CONTENTS |
So far, in our exploration of Java we have seen how to create Java classes and objects, which are instances of those classes. But by themselves objects would be little more than a convention for organizing code. It is in the relationships between objects—their connections and privileges with respect to one another—that the power of an object-oriented language is really expressed.
That's what we'll cover in this chapter. In particular, we'll be looking at several kinds of relationships:
How a class inherits methods and variables from its parent class
How to declare that a class supports certain behavior and define a type to refer to that behavior
How to organize objects into logical groups
A generalization of classes that lets you nest a class definition inside another class definition
Classes in Java exist in a hierarchy. A class in Java can be declared as a subclass of another class using the extends keyword. A subclass inherits variables and methods from its superclass and can use them as if they were declared within the subclass itself:
class Animal { float weight; ... void eat( ) { ... } ... } class Mammal extends Animal { int heartRate; // inherits weight ... void breathe( ) { ... } // inherits eat( ) }
In this example, an object of type Mammal has both the instance variable weight and the method eat(). They are inherited from Animal.
A class can extend only one other class. To use the proper terminology, Java allows single inheritance of class implementation. Later in this chapter we'll talk about interfaces, which take the place of multiple inheritance as it's primarily used in C++.
A subclass can be further subclassed. Normally, subclassing specializes or refines a class by adding variables and methods (you cannot remove or hide variables or methods by subclassing). For example:
class Cat extends Mammal { boolean longHair; // inherits weight and heartRate ... void purr( ) { ... } // inherits eat( ) and breathe( ) }
The Cat class is a type of Mammal that is ultimately a type of Animal. Cat objects inherit all the characteristics of Mammal objects and, in turn, Animal objects. Cat also provides additional behavior in the form of the purr() method and the longHair variable. We can denote the class relationship in a diagram, as shown in Figure 6-1.
A subclass inherits all members of its superclass not designated as private. As we'll discuss shortly, other levels of visibility affect what inherited members of the class can be seen from outside of the class and its subclasses, but at a minimum, a subclass always has the same set of visible members as its parent. For this reason, the type of a subclass can be considered a subtype of its parent, and instances of the subtype can be used anywhere instances of the supertype are allowed. Consider the following example:
Cat simon = new Cat( ); Animal creature = simon;
The Cat instance simon in this example can be assigned to the Animal type variable creature because Cat is a subtype of Animal.
In Section 5.2 in Chapter 5, we saw that a local variable of the same name as an instance variable shadows (hides) the instance variable. Similarly, an instance variable in a subclass can shadow an instance variable of the same name in its parent class, as shown in Figure 6-2.
In Figure 6-2, the variable weight is declared in three places: as a local variable in the method foodConsumption() of the class Mammal, as an instance variable of the class Mammal, and as an instance variable of the class Animal. The actual variable selected depends on the scope in which we are working.
In the previous example, all variables were of the same type. Just about the only reason to declare a variable with the same type in a subclass is to provide an alternate initializer.
A more important use of shadowed variables involves changing their types. We could, for example, shadow an int variable with a double variable in a subclass that needs decimal values instead of integer values. We can do this without changing the existing code because, as its name suggests, when we shadow variables, we don't replace them but instead mask them. Both variables still exist; methods of the superclass see the original variable, and methods of the subclass see the new version. The determination of what variables the various methods see occurs at compile time.
Here's a simple example:
class IntegerCalculator { int sum; ... } class DecimalCalculator extends IntegerCalculator { double sum; ... }
In this example, we shadow the instance variable sum to change its type from int to double.[1] Methods defined in the class IntegerCalculator see the integer variable sum, while methods defined in DecimalCalculator see the floating-point variable sum. However, both variables actually exist for a given instance of DecimalCalculator, and they can have independent values. In fact, any methods that DecimalCalculator inherits from IntegerCalculator actually see the integer variable sum.
Since both variables exist in DecimalCalculator, we need to reference the variable inherited from IntegerCalculator. We do that using the super reference:
int s = super.sum;
Inside of DecimalCalculator, the super keyword used in this manner refers to the sum variable defined in the superclass. We'll explain the use of super more fully in a bit.
Another important point about shadowed variables has to do with how they work when we refer to an object by way of a less derived type. For example, we can refer to a DecimalCalculator object as an IntegerCalculator. If we do so and then access the variable sum, we get the integer variable, not the decimal one:
DecimalCalculator dc = new DecimalCalculator( ); IntegerCalculator ic = dc; int s = ic.sum; // accesses IntegerCalculator sum
After this detailed explanation, you may still be wondering what shadowed variables are good for. Well, to be honest, the usefulness of shadowed variables is limited, but it's important to understand the concepts before we talk about doing the same thing with methods. We'll see a different and more dynamic type of behavior with method shadowing, or to use the correct terminology, method overriding.
In Chapter 5, we saw that we could declare overloaded methods (i.e., methods with the same name but a different number or type of arguments) within a class. Overloaded method selection works in the way we described on all methods available to a class, including inherited ones. This means that a subclass can define some overloaded methods that augment the overloaded methods provided by a superclass.
But a subclass can do more than that; it can define a method that has exactly the same method signature (arguments and return type) as a method in its superclass. In that case, the method in the subclass overrides the method in the superclass and effectively replaces its implementation, as shown in Figure 6-3. Overriding methods to change the behavior of objects is called subtype polymorphism. It's the usage most people think of when they talk about the power of object-oriented languages.
In Figure 6-3, Mammal overrides the reproduce() method of Animal, perhaps to specialize the method for the peculiar behavior of mammals' giving live birth.[2] The Cat object's sleeping behavior is also overridden to be different from that of a general Animal, perhaps to accommodate cat naps. The Cat class also adds the more unique behaviors of purring and hunting mice.
From what you've seen so far, overridden methods probably look like they shadow methods in superclasses, just as variables do. But overridden methods are actually more powerful than that. When there are multiple implementations of a method in the inheritance hierarchy of an object, the one in the "most derived" class (the lowest one in the hierarchy) always overrides the others, even if we refer to the object by way of a less derived type.[3]
For example, if we have a Cat instance assigned to a variable of the more general type Animal, and we call its sleep() method, we still get the sleep() method implemented in the Cat class, not the one in Animal:
Cat simon = new Cat( ); Animal creature = simon; ... creature.sleep( ); // accesses Cat sleep( );
In other words, a Cat acts like a Cat, regardless of whether you know specifically that you have that kind of animal or not. In other respects, the variable creature looks like an Animal. For example, access to a shadowed variable would find the implementation in the Animal class, not the Cat class. However, because methods are searched for in subclasses first, the appropriate method in the Cat class can be located, even though we are dealing with an Animal object. This means we can deal with specialized objects as if they were more general types of objects and still take advantage of their specialized implementations of behavior.
