•  Table of Contents
•  Index
•  Reviews
•  Examples
•  Reader Reviews
•  Errata
 
Programming Embedded Systems in C and C++
By Michael Barr
   
Publisher : O'Reilly
Pub Date : January 1999
ISBN : 1-56592-354-5
Pages : 191  

This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, optimizing embedded code for size and speed, and making the most of C++ without a performance penalty.

EEn

Copyright
    Dedication
    Preface
      Why I Wrote This Book
      Intended Audience
      Organization
      Conventions, Typographical and Otherwise
      Obtaining the Examples Online
      How to Contact Us
      Personal Comments and Acknowledgments
   
    Chapter 1.  Introduction
      Section 1.1.  What Is an Embedded System?
      Section 1.2.  Variations on the Theme
      Section 1.3.  C: The Least Common Denominator
      Section 1.4.  A Few Words About Hardware
   
    Chapter 2.  Your First Embedded Program
      Section 2.1.  Hello, World!
      Section 2.2.  Das Blinkenlights
      Section 2.3.  The Role of the Infinite Loop
   
    Chapter 3.  Compiling, Linking, and Locating
      Section 3.1.  The Build Process
      Section 3.2.  Compiling
      Section 3.3.  Linking
      Section 3.4.  Locating
      Section 3.5.  Building das Blinkenlights
   
    Chapter 4.  Downloading and Debugging
      Section 4.1.  When in ROM ...
      Section 4.2.  Remote Debuggers
      Section 4.3.  Emulators
      Section 4.4.  Simulators and Other Tools
   
    Chapter 5.  Getting to Know the Hardware
      Section 5.1.  Understand the Big Picture
      Section 5.2.  Examine the Landscape
      Section 5.3.  Learn How to Communicate
      Section 5.4.  Get to Know the Processor
      Section 5.5.  Study the External Peripherals
      Section 5.6.  Initialize the Hardware
   
    Chapter 6.  Memory
      Section 6.1.  Types of Memory
      Section 6.2.  Memory Testing
      Section 6.3.  Validating Memory Contents
      Section 6.4.  Working with Flash Memory
   
    Chapter 7.  Peripherals
      Section 7.1.  Control and Status Registers
      Section 7.2.  The Device Driver Philosophy
      Section 7.3.  A Simple Timer Driver
      Section 7.4.  Das Blinkenlights, Revisited
   
    Chapter 8.  Operating Systems
      Section 8.1.  History and Purpose
      Section 8.2.  A Decent Embedded Operating System
      Section 8.3.  Real-Time Characteristics
      Section 8.4.  Selection Process
   
    Chapter 9.  Putting It All Together
      Section 9.1.  Application Overview
      Section 9.2.  Flashing the LED
      Section 9.3.  Printing "Hello, World!"
      Section 9.4.  Working with Serial Ports
      Section 9.5.  The Zilog 85230 Serial Controller
   
    Chapter 10.  Optimizing Your Code
      Section 10.1.  Increasing Code Efficiency
      Section 10.2.  Decreasing Code Size
      Section 10.3.  Reducing Memory Usage
      Section 10.4.  Limiting the Impact of C++
   
    Appendix A.  Arcom's Target188EB
    Glossary
      A
      B
      C
      D
      E
      F
      G
      H
      I
      L
      M
      N
      O
      P
      R
      S
      T
      V
      W
   
    Bibliography
      Books
      Magazines and Conferences
      World Wide Web

Copyright © 1999 O'Reilly & Associates, Inc. All rights reserved.

Printed in the United States of America.

Published by O'Reilly & Associates, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.

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Nutshell Handbook, the Nutshell Handbook logo, and the O'Reilly logo are registered trademarks of O'Reilly & Associates, Inc. The association between the image of ticks and the topic of embedded systems is a trademark of O'Reilly & Associates, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O'Reilly & Associates, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

Dedication

For Mom and Dad

Preface

First figure out why you want the students to learn the subject and what you want them to know, and the method will result more or less by common sense.

—Richard Feynman

Embedded software is in almost every electronic device in use today. There is software hidden away inside our watches, VCRs, cellular phones, and even a few toasters. The military uses embedded software to guide missiles and detect enemy aircraft. And communication satellites, deep-space probes, and many medical instruments would've been nearly impossible to create without it.

