Search over 40,000 articles from the original, classic Encyclopedia Britannica, 11th Edition.
SKAT , a See also:game of See also:cards, much played in central and See also:northern See also:Germany. It is generally supposed to have been invented about 1817 by an See also:advocate of the name of Hempel in See also:Saxe-See also:Altenburg. There is, however, some See also:reason for believing that the game is of much earlier origin and was played by the Slav inhabitants of Saxe-Altenburg See also:long before that date. In the See also:home of the game of skat (See also:Saxony and Thuringia) the old See also:German single-ended cards are usually employed, while in See also:north and See also:south Germany See also:French cards are ordinarily used. The German cards are See also:thirty-two in number and of four suits, Schellen (bells), the See also:equivalent of diamonds; See also:Roth (red), See also:hearts; Griin (See also:green), spades; and Eichel (See also:acorn), clubs. The eight cards of each suit are the seven, eight, nine, ten, See also:Wenzel or See also:knave, See also:queen, See also: The Wenzel or knaves occupy a See also:peculiar position. They are not regarded as colour cards, but are essentially trumps and take all other trumps. The player sitting to the left of the dealer is "first hand," and if he himself intends to make a game, invites the others to declare theirs, or if he wishes to reserve all rights to himself, simply says " Ich See also:bin vorn "— " I have the See also:lead, " and then his next See also:neighbour on the left has to offer a game. If this neighbour holds such cards as to give him no prospect of winning he passes, and his neighbour to the left has the right to offer a game. If he in his turn passes, then the first hand is at See also:liberty to determine the game or declare "Ramsch " (see below). But if the first neighbour thinks he can See also:risk a game, he offers one. If the first hand reserves this game (see above " I have the lead"), either because he intends to play it himself or to play a higher game, the second hand must go higher or pass, i.e. renounce a game, and then his neighbour to the left has the right to offer, and if he again passes and does not offer a higher game than that which the first hand intends to play, the latter determines the game to be played. The usual See also:games in skat are the following. First the See also:simple colour game, which is, however, seldom played by skat enthusiasts. The player has here the right to take up the skat, and to determine the suit of the game; but here the See also:rule is that the colour must not be See also:lower in value than that of the game offered, though it may be higher. For instance, if spades are offered, the player cannot take hearts as trumps, though he may take clubs, because they are higher in value than spades. Next to the colour game comes " tourn6," the player turning up one of the skat cards, the suit of which becomes trumps. If a knave be turned up the player may announce " grando." Then comes the game of " See also:solo," where the player declares which suit shall be trumps, and the skat remains intact. The highest " sob," still higher than clubs, is " grando." In this game only the four knaves are trumps. If the hand playing grando thinks he can make all the tricks, he declares open grando—i.e._ shows his hand. If in open grando a single See also:trick be lost, the player loses the game. If one of the players holds such cards as to enable him to force his opponents to take all the tricks, he can declare nullo. But here the game is lost if even a single trick falls to the player. In nullo, the knaves are regarded as colour, i.e. are not trumps. Nullo can be played open, if there is no See also:probability of the player taking a single trick. Simple nullo See also:counts higher than See also:diamond solo; open nullo comes after clubs solo. In Ramsch, which takes See also:place when none of the players will risk a game, each player takes (as in See also:whist) all the tricks he makes—but only knaves are trumps—and the loser is he who makes most points. The value of the individual cards given in figures is as follows. The seven, eight and nine See also:count nothing, the knave counts 2, the queen 3, king 4, ten to and ace 11 points. This gives the value of the whole game as 120 points. The game is won if the player gets one above the See also:half of this sum, i.e. 61. The hand that does not make 3o is " See also:Schneider," that is " cut," and " See also:Schwarz " (See also:black) if he does not make a single point. Skat is almost invariably played for See also:money, and the calculation is made thus. Every game and every suit have a set value: These figures are increased by the number of " matadores." Suppose a player of See also:club solo holds all four knaves and the ace and ten of clubs, he has a game with 6 matadores. By matadores is accordingly meant an uninterrupted sequence, e.g. from the knave of clubs down to the seven of trumps. If the player has then all four knaves and all the cards of the See also:trump suit in his hand (or in the skat), he has a game with 11 matadores. But if a single card is missing in the See also:series, only the matadores of higher value than the missing card count. If, for instance, the knave of hearts is missing, the game in question has only 3 matadores. To the number of matadores is added r if the game is simply won, 2 if won with Schneider (cut), and 4 if the opponents are Schwarz (black). Thus, if a See also:spade solo with 5 matadores is won with Schneider, the winner makes 5+2 X 11 = 77 points. Additional information and CommentsThere are no comments yet for this article.
» Add information or comments to this article.
Please link directly to this article:
Highlight the code below, right click, and select "copy." Then paste it into your website, email, or other HTML. Site content, images, and layout Copyright © 2006 - Net Industries, worldwide. |
|
[back] SKARGA, PIOTR (1532-1612) |
[next] SKATING (Dutch schaats, a skate) |