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C# supports direct memory manipulation via pointers within blocks of code marked unsafe and compiled with the /unsafe compiler option. Pointer types are primarily useful for interoperability with C APIs but may also be used for accessing memory outside the managed heap or for performance-critical hotspots.
For every value type or pointer type V in a C# program, there is a corresponding C# pointer type named V*. A pointer instance holds the address of a value. That value is considered to be of type V, but pointer types can be (unsafely) cast to any other pointer type. Table 2-3 summarizes the principal pointer operators supported by the C# language.
By marking a type, type-member, or statement block with the unsafe keyword, you're permitted to use pointer types and perform C++-style pointer operations on memory within that scope. Here is an example that uses pointers with a managed object:
unsafe void RedFilter(int[,] bitmap) { const int length = bitmap.Length; fixed (int* b = bitmap) { int* p = b; for(int i = 0; i < length; i++) *p++ &= 0xFF; } }
Unsafe code typically runs faster than a corresponding safe implementation, which in this case would have required a nested loop with array indexing and bounds checking. An unsafe C# method can be faster than calling an external C function too, since there is no overhead associated with leaving the managed execution environment.
Syntax: |
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fixed ([value type | void ]* name = [&]? expression ) statement-block |
The fixed statement is required to pin a managed object, such as the bitmap in the previous pointer example. During the execution of a program, many objects are allocated and deallocated from the heap. In order to avoid the unnecessary waste or fragmentation of memory, the garbage collector moves objects around. Pointing to an object would be futile if its address can change while referencing it, so the fixed statement tells the garbage collector to pin the object and not move it around. This can impact the efficiency of the runtime, so fixed blocks should be used only briefly, and preferably, heap allocation should be avoided within the fixed block.
C# returns a pointer only from a value type, never directly from a reference type. Arrays and strings are an exception to this, but only syntactically, since they actually return a pointer to their first element (which must be a value type), rather than the objects themselves.
Value types declared inline within reference types require the reference type to be pinned, as follows:
using System; class Test { int x; static void Main( ) { Test test = new Test( ); unsafe { fixed(int* p = &test.x) { // pins Test *p = 9; } System.Console.WriteLine(test.x); } } }
In addition to the & and * operators, C# also provides the C++-style -> operator, which can be used on structs:
using System; struct Test { int x; unsafe static void Main( ) { Test test = new Test( ); Test* p = &test; p->x = 9; System.Console.WriteLine(test.x); } }
Memory can be allocated in a block on the stack explicitly using the stackalloc keyword. Since it is allocated on the stack, its lifetime is limited to the execution of the method in which it is used, just as with other local variables. The block may use [] indexing but is purely a value type with no additional self-describing information or bounds checking, which an array provides:
int* a = stackalloc int [10]; for (int i = 0; i < 10; ++i) Console.WriteLine(a[i]); // print raw memory
Rather than pointing to a specific value type, a pointer may make no assumptions about the type of the underlying data. This is useful for functions that deal with raw memory. An implicit conversion exists from any pointer type to a void*. A void* cannot be dereferenced, and arithmetic operations cannot be performed on void pointers. For example:
class Test { unsafe static void Main ( ) { short[ ] a = {1,1,2,3,5,8,13,21,34,55}; fixed (short* p = a) { // sizeof returns size of value-type in bytes Zap (p, a.Length * sizeof (short)); } foreach (short x in a) System.Console.WriteLine (x); // prints all zeros } unsafe static void Zap (void* memory, int byteCount) { byte* b = (byte*)memory; for (int i = 0; i < byteCount; i++) *b++ = 0; } }
Pointers are also useful for accessing data outside the managed heap, such as when interacting with C DLLs or COM or when dealing with data not in the main memory, such as graphics memory or a storage medium on an embedded device.
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