzan to follow 'the Xorlarrin matron's advice. Her authority had already been sadly undermined by this whole affair, and the unexpected defiance of loyal Sos'Umptu was more than the beleaguered young matron could bear. "You defy me?" she raged, bearing down upon her younger sister. "How is it that the Queen of Spiders speaks to you, against the wisdom of your own matron mother?" "Lloth speaks to us all," Sos'Umptu said stoutly. The priestess turned and pointed to the magical image of Lloth, the shapeshifting spider that hovered over the altar. The priestess waited until the illusion shifted to the form of a draw female. "Look at her face." For the first time Triel noticed the illusion's striking resemblance to her errant niece. There was no way she could miss it now, for the eyes of the drow female were no longer the glowing crimson typical of dark elves. They were a strange, very distinctive shade of amber. And the lips of the magical image were curved in a smile of dark amusement. All those who had seen Liriel Baenre recognized the significance of the transformation, and whispers spread the meaning of this manifestation to all present. "We serve the Lady of Chaos," Sos'Umptu said softly, pointing to the golden-eyed image before them. "For good or ill, Liriel Baenre has found the favor of Lloth. Remember the words of Matron Hesken-Faj: those who find other ways to extend Lloth's reign will be rewarded. Perhaps Liriel has found such a way. What this new magic will bring us, we cannot yet know. But see before you the will of Lloth, and go your way in peace." The meeting ended soon after SosTTmptu's pronouncement, and the priestesses of Menzoberranzan slipped away into the darkness. Zeerith Q'Xorlarrin, the matron mother of House Xorlarrin, was one of the first to leave the Baenre compound. She pulled the curtains of her slave-carried litter 202 shut and settled back against the cushions. Only then did she give vent to her emotions, hissing curses against House Baenre and its three generations of female fools. She had gone to war at old Matron Baenre's side, and she was still seething over what had occurred in the tunnels beneath Mithril Hall. Auro'pol, the matron of the powerful House Agrach Dyrr, had been killed by a creature of the Abyss at the command of the former Baenre matron. The war itself had been disastrous, but it was the death of Auro'pol—which was most assuredly not sanctioned by Lloth—that convinced Zeerith Q'Xorlarrin the first house no longer deserved its position. Triel Baenre was due for trouble when Lloth tired of peace, of that Zeerith was certain. In the meantime, there were certain things Zeerith could do. She had risked much with her harsh pronouncement: her informal and unspoken alliance with House Baenre, her reputation as a fair and impartial diplomat. She had been publicly rebuked in a most dramatic fashion, and that did not sit well with the proud matron. Yet she had not lost entirely. The new magic would be entrusted to the Sorcere, where seven Xorlarrin wizards served as masters. No house in Menzoberranzan possessed more wizardly might than Xorlarrin, and whatever secrets the wizards uncovered would be whispered in the ears of Matron Zeerith before they were revealed to the Ruling Council. The opportunity for revenge against House Baenre was not entirely lost either. Perhaps no priestess of Lloth could move directly against young Liriel, but more drow died from poisoned daggers and wizardly spells than from the high priestesses' snake-headed whips. Comforted by these pleasant thoughts, Matron Zeerith smiled and relaxed against the litter's silken cushions. She had a task in mind for her dear brother Kharza-kzad. By all reports, the old fool was unduly fond of his beautiful young student. And why, thought Zeerith, should females alone bear the burden of sacrificing those nearest their hearts? 203 Elaine Cunningham Prom the window of his dark study, Gromph Baenre watched the city stir to life. While most of Menzoberranzan slept, he often passed the hours this way, alone in his Narbondellyn mansion. He did not sleep—he had never been able to sleep—and now he relied upon the magic that kept him youthful to sustain his life without benefit of rest. During his first few centuries of life, Gromph had found ease and restoration in the deep, wakeful reverie that was his elven heritage. For many decades now, despite the formidable discipline of his magical training, the ability to enter this waking trance had eluded him. The archmage of Menzoberranzan had forgotten how to dream. So he sat alone, filled with sullen wrath and seething with the endless frustration that defined his existence. His mood did not improve when the magical alarm on his Baenre house insignia began to pulse with a silent, insistent summons. It seemed his dear sister Triel finally required the pleasure of his company. For a long moment, Gromph toyed with the idea of defying the summons. Yet he dared not. Triel reigned in House Baenre, and his life would be worth nothing if he incurred her wrath. Not that bis life was worth so very much now, Gromph concluded bitterly. For once not bothering to don the robes and cape that proclaimed his powerful office, the archmage spoke the words that would take him to House Baenre. He found Triel pacing about the family chapel. She leaped at him, her eyes wild, and seized him by the forearms, "Where is she?" the matron demanded. "Where have you hidden her?" Gromph understood at once, for over his sister's head loomed the magical image of Lloth, crafted by his might and magic. The