One note before we move on: A common programming error in Java is to accidentally overload a method when trying to override it. Any difference in the number or type of arguments produces two overloaded methods instead of a single, overridden method. Make it a habit to look twice when overriding methods.
In a previous section, we mentioned that overloaded methods are selected by the compiler at compile time. Overridden methods, on the other hand, are selected dynamically at runtime. Even if we create an instance of a subclass, our code has never seen before (perhaps a new object type loaded from the network), any overriding methods that it contains are located and used at runtime, replacing those that existed when we last compiled our code.
In contrast, if we load a new class that implements an additional, more specific overloaded method, our code continues to use the implementation it discovered at compile time. Another effect of this is that casting (i.e., explicitly telling the compiler to treat an object as one of its assignable types) affects the selection of overloaded methods but not overridden methods.
Static methods don't belong to any object instance; they are accessed directly through a class name, so they are not dynamically selected at runtime like instance methods. That is why static methods are called "static";they are always bound at compile time.
A static method in a superclass can be shadowed by another static method in a subclass, as long as the original method was not declared final. However, you can't override a static method with a non-static method. In other words, you can't change a static method in a superclass into an instance method in a subclass.
In languages like C++, the default is for methods to act like shadowed variables, so you have to declare explicitly the methods you want to be dynamic (or, as C++ terms them, virtual). In Java, instance methods are, by default, dynamic. But you can use the final modifier to declare that an instance method can't be overridden in a subclass, and it won't be subject to dynamic binding.
We have seen final used with variables to effectively make them constants. When applied to a method, final means that its implementation is constant; no overriding allowed. final can also be applied to an entire class, which means the class can't be subclassed.
In the old days, dynamic method binding came with a significant performance penalty, and some people are still inclined to use the final modifier to guard against this. But runtime systems such as Sun's HotSpot should eliminate the need for this kind of fudging. A profiling runtime can determine which methods are not being overridden and "optimistically" inline them, treating them as if they were final until it becomes necessary to do otherwise.
In some versions of Java, the javac compiler can be run with a -O switch, which tells it to perform certain optimizations. With optimizations turned on, the compiler can inline final methods to improve performance (while slightly increasing the size of the resulting class file). private methods, which are effectively final, can also be inlined, and final classes may also benefit from more powerful optimizations. Note that the -O compiler switch will probably gradually go away in favor of smarter runtime systems. We mention it here mainly for completeness.
Another kind of optimization allows you to include debugging code in your Java source without a size penalty. Java doesn't have a preprocessor to explicitly control what source is included, but you can get some of the same effects by making a block of code conditional on a constant (i.e., static and final) variable. The Java compiler is smart enough to remove this code when it determines that it won't be called. For example:
static final boolean DEBUG = false; ... final void debug (String message) { if (DEBUG) { System.err.println(message); // do other stuff ... } }
In this case, the compiler can recognize that the condition on the DEBUG variable is always false, and the body of the debug() method will be optimized away. But that's not all: because debug() itself is also final, it can be inlined, and an empty inlined method generates no code at all. So when we compile with DEBUG set to false, calls to the debug() method generate no residual code at all.
By now you should have a good, intuitive feel for how methods are selected from the pool of potentially overloaded and overridden method names of a class. If, however, you are dying for a dry definition, we'll provide one now. If you are satisfied with your understanding, you may wish to skip this little exercise in logic.
In a previous section, we offered an inductive rule for overloaded method resolution. It said that a method is considered more specific than another if its arguments are assignable to the arguments of the second method. We can now expand this rule to include the resolution of overridden methods by adding the following condition: to be more specific than another method, the type of the class containing the method must also be assignable to the type of the class holding the second method.
What does that mean? Well, the only classes whose types are assignable are classes in the same inheritance hierarchy. So, what we're talking about now is the set of all methods of the same name in a class or any of its parent or child classes. Since subclass types are assignable to superclass types, but not vice versa, the resolution is pushed, in the way that we expect, down the chain, toward the subclasses. This effectively adds a second dimension to the search, in which resolution is pushed down the inheritance tree towards more refined classes and, simultaneously, toward the most specific overloaded method within a given class.
When we talked about exception handling in Chapter 4, we didn't mention an important restriction that applies when you override a method. When you override a method, the new method (the overriding method) must adhere to the throws clause of the method it overrides. In other words, if an overridden method declares that it can throw an exception, the overriding method must also specify that it can throw the same kind of exception or a subtype of that exception. By allowing the exception to be a subtype of the one specified by the parent, the overriding method can refine the type of exception thrown to go along with its new behavior. For example:
class MeatInedibleException extends InedibleException { ... } class Animal { void eat( Food f ) throws InedibleException { ... } } class Herbivore extends Animal { void eat( Food f ) throws InedibleException { if ( f instanceof Meat ) throw new MeatInedibleException( ); ... } }
In this code, Animal specifies that it can throw an InedibleException from its eat() method. Herbivore is a subclass of Animal, so its eat() method must also be able to throw an InedibleException. However, Herbivore's eat() method actually throws a more specific exception: MeatInedibleException. It can do this because MeatInedibleException is a subtype of InedibleException (remember that exceptions are classes, too). Our calling code's catch clause can therefore be more specific:
Animal creature = ... try { creature.eat( food ); } catch ( MeatInedibleException ) { // creature can't eat this food because it's meat } catch ( InedibleException ) { // creature can't eat this food }
However, if we don't care why the food is inedible, we're free to catch InedibleException alone because a MeatInedibleException is also an InedibleException.
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The special references this and super allow you to refer to the members of the current object instance or to members of the superclass, respectively. We have seen this used elsewhere to pass a reference to the current object and to refer to shadowed instance variables. The reference super does the same for the parents of a class. You can use it to refer to members of a superclass that have been shadowed or overridden. A common arrangement is for an overriding method in a subclass to do some preliminary work and then defer to the overridden method of the superclass to finish the job:
class Animal { void eat( Food f ) throws InedibleException { // consume food } } class Herbivore extends Animal { void eat( Food f ) throws MeatInedibleException { // check if edible ... super.eat( f ); } }
In this example, our Herbivore class overrides the Animal eat() method to first do some checking on the food object. After doing its job, it uses super.eat() to call the (otherwise overridden) implementation of eat() in its superclass.
super prompts a search for the method or variable to begin in the scope of the immediate superclass rather than the current class. The inherited method or variable found may reside in the immediate superclass or in a more distant one. The usage of the super reference when applied to overridden methods of a superclass is special; it tells the method resolution system to stop the dynamic method search at the superclass instead of at the most derived class (as it otherwise does). Without super, there would be no way to access overridden methods.
