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22.4 P/InvokeIt is possible, though generally undesirable, to invoke unmanaged code from within C#. The .NET platform invoke facility (P/Invoke) was originally intended only to provide access to the Windows API, but you can use it to expose functions in any DLL. To see how this works, let's revisit Example 21-3. You will recall that you used the Stream class to rename files by invoking the MoveTo( ) method: file.MoveTo(fullName + ".bak"); You can accomplish the same thing by using Windows' kernel32.dll and invoking the MoveFiles method. To do so, you need to declare the method as a static extern and use the DllImport attribute: [DllImport("kernel32.dll", EntryPoint="MoveFile", ExactSpelling=false, CharSet=CharSet.Unicode, SetLastError=true)] static extern bool MoveFile( string sourceFile, string destinationFile); The DllImport attribute class is used to indicate that an unmanaged method will be invoked through P/Invoke. The parameters are:
The rest of the code is virtually unchanged, except for the invocation of the MoveFile( ) method itself. Notice that MoveFile( ) is declared to be a static method of the class, so use static method semantics: Tester.MoveFile(file.FullName,file.FullName + ".bak"); Pass in the original filename and the new name and the file is moved, just as it was when calling file.MoveTo( ). In this example, there is no advantage—and actually considerable disadvantage—to using P/Invoke. You have left managed code, and the result is not object-oriented. P/Invoke really only makes sense when you absolutely, positively need to invoke a method for which there is no reasonable substitute within managed code. Example 22-10 shows the complete source code for using P/Invoke to move the files. Example 22-10. Using P/Invoke to call a Win32 API methodnamespace Programming_CSharp { using System; using System.IO; using System.Runtime.InteropServices; class Tester { // declare the WinAPI method you wish to P/Invoke [DllImport("kernel32.dll", EntryPoint="MoveFile", ExactSpelling=false, CharSet=CharSet.Unicode, SetLastError=true)] static extern bool MoveFile( string sourceFile, string destinationFile); public static void Main( ) { // make an instance and run it Tester t = new Tester( ); string theDirectory = @"c:\test\media"; DirectoryInfo dir = new DirectoryInfo(theDirectory); t.ExploreDirectory(dir); } // Set it running with a directory name private void ExploreDirectory(DirectoryInfo dir) { // make a new subdirectory string newDirectory = "newTest"; DirectoryInfo newSubDir = dir.CreateSubdirectory(newDirectory); // get all the files in the directory and // copy them to the new directory FileInfo[] filesInDir = dir.GetFiles( ); foreach (FileInfo file in filesInDir) { string fullName = newSubDir.FullName + "\\" + file.Name; file.CopyTo(fullName); Console.WriteLine("{0} copied to newTest", file.FullName); } // get a collection of the files copied in filesInDir = newSubDir.GetFiles( ); // delete some and rename others int counter = 0; foreach (FileInfo file in filesInDir) { string fullName = file.FullName; if (counter++ %2 == 0) { // P/Invoke the Win API Tester.MoveFile(fullName, fullName + ".bak"); Console.WriteLine("{0} renamed to {1}", fullName,file.FullName); } else { file.Delete( ); Console.WriteLine("{0} deleted.", fullName); } } // delete the subdirectory newSubDir.Delete(true); } } } Output (excerpt): c:\test\media\newTest\recycle.wav renamed to c:\test\media\newTest\recycle.wav c:\test\media\newTest\ringin.wav renamed to c:\test\media\newTest\ringin.wav |
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