beautiful illusion smiled down at him with sardonic amusement in its golden eyes. His eyes, and those of his unexpectedly resourceful daughter. The wizard pointedly disengaged the matron's grasping hands. "You might be more specific," he requested coolly. There is no shortage of females in Menzoberranzan." "You know who I mean," spat out Triel. "Liriel is not at Arach-Tinilith. You gave her permission to depart, and left 204 Daughter of the Drow me to look the fool. Tell me why she left, tell me where she is, tell me everything she has done!" Gromph shrugged. "Liriel said only that she had personal matters to attend. It is not my custom to question the actions of a Baenre female." "Enough!" shrieked the priestess. "There is no time for such games. Where is Liriel, and where is the artifact?" There was a moment of stunned silence. "Liriel said nothing of an artifact," Gromph said slowly. Triel believed him. The familiar, covetous expression on the wizard's face convinced her beyond doubt. Artifacts were rare, even in magic-rich Menzoberranzan, and it was unlikely Gromph would permit his daughter to possess such an item if he knew of its existence, and its dangerous power. "Then you don't know Liriel has found a way to take drow magic to the Lands of Light," she stated. Gromph shook his head slowly, more in wonder than in denial. "I did not know what she had, what she planned to do. Of course I would have taken it from her." "And so you must," insisted Triel. "If you do not, the artifact will end up in the Sorcere, its secrets open to all. Find it and bring it here. You and I alone will share its power, to our personal benefit and to the glory of House Baenre." "And what of Liriel?" Triel shrugged. "Half of Menzoberranzan is seeking her. With or without your involvement, the girl is not likely to live out the day. No one will know whose hand dealt the blow, and it is better her efforts strengthen House Baenre." "But what of that?" Gromph asked, gesturing toward the golden-eyed image of Lloth that loomed over the altar. "Seldom does Lloth speak so clearly Surely it would be folly to ignore such a sign." "Look again," Triel said dryly. Even as she spoke, the image shifted and the eyes took on their usual crimson gleam. An instant later, they were amber once again. Gromph understood at once. The Lady of Chaos delighted in pitting her followers against each other, not only for her own pleasure but in the belief that the strongest drow emerged from the struggle. Liriel might have found Lloth's favor, but that was no guarantee of a long, happy life. 205 Elaine Cunningham The archmage did not hesitate. It will be done," he agreed. "What, no regrets?" Triel mocked him. "Only that I did not act sooner, and alone," he said bluntly. The matron smiled, recognizing the truth of his words. "That time is past, dear brother," she purred. "We have an alliance now, you and I." She tucked her arm companionably into his and drew him out of the chapel. "We have much to discuss, for it has been an eventful night. Lloth has decreed the city be at peace so we might rebuild our strength. For now, House Baenre retains its rightful place, but we must shore up our defenses against the day this peace will end." Gromph allowed his sister to lead him away. He knew Triel was manipulating him, appealing to his desire for power and influence. Yet as he strolled from the chapel, arm in arm with the deadly female, he knew the alliance would be a true one for as long as it benefited them both. News of the meeting and its events spread fast, traveling from the great houses even into the humble homes and businesses of the Manyfolk district. Before the great tune-clock Narbondel marked the beginning of the new day, nearly everyone in Menzoberranzan knew Lloth had declared a time of truce. No one knew exactly what to make of this, and throughout the city speculations and rumors were served up along with the morning meal. In his tower chambers overlooking the Bazaar, Nisstyre pondered these new developments. On the one hand, the break in the constant, striving warfare promised better trade, and that was certainly good news for the Dragon's Hoard. But the merchant's real purpose, his life quest, would not be served if Lloth regained her full strength in Menzoberranzan. He was not pleased when his lieutenant came to the door with news that a Hunzrin priestess demanded audience. Nisstyre had no desire to see any member of the Spider Queen's clergy. But before he could give the order to have 206 Daughter of the Drow the female sent away, she pushed past the lieutenant and strode into the room. The priestess stood stiffly before his desk, her arms full of books. Nisstyre leaned back in his chair and took in the unpromising details: the purple-trimmed black vestments of a student priestess, the symbol of a minor house, and the fanatic expression on her pinched face. "Yes?" he inquired. The single word managed to convey a staggering lack of interest or encouragement. "I am Shakti of House Hunzrin. And you," hissed the priestess, you do not worship Lloth!" Nisstyre's coppery brows rose. "I take it the art of conversation is not among the subjects taught at Arach-Tinilith." "You are also a wizard," Shakti continued, inexorable in her purpose. "A powerful wizard, yet you have not taken the test of loyalty to Lloth required by all who practice magic in this city. You stir up discontent among Lloth's faithful, and turn them to Vhaeraun, that so-called god of thievery. For any one of those offenses, you could be dipped in melted cheese and staked out for the scurry