A cast explicitly tells the compiler to change the apparent type of an object reference. In Java (unlike C++), casts are checked both at compile time and at runtime to make sure they are legal. Attempting to cast an object to an incompatible type at runtime results in a ClassCastException. Only casts between objects in the same inheritance hierarchy (and as we'll see later, to appropriate interfaces) are legal in Java and pass the scrutiny of the compiler and the runtime system.
Casts in Java affect only the treatment of references; they never change the form of the actual object. This is an important rule to keep in mind. You never change the object pointed to by a reference by casting it; you change only the compiler's (or runtime system's) notion of it.
A cast can be used to narrow the type of a reference—to make it more specific. Often, we'll do this when we have to retrieve an object from a more general type of collection or when it has been previously used as a less derived type. (The prototypical example is using an object in a Vector or Hashtable, as you'll see in Chapter 10.) Continuing with our Cat example:
Animal creature; Cat simon; // ... creature = simon; // OK // simon = creature; // Compile time error, incompatible type simon = (Cat)creature; // OK
We can't reassign the reference in creature to the variable simon even though we know it holds an instance of a Cat (Simon). We have to perform the indicated cast. This is called downcasting the reference.
Note that an implicit cast was performed when we went the other way to widen the reference simon to type Animal during the first assignment. In this case, an explicit cast would have been legal but superfluous.
If casting seems complicated, here's a simple way to think about it. Basically, you can't lie about what an object is. If you have a Cat object, you can cast it to a less derived type (i.e., a type above it in the class hierarchy) such as Animal or even Object, because all Java classes are a subclass of Object. If you have an Object you know is a Cat, you can downcast the Object to be an Animal or a Cat. However, if you aren't sure if the Object is a Cat or a Dog at runtime, you should check it with instanceof before you perform the cast. If you get the cast wrong, the runtime system throws a ClassCastException.
As we mentioned earlier, casting can affect the selection of compile-time items such as variables and overloaded methods, but not the selection of overridden methods. Figure 6-4 shows the difference. As shown in the top half of the diagram, casting the reference simon to type Animal (widening it) affects the selection of the shadowed variable weight within it. However, as the lower half of the diagram indicates, the cast doesn't affect the selection of the overridden method sleep().
When we talked earlier about constructors, we discussed how the special statement this() invokes an overloaded constructor upon entry to another constructor. Similarly, the statement super() explicitly invokes the constructor of a superclass. Of course, we also talked about how Java makes a chain of constructor calls that includes the superclass's constructor, so why use super() explicitly? When Java makes an implicit call to the superclass constructor, it calls the default constructor. So, if we want to invoke a superclass constructor that takes arguments, we have to do so explicitly using super().
If we are going to call a superclass constructor with super(), it must be the first statement of our constructor, just as this() must be the first call we make in an overloaded constructor. Here's a simple example:
class Person { Person ( String name ) { // setup based on name ... } ... } class Doctor extends Person { Doctor ( String name, String specialty ) { super( name ); // setup based on specialty ... } ... }
In this example, we use super() to take advantage of the implementation of the superclass constructor and avoid duplicating the code to set up the object based on its name. In fact, because the class Person doesn't define a default (no arguments) constructor, we have no choice but to call super() explicitly. Otherwise, the compiler would complain that it couldn't find an appropriate default constructor to call. In other words, if you subclass a class whose constructors all take arguments, you have to invoke one of the superclass's constructors explicitly from your subclass constructor.
Instance variables of the class are initialized upon return from the superclass constructor, whether that's due to an explicit call to super() or an implicit call to the default superclass constructor.
We can now tell the full story of how constructors are chained together and when instance variable initialization occurs. The rule has three parts and is applied repeatedly for each successive constructor invoked.
If the first statement of a constructor is an ordinary statement—i.e., not a call to this() or super()—Java inserts an implicit call to super() to invoke the default constructor of the superclass. Upon returning from that call, Java initializes the instance variables of the current class and proceeds to execute the statements of the current constructor.
If the first statement of a constructor is a call to a superclass constructor via super(), Java invokes the selected superclass constructor. Upon its return, Java initializes the current class's instance variables and proceeds with the statements of the current constructor.
If the first statement of a constructor is a call to an overloaded constructor via this(), Java invokes the selected constructor, and upon its return, simply proceeds with the statements of the current constructor. The call to the superclass's constructor has happened within the overloaded constructor, either explicitly or implicitly, so the initialization of instance variables has already occurred.
A method in Java can be declared with the abstract modifier to indicate that it's just a prototype. An abstract method has no body; it's simply a signature declaration followed by a semicolon. You can't directly use a class that contains an abstract method; you must instead create a subclass that implements the abstract method's body.
abstract void vaporMethod( String name );
In Java, a class that contains one or more abstract methods must be explicitly declared as an abstract class, also using the abstract modifier:
abstract class vaporClass { ... abstract void vaporMethod( String name ); ... }
An abstract class can contain other nonabstract methods and ordinary variable declarations, but it can't be instantiated. To be used, it must be subclassed, and its abstract methods must be overridden with methods that implement a body. Not all abstract methods have to be implemented in a single subclass, but a subclass that doesn't override all its superclass's abstract methods with actual, concrete implementations must also be declared abstract.
Abstract classes provide a framework for classes that are to be "filled in" by the implementer. The java.io.InputStream class, for example, has a single abstract method called read(). Various subclasses of InputStream implement read() in their own ways to read from their own sources. The rest of the InputStream class, however, provides extended functionality built on the simple read() method. A subclass of InputStream inherits these nonabstract methods to provide functionality based on the simple read() method that the subclass implements.
Java expands on the concept of abstract methods with interfaces. It's often desirable to specify a group of abstract methods defining some behavior for an object without tying it to any implementation at all. In Java, this is called an interface. An interface defines a set of methods that a class must implement. A class in Java can declare that it implements an interface if it implements the required methods. Unlike extending an abstract class, a class implementing an interface doesn't have to inherit from any particular part of the inheritance hierarchy or use a particular implementation.
Interfaces are kind of like Boy Scout or Girl Scout merit badges. A scout who has learned to build a birdhouse can walk around wearing a little sleeve patch with a picture of one. This says to the world, "I know how to build a birdhouse." Similarly, an interface is a list of methods that define some set of behavior for an object. Any class that implements each method listed in the interface can declare at compile time that it implements the interface and wear, as its merit badge, an extra type—the interface's type.