Someone has to write all that software, and there are tens of thousands of electrical engineers, computer scientists, and other professionals who actually do. I am one of them, and I know from my personal experience just how hard it can be to learn the craft. There aren't any embedded software courses in school, and I've never been able to find a decent book about the subject in any library.

Each embedded system is unique, and the hardware is highly specialized to the application domain. As a result, embedded systems programming can be a widely varying experience and can take years to master. However, one common denominator across almost all embedded software development is the use of the C programming language. This book will teach you how to use C and its descendent C++ in any embedded system.

Even if you already know how to write embedded software, you can still learn a lot from this book. In addition to learning how to use C and C++ more effectively, you'll also benefit from the detailed explanations and source code solutions to common embedded software problems. Among the advanced topics covered in the book are memory testing and verification, device driver design and implementation, real-time operating system internals, and code optimization techniques.

Why I Wrote This Book

I once heard an estimate that in the United States there are eight microprocessor-based devices for every person. At the time, I wondered how this could be. Are there really that many computers surrounding us? Later, when I had more time to think about it, I started to make a list of the things I used that probably contained a microprocessor. Within five minutes, my list contained ten items: television, stereo, coffee maker, alarm clock, VCR, microwave, dishwasher, remote control, bread machine, and digital watch. And those were just my personal possessions—I quickly came up with ten more devices I used at work.

The revelation that every one of those products contains not only a processor, but also software, was not far behind. At last, I knew what I wanted to do with my life. I wanted to put my programming skills to work developing embedded computer systems. But how would I acquire the necessary knowledge? At this point, I was in my last year of college. There hadn't been any classes on embedded systems programming so far, and I wasn't able to find any listed in the course catalog.

Fortunately, when I graduated I found a company that let me write embedded software while I was still learning. But I was pretty much on my own. The few people who knew about embedded software were usually too busy to explain things to me, so I searched high and low for a book that would teach me. In the end, I found I had to learn everything myself. I never found that book, and I always wondered why no one had written it.

Now I've decided to write that book myself. And in the process, I've discovered why no one had done it before. One of the hardest things about this subject is knowing when to stop writing. Each embedded system is unique, and I have learned that there is an exception to every rule. Nevertheless, I have tried to boil the subject down to its essence and present only those things that programmers definitely need to know about embedded systems.

Intended Audience

This is a book about programming embedded systems in C and C++. As such, it assumes that the reader already has some programming experience and is at least familiar with the syntax of these two languages. It also helps if you have some familiarity with basic data structures, such as linked lists. The book does not assume that you have a great deal of knowledge about computer hardware, but it does expect that you are willing to learn a little bit about hardware along the way. This is, after all, a part of the job of an embedded programmer.

While writing this book, I had two types of readers in mind. The first reader is a beginner—much as I was when I graduated from college. She has a background in computer science or engineering and a few years of programming experience. The beginner is interested in writing embedded software for a living but is not sure just how to get started. After reading the first five chapters, she will be able to put her programming skills to work developing simple embedded programs. The rest of the book will act as her reference for the more advanced topics encountered in the coming months and years of her career.

The second reader is already an embedded systems programmer. She is familiar with embedded hardware and knows how to write software for it but is looking for a reference book that explains key topics. Perhaps the embedded systems programmer has experience only with assembly language programming and is relatively new to C and C++. In that case, the book will teach her how to use those languages in an embedded system, and the later chapters will provide the advanced material she requires.

Whether you fall into one of these categories or not, I hope this book provides the information you are looking for in a format that is friendly and easily accessible.

Organization

The book contains ten chapters, one appendix, a glossary, and an annotated bibliography. The ten chapters can be divided quite nicely into two parts. The first part consists of Chapter 1 through Chapter 5 and is intended mainly for newcomers to embedded systems. These chapters should be read in their entirety and in the order that they appear. This will bring you up to speed quickly and introduce you to the basics of embedded software development. After completing Chapter 5, you will be ready to develop small pieces of embedded software on your own.

