Welcome to the “World Lending Library”

[ICO]NameSize
[DIR]Parent Directory -
[IMG]Astle D., Hawkins K. Beginning OpenGL game programming (Course Technology PTR, 2004)(ISBN 1592003699)(600dpi)(T)(C)(334s).djvu3.9M
[PDF]Zerbst S., Duevel O. 3D game engine programming (Thomson, 2004)(ISBN 1592003516)(897s).pdf4.7M
[PDF]Strougo R., Wenderlich R. - Learning Cocos2D A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk - 2011.pdf5.6M
[IMG]Koster R. A theory of fun for game design (Paraglyph Press, 2005)(ISBN 1932111972)(600dpi)(T)(C)(256s).djvu6.4M
[PDF]Gregory J. Game Engine Architecture (A.K.Peters, 2009)(ISBN 1568814135)(413s).pdf8.0M
[PDF]Finney K.C. 3D game programming all in one (1ed., Course Technology PTR, 2004)(ISBN 159200136X)(O)(849s).pdf 12M
[PDF]Barron T. Multiplayer game programming (PrimaTech, 2001)(ISBN 0761532986)(817s).pdf 13M
[PDF]Finney K.C. 3D game programming all in one (2ed., Course Technology PTR, 2007)(ISBN 1598632663)(1117s).pdf 13M
[PDF]Flynt J.P., Salem O. Software engineering for game developers (Course Technology PTR, 2005)(ISBN 1592001556)(O)(890s).pdf 15M