Interface types act like class types. You can declare variables to be of an interface type, you can declare arguments of methods to accept interface types, and you can specify that the return type of a method is an interface type. In each case, what is meant is that any object that implements the interface (i.e., wears the right merit badge) can fill that role. In this sense, interfaces are orthogonal to the class hierarchy. They cut across the boundaries of what kind of object an item is and deal with it only in terms of what it can do. A class can implement as many interfaces as it desires. In this way, interfaces in Java replace much of the need for multiple inheritance in other languages (and all its messy complications).
An interface looks, essentially, like a purely abstract class (i.e., a class with only abstract methods). You define an interface with the interface keyword and list its methods with no bodies, just prototypes (signatures):
interface Driveable { boolean startEngine( ); void stopEngine( ); float accelerate( float acc ); boolean turn( Direction dir ); }
The previous example defines an interface called Driveable with four methods. It's acceptable, but not necessary, to declare the methods in an interface with the abstract modifier; we haven't done that here. More importantly, the methods of an interface are always considered public, and you can optionally declare them as so. Why public? Well, the user of the interface wouldn't necessarily be able to see them otherwise, and interfaces are generally intended to describe the behavior of an object, not its implementation.
Interfaces define capabilities, so it's common to name interfaces after their capabilities. Driveable, Runnable, and Updateable are good interface names. Any class that implements all the methods can then declare it implements the interface by using a special implements clause in its class definition. For example:
class Automobile implements Driveable { ... public boolean startEngine( ) { if ( notTooCold ) engineRunning = true; ... } public void stopEngine( ) { engineRunning = false; } public float accelerate( float acc ) { ... } public boolean turn( Direction dir ) { ... } ... }
Here, the class Automobile implements the methods of the Driveable interface and declares itself Driveable using the implements keyword.
As shown in Figure 6-5, another class, such as Lawnmower, can also implement the Driveable interface. The figure illustrates the Driveable interface being implemented by two different classes. While it's possible that both Automobile and Lawnmower could derive from some primitive kind of vehicle, they don't have to in this scenario. This is a significant advantage of interfaces over standard multiple inheritance, as implemented in languages such as C++.
After declaring the interface, we have a new type, Driveable. We can declare variables of type Driveable and assign them any instance of a Driveable object:
Automobile auto = new Automobile( ); Lawnmower mower = new Lawnmower( ); Driveable vehicle; vehicle = auto; vehicle.startEngine( ); vehicle.stopEngine( ); vehicle = mower; vehicle.startEngine( ); vehicle.stopEngine( );
Both Automobile and Lawnmower implement Driveable, so they can be considered of that type.
Interfaces can be used to implement "callbacks" in Java. This is when an object effectively passes a reference to one or more of its methods to another object. The callback occurs when the other object subsequently invokes one of the methods. In C or C++, this is prime territory for function pointers; Java uses interfaces instead. More generally, this concept is extended in Java to the idea of events in which listener objects register with even sources. But we'll cover that concept in great detail in later chapters.
Consider two classes: a TickerTape class that displays data and a TextSource class that provides an information feed. We'd like our TextSource to send any new text data. We could have TextSource store a reference to a TickerTape object, but then we could never use our TextSource to send data to any other kind of object. Instead, we'd have to proliferate subclasses of TextSource that dealt with different types. A more elegant solution is to have TextSource store a reference to an interface type, TextUpdateable:
interface TextUpdateable { void doTextUpdate( String text ); } class TickerTape implements TextUpdateable { public void doTextUpdate( String text ) { System.out.println("TICKER:\n" + text + "\n"); } } class TextSource { TextUpdateable receiver; TextSource( TextUpdateable r ) { receiver = r; } public void sendText( String s ) { receiver.doTextUpdate( s ); } }
The only thing the TextSource really cares about is finding the right method to invoke in order to output some text. Using an interface establishes a "well-known" name, doTextUpdate, for that method.
When the TextSource is constructed, a reference to the TickerTape (which implements the interface) is stored in an instance variable. This "registers" the TickerTape as the TextSource's "output device." Whenever it needs to output data, the TextSource calls the output device's doTextUpdate() method.
Although interfaces mostly allow us to specify behavior without implementation, there's one exception. An interface can contain constants ( static final variables), which appear in any class that implements the interface. This feature enables predefined parameters for use with the methods:
interface Scaleable { static final int BIG = 0, MEDIUM = 1, SMALL = 2; void setScale( int size ); }
The Scaleable interface defines three integers: BIG, MEDIUM, and SMALL. All variables defined in interfaces are implicitly final and static; you don't have to use the modifiers, but, for clarity, we recommend you do. A class that implements Scaleable sees these variables:
class Box implements Scaleable { void setScale( int size ) { switch( size ) { case BIG: ... case MEDIUM: ... case SMALL: ... } } ... }
Sometimes, interfaces are created just to hold constants; anyone who implements the interfaces can see the constant names, as if they were included directly in their class. This is a somewhat degenerate, but acceptable, use of interfaces.
More often, completely empty interfaces are used to serve as a marker that a class has a special property. The java.io.Serializeable interface is a good example. Classes that implement Serializable don't add any methods or variables. Their additional type simply identifies them to Java as classes that want to be able to be serialized.
An interface can extend another interface, just as a class can extend another class. Such an interface is called a subinterface. For example:
interface DynamicallyScaleable extends Scaleable { void changeScale( int size ); }
The interface DynamicallyScaleable extends our previous Scaleable interface and adds an additional method. A class that implements DynamicallyScaleable must implement all the methods of both interfaces.
Note here that we are using the term extends and not implements to subclass the interface. Interfaces can't implement anything! But an interface is allowed to extend as many interfaces as it wants. If you want to extend two or more interfaces, list them after the extends keyword, separated by commas:
interface DynamicallyScaleable extends Scaleable, SomethingElseable { ... }
Keep in mind that although Java supports multiple inheritances of interfaces, each class can extend only a single parent class.
A package is a name for a group of related classes and interfaces. In Chapter 3 we discussed how Java uses package names to locate classes during compilation and at runtime. In this sense, packages are somewhat like libraries; they organize and manage sets of classes. Packages provide more than just source-code-level organization though. They also create an additional level of scope for their classes and the variables and methods within them. We'll talk about the visibility of classes later in this section. In the next section, we'll discuss the effect that packages have on access to variables and methods among classes.
