Programmers casually refer to a memory address as the way to access the contents of a memory cell. But when dealing with 80 x 86 microprocessors, we have to distinguish three kinds of addresses:
Included in the machine language instructions to specify the address of an operand or of an instruction. This type of address embodies the well-known 80 x x86 segmented architecture that forces MS-DOS and Windows programmers to divide their programs into segments. Each logical address consists of a segment and an offset (or displacement) that denotes the distance from the start of the segment to the actual address.
Linear address (also known as virtual address)
A single 32-bit unsigned integer that can be used to address up to 4 GB — that is, up to 4,294,967,296 memory cells. Linear addresses are usually represented in hexadecimal notation; their values range from 0x00000000 to 0xffffffff.
Physical address
Used to address memory cells in memory chips. They correspond to the electrical signals sent along the address pins of the microprocessor to the memory bus. Physical addresses are represented as 32-bit unsigned integers.
The CPU control unit transforms a logical address into a linear address by means of a hardware circuit called a segmentation unit; subsequently, a second hardware circuit called a paging unit transforms the linear address into a physical address (see Figure 2-1).
In multiprocessor systems, all CPUs share the same memory; this means that RAM chips may be accessed concurrently by independent CPUs. Since read or write operations on a RAM chip must be performed serially, a hardware circuit called a memory arbiter is inserted between the bus and every RAM chip. Its role is to grant access to a CPU if the chip is free and to delay it if the chip is busy servicing a request by another processor. Even uniprocessor systems use memory arbiters, since they include a specialized processor called DMA that operates concurrently with the CPU (see Section 13.1.4). In the case of multiprocessor systems, the structure of the arbiter is more complex since it has more input ports. The dual Pentium, for instance, maintains a two-port arbiter at each chip entrance and requires that the two CPUs exchange synchronization messages before attempting to use the common bus. From the programming point of view, the arbiter is hidden since it is managed by hardware circuits.