System.useCodepage Property | Flash 6 |
force Flash Player to use the operating system's code page rather than Unicode | read/write |
Unicode is an international character set comprising all the characters of the world's languages. Most modern applications, including Flash Player 6, use Unicode to manage and display text. Older applications, including Flash Player 5, manage text using the operating system's so called code page (essentially, a regional character set).
The System.useCodepage property controls:
Display of text fields
XML.load( ), XML.send( ), and XML.sendAndLoad( ) operations
LoadVars.load( ), LoadVars.send( ), and LoadVars.sendAndLoad( ) operations
getURL( ), loadMovie( ), and loadVariables( ) actions that transmit/receive variables
XMLSocket communications
escape( ) and unescape( ) functions
When a non-Unicode application renders a character to the screen, it looks up the character by its code point in the system's current code page. The character displayed on screen is the one specified by the code page in use at display time. If the input code page (the one in effect when the character was input) does not match the display code page (the one in use when the application renders the character), the input character specified will likely not match the character displayed. The Unicode standard was introduced to solve this problem. Because Flash 6 uses Unicode, you should have no need for the System.useCodepage property as long as you:
Use Unicode (encoded using either UTF-8 or UTF-16) for all external text
Use a Unicode escape sequence to include any character you cannot enter via your keyboard in the Flash authoring tool
The Boolean useCodepage property can force Flash Player 6 to use the operating system's current code page, rather than Unicode, when rendering text, as follows:
// Force use of the operating system's code page System.useCodepage = true;
System.useCodepage can be modified at any time�for example, at the beginning and end of an operation that requires a legacy text encoding, such as loading an existing text file that uses a specific encoding.
When exporting Flash 6-format .swf files from the Flash MX authoring tool, it rarely is necessary to use the useCodepage property (Flash MX automatically converts text entered in the authoring tool to Unicode upon export). However, when the following conditions are both true, setting the useCodepage property to true will force non-Unicode text to display as intended:
Non-Unicode text is loaded into the Flash Player, from either an external text file or a server script.
The external text happens to be encoded with the same code page as is currently set on the operating system running the Flash Player.
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By default, most western Windows computers use code page CP1252 (WinLatin1). Mappings from CP1252 to Unicode can be found at:
By default, most Japanese Windows computers use code page CP932 (Windows Shift-JIS). Mappings from CP932 to Unicode can be found at:
The complete list of Windows code pages is available at:
For a partial list of code pages used by other vendors see:
For more information on Unicode in Flash, see Section 4.5.1 in Chapter 4.