The source code for a Java class is organized into compilation units. A simple compilation unit contains a single class definition and is named for that class. The definition of a class named MyClass, for instance, would appear in a file named MyClass.java. For most of us, a compilation unit is just a file with a .java extension, but in theory in an integrated development environment, it could be an arbitrary entity. For brevity here, we'll refer to a compilation unit simply as a file.
The division of classes into their own compilation units is important because the Java compiler assumes much of the responsibility of a make utility. The compiler relies on the names of source files to find and compile dependent classes. It's possible to put more than one class definition into a single file, but there are some restrictions we'll discuss shortly.
A class is declared to belong to a particular package with the package statement. The package statement must appear as the first statement in a compilation unit. There can be only one package statement, and it applies to the entire file:
package mytools.text; class TextComponent { ... }
In this example, the class TextComponent is placed in the package mytools.text.
Package names are constructed in a hierarchical way, using a dot-separated naming convention. Package-name components construct a unique path for the compiler and runtime systems to locate files; however, they don't create relationships between packages in any other way. There is no such thing as a "subpackage"; the package namespace is, in actuality, flat—not hierarchical. Packages under a particular part of a package hierarchy are related only by convention. For example, if we create another package called mytools.text.poetry (presumably for text classes specialized in some way to work with poetry), those classes won't be part of the mytools.text package; they won't have the access privileges of package members. In this sense, the package-naming convention can be misleading. One minor deviation from this notion is that assertions, which we described in Chapter 4, can be turned on or off for a package and all packages "under" it. But that is really just a convenience and not represented in the code structure.
By default, a class is accessible only to other classes within its package. This means that the class TextComponent is available only to other classes in the mytools.text package. To be visible elsewhere, a class must be declared as public:
package mytools.text; public class TextEditor { ... }
The class TextEditor can now be referenced anywhere. There can be only a single public class defined in a compilation unit; the file must be named for that class.
By hiding unimportant or extraneous classes, a package builds a subsystem that has a well-defined interface to the rest of the world. Public classes provide a facade for the operation of the system. The details of its inner workings can remain hidden, as shown in Figure 6-6. In this sense, packages can hide classes in the way classes hide private members.
Figure 6-6 shows part of the hypothetical mytools.text package. The classes TextArea and TextEditor are declared public, so they can be used elsewhere in an application. The class TextComponent is part of the implementation of TextArea and is not accessible from outside of the package.
Classes within a package can refer to each other by their simple names. However, to locate a class in another package, we have to be more specific. Continuing with the previous example, an application can refer directly to our editor class by its fully qualified name of mytools.text.TextEditor. But we'd quickly grow tired of typing such long class names, so Java gives us the import statement. One or more import statements can appear at the top of a compilation unit, after the package statement. The import statements list the fully qualified names of classes and packages to be used within the file.
Like a package statement, an import statement applies to the entire compilation unit. Here's how you might use an import statement:
package somewhere.else; import mytools.text.TextEditor; class MyClass { TextEditor editBoy; ... }
As shown in this example, once a class is imported, it can be referenced by its simple name throughout the code.
It is also possible to import all the classes in a package using the * wildcard notation:
import mytools.text.*;
Now we can refer to all public classes in the mytools.text package by their simple names.
Obviously, there can be a problem with importing classes that have conflicting names. If two different packages contain classes that use the same name, you just have to fall back to using fully qualified names to refer to those classes. You can either use the fully qualified name directly, or you can add an additional import statement that disambiguates the class name. Other than the potential for naming conflicts, there's no penalty for importing classes. Java doesn't carry extra baggage into the compiled class files. In other words, Java class files don't contain other class definitions; they only reference them.
One note about conventions: in our efforts to keep our examples short we'll often import entire packages (.*) even when we only use a class or two from it. In practice, it's always better to be specific when possible and list individual, fully qualified class imports. Some people avoid using package imports entirely, choosing to list every imported class individually, but that's an extreme.
A class that is defined in a compilation unit that doesn't specify a package falls into the large, amorphous, unnamed package. Classes in this nameless package can refer to each other by their simple names. Their path at compile time and runtime is considered to be the current directory, so package-less classes are useful for experimentation and testing (and for brevity in examples in books about Java).
One of the most important aspects of object-oriented design is data hiding, or encapsulation. By treating an object in some respects as a "black box" and ignoring the details of its implementation, we can write stronger, simpler code with components that can be easily reused.
By default, the variables and methods of a class are accessible to members of the class itself and to other classes in the same package. To borrow from C++ terminology, classes in the same package are friendly. We'll call this the default level of visibility. As you'll see as we go on, the default visibility lies in the middle of the range of restrictiveness that can be specified.
The modifiers public and private, on the other hand, define the extremes. As we mentioned earlier, methods and variables declared as private are accessible only within their class. At the other end of the spectrum, members declared as public are accessible from any class in any package, provided the class itself can be seen. (The class that contains the methods must be public to be seen outside of its package, as we discussed previously.) The public members of a class should define its most general functionality—what the black box is supposed to do.
Figure 6-7 illustrates the four simplest levels of visibility, continuing the example from the previous section. Public members in TextArea are accessible from anywhere. Private members are not visible from outside the class. The default visibility allows access by other classes in the package.
The protected modifier allows special access permissions for subclasses. Contrary to how it might sound, protected is slightly less restrictive than the default level of accessibility. In addition to the default access afforded classes in the same package, protected members are visible to subclasses of the class, even if they are defined in a different package. If you are a C++ programmer and so are used to more restrictive meanings, this may rub you the wrong way.[4]
Table 6-1 summarizes the levels of visibility available in Java; it runs generally from most restrictive to least. Methods and variables are always visible within a declaring class itself, so the table doesn't addresses that scope.
Modifier |
Visibility |
---|---|
Private |
None |
None (default) |
Classes in the package |
Protected |
Classes in package and subclasses inside or outside the package |
Public |
All classes |
Subclasses add two important (but unrelated) complications to the topic of visibility. First, when you override methods in a subclass, the overriding method must be at least as visible as the overridden method. While it is possible to take a private method and override it with a public method in a subclass, the reverse is not possible; you can't override a public method with a private method. This restriction makes sense if you realize that subtypes have to be usable as instances of their supertype (e.g., a Mammal is a subclass of Animal and therefore must be usable as an Animal). If we could override a method with a less visible method, we would have a problem: our Mammal might not be able to do all the things an Animal can. However, we can reduce the visibility of a variable. In this case, the variable acts like any other shadowed variable; the two variables are distinct and can have separate visibilities in different classes.
