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See also:SOLO, OR SOLO See also:WHIST , a card See also:game which is a modification of whist, the See also:chief distinctive feature being that a single player generally has to oppose the other three. The game came into See also:vogue in See also:England towards the end of the 19th See also:century. The following " declarations " can be made, the See also:order being important: (r) proposition; (2) See also:acceptance; (3) solo; (4) misfire; (5) abondance (or abundance); (6) misfire ouverte; (7) abondance dcclaree (declared abundance). Proposition and acceptance go together, as will be seen; of the See also:rest " solo " can be declared over " proposition," misfire over solo, and so on. The stakes—regarding sixpence as the unit--are: for proposition, sixpence; for solo, sixpence (sometimes a See also:shilling); for misfire, a shilling; for abundance, eighteenpence; for open misfire, two shillings; for declared abundance, three shillings. A further stake may be arranged for " overtricks," to be paid to the player for every See also:trick made above the number proposed, and for " undertricks," to be paid by the player for every trick below that number. A full See also:pack is used; players cut as at whist for See also:deal and seats; the See also:cards may be dealt singly, but are more commonly dealt by threes, with a single card for the last See also:round. The last card is turned up and See also:left exposed for a round, whether it is used for trumps or not. One deal constitutes a game. The See also:laws of whist obtain, where applicable, in such matters as following suit, revoking, the passing of the deal, &c. The player on the dealer's left is first to declare or pass: if he proposes, any player may accept, the right going first to the player on his left, but any player when his turn comes may make a higher See also:declaration than any that has gone before him, though a player whose See also:call has been superseded may amend his call afterwards. If all the players pass, either there is a new deal, or by arrangement there is a See also:general misfire, when the player who takes the most tricks—sometimes, the last trick—pays a single stake all round. The Declarations.-(1) Proposal: This is an invitation to another player to " accept," i.e. to join the proposer in an See also:attempt to make eight tricks. (2) Solo: Here a player undertakes to win five tricks, playing against the other three in See also:combination. (3) Misfire: This is a declaration by a player that he will not win a single trick. There are no trumps, but the turn-up card is left exposed for the first round. If the caller wins a trick the game is at an end (there are no overtricks or undertricks), but he has a right to see the opponents' hands, to be sure that no revoke has been made. A trick that has been turned may not be seen afterwards. (4) Abundance is a declaration that a player will make nine tricks single-handed. The caller makes any suit trumps, but abundance in the turn-up suit takes See also:precedence over abundance in other suits. The See also:trump suit must be declared after the other players have passed, before the first round is played. (5) Misfire ouverte: This call is a declaration to lose all thirteen tricks, but after the first trick the caller's cards are placed on the table, though he may See also:play them as he pleases. (6) Declared Abundance: This is a declaration of the caller to make all thirteen tricks by his own See also:hand. He makes his own trumps and always leads, but a declaration in the suit of the turn-up card takes precedence over others. The game ends when the caller loses a trick. There are no under-tricks. Additional information and CommentsThere are no comments yet for this article.
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