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stopAllSounds( ) Global Function Flash 3

silence a movie
stopAllSounds()

Description

The stopAllSounds( ) function mutes all the sounds currently playing in a movie, no matter how deeply the sounds are nested in movie clips. This applies to every sound in a movie, including programmatically generated Sound objects. For more precise control over stopping, starting, and setting the volume of sounds, see the Sound class.

Note that stopAllSounds( ) has only a temporary effect. Any sound that starts after a stopAllSounds( ) invocation will play normally. Because button sounds are not controllable via the Sound class, there is no way to mute an entire movie permanently. However, a Player-wide Sound object with a volume of 0 will silence all nonbutton sounds.

See Also

Sound.setVolume( ), Sound.stop( )


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