The next complication is a bit harder to follow: the protected variables of a class are visible to its subclasses, but only through objects of the subclass's type or its subtypes. In other words, a subclass can see a protected variable of its superclass as an inherited variable, but it can't access that same variable in a separate instance of the superclass itself. This statement may be confusing because we often forget that visibility modifiers don't restrict access between instances of the same class in the same way they restrict access between instances of different classes. Two instances of the same type of object can normally access all each other's members, including private ones. Said another way: two instances of Cat can access all each other's variables and methods (including private ones), but a Cat can't access a protected member in an instance of Animal unless the compiler can prove that the Animal is a Cat. That is, Cats have the special privileges of being an Animal only with respect to other Cats, not just any Animal. If you find this hard to follow, don't worry too much. You shouldn't run into these issues very often (if ever).
Interfaces behave like classes within packages. An interface can be declared public to make it visible outside its package. Under the default visibility, an interface is visible only inside its package. Like classes, there can be only one public interface declared in a compilation unit.
At the end of Chapter 4, we mentioned that arrays have a place in the Java class hierarchy, but we didn't give you any details. Now that we've discussed the object-oriented aspects of Java, we can give you the whole story.
Array classes live in a parallel Java class hierarchy under the Object class. If a class is a direct subclass of Object, then an array class for that base type also exists as a direct subclass of Object. Arrays of more derived classes are subclasses of the corresponding array classes. For example, consider the following class types:
class Animal { ... } class Bird extends Animal { ... } class Penguin extends Bird { ... }
Figure 6-8 illustrates the class hierarchy for arrays of these classes. Arrays of the same dimension are related to one another in the same manner as their base type classes. In our example, Bird is a subclass of Animal, which means that the Bird[] type is a subtype of Animal[]. In the same way a Bird object can be used in place of an Animal object, a Bird[] array can be assigned to a variable of type Animal[]:
Animal [][] animals; Bird [][] birds = new Bird [10][10]; birds[0][0] = new Bird( ); // make animals and birds reference the same array object animals = birds; observe( animals[0][0] ); // processes Bird object
Because arrays are part of the class hierarchy, we can use instanceof to check the type of an array:
if ( birds instanceof Animal[][] ) // true
An array is a subtype of Object and so can be assigned to Object type variables:
Object something; something = animals;
Since Java knows the actual type of all objects, you can also cast back if appropriate:
animals = (Animal [][])something;
Under unusual circumstances, Java may not be able to check the types of objects you place into arrays at compile time. In those cases, it's possible to receive an ArrayStoreException if you try to assign the wrong type of object to an array element. Consider the following:
class Dog { ... } class Poodle extends Dog { ... } class Chihuahua extends Dog { ... } Dog [] dogs; Poodle [] poodles = new Poodle [10]; dogs = poodles; dogs[3] = new Chihuahua( ); // runtime error, ArrayStoreException
Both Poodle and Chihuahua are subclasses of Dog, so an array of Poodle objects can therefore be assigned to an array of Dog objects. The problem is that an object assignable to an element of an array of type Dog[] may not be assignable to an element of an array of type Poodle[]. A Chihuahua object, for instance, can be assigned to a Dog element because it's a subtype of Dog, but not to a Poodle element.[5]
Java 1.1 added to the language a large heap of syntactic sugar called inner classes. Simply put, classes in Java can be declared at any level of scope. That is, you can declare a class within any set of curly braces (i.e., almost anywhere that you could put any other Java statement), and its visibility is limited to that scope in the same way that the name of a variable or method would be. Inner classes are a powerful and aesthetically pleasing facility for structuring code. Their even sweeter cousins, anonymous inner classes, are another powerful shorthand that make it seem as if you can create classes dynamically within Java's statically typed environment.
However, if you delve into the inner workings of Java, inner classes are not quite as aesthetically pleasing or dynamic. We said that they are syntactic sugar; this means that they let you leverage the compiler by writing a few lines of code that trigger a lot of behind-the-scenes work somewhere between the compiler's front end and the bytecode. Inner classes rely on code generation; they are a feature of the Java language, but not of the Java virtual machine. As a programmer you may never need be aware of this; you can simply rely on inner classes like any other language construct. However, you should know a little about how inner classes work to better understand the results and a few potential side effects.
To this point, all our classes have been top-level classes. We have declared them, freestanding, at the package level. Inner classes are essentially nested classes, like this:
Class Animal { Class Brain { ... } }
Here the class Brain is an inner class: it is a class declared inside the scope of class Animal. Although the details of what that means require a fair bit of explanation, we'll start by saying that the Java language tries to make the meaning, as much as possible, the same as for the other Java entities (methods and variables) living at that level of scope. For example, let's add a method to the Animal class:
Class Animal { Class Brain { ... } void performBehavior( ) { ... } }
Both the inner class Brain and the method performBehavior() are within the scope of Animal. Therefore, anywhere within Animal we can refer to Brain and performBehavior() directly, by name. Within Animal, we can call the constructor for Brain (new Brain()) to get a Brain object or invoke performBehavior() to carry out that method's function. But neither Brain nor performBehavior() are generally accessible outside of the class Animal without some additional qualification.
Within the body of the Brain class and the body of the performBehavior() method, we have direct access to all the other methods and variables of the Animal class. So, just as the performBehavior() method could work with the Brain class and create instances of Brain, code within the Brain class can invoke the performBehavior() method of Animal as well as work with any other methods and variables declared in Animal.
That last bit has important consequences. From within Brain we can invoke the method performBehavior(); that is, from within an instance of Brain we can invoke the performBehavior() method of an instance of Animal. Well, which instance of Animal? If we have several Animal objects around (say, a few Cats and Dogs), we need to know whose performBehavior() method we are calling. What does it mean for a class definition to be "inside" another class definition? The answer is that a Brain object always lives within a single instance of Animal: the one that it was told about when it was created. We'll call the object that contains any instance of Brain its enclosing instance.
A Brain object cannot live outside of an enclosing instance of an Animal object. Anywhere you see an instance of Brain, it will be tethered to an instance of Animal. Although it is possible to construct a Brain object from elsewhere (i.e., another class), Brain always requires an enclosing instance of Animal to "hold" it. We'll also say now that if Brain is to be referred to from outside of Animal, it acts something like an Animal.Brain class. And just as with the performBehavior() method, modifiers can be applied to restrict its visibility. There is even an interpretation of the static modifier, which we'll talk about a bit later.