rats to devour!" "Hmm," Nisstyre murmured appreciatively. He considered this scenario for a moment, no doubt tucking it away for future use, before he turned his attention fully upon his visitor. "I will say this for you, priestess, you have a creative touch where torture is concerned. And yet," he added, leaning forward and fixing her with his unnerving black gaze, "some might call you unwise. Suspecting me of such power, you come here, to my place, to threaten me?" "I'm here to do business," she corrected him. "I want you to hunt down a certain female. I will pay you well." He waved away this offer. "Surely there is someone more suitable to the task than the captain of the Dragon's Hoard. The city does not lack for assassins and bounty hunters." "You will notice I did not ask you to kill the female," Shakti said with careful emphasis. "I ask only that you find her and bring her possessions to me. What you do with her is entirely up to you, so long as she is not seen in Menzoberranzan again. Surely you can handle so simple a task." "So could a mercenary band, at a much lower price. The 207 Elaine Cunningham city has many such bands. Go hire one of them." "I cannot," she said reluctantly. "I cannot risk word getting back to any of the city's matrons. Lloth has forbidden one priestess to slay another." "I begin to understand your dilemma," Nisstyre said with a touch of amusement. His reputation for handling questionable deals with great discretion had brought him many similar offers over the years. "How unpleasant for you, being forced to do business with a suspected heretic. But why me, especially?" Shakti threw the books on his desk. "You sold these books. They tell of the surface world and are forbidden in the city!" "So we're back to threats now," the merchant observed. "I must say, this is getting rather tiresome. Unless you have something interesting to offer me—" *"I offer you Liriel Baenre!" Nisstyre received this announcement with a moment's silence. "You needn't shout," he admonished the young priestess. He kept his face carefully impassive except for the faint, sardonic smile that curved his lips. "I admit the offer has a certain appeal, but of what practical value is a Baenre princess to a merchant band?" Shakti put both hands on the desk and leaned in. "Liriel Baenre carries a magical device that could be very helpful in your work. It is a matter of much conflict among the priestesses of Lloth. I can say no more about it at this tune, but bring it to me, and I will share its secrets with you." "But you are a priestess of Lloth." "That, and perhaps more." Shakti met his gaze squarely. "From time to time, a cleric of Lloth is sent into a rival church as a novice, to act as the eyes of Lloth. The Spider Queen permits this spying, and sometimes encourages it. It may be possible for a priestess of Lloth to work with those who follow Vhaeraun. Information can be spoken both ways, to the benefit of all. It is an enormous risk. I am willing to take it." Nisstyre gazed at Shakti Hunzrin for a long time, weighing her sincerity and considering the immense value of her offer. He measured the hatred in her voice when she spoke 208 Daughter of the Drow Liriel's name, the fanatic gleam in her eye, and decided to accept the alliance. But, unlike the priestess, he was not willing to speak so openly, or commit himself to so dangerous a course. "The Dragon's Hoard is famous for acquiring nearly anything, regardless of the cost," he said, choosing his words carefully. "I will get you your princess, but I warn you, the reward had better be worth the trouble," "Trust me," she agreed grimly. The concept was so ludicrous that both merchant and priestess burst out laughing. 209 Chapter 16 HUNTERS lone in his study, Nisstyre pondered the strange alliance he had made. He had accepted Shakti Hunzrin's offer, not only to place a spy in Lloth's stronghold of power, but also to learn more about the magical device the priestess had mentioned. He thought he knew what this device might be. The wizard thought back to the battle in the forest of Rashemen and the amulet he had taken as his sole prize. When his patrol did not return to Menzoberranzan with the amulet, Nisstyre had written off the entire excursion as a loss. Then came his meeting with Liriel and the recovery of his lost patrol. Nisstyre did not find the amulet on the bodies of the drow soldiers, nor on the two slain in the cavern, nor among the skeletal remains he had later recovered from the deepbat lair. He'd assumed the amulet was lost somewhere in the cave, perhaps even ingested by a dragazhar. Liriel's attention seemed to be focused entirely on her unknown foe, and on the need to ensure that this enemy did not follow her into the Underdark. It did not occur to 210 Daughter of the Drow Nisstyre that Liriel might have taken the amulet. Apparently, it should have. The last person to possess the amulet had been an impossibly strong human warrior, a man Nisstyre had left to die in the forests of Rashemen. The drow wizard had assumed the amulet's magic caused the human's fierce battle rage. If that were so, what use could Liriel make of it, and why should the priestesses of Menzoberranzan should want it so desperately? Nisstyre pushed back his chair and strode from his study. In all of the city, there was one drow who might have the answer to these questions. Kharza-kzad Xorlarrin paced his room, frantic with worry and indecision. Zeerith Q^orlarrin, his younger sister and liege matron, had left him just moments before after a most disturbing interview. Liriel, it