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RICE GAMBIT

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Originally appearing in Volume V06, Page 98 of the 1911 Encyclopedia Britannica.
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RICE See also:GAMBIT . See also:White. See also:Black. White. Black. See also:Professor See also:Major Professor Major Rice. Hanham. Rice. Hanham. 1. P-K44 P-K4 15. Q-R3 Kt-B7 2.

P-KB PXP 16. XB (ch) B-K3 3. Kt-KB3 P-KKt4 17. K-B sq Q-R8 (ch) 4. P-KR4 P-Kt5 18. Kt-Kt sq Kt-R6 5. Kt-K5 Kt-KB3 19. PXKt P-B6 6. B-B4 P-Q4 20. B-Kt5 Q-Kt7 (ch) 7. PXP B-Q3 21. K-K sq P-B7 (ch) 8.

Castles BXKt 22. K-Q2 P-B8=Kt 9. R-K sq Q-K2 (ch) Io. P-B3 P-Kt6 23. K-Q3 K-Q2 r1. P-Q4 Kt-Kt5 24. PXB (ch) K-B2 12. Kt-Q2 QXP 25. Q-K7 (ch) K-Kt3 13. Kt-B3 Q-R3 26. Q-Q8 (ch) RXQ 14. Q-R4 (ch) P-B3 27.

BXQ and mates The Rice Gambit (so called after its inventor, Prof. See also:

Isaac L. Rice of New See also:York), whether right or not, is only possible if Black plays 7. B -Q3. See also:Paulsen's 7. B-Kt2 is better, and avoids unnecessary complications. 8. P-Q4 is the usual move. Leaving the See also:knight en prise, followed by 9. R-K sq, constitutes the Rice Gambit. The interesting points in the See also:game are that White subjects himself to a most violent attack with Impunity, for in the end Black could not See also:save the game by 22. P-B8 claiming a second See also:queen with a discovered check, nor by claiming a knight with See also:double check, as it is equally harmless to White.

GIuoco PIANO. White. Black. White. Black. Steinitz. Bardeleben. Steinitz. Bardeleben. I. P-K4 P-K4 14. R-K sq 2.

Kt-KB3 Kt-QB3 KB QP-KB3 3. B-B4 B-B4 6. QR P - 1B3 sq P-B3 Kt-B3 17. P-Q5 PXP 5• P-Q4 PXP 18. Kt-Q4 K-B2 6. PXP B-Kt5 (ch) 19. Kt-K6 KR-QB sq 7. Kt-B3 P-Q4 20. Q-Kt4 P-KKt3 8. PXP KKtXP 21. Kt-Kt (ch) K-K sq 9. Castles B-K3 22.

RXKt (ch) K-B sq to. B-KKt5 B-K2 23. R-B7 (ch) K-Kt sq II. BXKt QBXB 24. R-Kt7 (ch) K-R sq 12. KtXB QXKt 25. RXP (ch) Resigns. 13. See also:

BXB KtXB As a See also:matter of fact, Bardeleben See also:left the See also:board here, and lost the game by letting his See also:clock run out the See also:time-limit ; but Steinitz, who remained at the board, demonstrated afterwards the following variation leading to a forced win:- White. Black. White. Black.

Steinitz. Bardeleben. Steinitz. Bardeleben. 25. . . . . . . K-Kt sq 31. Q-Kt8 (ch) K-K2 26. R-Kt7 (ch) K-R sq 32. Q-B7 (ch) K-Q sq 27.

Q-R4 (ch) KXR 33. Q-B8 (ch) Q-K sq 28. Q-R7 (ch) K-B sq 34. Kt-B7 (ch) K-Q2 29. Q-R8 (ch) K-K2 35. Q-Q6 See also:

mate. 30. Q-Kt7 (ch) K-K sq This game was awarded the See also:prize for " brilliancy " at the See also:Hastings See also:tournament, 1895. II QUEEN'S GAMBIT. Black. I. P-Q4 2.

PXP 3. P-K4 4. PXP B- 6. Kt-KB3 7. Castles 8. P-KR3 9. P-QB3 White has a somewhat freer See also:

Roy See also:LOPEZ. White. Black. White. Black. Halpprin.

Pillsbury. Halprin. Pillsbury. I.P-K4: P-K4 14. P-Kt6 BP XP 2. Kt-KB3 Kt-QB3 15. Kt-Q5 PXKt 3. B-Kt5 Kt-B3 16. KR-K sq (ch) K-B sq 4. Castles Kt X P 17. R-R3 Kt-K4 5. P-Q4 Kt -Q3 18.

6. PXP Kt XB 19. R- B3 (ch) K -Kt sq 7. P-QR4 P- 3 20. B-R6 Q.-Ka 8. P- 6 PX 21. BXP KXB 9. PXKt Kt-K2 22. R-Kt3 (eh) K-B sq to. Kt-B3 Kt-Kt3 23. R-B3 (ch) K-Kt2 It. Kt-Kt5 B-K2 24.

R-Kt3 (ch) K-B sq 12. Q-R5 BXKt 25. R-B3 (ch) K-Kt sq 13.BXB Q-Q2 Draw. This brilliant game, played at the See also:

Munich tournament, 1900, would be unique had the combinations occurred spontaneously in the game. As a matter of fact, however, the whole variation had been elaborated by Maroczy and Halprin previously, on the See also:chance of Pillsbury adopting the See also:defence in the See also:text. The real merit belongs to Pillsbury, who had to find the correct defence to an. attack which Halprin had committed to memory and simply had to be careful to make the moves in See also:regular See also:order. White. Pillsbury. 1. P-K4 2. Kt-KB3 3.