Although we'd probably never find a need to do it, we can construct an instance of Brain from outside the class by referencing an instance of Animal. To do this requires that the inner class Brain be accessible and that we use a special form of the new operator designed just for inner classes:
Animal monkey = new Animal( ); Animal.Brain monkeyBrain = monkey.new Brain( );
Here the Animal instance monkey is used to qualify the new operator on Brain. Again, this is not a very common thing to do. Static inner classes are more useful. We'll talk about them a bit later.
A particularly important use of inner classes is to make adapter classes. An adapter class is a "helper" class that ties one class to another in a very specific way. Using adapter classes, you can write your classes more naturally, without having to anticipate every conceivable user's needs in advance. Instead, you provide adapter classes that marry your class to a particular interface. As an example, let's say that we have an EmployeeList object:
public class EmployeeList { private Employee [] employees = ... ; ... }
EmployeeList holds information about a set of employees. Let's say that we would like to have EmployeeList provide its elements via an iterator. An iterator is a simple, standard interface to a sequence of objects. The java.util.Iterator interface has several methods:
public interface Iterator { boolean hasMore ( ); Object next( ); void remove( ); }
It lets us step through its elements, asking for the next one and testing to see if more remain. The iterator is a good candidate for an adapter class because it is an interface that our EmployeeList can't readily implement itself. Why can't the list implement the iterator directly? Because an iterator is a "one-way," disposable view of our data. It isn't intended to be reset and used again. It may also be necessary for there to be multiple iterators walking through the list at different points. We must therefore keep the iterator implementation separate from the EmployeeList itself. This is crying out for a simple class to provide the iterator capability. But what should that class look like?
Well, before we knew about inner classes, our only recourse would have been to make a new "top-level" class. We would probably feel obliged to call it EmployeeListIterator:
class EmployeeListIterator implements Iterator { // lots of knowledge about EmployeeList ... }
Here we have a comment representing the machinery that the EmployeeListIterator requires. Think for just a second about what you'd have to do to implement that machinery. The resulting class would be completely coupled to the EmployeeList and unusable in other situations. Worse, to function it must have access to the inner workings of EmployeeList. We would have to allow EmployeeListIterator access to the private array in EmployeeList, exposing this data more widely than it should be. This is less than ideal.
This sounds like a job for inner classes. We already said that EmployeeListIterator was useless without an EmployeeList; this sounds a lot like the "lives inside" relationship we described earlier. Furthermore, an inner class lets us avoid the encapsulation problem because it can access all the members of its enclosing instance. Therefore, if we use an inner class to implement the iterator, the array employees can remain private, invisible outside the EmployeeList. So let's just shove that helper class inside the scope of our EmployeeList:
public class EmployeeList { private Employee [] employees = ... ; ... class Iterator implements java.util.Iterator { int element = 0; boolean hasMore( ) { return element < employees.length ; } Object next( ) { if ( hasMoreElements( ) ) return employees[ element++ ]; else throw new NoSuchElementException( ); } void remove( ) { throw new UnsupportedOperationException( ); } } }
Now EmployeeList can provide a method like the following to let other classes work with the list:
Iterator getIterator( ) { return new Iterator( ); }
One effect of the move is that we are free to be a little more familiar in the naming of our iterator class. Since it is no longer a top-level class, we can give it a name that is appropriate only within the EmployeeList. In this case, we've named it Iterator to emphasize what it does, but we don't need a name like EmployeeIterator that shows the relationship to the EmployeeList class because that's implicit. We've also filled in the guts of the Iterator class. As you can see, now that it is inside the scope of EmployeeList, Iterator has direct access to its private members, so it can directly access the employees array. This greatly simplifies the code and maintains compile-time safety.
Before we move on, we should note that inner classes can have constructors, even though we didn't need one in this example. They are in all respects real classes.
Inner classes may also be declared within the body of a method. Returning to the Animal class, we can put Brain inside the performBehavior() method if we decide that the class is useful only inside that method:
Class Animal { void performBehavior( ) { Class Brain { ... } } }
In this situation, the rules governing what Brain can see are the same as in our earlier example. The body of Brain can see anything in the scope of performBehavior() and above it (in the body of Animal). This includes local variables of performBehavior() and its arguments. But because of the ephemeral (fleeting) nature of a method invocation, there are a few limitations and additional restrictions, as described in the following sections. If you are thinking that inner classes within methods sounds a bit arcane, bear with us until we talk about anonymous inner classes, which are tremendously useful.
performBehavior() is a method, and methods have limited lifetimes. When they exit, their local variables normally disappear into the abyss. But an instance of Brain (like any object) lives on as long as it is referenced. So Java must make sure that any local variables used by instances of Brain created within an invocation of performBehavior() also live on. Furthermore, all the instances of Brain that we make within a single invocation of performBehavior() must see the same local variables. To accomplish this, the compiler must be allowed to make copies of local variables. Thus, their values cannot change once an inner class has seen them. This means that any of the method's local variables that are referenced by the inner class must be declared final. The final modifier means that they are constant once assigned. This is a little confusing and easy to forget, but the compiler will graciously remind you.
We mentioned earlier that the inner class Brain of the class Animal can in some ways be considered an Animal.Brain class. That is, it is possible to work with a Brain from outside the Animal class, using just such a qualified name: Animal.Brain. But given that our Animal.Brain class always requires an instance of an Animal as its enclosing instance, it's not as common to work with them directly in this way.
But there is another situation in which we might use inner classes by name. An inner class that lives within the body of a top-level class (not within a method or another inner class) can be declared static. For example:
class Animal { static class MigrationPattern { ... } ... }
A static inner class such as this acts just like a new top-level class called Animal.MigrationPattern. We can use it just like any other class, without regard to any enclosing instances. Although this may seem strange, it is not inconsistent, since a static member never has an object instance associated with it. The requirement that the inner class be defined directly inside a top-level class ensures that an enclosing instance won't be needed. If we have permission, we can create an instance of the class using the qualified name:
Animal.MigrationPattern stlToSanFrancisco = new Animal.MigrationPattern( );
As you see, the effect is that Animal acts something like a minipackage, holding the MigrationPattern class. Here we have used the fully qualified name, but we could also import it like any other class:
import Animal.MigrationPattern;
This enables us to refer to it simply as MigrationPattern. We can use all the standard visibility modifiers on inner classes, so a static inner class can have private, protected, default, or public visibility.
Here's another example. The Java 2D API uses static inner classes to implement specialized shape classes. For example, the java.awt.geom.Rectangle2D class has two inner classes, Float and Double, that implement two different precisions. These shape classes are actually very simple subclasses; it would have been sad to have to multiply the number of top-level classes in that package by three to accommodate all of them.