seemed, had gotten herself into very serious trouble. The old wizard had been afraid something like this might happen to the impetuous young girl. To some extent, Kharza-kzad blamed himself If he had understood more about his student's plans, perhaps he could have done something to avert this disaster. He knew Liriel had been to the surface, of course, and that she had acquired some new magic there. He had not imagined Liriel might have found a human artifact, and he would never have thought anything human-made could possess much power or cause such controversy. To take drow magic to the surface! Kharza-kzad was staggered by the implications of such a thing. But that prospect, fearful though it might be, was not the thing that put the old wizard into a frenzy of grief and worry. He excelled in the creation of magical wands, particularly those used for battle. His wands were the prized possessions of many a battle wizard, and hundreds of Menzoberranzan's enemies had fallen before his magic. Yet he himself, Kharza-kzad Xorlarrin, had never killed. The old wizard was not sure how many drow could make such a claim, and he was quite certain few would boast of it. He had never really considered the matter before, never 211 Elaine Cunningham envisioned those who would fall before his wands of destruction. Now he rued his isolation, his dedication to his solitary craft. Had he witnessed a few battles, wielded just one of his own weapons, perhaps he would be better prepared to take the life of his student. For Matron Zeerith had ordered him to hunt Liriel down, take the amulet, and leave no trace of its former owner. It did not occur to Kharza-kzad that he might refuse Zeerith's command. He was a drow of Menzoberranzan, a lowly male despite his power and his honorary position at the Sorcere, and he was bound by law to honor the will of a ruling matron. The wizard's fingers, wizened and dry, clasped the grip of the wand tucked into his belt and he steeled himself for what must be done. Yet the familiar object felt foreign in his hand, as foreign as the dreadful task before him. In a locked room in the Hunzrin fortress, shielded by magical wards to keep out the prying eyes of her kin, Shakti chanted the words of a clerical spell. It was risky to invoke Lloth in her cause, but if the goddess was not truly with her, Shakti preferred to know this now. The young priestess had been one of the last to leave the Baenre chapel after that eventful meeting. House Hunzrin's humble rank had ensured that she had a seat near the back of the room, and she had lingered there to observe the other priestesses, to watch who exchanged conspiratorial glances and who stalked out scowling with rage. And in the shadows of the chapel she, Shakti Hunzrin, had seen what few of Menzoberranzan's priestesses divined: the true will of Lloth. The enormous magical illusion, the shapeshifting spider-drow, looked out over the Spider Queen's faithful with golden eyes and the face of Shakti's hated rival. Yet when the chapel was nearly empty, the illusion shifted again, and the drow eyes flickered back and forth from amber to crimson. To Shakti, the message seemed clear. The Lady of Chaos had rejected the death sentence that Zeerith Q*Xorlarrin had laid upon Liriel. In its place, a contest had been declared. Lloth's favor was a capricious thing, 212 Daughter of the Drow a prize awarded to the most resourceful and devious. At the moment, Liriel Baenre seemed to wear that crown. Shakti intended to take it from her. So she chanted a prayer to the dark goddess of the drow, asking for a spell of invisibility to enshroud her servant. Ssasser, the dark naga, waited eagerly at her side. The snakelike creature was coiled before an ornate mirror, and the faint light from candle sconces set into the mirror's frame glittered on the naga's blue-scaled body. Eyes closed, Shakti chanted the final words of the spell. A hiss of unmistakable delight and triumph signaled that Lloth had answered her prayer. Shakti opened her eyes: the naga was gone. The priestess raised her pitchfork and waved it before the mirror. Instantly the image of the naga appeared in the glass. The creature's hideous face furrowed in a scowl, and its long thin tongue flicked out toward its reflection. "Don't fret, Ssasser. But for this reflection, you're invisible," Shakti informed the naga. She knew better than to let the magic-wielding creature out of her sight entirely. The naga was a virtual slave to House Hunzrin, but it was as evil and treacherous as the drow it served. Ssasser would welcome a chance to slay a Hunzrin priestess; indeed, the sly creature began to slink away from the telltale reflection. "Stay by the mirror, where I can see you," snapped the priestess. "Listen well: you will return to Liriel Baenre's home. Search the place for anything that will help you track her. Return to the Hunzrin compound with the information you gain. Then I will give you a pair of quaggoth to aid you in the hunt. When you kill Liriel and bring me her amulet, you will earn your freedom." The dark naga's mirrored face brightened at this news. Quaggoth were huge, white-furred, bipedal creatures that looked like the impossible offspring of ogres and bears. They were not particularly intelligent, but they were fierce hunters, strong and cunning in battle. Some drow enslaved them as soldiers or guards. Ssasser loved to command, and with such troops he would surely accomplish the delightful task of slaying a female drow. "Ssasser hear all that Shakti mistress say. Ssasser bunt now?" the creature implored. 213 i