P-Q4 4. KtXP 5. Kt-QB3 6. KKt-Kt5 7. P-QR3 8. KtXB 9. PXP to. B-KKt5 Castles ii. B-K2 P-45 12. Kt-K4 Q- 4 (ch) 13. P-Kt4 Q-K4 14. KtXKt (ch) PXKt 15.

B-R6 P-Q6 White. Black. White. Black. Anderssen. Dufresne. Anderssen. Dufresne. 1. P-K4 P-K4 13. Q-R4 B-Kt3 2. Kt-KB3 Kt-QB3 14.

QKt-Q2 B-Kt2 3. B-B4 B-B4 15. Kt-K4 B4 4. P-QKt4 BXP 16. BXP -R4 5. P-B3 B-R4 17.Kt-B6 (ch) PXKt 6. P-Q4 PXP 18. PXP R--Kt sq 7. Castles P-Q6 19. QR-Q sq QXKt 8. Q-Kt3 Q-B3 20. RXKt (ch) KtXR 9.

P-K5 Q-Kt3 21. QXP (ch) KXQ to. R-Ksq KKt-K2 22. B-B5 (ch) K-Ksq It. B-R3 P-Kt4 23. B-Q7 (ch) K moves 12. QXP R-QKt sq 24. BXKt mate. This game is most remarkable and brilliant. The coup de repos of 19. QR-Q sq is the See also:

key-move to the brilliant final See also:combination, the See also:depth and subtlety of which have never been equalled, except perhaps in the following game between Zukertort and See also:Blackburne:- See also:ENGLISH OPENING. White.

Black. White. Black. Zukertort. Blackburne. Zukertort. Blackburne. t. P-QB4 P-K 18. P-K4 QR=QBsq 2. P-K3 Kt -1B3 19. P-K5 t-IK sq, 3.

Kt-KB3 P -QKt3 20. P-B4 P-Kt3 4. B-K2. B - Kt2 21. R-K3 B4 5. Castles P -Q4 22. PXP e. p. KtXP 6. P - 4 B -Q3 23. P-B5 Kt-K5 7. Kt-33 Castles 24. BXKt PXB 8.

P-QKt3 QKt-Q2 25. PXKtP R-B7 9. B-Kt2 Q-K2 26. PXP (ch) K-Rsq to. Kt-QKt5 Kt -K5 27. P-Q5dis. (ch) P-K4 II. KtXB P X Kt 28. Q- t4 R-B4 12. Kt-Q2 QKt -B3 29. -B8 (ch) XP 13. P-B3 Kt X Kt 30.

QXP (ch) K-Kt2 14. QXKt PXP 31. BXP (ch) KXR 15. BXP P -Q4 32. B-Kt7 (ch) K-Kt sq i6. B-Q3 KR-B sq 33. QXQ Resigns. 17. QR-Ksq R -B2 This game, played in the See also:

London tournament, 1883, is one of the most remarkable productions of See also:modern times, neither surpassed nor indeed equalled hitherto. End See also:Games.-A game of See also:chess consists of three branches-the opening, the See also:middle and the end game. The openings have been analysed and are to be acquired by the study of the books on the subject. The middle game can only be acquired practically.

The combinations being inexhaustible in their variety, individual ingenuity has its full See also:

scope. Those endowed with a fertile See also:imagination will evolve plans and combinations leading to favourable issues. The less endowed player, however, is not left quite defenceless; he has necessarily to adopt a different See also:system, namely, to try to find a weak point in the arrangement of his opponent's forces and concentrate his attack on that weak spot. As a matter of fact, in a contest between players of equal strength, finding the weak point in the opponent's See also:armour iS the only possible See also:plan, and this may be said to be the fundamental principle of the modern school. In the See also:good old days the battles were mostly fought in the neighbourhood of the See also:king, each See also:side striving fora checkmate. Nowadays the See also:battle may be fought anywhere. It is quite immaterial where the See also:advantage is gained be it ever so slight. Correct continuation will necessarily increase it, and the opponent may be compelled to surrender in the end game without being checkmated, or a position may be reached when the enemies, in consequence of the continual fight, are so reduced that the See also:kings themselves have to take the See also:field-the end game. The end game, therefore, requires a See also:special study. It has its special See also:laws and the value of the pieces undergoes a considerable See also:change. The kings leave their passive role• and become attacking forces. The pawns increase in value, whilst that of the pieces may diminish in certain cases.

Two knights, for instance, without pawns, become valueless, as no checkmate can be effected with them. In the See also:

majority of cases the players must be guided by See also:general principles, as the See also:standard examples do not meet all cases. The handbooks as a See also:rule give a sprinkling of elementary endings, such as to checkmate with queen, See also:rook, See also:bishop and knight, two bishops, and See also:pawn endings pure and See also:simple, as well as pawns in connexion with pieces in various forms. Towards the end of the 19th See also:century a valuable See also:work on end games was published in See also:England by the See also:late B. Horwitz; thus for the first time a theoretical See also:classification of the See also:art was given. This was followed by a more comprehensive work by Professor J. Berger of Gratz, which was translated a few years later by the late Mr Freeborough. A few specimens of the less accessible positions are given below :- Position from a Game played by the late J. G. See also:Campbell in 1863.

End of Article: RICE GAMBIT

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