Now we get to the best part. As a general rule, the more deeply encapsulated and limited in scope our classes are, the more freedom we have in naming them. We saw this in our previous iterator example. This is not just a purely aesthetic issue. Naming is an important part of writing readable and maintainable code. We generally want to use the most concise and meaningful names possible. A corollary to this is that we prefer to avoid doling out names for purely ephemeral objects that are going to be used only once.
Anonymous inner classes are an extension of the syntax of the new operation. When you create an anonymous inner class, you combine a class declaration with the allocation of an instance of that class, creating effectively a "one time only" class and a class instance in one operation. After the new keyword, you specify either the name of a class or an interface, followed by a class body. The class body becomes an inner class, which either extends the specified class or, in the case of an interface, is expected to implement the specified interface. A single instance of the class is created and returned as the value.
For example, we could do away with the declaration of the Iterator class in the EmployeeList example by using an anonymous inner class in the getIterator() method:
Iterator getIterator( ) { return new Iterator( ) { int element = 0; boolean hasMore( ) { return element < employees.length ; } Object next( ) { if ( hasMoreElements( ) ) return employees[ element++ ]; else throw new NoSuchElementException( ); } void remove( ) { throw new UnsupportedOperationException( ); } }; }
Here we have simply moved the guts of Iterator into the body of an anonymous inner class. The call to new implicitly creates a class that implements the Iterator interface and returns an instance of the class as its result. Note the extent of the curly braces and the semicolon at the end. The getIterator() method contains a single statement, the return statement.
But the previous code certainly does not improve readability. Inner classes are best used when you want to implement a few lines of code, when the verbiage and conspicuousness of declaring a separate class detracts from the task at hand.
Here's a better example. Suppose that we want to start a new thread to execute the performBehavior() method of our Animal:
new Thread( ) { public void run( ) { performBehavior( ); } }.start( );
Here we have gone over to the terse side. We've allocated and started a new Thread, using an anonymous inner class that extends the Thread class and invokes our performBehavior() method in its run() method. The effect is similar to using a method pointer in some other language. However, the inner class allows the compiler to check type consistency, which would be more difficult (or impossible) with a true method pointer. At the same time, our anonymous adapter class with its three lines of code is much more efficient and readable than creating a new, top-level adapter class named AnimalBehaviorThreadAdapter.
While we're getting a bit ahead of the story, anonymous adapter classes are a perfect fit for event handling (which we'll cover fully in Chapter 15). Skipping a lot of explanation, let's say you want the method handleClicks() to be called whenever the user clicks the mouse. You would write code like this:
addMouseListener(new MouseInputAdapter( ) { public void mouseClicked(MouseEvent e) { handleClicks(e); } });
In this case, the anonymous class extends the MouseInputAdapter class by overriding its mouseClicked() method to call our method. A lot is going on in a very small space, but the result is clean, readable code. You get to assign method names that are meaningful to you, while allowing Java to do its job of type checking.
Sometimes an inner class may want to get a handle on its "parent" enclosing instance. It might want to pass a reference to its parent or to refer to one of the parent's variables or methods that has been hidden by one of its own. For example:
class Animal { int size; class Brain { int size; } }
Here, as far as Brain is concerned, the variable size in Animal is hidden by its own version.
Normally an object refers to itself using the special this reference (implicitly or explicitly). But what is the meaning of this for an object with one or more enclosing instances? The answer is that an inner class has multiple this references. You can specify which this you want by prefixing it with the name of the class. So, for instance (no pun intended), we can get a reference to our Animal from within Brain like so:
class Brain { Animal ourAnimal = Animal.this; ... }
Similarly, we could refer to the size variable in Animal:
class Brain { int animalSize = Animal.this.size; ... }
Finally, we'll get our hands dirty and take a look at what's really going on when we use an inner class. We've said that the compiler is doing all the things that we had hoped to forget about. Let's see what's actually happening. Try compiling this trivial example:
class Animal { class Brain { } }
What you'll find is that the compiler generates two .class files: Animal.class and Animal$Brain.class.
The second file is the class file for our inner class. Yes, as we feared, inner classes are really just compiler magic. The compiler has created the inner class for us as a normal, top-level class and named it by combining the class names with a dollar sign. The dollar sign is a valid character in class names but is intended for use only by automated tools. (Please don't start naming your classes with dollar signs.) Had our class been more deeply nested, the intervening inner-class names would have been attached in the same way to generate a unique top-level name.
Now take a look at it with the SDK's javaputility (don't quote the argument on a Windows system):
% javap 'Animal$Brain' class Animal$Brain extends java.lang.Object { Animal$Brain(Animal); }
You'll see that the compiler has given our inner class a constructor that takes a reference to an Animal as an argument. This is how the real inner class gets the handle on its enclosing instance.
The worst thing about these additional class files is that you need to know they are there. Utilities such as jar don't automatically find them; when you're invoking a such a utility, you need to specify these files explicitly or use a wildcard that finds them.
Given what we just saw—that the inner class really does exist as an automatically generated top-level class—how does it get access to private variables? The answer, unfortunately, is that the compiler is forced to break the encapsulation of your object and insert accessor methods so that the inner class can reach them. The accessor methods are given package-level access, so your object is still safe within its package walls, but it is conceivable that this difference could be meaningful if people were allowed to create new classes within your package.
The visibility modifiers on inner classes also have some problems. Current implementations of the virtual machine do not implement the notion of a private or protected class within a package, so giving your inner class anything other than public or default visibility is only a compile-time guarantee. It is difficult to conceive of how these security issues could be abused, but it is interesting to note that Java is straining a bit to stay within its original design.
[1] Note that a better way to design our calculators would be to have an abstract Calculator class with two subclasses: IntegerCalculator and DecimalCalculator.
[2] We'll ignore the platypus, which is an obscure nonovoviviparous mammal.
[3] An overridden method in Java acts like a virtual method in C++.
[4] Early on, the Java language allowed for certain combinations of modifiers, one of which was private protected. The meaning of private protected was to limit visibility strictly to subclasses (and remove package access). This was later deemed confusing and overly complex. It is no longer supported.
[5] In some sense, this could be considered a hole in the Java type system. It doesn't occur elsewhere in Java—only with arrays. This is because array objects exhibit covariance in overriding their assignment and extraction methods. Covariance allows array subclasses to override methods with arguments or return values that are subtypes of the overridden methods, where the methods would normally be overloaded or prohibited. This allows array subclasses to operate on their base types with type safety, but also means that subclasses have different capabilities than their parents, leading to the problem shown earlier.
CONTENTS |