The second part of the book consists of Chapter 6 through Chapter 10 and discusses advanced topics that are of interest to inexperienced and experienced embedded programmers alike. These chapters are mostly self-contained and can be read in any order. In addition, Chapter 6 through Chapter 9 contain example programs that might be useful to you on a future embedded software project.

Throughout the book, I have tried to strike a balance between specific examples and general knowledge. Whenever possible, I have eliminated minor details in the hopes of making the book more readable. You will gain the most from the book if you view the examples, as I do, only as tools for understanding important concepts. Try not to get bogged down in the details of any one circuit board or chip. If you understand the general concepts, you should be able to apply them to any embedded system you encounter.

Conventions, Typographical and Otherwise

The following typographical conventions are used throughout the book:

Italic

is used for the names of files, functions, programs, methods, routines, and options when they appear in the body of a paragraph. Italic is also used for emphasis and to introduce new terms.

Constant Width

is used in the examples to show the contents of files and the output of commands. In the body of a paragraph, this style is used for keywords, variable names, classes, objects, parameters, and other code snippets.

Constant Width Bold

is used in the examples to show commands and options that you type literally.

This symbol is used to indicate a tip, suggestion, or general note.

 

This symbol is used to indicate a warning.

Other conventions relate to gender and roles. With respect to gender, I have purposefully alternated my use of the terms "he" and "she" throughout the book. "He" is used in the odd-numbered chapters and "she" in all of the even-numbered ones.

With respect to roles, I have occasionally distinguished between the tasks of hardware engineers, embedded software engineers, and application programmers in my discussion. But these titles refer only to roles played by individual engineers, and it should be noted that it can and often does happen that one individual fills more than one of these roles.

Obtaining the Examples Online

This book includes many source code listing, and all but the most trivial one-liners are available online. These examples are organized by chapter number and include build instructions (makefiles) to help you recreate each of the executables. The complete archive is available via FTP, at ftp://ftp.oreilly.com/pub/examples/nutshell/embedded_c/.

How to Contact Us

We have tested and verified all the information in this book to the best of our ability, but you may find that features have changed (or even that we have made mistakes!). Please let us know about any errors you find, as well as your suggestions for future editions, by writing to:

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We have a web site for the book, where we'll list examples, errata, and any plans for future editions. You can access this page at:

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For more information about this book and others, see the O'Reilly web site:

http://www.oreilly.com

Personal Comments and Acknowledgments

As long as I can remember I have been interested in writing a book or two. But now that I have done so, I must confess that I was naive when I started. I had no idea how much work it would take, nor how many other people would have to get involved. Another thing that surprised me was how easy it was to find a willing publisher. I had expected that to be the hard part.

From proposal to publication, this project has taken almost two years to complete. But, then, that's mostly because I worked a full-time job throughout and tried to maintain as much of my social life as possible. Had I known when I started that I'd still be agonizing over final drafts at this late date, I would have probably quit working and finished the book more quickly. But continuing to work has been good for the book (as well as my bank account!). It has allowed me the luxury of discussing my ideas regularly with a complete cast of embedded hardware and software professionals. Many of these same folks have also contributed to the book more directly by reviewing drafts of some or all of the chapters.

I am indebted to all of the following people for sharing their ideas and reviewing my work: Toby Bennett, Paul Cabler (and the other great folks at Arcom), Mike Corish, Kevin D'Souza, Don Davis, Steve Edwards, Mike Ficco, Barbara Flanagan, Jack Ganssle, Stephen Harpster (who christened me "King of the Sentence Fragment" after reading an early draft), Jonathan Harris, Jim Jensen, Mark Kohler, Andy Kollegger, Jeff Mallory, Ian Miller, Henry Neugauss, Chris Schanck, Brian Silverman, John Snyder, Jason Steinhorn (whose constant stream of grammatical and technical critiques have made this book worth reading), Ian Taylor, Lindsey Vereen, Jeff Whipple, and Greg Young.

I would also like to thank my editor, Andy Oram. Without his enthusiasm for my initial proposal, overabundant patience, and constant encouragement, this book would never have been completed.

Finally, I'd like to thank Alpa Dharia for her support and encouragement throughout this long process.

Michael Barr [email protected]