Chapter 18. Attributes and Reflection
Throughout this book, I have emphasized that a .NET application
contains code, data, and metadata.
Metadata
is information about the data—that is, information
about the types, code, assembly, and so forth—stored
along with your program. This chapter explores how some of that
metadata is created and used.
Attributes
are
a mechanism for adding metadata, such as compiler instructions and
other data about your data, methods, and classes, to the program
itself. Attributes are inserted into the metadata and are visible
through ILDasm and other metadata-reading tools.
Reflection
is the process by which a program can read its own metadata. A
program is said to reflect on itself, extracting metadata from its
assembly and using that metadata either to inform the user or to
modify its own behavior.
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